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https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-28 23:51:17 +01:00
Adds an Expeditionary Channel and Intercoms & Gives the Interrogation Channel a Name (#17296)
* Expedition Comms * mistyped * Adds hailing to expedition intercomms * Colour Change * Forgot light mode * ui fix
This commit is contained in:
@@ -5,7 +5,9 @@
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// Reminder: frequencies should only be odd numbers
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// Public frequencies (no encryption key required), see range above
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#define EXP_FREQ 1445
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#define BOT_FREQ 1447
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#define INT_FREQ 1449
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#define PEN_FREQ 1451
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#define PUB_FREQ 1459
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#define ENT_FREQ 1461
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@@ -56,7 +58,9 @@ var/list/radiochannels = list(
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"AI Private" = AI_FREQ,
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"Entertainment" = ENT_FREQ,
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"Medical (I)" = MED_I_FREQ,
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"Security (I)" = SEC_I_FREQ
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"Security (I)" = SEC_I_FREQ,
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"Interrogation" = INT_FREQ,
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"Expeditionary" = EXP_FREQ
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)
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var/list/reverseradiochannels = list(
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@@ -177,7 +177,7 @@ SUBSYSTEM_DEF(radio)
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return "comradio"
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if (AI_FREQ) // AI Private
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return "airadio"
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if (SEC_FREQ,SEC_I_FREQ)
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if (SEC_FREQ,SEC_I_FREQ,INT_FREQ)
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return "secradio"
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if (PEN_FREQ)
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return "penradio"
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@@ -197,6 +197,8 @@ SUBSYSTEM_DEF(radio)
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return "bluespaceradio"
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if (HAIL_FREQ)
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return "hailradio"
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if(EXP_FREQ)
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return "expradio"
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if(DEPT_FREQS_ASSOC[fstr])
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return "deptradio"
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@@ -155,7 +155,8 @@ pixel_x = 8;
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/obj/item/device/radio/intercom/interrogation/Initialize()
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. = ..()
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set_frequency(1449)
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set_frequency(INT_FREQ)
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internal_channels = default_interrogation_channels
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/obj/item/device/radio/intercom/interrogation/broadcasting/north
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PRESET_NORTH
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@@ -174,6 +175,43 @@ pixel_x = 8;
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set_broadcasting(TRUE)
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set_listening(FALSE)
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/obj/item/device/radio/intercom/expedition
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name = "intercom (expeditionary)"
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/obj/item/device/radio/intercom/expedition/north
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PRESET_NORTH
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/obj/item/device/radio/intercom/expedition/south
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PRESET_SOUTH
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/obj/item/device/radio/intercom/expedition/west
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PRESET_WEST
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/obj/item/device/radio/intercom/expedition/east
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PRESET_EAST
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/obj/item/device/radio/intercom/expedition/Initialize()
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. = ..()
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set_frequency(EXP_FREQ)
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internal_channels = default_expedition_channels
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/obj/item/device/radio/intercom/expedition/hailing/north
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PRESET_NORTH
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/obj/item/device/radio/intercom/expedition/hailing/south
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PRESET_SOUTH
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/obj/item/device/radio/intercom/expedition/hailing/west
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PRESET_WEST
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/obj/item/device/radio/intercom/expedition/hailing/east
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PRESET_EAST
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/obj/item/device/radio/intercom/expedition/hailing/Initialize()
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. = ..()
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set_frequency(HAIL_FREQ)
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internal_channels = default_expedition_channels
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/obj/item/device/radio/intercom/private
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name = "intercom (private)"
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@@ -23,6 +23,16 @@ var/global/list/default_medbay_channels = list(
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num2text(MED_I_FREQ) = list(access_medical_equip)
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)
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var/global/list/default_expedition_channels = list(
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num2text(PUB_FREQ) = list(),
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num2text(EXP_FREQ) = list(),
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num2text(HAIL_FREQ) = list()
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)
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var/global/list/default_interrogation_channels = list(
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num2text(INT_FREQ) = list()
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)
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//
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// Radios
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//
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@@ -0,0 +1,7 @@
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author: Sparky_hotdog
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delete-after: True
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changes:
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- maptweak: "Added expeditionary intercomms to both the Intrepid and Spark, which can be tuned into manually on shortwaves."
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- tweak: "Interrogation and Expeditionary comm channels are now labelled in chat, and are coloured based on channel too."
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@@ -756,7 +756,7 @@
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/area/hangar/operations)
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"aFx" = (
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/obj/structure/bed/stool/chair/sofa/left/red,
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/obj/item/device/radio/intercom/north,
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/obj/item/device/radio/intercom/expedition/north,
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/turf/simulated/floor/lino,
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/area/shuttle/intrepid/crew_compartment)
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"aFA" = (
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@@ -862,7 +862,7 @@
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pixel_x = -7;
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pixel_y = 3
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},
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/obj/item/device/radio/intercom/north,
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/obj/item/device/radio/intercom/expedition/north,
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/turf/simulated/floor/lino,
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/area/shuttle/intrepid/quarters)
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"aJA" = (
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@@ -2403,6 +2403,7 @@
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dir = 8
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},
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/obj/effect/floor_decal/corner/dark_blue/diagonal,
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/obj/item/device/radio/intercom/expedition/hailing/east,
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/turf/simulated/floor/tiled/dark/full,
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/area/shuttle/intrepid/crew_compartment)
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"bID" = (
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@@ -3192,7 +3193,7 @@
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/obj/effect/floor_decal/corner/blue{
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dir = 10
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},
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/obj/item/device/radio/intercom/south,
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/obj/item/device/radio/intercom/expedition/south,
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/turf/simulated/floor/carpet/rubber,
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/area/shuttle/intrepid/crew_compartment)
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"cpt" = (
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@@ -3547,7 +3548,7 @@
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pixel_x = -23;
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req_access = null
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},
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/obj/item/device/radio/intercom/west{
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/obj/item/device/radio/intercom/expedition/west{
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pixel_y = -21
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},
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/turf/simulated/floor/tiled/dark,
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@@ -7286,6 +7287,10 @@
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dir = 4
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},
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/obj/effect/floor_decal/industrial/hatch/yellow,
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/obj/item/device/radio/intercom/expedition/hailing/north{
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pixel_x = -8;
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pixel_y = 18
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},
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/turf/simulated/floor/tiled/dark,
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/area/shuttle/mining)
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"fdA" = (
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@@ -10198,7 +10203,7 @@
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/area/hangar/auxiliary)
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"hcq" = (
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/obj/structure/bed/stool/chair/office/bridge,
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/obj/item/device/radio/intercom/west{
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/obj/item/device/radio/intercom/expedition/west{
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pixel_y = 2
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},
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/obj/machinery/button/remote/blast_door{
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@@ -14882,7 +14887,7 @@
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id = "intrepid_bay_outer";
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name = "Intrepid Shutter"
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},
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/obj/item/device/radio/intercom/east,
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/obj/item/device/radio/intercom/expedition/east,
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/turf/simulated/floor/plating,
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/area/shuttle/intrepid/cargo_bay)
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"kyq" = (
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@@ -16269,7 +16274,7 @@
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/obj/machinery/light/small{
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dir = 4
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},
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/obj/item/device/radio/intercom/east{
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/obj/item/device/radio/intercom/expedition/east{
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pixel_y = 21
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},
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/obj/structure/cable/green{
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@@ -17474,7 +17479,7 @@
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},
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/obj/effect/floor_decal/corner/lime/diagonal,
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/obj/structure/bed/roller,
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/obj/item/device/radio/intercom/south,
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/obj/item/device/radio/intercom/expedition/south,
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/turf/simulated/floor/tiled/white,
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/area/shuttle/intrepid/crew_compartment)
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"mmh" = (
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@@ -33586,7 +33591,7 @@
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layer = 2.8
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},
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/obj/structure/lattice/catwalk/indoor,
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/obj/item/device/radio/intercom/east,
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/obj/item/device/radio/intercom/expedition/east,
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/turf/simulated/floor/plating,
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/area/shuttle/intrepid/cargo_bay)
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"xqv" = (
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@@ -1,4 +1,4 @@
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<!--
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<!--
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Title: Basic Radio UI
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Used In File(s): /code/game/objects/item/devices/radio/radio.dm
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-->
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@@ -19,6 +19,7 @@ Used In File(s): /code/game/objects/item/devices/radio/radio.dm
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.sciradio {color: #c03bc0;}
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.supradio {color: #c09141;}
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.srvradio {color: #7fc732;}
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.expradio {color: #5a3975;}
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.channelList {overflow: clip;}
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</style>
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@@ -71,7 +72,7 @@ Used In File(s): /code/game/objects/item/devices/radio/radio.dm
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</div>
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</div>
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{{/if}}
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{{if data.has_loudspeaker}}
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<div class="item">
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<div class="itemLabelWide">
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@@ -454,6 +454,9 @@ em {
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.srvradio {
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color: #7fc732;
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}
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.expradio {
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color: #5a3975;
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}
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/* Miscellaneous */
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.name {
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@@ -460,6 +460,9 @@ em {
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.srvradio {
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color: #6eaa2c;
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}
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.expradio {
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color: #5a3975;
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}
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/* Miscellaneous */
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.name {
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