Makes All Guns Contained Sprites (#8105)
@@ -3,12 +3,11 @@
|
||||
desc = "A complex single use recharging injector that spreads a complex neurological serum that makes animals docile and friendly. Somewhat."
|
||||
w_class = 3
|
||||
origin_tech = list(TECH_BIO = 5, TECH_MATERIAL = 2)
|
||||
icon_state = "animal_tagger1"
|
||||
item_icons = list(
|
||||
slot_l_hand_str = 'icons/mob/items/lefthand_guns.dmi',
|
||||
slot_r_hand_str = 'icons/mob/items/righthand_guns.dmi'
|
||||
)
|
||||
item_state = "gun"
|
||||
// To-do track down where the hell this sprite went?
|
||||
icon = 'icons/obj/guns/decloner.dmi'
|
||||
icon_state = "decloner"
|
||||
item_state = "decloner"
|
||||
contained_sprite = TRUE
|
||||
force = 0
|
||||
var/loaded = 1
|
||||
var/mode = "completely"
|
||||
|
||||
@@ -131,14 +131,11 @@
|
||||
/obj/item/toy/crossbow
|
||||
name = "foam dart crossbow"
|
||||
desc = "A weapon favored by many overactive children. Ages 8 and up."
|
||||
icon = 'icons/obj/gun.dmi'
|
||||
icon = 'icons/obj/guns/crossbow.dmi'
|
||||
icon_state = "crossbow"
|
||||
item_state = "crossbow"
|
||||
drop_sound = 'sound/items/drop/gun.ogg'
|
||||
item_icons = list(//ITEM_ICONS ARE DEPRECATED. USE CONTAINED SPRITES IN FUTURE
|
||||
icon_l_hand = 'icons/mob/items/lefthand_guns.dmi',
|
||||
icon_r_hand = 'icons/mob/items/righthand_guns.dmi'
|
||||
)
|
||||
contained_sprite = TRUE
|
||||
w_class = ITEMSIZE_SMALL
|
||||
attack_verb = list("attacked", "struck", "hit")
|
||||
var/bullets = 5
|
||||
|
||||
@@ -209,7 +209,7 @@
|
||||
/obj/random/energy
|
||||
name = "Random Energy Weapon"
|
||||
desc = "This is a random security weapon."
|
||||
icon = 'icons/obj/gun.dmi'
|
||||
icon = 'icons/obj/guns/ecarbine.dmi'
|
||||
icon_state = "energykill100"
|
||||
problist = list(
|
||||
/obj/item/gun/energy/rifle/laser = 2,
|
||||
@@ -220,8 +220,8 @@
|
||||
/obj/random/projectile
|
||||
name = "Random Projectile Weapon"
|
||||
desc = "This is a random security weapon."
|
||||
icon = 'icons/obj/gun.dmi'
|
||||
icon_state = "revolver"
|
||||
icon = 'icons/obj/guns/cshotgun.dmi'
|
||||
icon_state = "cshotgun"
|
||||
problist = list(
|
||||
/obj/item/gun/projectile/shotgun/pump = 3,
|
||||
/obj/item/gun/projectile/automatic/wt550 = 2,
|
||||
@@ -231,8 +231,8 @@
|
||||
/obj/random/handgun
|
||||
name = "Random Handgun"
|
||||
desc = "This is a random security sidearm."
|
||||
icon = 'icons/obj/gun.dmi'
|
||||
icon_state = "secgundark"
|
||||
icon = 'icons/obj/guns/secgun.dmi'
|
||||
icon_state = "secgun"
|
||||
problist = list(
|
||||
/obj/item/gun/projectile/sec = 3,
|
||||
/obj/item/gun/projectile/sec/wood = 1
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||||
@@ -650,7 +650,7 @@
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||||
/obj/random/energy_antag
|
||||
name = "random energy weapon"
|
||||
desc = "This is a random energy weapon."
|
||||
icon = 'icons/obj/gun.dmi'
|
||||
icon = 'icons/obj/guns/retro.dmi'
|
||||
icon_state = "retro100"
|
||||
spawnlist = list(
|
||||
/obj/item/gun/energy/retro,
|
||||
@@ -1307,8 +1307,8 @@
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||||
/obj/random/vault_weapon
|
||||
name = "random vault weapon"
|
||||
desc = "This is a random vault weapon."
|
||||
icon = 'icons/obj/gun.dmi'
|
||||
icon_state = "retro100"
|
||||
icon = 'icons/obj/guns/caplaser.dmi'
|
||||
icon_state = "caplaser"
|
||||
spawnlist = list(
|
||||
/obj/item/gun/custom_ka/frameA/prebuilt = 1,
|
||||
/obj/item/gun/custom_ka/frameB/prebuilt = 0.5,
|
||||
|
||||
@@ -48,7 +48,7 @@ mob/living/carbon/proc/handle_hallucinations()
|
||||
halitem.layer = 50
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||||
switch(rand(1,6))
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||||
if(1) //revolver
|
||||
halitem.icon = 'icons/obj/gun.dmi'
|
||||
halitem.icon = 'icons/obj/guns/revolver.dmi'
|
||||
halitem.icon_state = "revolver"
|
||||
halitem.name = "Revolver"
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||||
if(2) //c4
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||||
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||||
@@ -97,10 +97,6 @@
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||||
item_state = "circuitgun"
|
||||
desc = "It's a case, for building medium-sized electronics with. This one resembles a gun, or some type of tool, \
|
||||
if you're feeling optimistic."
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||||
item_icons = list(
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||||
slot_l_hand_str = 'icons/mob/items/lefthand_guns.dmi',
|
||||
slot_r_hand_str = 'icons/mob/items/righthand_guns.dmi',
|
||||
)
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||||
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||||
/obj/item/device/electronic_assembly/medium/radio
|
||||
name = "type-f electronic mechanism"
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||||
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||||
@@ -30,16 +30,13 @@
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||||
//Parent gun type. Guns are weapons that can be aimed at mobs and act over a distance
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||||
/obj/item/gun
|
||||
name = "gun"
|
||||
desc = "Its a gun. It's pretty terrible, though."
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||||
icon = 'icons/obj/gun.dmi'
|
||||
var/gun_gui_icons = 'icons/obj/gun_gui.dmi'
|
||||
item_icons = list(//DEPRECATED. USE CONTAINED SPRITES IN FUTURE
|
||||
slot_l_hand_str = 'icons/mob/items/lefthand_guns.dmi',
|
||||
slot_r_hand_str = 'icons/mob/items/righthand_guns.dmi'
|
||||
)
|
||||
icon_state = "detective"
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||||
item_state = "gun"
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||||
flags = CONDUCT
|
||||
desc = "It's a gun. It's pretty terrible, though."
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||||
icon = 'icons/obj/guns/pistol.dmi'
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||||
var/gun_gui_icons = 'icons/obj/guns/gun_gui.dmi'
|
||||
icon_state = "pistol"
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||||
item_state = "pistol"
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||||
contained_sprite = TRUE
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT|SLOT_HOLSTER
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||||
matter = list(DEFAULT_WALL_MATERIAL = 2000)
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||||
w_class = 3
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||||
@@ -121,7 +118,7 @@
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||||
underlays.Cut()
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||||
if(bayonet)
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||||
var/image/I
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||||
I = image(icon, "bayonet")
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||||
I = image(icon = 'icons/obj/guns/bayonet.dmi', "bayonet")
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||||
I.pixel_x = knife_x_offset
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||||
I.pixel_y = knife_y_offset
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||||
underlays += I
|
||||
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||||
@@ -10,7 +10,7 @@
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||||
var/spikes = 3
|
||||
release_force = 30
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||||
slot_flags = SLOT_BELT|SLOT_BACK
|
||||
icon = 'icons/obj/gun.dmi'
|
||||
icon = 'icons/obj/guns/spikethrower.dmi'
|
||||
icon_state = "spikethrower3"
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||||
item_state = "spikethrower"
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||||
fire_sound_text = "a strange noise"
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||||
@@ -67,7 +67,7 @@
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||||
name = "alien heavy cannon"
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||||
desc = "It's some kind of enormous alien weapon, as long as a man is tall."
|
||||
|
||||
icon = 'icons/obj/gun.dmi' //Actual on-sprite is handled by icon_override.
|
||||
icon = 'icons/obj/guns/noisecannon.dmi'
|
||||
icon_state = "noisecannon"
|
||||
item_state = "noisecannon"
|
||||
recoil = 1
|
||||
|
||||
@@ -1,6 +1,7 @@
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||||
/obj/item/gun/bang
|
||||
name = "some shitty-ass gun"
|
||||
desc = "This is a gun. Neat!"
|
||||
icon = 'icons/obj/guns/revolver.dmi'
|
||||
icon_state = "revolver"
|
||||
item_state = "revolver"
|
||||
fire_sound = 'sound/misc/sadtrombone.ogg'
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||||
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||||
@@ -1,7 +1,9 @@
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||||
/obj/item/gun/bang/colt
|
||||
name = "vintage .45 pistol"
|
||||
desc = "A cheap Martian knock-off of a Colt M1911. Uses .45 rounds."
|
||||
icon = 'icons/obj/guns/colt.dmi'
|
||||
icon_state = "colt"
|
||||
item_state = "colt"
|
||||
pixel_offset_x = 30
|
||||
pixel_offset_y = 18
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||||
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||||
@@ -9,7 +11,9 @@
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||||
name = ".45 pistol"
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||||
desc = "A NanoTrasen designed sidearm, found among law enforcement and security forces. Uses .45 rounds."
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||||
description_fluff = "The NT Mk58 is a ballistic sidearm developed and produced by Nanotrasen. Bulky and heavy, the Mk58 is nonetheless used by security forces and law enforcement for its ease of use, low maintenance requirement, longevity, reliability - and most of all, extremely inexpensive price tag. A trademark of Nanotrasen security forces. It uses .45 rounds."
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||||
icon_state = "secguncomp"
|
||||
icon = 'icons/obj/guns/secgun.dmi'
|
||||
icon_state = "secgun"
|
||||
item_state = "secgun"
|
||||
pixel_offset_x = 28
|
||||
pixel_offset_y = 14
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||||
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||||
@@ -20,51 +24,60 @@
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||||
desc = "A NanoTrasen designed sidearm, found among law enforcement and security forces. It has a wooden grip. Uses .45 rounds."
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||||
description_fluff = "The NT Mk58 is a ballistic sidearm developed and produced by Nanotrasen. Bulky and heavy, the Mk58 is nonetheless used by security forces and law enforcement for its ease of use, low maintenance requirement, longevity, reliability - and most of all, extremely inexpensive price tag. A trademark of Nanotrasen security forces. This one has a wooden grip. It uses .45 rounds."
|
||||
name = "custom .45 Pistol"
|
||||
icon_state = "secgundark"
|
||||
icon = 'icons/obj/guns/secgun_wood.dmi'
|
||||
icon_state = "secgunwood"
|
||||
item_state = "secgunwood"
|
||||
|
||||
/obj/item/gun/bang/x9
|
||||
name = "automatic .45 pistol"
|
||||
desc = "The x9 tactical pistol is a lightweight fast firing handgun. Uses .45 rounds."
|
||||
icon = 'icons/obj/guns/x9.dmi'
|
||||
icon_state = "x9tactical"
|
||||
item_state = "x9"
|
||||
pixel_offset_x = 28
|
||||
pixel_offset_y = 13
|
||||
|
||||
/obj/item/gun/bang/tanto
|
||||
desc = "A Necropolis Industries Tanto .40, designed to compete with the NT Mk58. Uses 10mm rounds."
|
||||
name = "10mm pistol"
|
||||
icon = 'icons/obj/guns/c05r.dmi'
|
||||
icon_state = "c05r"
|
||||
item_state = "c05r"
|
||||
pixel_offset_x = 31
|
||||
pixel_offset_y = 14
|
||||
|
||||
/obj/item/gun/bang/silenced
|
||||
name = "silenced pistol"
|
||||
desc = "A small, quiet, easily concealable gun. Uses .45 rounds."
|
||||
desc = "A small, quiet, easily concealable gun. Uses .45 rounds."
|
||||
icon = 'icons/obj/guns/silenced_pistol.dmi'
|
||||
icon_state = "silenced_pistol"
|
||||
item_state = "silenced_pistol"
|
||||
pixel_offset_x = -4
|
||||
pixel_offset_y = 15
|
||||
|
||||
obj/item/gun/bang/deagle
|
||||
name = ".50 magnum pistol"
|
||||
desc = "A robust handgun that uses .50 AE ammo."
|
||||
icon = 'icons/obj/guns/deagle.dmi'
|
||||
icon_state = "deagle"
|
||||
item_state = "deagle"
|
||||
pixel_offset_x = -4
|
||||
pixel_offset_y = 16
|
||||
|
||||
/obj/item/gun/bang/pistol
|
||||
name = "9mm pistol"
|
||||
desc = "500 years since its creation and the Stechkin automatic pistol is still a common sight throughout the Frontier."
|
||||
icon = 'icons/obj/guns/pistol.dmi'
|
||||
icon_state = "pistol"
|
||||
item_state = null
|
||||
item_state = "pistol"
|
||||
pixel_offset_x = 26
|
||||
pixel_offset_y = 14
|
||||
|
||||
/obj/item/gun/bang/pirate
|
||||
name = "zip gun"
|
||||
desc = "Little more than a barrel, handle, and firing mechanism, cheap makeshift firearms like this one are not uncommon in frontier systems."
|
||||
icon = 'icons/obj/guns/zipgun.dmi'
|
||||
icon_state = "zipgun"
|
||||
item_state = "sawnshotgun"
|
||||
item_state = "zipgun"
|
||||
pixel_offset_x = 0
|
||||
pixel_offset_y = 12
|
||||
|
||||
|
||||
|
||||
pixel_offset_y = 12
|
||||
@@ -1,3 +1,3 @@
|
||||
/obj/item/gun/bang/revolver
|
||||
name = "revolver"
|
||||
desc = "The classic Necropolis Industries .357 revolver, for when you only want to shoot once."
|
||||
desc = "The classic Necropolis Industries .357 revolver, for when you only want to shoot once."
|
||||
@@ -1,11 +1,15 @@
|
||||
/obj/item/gun/energy
|
||||
name = "energy gun"
|
||||
desc = "A basic energy-based gun."
|
||||
icon_state = "energy"
|
||||
icon = 'icons/obj/guns/ecarbine.dmi'
|
||||
icon_state = "energykill100"
|
||||
item_state = "energykill100"
|
||||
fire_sound = 'sound/weapons/Taser.ogg'
|
||||
fire_sound_text = "laser blast"
|
||||
update_icon_on_init = TRUE
|
||||
|
||||
var/has_item_ratio = TRUE // Does this gun use the ratio system to paint its item_states?
|
||||
|
||||
var/obj/item/cell/power_supply //What type of power cell this uses
|
||||
var/charge_cost = 200 //How much energy is needed to fire.
|
||||
var/max_shots = 10 //Determines the capacity of the weapon's power cell. Specifying a cell_type overrides this value.
|
||||
@@ -67,10 +71,14 @@
|
||||
addtimer(CALLBACK(src, .proc/try_recharge), recharge_time * 2 SECONDS, TIMER_UNIQUE)
|
||||
|
||||
/obj/item/gun/energy/consume_next_projectile()
|
||||
if(!power_supply) return null
|
||||
if(!ispath(projectile_type)) return null
|
||||
if(!power_supply.checked_use(charge_cost)) return null
|
||||
if (self_recharge) addtimer(CALLBACK(src, .proc/try_recharge), recharge_time * 2 SECONDS, TIMER_UNIQUE)
|
||||
if(!power_supply)
|
||||
return null
|
||||
if(!ispath(projectile_type))
|
||||
return null
|
||||
if(!power_supply.checked_use(charge_cost))
|
||||
return null
|
||||
if(self_recharge)
|
||||
addtimer(CALLBACK(src, .proc/try_recharge), recharge_time * 2 SECONDS, TIMER_UNIQUE)
|
||||
return new projectile_type(src)
|
||||
|
||||
/obj/item/gun/energy/proc/get_external_power_supply()
|
||||
@@ -102,6 +110,7 @@
|
||||
..()
|
||||
if(charge_meter && power_supply && power_supply.maxcharge)
|
||||
var/ratio = power_supply.charge / power_supply.maxcharge
|
||||
var/item_state_ratio = ""
|
||||
|
||||
//make sure that rounding down will not give us the empty state even if we have charge for a shot left.
|
||||
if(power_supply.charge < charge_cost)
|
||||
@@ -109,8 +118,13 @@
|
||||
else
|
||||
ratio = max(round(ratio, 0.25) * 100, 25)
|
||||
|
||||
if(has_item_ratio)
|
||||
item_state_ratio = ratio
|
||||
|
||||
if(modifystate)
|
||||
icon_state = "[modifystate][ratio]"
|
||||
item_state = "[modifystate][item_state_ratio]"
|
||||
else
|
||||
icon_state = "[initial(icon_state)][ratio]"
|
||||
update_held_icon()
|
||||
item_state = "[initial(item_state)][item_state_ratio]"
|
||||
update_held_icon()
|
||||
@@ -1,8 +1,10 @@
|
||||
/obj/item/gun/energy/blaster
|
||||
name = "blaster pistol"
|
||||
desc = "A tiny energy pistol converted to fire off energy bolts rather than lasers beams."
|
||||
icon = 'icons/obj/guns/blaster_pistol.dmi'
|
||||
icon_state = "blaster_pistol"
|
||||
item_state = "blaster_pistol"
|
||||
has_item_ratio = FALSE
|
||||
fire_sound = 'sound/weapons/Laser.ogg'
|
||||
slot_flags = SLOT_BELT|SLOT_HOLSTER
|
||||
w_class = 2
|
||||
@@ -37,7 +39,9 @@
|
||||
/obj/item/gun/energy/blaster/revolver
|
||||
name = "blaster revolver"
|
||||
desc = "A robust eight-shot blaster.."
|
||||
icon = 'icons/obj/guns/blaster_revolver.dmi'
|
||||
icon_state = "blaster_revolver"
|
||||
item_state = "blaster_revolver"
|
||||
fire_sound = 'sound/weapons/laserstrong.ogg'
|
||||
projectile_type = /obj/item/projectile/energy/blaster
|
||||
max_shots = 8
|
||||
@@ -63,6 +67,7 @@
|
||||
/obj/item/gun/energy/blaster/carbine
|
||||
name = "blaster carbine"
|
||||
desc = "A short-barreled blaster carbine meant for easy handling and comfort when in combat."
|
||||
icon = 'icons/obj/guns/blaster_carbine.dmi'
|
||||
icon_state = "blaster_carbine"
|
||||
item_state = "blaster_carbine"
|
||||
max_shots = 12
|
||||
@@ -74,6 +79,7 @@
|
||||
/obj/item/gun/energy/blaster/rifle
|
||||
name = "bolt slinger"
|
||||
desc = "A blaster rifle which seems to work by accelerating particles and flinging them out in destructive bolts."
|
||||
icon = 'icons/obj/guns/blaster_rifle.dmi'
|
||||
icon_state = "blaster_rifle"
|
||||
item_state = "blaster_rifle"
|
||||
max_shots = 20
|
||||
@@ -109,4 +115,4 @@
|
||||
if(wielded)
|
||||
toggle_scope(2.0, usr)
|
||||
else
|
||||
to_chat(usr, "<span class='warning'>You can't look through the scope without stabilizing the rifle!</span>")
|
||||
to_chat(usr, "<span class='warning'>You can't look through the scope without stabilizing the rifle!</span>")
|
||||
@@ -1,6 +1,7 @@
|
||||
/obj/item/gun/energy/rifle/icelance
|
||||
name = "icelance rifle"
|
||||
desc = "A Tajaran made rifle, it houses a crank-chargable internal battery. It only holds three shots and each shot must be cranked manually."
|
||||
icon = 'icons/obj/guns/icelance.dmi'
|
||||
icon_state = "icelance"
|
||||
item_state = "icelance"
|
||||
fire_sound = 'sound/weapons/Laser.ogg'
|
||||
@@ -56,4 +57,4 @@
|
||||
item_state = "icelance-wielded"
|
||||
else
|
||||
item_state = initial(item_state)
|
||||
update_held_icon()
|
||||
update_held_icon()
|
||||
@@ -1,8 +1,10 @@
|
||||
/obj/item/gun/energy/laser
|
||||
name = "laser carbine"
|
||||
desc = "An Hephaestus Industries G40E carbine, designed to kill with concentrated energy blasts."
|
||||
icon = 'icons/obj/guns/laserrifle.dmi'
|
||||
icon_state = "laserrifle"
|
||||
item_state = "laserrifle"
|
||||
has_item_ratio = FALSE // the back and suit slots have ratio sprites but the in-hands dont
|
||||
fire_sound = 'sound/weapons/Laser.ogg'
|
||||
slot_flags = SLOT_BELT|SLOT_BACK
|
||||
accuracy = 1
|
||||
@@ -32,8 +34,10 @@
|
||||
|
||||
obj/item/gun/energy/retro
|
||||
name = "retro laser"
|
||||
icon = 'icons/obj/guns/retro.dmi'
|
||||
icon_state = "retro"
|
||||
item_state = "retro"
|
||||
has_item_ratio = FALSE
|
||||
desc = "An older model of the basic lasergun. Nevertheless, it is still quite deadly and easy to maintain, making it a favorite amongst pirates and other outlaws."
|
||||
fire_sound = 'sound/weapons/Laser.ogg'
|
||||
slot_flags = SLOT_BELT
|
||||
@@ -46,8 +50,10 @@ obj/item/gun/energy/retro
|
||||
|
||||
/obj/item/gun/energy/captain
|
||||
name = "antique laser gun"
|
||||
icon = 'icons/obj/guns/caplaser.dmi'
|
||||
icon_state = "caplaser"
|
||||
item_state = "caplaser"
|
||||
has_item_ratio = FALSE
|
||||
desc = "This is an antique laser gun. All craftsmanship is of the highest quality. The object menaces with spikes of energy."
|
||||
force = 5
|
||||
fire_sound = 'sound/weapons/Laser.ogg'
|
||||
@@ -65,8 +71,9 @@ obj/item/gun/energy/retro
|
||||
name = "laser cannon"
|
||||
desc = "A nanotrasen designed laser cannon capable of acting as a powerful support weapon."
|
||||
description_fluff = "The NT LC-4 is a laser cannon developed and produced by Nanotrasen. Produced and sold to organizations both in need of a highly powerful support weapon and can afford its high unit cost. In spite of the low capacity, it is a highly capable tool, cutting down fortifications and armored targets with ease."
|
||||
icon = 'icons/obj/guns/lasercannon.dmi'
|
||||
icon_state = "lasercannon"
|
||||
item_state = null
|
||||
item_state = "lasercannon"
|
||||
fire_sound = 'sound/weapons/lasercannonfire.ogg'
|
||||
origin_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 3, TECH_POWER = 3)
|
||||
slot_flags = SLOT_BELT|SLOT_BACK
|
||||
@@ -93,8 +100,10 @@ obj/item/gun/energy/retro
|
||||
name = "xray laser gun"
|
||||
desc = "A Nanotrasen designed high-power laser sidearm capable of expelling concentrated xray blasts."
|
||||
description_fluff = "The NT XG-1 is a laser sidearm developed and produced by Nanotrasen. A recent invention, used for specialist operations, it is presently being produced and sold in limited capacity over the galaxy. Designed for precision strikes, releasing concentrated xray blasts that are capable of hitting targets behind cover. It is compact with relatively high capacity to other sidearms."
|
||||
icon = 'icons/obj/guns/xray.dmi'
|
||||
icon_state = "xray"
|
||||
item_state = "xray"
|
||||
has_item_ratio = FALSE
|
||||
fire_sound = 'sound/weapons/laser3.ogg'
|
||||
origin_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 3, TECH_MAGNET = 2, TECH_ILLEGAL = 2)
|
||||
projectile_type = /obj/item/projectile/beam/xray
|
||||
@@ -116,8 +125,10 @@ obj/item/gun/energy/retro
|
||||
/obj/item/gun/energy/sniperrifle
|
||||
name = "marksman energy rifle"
|
||||
desc = "The HI L.W.A.P. is an older design of Hephaestus Industries. A designated marksman rifle capable of shooting powerful ionized beams, this is a weapon to kill from a distance."
|
||||
icon = 'icons/obj/guns/sniper.dmi'
|
||||
icon_state = "sniper"
|
||||
item_state = "psniper"
|
||||
item_state = "sniper"
|
||||
has_item_ratio = FALSE // same as the laserrifle
|
||||
fire_sound = 'sound/weapons/marauder.ogg'
|
||||
origin_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 5, TECH_POWER = 4)
|
||||
projectile_type = /obj/item/projectile/beam/sniper
|
||||
@@ -152,7 +163,8 @@ obj/item/gun/energy/retro
|
||||
name = "quad-beam laser"
|
||||
desc = "A Nanotrasen designed laser weapon, designed to split a single beam four times."
|
||||
description_fluff = "The NT QB-2 is a laser weapon developed and produced by Nanotrasen. Designed to fill in the niche that ballistic shotguns do, but in the form of laser weaponry. It is equipped with a special crystal lens that splits a single laser beam into four."
|
||||
icon_state = "oldenergykill"
|
||||
icon = 'icons/obj/guns/ecarbine.dmi' // using this as placeholder until proper sprites are made
|
||||
icon_state = "energykill"
|
||||
item_state = "energykill"
|
||||
fire_sound = 'sound/weapons/Laser.ogg'
|
||||
slot_flags = SLOT_BELT|SLOT_BACK
|
||||
@@ -178,6 +190,7 @@ obj/item/gun/energy/retro
|
||||
/obj/item/gun/energy/lasertag
|
||||
name = "laser tag gun"
|
||||
item_state = "laser"
|
||||
has_item_ratio = FALSE
|
||||
desc = "Standard issue weapon of the Imperial Guard"
|
||||
origin_tech = list(TECH_COMBAT = 1, TECH_MAGNET = 2)
|
||||
self_recharge = 1
|
||||
@@ -194,6 +207,7 @@ obj/item/gun/energy/retro
|
||||
return ..()
|
||||
|
||||
/obj/item/gun/energy/lasertag/blue
|
||||
icon = 'icons/obj/guns/bluetag.dmi'
|
||||
icon_state = "bluetag"
|
||||
item_state = "bluetag"
|
||||
projectile_type = /obj/item/projectile/beam/lastertag/blue
|
||||
@@ -204,6 +218,7 @@ obj/item/gun/energy/retro
|
||||
turret_sprite_set = "blue"
|
||||
|
||||
/obj/item/gun/energy/lasertag/red
|
||||
icon = 'icons/obj/guns/redtag.dmi'
|
||||
icon_state = "redtag"
|
||||
item_state = "redtag"
|
||||
projectile_type = /obj/item/projectile/beam/lastertag/red
|
||||
@@ -211,4 +226,4 @@ obj/item/gun/energy/retro
|
||||
pin = /obj/item/device/firing_pin/tag/red
|
||||
can_turret = 1
|
||||
turret_is_lethal = 0
|
||||
turret_sprite_set = "red"
|
||||
turret_sprite_set = "red"
|
||||
@@ -1,7 +1,9 @@
|
||||
/obj/item/gun/energy/lawgiver
|
||||
name = "\improper Lawgiver Mk II"
|
||||
icon = 'icons/obj/guns/lawgiver.dmi'
|
||||
icon_state = "lawgiver"
|
||||
item_state = "gun"
|
||||
item_state = "lawgiver"
|
||||
has_item_ratio = FALSE
|
||||
origin_tech = list(TECH_COMBAT = 6, TECH_MAGNET = 5)
|
||||
sel_mode = 1
|
||||
var/mode_check = 1
|
||||
@@ -218,4 +220,4 @@
|
||||
if(mode_check != sel_mode)
|
||||
var/datum/firemode/new_mode = firemodes[sel_mode]
|
||||
new_mode.apply_to(src)
|
||||
mode_check = sel_mode
|
||||
mode_check = sel_mode
|
||||
@@ -3,12 +3,12 @@
|
||||
/obj/item/gun/energy/staff
|
||||
name = "staff of change"
|
||||
desc = "An artefact that spits bolts of coruscating energy which cause the target's very form to reshape itself."
|
||||
icon = 'icons/obj/gun.dmi'
|
||||
item_icons = null
|
||||
icon = 'icons/obj/guns/staffofchange.dmi'
|
||||
icon_state = "staffofchange"
|
||||
item_state = "staffofchange"
|
||||
has_item_ratio = FALSE
|
||||
fire_sound = 'sound/magic/Staff_Change.ogg'
|
||||
flags = CONDUCT
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BACK
|
||||
w_class = 4.0
|
||||
max_shots = 1
|
||||
@@ -102,7 +102,7 @@ obj/item/gun/energy/staff/animate/special_check(var/mob/living/user)
|
||||
obj/item/gun/energy/staff/focus
|
||||
name = "mental focus"
|
||||
desc = "An artefact that channels the will of the user into destructive bolts of force. If you aren't careful with it, you might poke someone's brain out."
|
||||
icon = 'icons/obj/wizard.dmi'
|
||||
icon = 'icons/obj/guns/mental_focus.dmi'
|
||||
icon_state = "focus"
|
||||
item_state = "focus"
|
||||
fire_sound = 'sound/magic/wand.ogg'
|
||||
@@ -149,9 +149,8 @@ obj/item/gun/energy/staff/focus/attack_self(mob/living/user as mob)
|
||||
icon = 'icons/obj/wands.dmi'
|
||||
icon_state = "staffofchaos"
|
||||
item_state = "staffofchaos"
|
||||
contained_sprite = 1
|
||||
fire_sound = 'sound/magic/Staff_Chaos.ogg'
|
||||
flags = CONDUCT
|
||||
flags = CONDUCT
|
||||
w_class = 4.0
|
||||
max_shots = 5
|
||||
projectile_type = /obj/item/projectile/magic
|
||||
@@ -182,10 +181,9 @@ obj/item/gun/energy/staff/focus/attack_self(mob/living/user as mob)
|
||||
name = "wand of nothing"
|
||||
desc = "A magic stick, this one don't do much however."
|
||||
icon = 'icons/obj/wands.dmi'
|
||||
item_icons = null
|
||||
icon_state = "nothingwand"
|
||||
item_state = "wand"
|
||||
contained_sprite = 1
|
||||
has_item_ratio = FALSE
|
||||
fire_sound = 'sound/magic/wand.ogg'
|
||||
slot_flags = SLOT_BELT
|
||||
w_class = 3
|
||||
@@ -220,7 +218,6 @@ obj/item/gun/energy/staff/focus/attack_self(mob/living/user as mob)
|
||||
name = "wand of fire"
|
||||
desc = "A wand that can fire destructive flames."
|
||||
icon = 'icons/obj/wands.dmi'
|
||||
contained_sprite = 1
|
||||
icon_state = "firewand"
|
||||
item_state = "firewand"
|
||||
fire_sound = 'sound/magic/Fireball.ogg'
|
||||
@@ -246,7 +243,6 @@ obj/item/gun/energy/staff/focus/attack_self(mob/living/user as mob)
|
||||
name = "wand of polymorph"
|
||||
desc = "A wand that will change the shape of the its victims."
|
||||
icon = 'icons/obj/wands.dmi'
|
||||
contained_sprite = 1
|
||||
icon_state = "polywand"
|
||||
item_state = "polywand"
|
||||
fire_sound = 'sound/magic/Staff_Change.ogg'
|
||||
@@ -272,7 +268,6 @@ obj/item/gun/energy/staff/focus/attack_self(mob/living/user as mob)
|
||||
name = "wand of teleportation"
|
||||
desc = "This wand will send your targets away, or closer, to yourself."
|
||||
icon = 'icons/obj/wands.dmi'
|
||||
contained_sprite = 1
|
||||
icon_state = "telewand"
|
||||
item_state = "telewand"
|
||||
fire_sound = 'sound/magic/Wand_Teleport.ogg'
|
||||
@@ -309,7 +304,6 @@ obj/item/gun/energy/staff/focus/attack_self(mob/living/user as mob)
|
||||
name = "wand of force"
|
||||
desc = "A more portable version of the mental focus, still deadly."
|
||||
icon = 'icons/obj/wands.dmi'
|
||||
contained_sprite = 1
|
||||
icon_state = "deathwand"
|
||||
item_state = "deathwand"
|
||||
max_shots = 10
|
||||
@@ -335,7 +329,6 @@ obj/item/gun/energy/staff/focus/attack_self(mob/living/user as mob)
|
||||
name = "wand of animation"
|
||||
desc = "This wand will create a legion of murderous toilets, for your own leisure."
|
||||
icon = 'icons/obj/wands.dmi'
|
||||
contained_sprite = 1
|
||||
icon_state = "revivewand"
|
||||
item_state = "revivewand"
|
||||
max_shots = 10
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
/obj/item/gun/energy/plasmacutter
|
||||
name = "plasma cutter"
|
||||
desc = "A mining tool capable of expelling concentrated plasma bursts. You could use it to cut limbs off of xenos! Or, you know, mine stuff."
|
||||
contained_sprite = 1
|
||||
charge_meter = 0
|
||||
icon = 'icons/obj/mining_contained.dmi'
|
||||
icon_state = "plasma"
|
||||
|
||||
@@ -1,9 +1,10 @@
|
||||
/obj/item/gun/energy/gun
|
||||
name = "energy carbine"
|
||||
desc = "A Nanotrasen designed energy-based carbine with two settings: Stun and kill."
|
||||
description_fluff = "The NT EC-4 is an energy carbine developed and produced by Nanotrasen. Compact, light and durable, used by security forces and law enforcement for its ability to fire stun or lethal beams, depending on selection. It is widely sold and distributed across the galaxy."
|
||||
icon_state = "energystun100"
|
||||
item_state = null // so the human update icon uses the icon_state instead.
|
||||
description_fluff = "The NT EC-4 is an energy carbine developed and produced by Nanotrasen. Compact, light and durable, used by security forces and law enforcement for its ability to fire stun or lethal beams, depending on selection. It is widely sold and distributed across the galaxy."
|
||||
icon = 'icons/obj/guns/ecarbine.dmi'
|
||||
icon_state = "energystun"
|
||||
item_state = "energystun"
|
||||
fire_sound = 'sound/weapons/Taser.ogg'
|
||||
slot_flags = SLOT_BELT
|
||||
accuracy = 1
|
||||
@@ -34,7 +35,9 @@
|
||||
/obj/item/gun/energy/gun/nuclear
|
||||
name = "advanced energy gun"
|
||||
desc = "An energy gun with an experimental miniaturized reactor."
|
||||
icon = 'icons/obj/guns/nucgun.dmi'
|
||||
icon_state = "nucgun"
|
||||
item_state = "nucgun"
|
||||
origin_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 5, TECH_POWER = 3)
|
||||
slot_flags = SLOT_BELT
|
||||
force = 8 //looks heavier than a pistol
|
||||
@@ -106,11 +109,7 @@
|
||||
add_overlay("nucgun-stun")
|
||||
if("lethal")
|
||||
add_overlay("nucgun-kill")
|
||||
/*
|
||||
/obj/item/gun/energy/gun/nuclear/emp_act(severity)
|
||||
..()
|
||||
reliability -= round(15/severity)
|
||||
*/
|
||||
|
||||
/obj/item/gun/energy/gun/nuclear/update_icon()
|
||||
cut_overlays()
|
||||
update_charge()
|
||||
@@ -121,8 +120,9 @@
|
||||
name = "energy pistol"
|
||||
desc = "A Nanotrasen energy-based pistol gun with two settings: Stun and kill."
|
||||
description_fluff = "The NT EP-3 is an energy sidearm developed and produced by Nanotrasen. Compact, light and durable, used by security forces and law enforcement for its ability to fire stun or lethal beams, depending on selection. It is widely sold and distributed across the galaxy."
|
||||
icon_state = "epistolstun100"
|
||||
item_state = null //so the human update icon uses the icon_state instead.
|
||||
icon = 'icons/obj/guns/epistol.dmi'
|
||||
icon_state = "epistolstun"
|
||||
item_state = "epistolstun"
|
||||
fire_sound = 'sound/weapons/Taser.ogg'
|
||||
slot_flags = SLOT_BELT|SLOT_HOLSTER
|
||||
max_shots = 7
|
||||
@@ -145,9 +145,11 @@
|
||||
|
||||
/obj/item/gun/energy/pistol/hegemony
|
||||
name = "hegemony energy pistol"
|
||||
desc = "An upgraded variant of the standard energy pistol with two settings: Incapacitate and Smite"
|
||||
desc = "An upgraded variant of the standard energy pistol with two settings: Incapacitate and Smite."
|
||||
icon = 'icons/obj/guns/hegemony_pistol.dmi'
|
||||
icon_state = "hegemony_pistol"
|
||||
item_state = "hegemony_pistol"
|
||||
has_item_ratio = FALSE
|
||||
fire_sound = 'sound/weapons/Taser.ogg'
|
||||
slot_flags = SLOT_BELT|SLOT_HOLSTER
|
||||
max_shots = 10
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
/obj/item/gun/energy/pulse
|
||||
name = "pulse carbine"
|
||||
desc = "A weapon that uses advanced pulse-based beam generation technology to emit powerful laser blasts. Because of its complexity and cost, it is rarely seen in use except by specialists."
|
||||
icon = 'icons/obj/guns/pulse_carbine.dmi'
|
||||
icon_state = "pulse_carbine"
|
||||
item_state = "pulse_carbine"
|
||||
slot_flags = SLOT_BELT
|
||||
@@ -35,6 +36,7 @@
|
||||
name = "pulse pistol"
|
||||
desc = "A weapon that uses advanced pulse-based beam generation technology to emit powerful laser blasts. This one is a really compact model."
|
||||
slot_flags = SLOT_BELT|SLOT_HOLSTER
|
||||
icon = 'icons/obj/guns/pulse_pistol.dmi'
|
||||
icon_state = "pulse_pistol"
|
||||
item_state = "pulse_pistol"
|
||||
max_shots = 5
|
||||
max_shots = 5
|
||||
@@ -1,9 +1,10 @@
|
||||
/obj/item/gun/energy/rifle
|
||||
name = "energy rifle"
|
||||
desc = "A Nanotrasen designed energy-based rifle with two settings: stun and kill."
|
||||
desc = "A Nanotrasen designed energy-based rifle with two settings: Stun and Kill."
|
||||
description_fluff = "The NT ER-2 is an energy rifle developed and produced by Nanotrasen. Widely produced and sold across the galaxy. Designed to both stun and kill with concentrated energy blasts of varying strengths based on the fire mode, focused through a crystal lens. Considered to be a dual-purpose rifle with prolonged combat capability."
|
||||
icon_state = "eriflestun100"
|
||||
item_state = "elaser" //placeholder for now
|
||||
icon = 'icons/obj/guns/erifle.dmi'
|
||||
icon_state = "eriflestun"
|
||||
icon_state = "eriflestun"
|
||||
fire_sound = 'sound/weapons/Taser.ogg'
|
||||
slot_flags = SLOT_BACK
|
||||
w_class = 4
|
||||
@@ -38,9 +39,11 @@
|
||||
/obj/item/gun/energy/rifle/laser
|
||||
name = "laser rifle"
|
||||
desc = "A Nanotrasen designed laser weapon, designed to kill with concentrated energy blasts."
|
||||
description_fluff = "The NT LR-6 is a laser rifle developed and produced by Nanotrasen. Designed to kill with concentrated energy blasts focused through a crystal lens. It is considered to be the template of other standard laser weaponry."
|
||||
description_fluff = "The NT LR-6 is a laser rifle developed and produced by Nanotrasen. Designed to kill with concentrated energy blasts focused through a crystal lens. It is considered to be the template of other standard laser weaponry."
|
||||
icon = 'icons/obj/guns/laserrifle.dmi'
|
||||
icon_state = "laserrifle"
|
||||
item_state = "laserrifle"
|
||||
has_item_ratio = FALSE // the back and suit slots have ratio sprites but the in-hands dont
|
||||
fire_sound = 'sound/weapons/Laser.ogg'
|
||||
max_shots = 15
|
||||
origin_tech = list(TECH_COMBAT = 3, TECH_MAGNET = 2)
|
||||
@@ -66,10 +69,11 @@
|
||||
name = "laser cannon"
|
||||
desc = "A nanotrasen designed laser cannon capable of acting as a powerful support weapon."
|
||||
description_fluff = "The NT LC-4 is a laser cannon developed and produced by Nanotrasen. Produced and sold to organizations both in need of a highly powerful support weapon and can afford its high unit cost. In spite of the low capacity, it is a highly capable tool, cutting down fortifications and armored targets with ease."
|
||||
icon = 'icons/obj/guns/lasercannon.dmi'
|
||||
icon_state = "lasercannon"
|
||||
item_state = "lasercannon"
|
||||
has_item_ratio = TRUE
|
||||
fire_sound = 'sound/weapons/lasercannonfire.ogg'
|
||||
origin_tech = "combat=4;materials=3;powerstorage=3"
|
||||
projectile_type = /obj/item/projectile/beam/heavylaser
|
||||
origin_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 3, TECH_POWER = 3)
|
||||
charge_cost = 400
|
||||
@@ -89,6 +93,7 @@
|
||||
name = "xray laser rifle"
|
||||
desc = "A Nanotrasen designed high-power laser rifle capable of expelling concentrated xray blasts."
|
||||
description_fluff = "The NT XR-1 is a laser firearm developed and produced by Nanotrasen. A recent innovation, used for specialist operations, it is presently being produced and sold in limited capacity over the galaxy. Designed for precision strikes, releasing concentrated xray blasts that are capable of hitting targets behind cover, all the while having a large ammo capacity."
|
||||
icon = 'icons/obj/guns/xrifle.dmi'
|
||||
icon_state = "xrifle"
|
||||
item_state = "xrifle"
|
||||
fire_sound = 'sound/weapons/laser3.ogg'
|
||||
@@ -104,6 +109,7 @@
|
||||
/obj/item/gun/energy/rifle/pulse
|
||||
name = "pulse rifle"
|
||||
desc = "A weapon that uses advanced pulse-based beam generation technology to emit powerful laser blasts. Because of its complexity and cost, it is rarely seen in use except by specialists."
|
||||
icon = 'icons/obj/guns/pulse.dmi'
|
||||
icon_state = "pulse"
|
||||
item_state = "pulse"
|
||||
fire_sound = 'sound/weapons/Laser.ogg'
|
||||
@@ -127,8 +133,8 @@
|
||||
/obj/item/gun/energy/rifle/pulse/destroyer
|
||||
name = "pulse destroyer"
|
||||
desc = "A heavy-duty, pulse-based energy weapon. Because of its complexity and cost, it is rarely seen in use except by specialists."
|
||||
fire_sound='sound/weapons/pulse.ogg'
|
||||
projectile_type=/obj/item/projectile/beam/pulse
|
||||
fire_sound = 'sound/weapons/pulse.ogg'
|
||||
projectile_type = /obj/item/projectile/beam/pulse
|
||||
burst_delay = 5
|
||||
burst = 3
|
||||
max_shots = 30
|
||||
@@ -141,10 +147,10 @@
|
||||
/obj/item/gun/energy/rifle/laser/tachyon
|
||||
name = "tachyon rifle"
|
||||
desc = "A Vaurcan rifle that fires a beam of concentrated faster than light particles, capable of passing through most forms of matter."
|
||||
contained_sprite = 1
|
||||
icon = 'icons/obj/vaurca_items.dmi'
|
||||
icon_state = "tachyonrifle"
|
||||
item_state = "tachyonrifle"
|
||||
has_item_ratio = FALSE
|
||||
fire_sound = 'sound/weapons/laser3.ogg'
|
||||
projectile_type = /obj/item/projectile/beam/tachyon
|
||||
origin_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 3, TECH_MAGNET = 2, TECH_ILLEGAL = 2)
|
||||
@@ -163,4 +169,4 @@
|
||||
if(wielded)
|
||||
toggle_scope(2.0, usr)
|
||||
else
|
||||
to_chat(usr, "<span class='warning'>You can't look through the scope without stabilizing the rifle!</span>")
|
||||
to_chat(usr, "<span class='warning'>You can't look through the scope without stabilizing the rifle!</span>")
|
||||
@@ -1,6 +1,7 @@
|
||||
/obj/item/gun/energy/rifle/ionrifle
|
||||
name = "ion rifle"
|
||||
desc = "The NT Mk70 EW Halicon is a man portable anti-armor weapon designed to disable mechanical threats, produced by NT. Has two settings: stun and kill"
|
||||
desc = "The NT Mk70 EW Halicon is a man portable anti-armor weapon designed to disable mechanical threats, produced by NT. Has two settings: Stun and Lethal."
|
||||
icon = 'icons/obj/guns/ionrifle.dmi'
|
||||
icon_state = "ionriflestun100"
|
||||
item_state = "ionriflestun100" // so the human update icon uses the icon_state instead.
|
||||
modifystate = "ionriflestun"
|
||||
@@ -10,11 +11,11 @@
|
||||
w_class = 4
|
||||
accuracy = 1
|
||||
force = 10
|
||||
flags = CONDUCT
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BACK
|
||||
charge_cost = 300
|
||||
max_shots = 10
|
||||
secondary_projectile_type = /obj/item/projectile/ion
|
||||
secondary_projectile_type = /obj/item/projectile/ion
|
||||
secondary_fire_sound = 'sound/weapons/Laser.ogg'
|
||||
can_turret = 1
|
||||
can_switch_modes = 1
|
||||
@@ -56,8 +57,10 @@
|
||||
/obj/item/gun/energy/decloner
|
||||
name = "biological demolecularisor"
|
||||
desc = "A gun that discharges high amounts of controlled radiation to slowly break a target into component elements."
|
||||
icon = 'icons/obj/guns/decloner.dmi'
|
||||
icon_state = "decloner"
|
||||
item_state = "decloner"
|
||||
has_item_ratio = FALSE
|
||||
fire_sound = 'sound/weapons/pulse3.ogg'
|
||||
origin_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 4, TECH_POWER = 3)
|
||||
max_shots = 10
|
||||
@@ -66,8 +69,10 @@
|
||||
/obj/item/gun/energy/floragun
|
||||
name = "floral somatoray"
|
||||
desc = "A tool that discharges controlled radiation which induces mutation in plant cells."
|
||||
icon = 'icons/obj/guns/flora.dmi'
|
||||
icon_state = "floramut100"
|
||||
item_state = "floramut"
|
||||
has_item_ratio = FALSE
|
||||
fire_sound = 'sound/effects/stealthoff.ogg'
|
||||
charge_cost = 100
|
||||
max_shots = 10
|
||||
@@ -94,8 +99,10 @@
|
||||
/obj/item/gun/energy/meteorgun
|
||||
name = "meteor gun"
|
||||
desc = "For the love of god, make sure you're aiming this the right way!"
|
||||
icon = 'icons/obj/guns/meteor_gun.dmi'
|
||||
icon_state = "meteor_gun"
|
||||
item_state = "c20r"
|
||||
item_state = "meteor_gun"
|
||||
has_item_ratio = FALSE
|
||||
slot_flags = SLOT_BELT|SLOT_BACK
|
||||
w_class = 4
|
||||
max_shots = 10
|
||||
@@ -110,6 +117,7 @@
|
||||
name = "meteor pen"
|
||||
desc = "The pen is mightier than the sword."
|
||||
icon = 'icons/obj/bureaucracy.dmi'
|
||||
contained_sprite = FALSE
|
||||
icon_state = "pen"
|
||||
item_state = "pen"
|
||||
w_class = 1
|
||||
@@ -120,7 +128,10 @@
|
||||
/obj/item/gun/energy/mindflayer
|
||||
name = "mind flayer"
|
||||
desc = "A custom-built weapon of some kind."
|
||||
icon = 'icons/obj/guns/xray.dmi'
|
||||
icon_state = "xray"
|
||||
item_state = "xray"
|
||||
has_item_ratio = FALSE
|
||||
projectile_type = /obj/item/projectile/beam/mindflayer
|
||||
fire_sound = 'sound/weapons/Laser.ogg'
|
||||
can_turret = 1
|
||||
@@ -129,7 +140,10 @@
|
||||
/obj/item/gun/energy/toxgun
|
||||
name = "phoron pistol"
|
||||
desc = "A specialized firearm designed to fire lethal bolts of phoron."
|
||||
icon = 'icons/obj/guns/toxgun.dmi'
|
||||
icon_state = "toxgun"
|
||||
item_state = "toxgun"
|
||||
has_item_ratio = FALSE
|
||||
fire_sound = 'sound/effects/stealthoff.ogg'
|
||||
w_class = 3.0
|
||||
origin_tech = list(TECH_COMBAT = 5, TECH_PHORON = 4)
|
||||
@@ -141,8 +155,10 @@
|
||||
/obj/item/gun/energy/beegun
|
||||
name = "\improper NanoTrasen Portable Apiary"
|
||||
desc = "An experimental firearm that converts energy into bees, for purely botanical purposes."
|
||||
icon = 'icons/obj/guns/gyrorifle.dmi'
|
||||
icon_state = "gyrorifle"
|
||||
item_state = "arifle"
|
||||
item_state = "gyrorifle"
|
||||
has_item_ratio = FALSE
|
||||
charge_meter = 0
|
||||
w_class = 4
|
||||
fire_sound = 'sound/effects/Buzz2.ogg'
|
||||
@@ -160,7 +176,10 @@
|
||||
/obj/item/gun/energy/mousegun
|
||||
name = "pest gun"
|
||||
desc = "The NT \"Arodentia\" Pesti-Shock is a highly sophisticated and probably safe beamgun designed for rapid pest-control."
|
||||
icon = 'icons/obj/guns/pestishock.dmi'
|
||||
icon_state = "pestishock"
|
||||
item_state = "pestishock"
|
||||
has_item_ratio = FALSE
|
||||
w_class = 3
|
||||
fire_sound = 'sound/weapons/taser2.ogg'
|
||||
force = 5
|
||||
@@ -186,7 +205,10 @@
|
||||
/obj/item/gun/energy/net
|
||||
name = "net gun"
|
||||
desc = "A gun designed to deploy energy nets to capture animals or unruly crew members."
|
||||
icon = 'icons/obj/guns/netgun.dmi'
|
||||
icon_state = "netgun"
|
||||
item_state = "netgun"
|
||||
has_item_ratio = FALSE
|
||||
projectile_type = /obj/item/projectile/beam/energy_net
|
||||
fire_sound = 'sound/weapons/plasma_cutter.ogg'
|
||||
slot_flags = SLOT_HOLSTER | SLOT_BELT
|
||||
@@ -214,8 +236,10 @@
|
||||
/obj/item/gun/energy/vaurca/bfg
|
||||
name = "BFG 9000"
|
||||
desc = "'Bio-Force Gun'. Yeah, right."
|
||||
icon = 'icons/obj/guns/bfg.dmi'
|
||||
icon_state = "bfg"
|
||||
item_state = "bfg"
|
||||
has_item_ratio = FALSE
|
||||
charge_meter = 0
|
||||
w_class = 4
|
||||
fire_sound = 'sound/magic/LightningShock.ogg'
|
||||
@@ -234,8 +258,10 @@
|
||||
/obj/item/gun/energy/vaurca/gatlinglaser
|
||||
name = "gatling laser"
|
||||
desc = "A highly sophisticated rapid fire laser weapon."
|
||||
icon = 'icons/obj/guns/gatling.dmi'
|
||||
icon_state = "gatling"
|
||||
item_state = "gatling"
|
||||
has_item_ratio = FALSE
|
||||
fire_sound = 'sound/weapons/Laser.ogg'
|
||||
origin_tech = list(TECH_COMBAT = 6, TECH_PHORON = 5, TECH_MATERIAL = 6)
|
||||
charge_meter = 0
|
||||
@@ -286,8 +312,10 @@
|
||||
/obj/item/gun/energy/vaurca/blaster
|
||||
name = "\improper Zo'ra Blaster"
|
||||
desc = "An elegant weapon for a more civilized time."
|
||||
icon = 'icons/obj/guns/blaster.dmi'
|
||||
icon_state = "blaster"
|
||||
item_state = "blaster"
|
||||
has_item_ratio = FALSE
|
||||
origin_tech = list(TECH_COMBAT = 2, TECH_PHORON = 4)
|
||||
fire_sound = 'sound/weapons/Laser.ogg'
|
||||
slot_flags = SLOT_BACK | SLOT_HOLSTER | SLOT_BELT
|
||||
@@ -402,10 +430,10 @@
|
||||
/obj/item/gun/energy/vaurca/thermaldrill
|
||||
name = "thermal drill"
|
||||
desc = "Pierce the heavens? Son, there won't <i>be</i> any heavens when you're through with it."
|
||||
contained_sprite = 1
|
||||
icon = 'icons/obj/vaurca_items.dmi'
|
||||
icon_state = "thermaldrill"
|
||||
item_state = "thermaldrill"
|
||||
has_item_ratio = FALSE
|
||||
origin_tech = list(TECH_COMBAT = 6, TECH_PHORON = 8)
|
||||
fire_sound = 'sound/magic/lightningbolt.ogg'
|
||||
slot_flags = SLOT_BACK
|
||||
@@ -463,11 +491,11 @@
|
||||
/obj/item/gun/energy/vaurca/mountedthermaldrill
|
||||
name = "mounted thermal drill"
|
||||
desc = "Pierce the heavens? Son, there won't <i>be</i> any heavens when you're through with it."
|
||||
contained_sprite = 1
|
||||
icon = 'icons/obj/vaurca_items.dmi'
|
||||
icon_state = "thermaldrill"
|
||||
item_state = "thermaldrill"
|
||||
origin_tech = "combat=6;phorontech=8,"
|
||||
has_item_ratio = FALSE
|
||||
origin_tech = list(TECH_COMBAT = 6, TECH_PHORON = 8)
|
||||
fire_sound = 'sound/magic/lightningbolt.ogg'
|
||||
slot_flags = SLOT_BACK
|
||||
w_class = 4
|
||||
@@ -505,10 +533,10 @@
|
||||
/obj/item/gun/energy/vaurca/tachyon
|
||||
name = "tachyon carbine"
|
||||
desc = "A Vaurcan carbine that fires a beam of concentrated faster than light particles, capable of passing through most forms of matter."
|
||||
contained_sprite = 1
|
||||
icon = 'icons/obj/vaurca_items.dmi'
|
||||
icon_state = "tachyoncarbine"
|
||||
item_state = "tachyoncarbine"
|
||||
has_item_ratio = FALSE
|
||||
fire_sound = 'sound/weapons/laser3.ogg'
|
||||
projectile_type = /obj/item/projectile/beam/tachyon
|
||||
origin_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 3, TECH_MAGNET = 2, TECH_ILLEGAL = 2)
|
||||
@@ -520,9 +548,10 @@
|
||||
/obj/item/gun/energy/tesla
|
||||
name = "tesla gun"
|
||||
desc = "A gun that shoots a projectile that bounces from living thing to living thing. Keep your distance from whatever you are shooting at."
|
||||
icon = 'icons/obj/guns/tesla.dmi'
|
||||
icon_state = "tesla"
|
||||
item_state = "tesla"
|
||||
icon = 'icons/obj/gun.dmi'
|
||||
has_item_ratio = FALSE
|
||||
charge_meter = 0
|
||||
w_class = 4
|
||||
fire_sound = 'sound/magic/LightningShock.ogg'
|
||||
@@ -545,9 +574,10 @@
|
||||
/obj/item/gun/energy/gravity_gun
|
||||
name = "gravity gun"
|
||||
desc = "This nifty gun disables the gravity in the area you shoot at. Use with caution."
|
||||
icon = 'icons/obj/guns/gravity_gun.dmi'
|
||||
icon_state = "gravity_gun"
|
||||
item_state = "gravity_gun"
|
||||
icon = 'icons/obj/gun.dmi'
|
||||
has_item_ratio = FALSE
|
||||
charge_meter = 0
|
||||
w_class = 4
|
||||
fire_sound = 'sound/magic/Repulse.ogg'
|
||||
@@ -558,4 +588,4 @@
|
||||
sel_mode = 1
|
||||
fire_delay = 20
|
||||
accuracy = 40
|
||||
muzzle_flash = 10
|
||||
muzzle_flash = 10
|
||||
@@ -1,8 +1,9 @@
|
||||
/obj/item/gun/energy/taser
|
||||
name = "taser gun"
|
||||
desc = "The NT Mk30 NL is a small, low capacity gun used for non-lethal takedowns."
|
||||
icon = 'icons/obj/guns/taser.dmi'
|
||||
icon_state = "taser"
|
||||
item_state = null //so the human update icon uses the icon_state instead.
|
||||
item_state = "taser"
|
||||
fire_sound = 'sound/weapons/Taser.ogg'
|
||||
max_shots = 5
|
||||
accuracy = 1 // More of a buff to secborgs and mounted taser users.
|
||||
@@ -20,9 +21,11 @@
|
||||
/obj/item/gun/energy/stunrevolver
|
||||
name = "stun revolver"
|
||||
desc = "A Hephaestus designed high-tech revolver that fires rechargable stun bolts."
|
||||
description_fluff = "The ST-30 is a highly advanced sidearm produced by Hephaestus Industries. It is designed for self-defense in a less-than-lethal manner. While the weapon design itself is not groundbreaking, it fires high velocity energy bolts with rechargable cartridges, possessing unusual high stopping power. "
|
||||
description_fluff = "The ST-30 is a highly advanced sidearm produced by Hephaestus Industries. It is designed for self-defense in a less-than-lethal manner. While the weapon design itself is not groundbreaking, it fires high velocity energy bolts with rechargable cartridges, possessing unusual high stopping power."
|
||||
icon = 'icons/obj/guns/stunrevolver.dmi'
|
||||
icon_state = "stunrevolver"
|
||||
item_state = "stunrevolver"
|
||||
has_item_ratio = FALSE
|
||||
fire_sound = 'sound/weapons/gunshot/gunshot1.ogg'
|
||||
origin_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3, TECH_POWER = 2)
|
||||
projectile_type = /obj/item/projectile/energy/electrode
|
||||
@@ -32,9 +35,11 @@
|
||||
/obj/item/gun/energy/crossbow
|
||||
name = "mini energy-crossbow"
|
||||
desc = "A weapon favored by many mercenary stealth specialists."
|
||||
icon = 'icons/obj/guns/crossbow.dmi'
|
||||
icon_state = "crossbow"
|
||||
w_class = 2.0
|
||||
item_state = "crossbow"
|
||||
has_item_ratio = FALSE
|
||||
w_class = 2.0
|
||||
origin_tech = list(TECH_COMBAT = 2, TECH_MAGNET = 2, TECH_ILLEGAL = 5)
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 2000)
|
||||
slot_flags = SLOT_BELT
|
||||
@@ -63,5 +68,4 @@
|
||||
icon_state = "crossbowlarge"
|
||||
item_state = "crossbow"
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 200000)
|
||||
projectile_type = /obj/item/projectile/energy/bolt/large
|
||||
|
||||
projectile_type = /obj/item/projectile/energy/bolt/large
|
||||
@@ -1,7 +1,9 @@
|
||||
/obj/item/gun/energy/temperature
|
||||
name = "freeze ray"
|
||||
icon = 'icons/obj/guns/freezegun.dmi'
|
||||
icon_state = "freezegun"
|
||||
item_state = "freezegun"
|
||||
has_item_ratio = FALSE
|
||||
fire_sound = 'sound/weapons/pulse3.ogg'
|
||||
desc = "A gun that changes temperatures. It has a small label on the side, 'More extreme temperatures will cost more charge!'"
|
||||
var/temperature = T20C
|
||||
@@ -19,69 +21,8 @@
|
||||
|
||||
needspin = FALSE
|
||||
|
||||
/*
|
||||
/obj/item/gun/energy/temperature/New()
|
||||
..()
|
||||
START_PROCESSING(SSprocessing, src)
|
||||
|
||||
|
||||
/obj/item/gun/energy/temperature/Destroy()
|
||||
STOP_PROCESSING(SSprocessing, src)
|
||||
..()
|
||||
|
||||
|
||||
/obj/item/gun/energy/temperature/attack_self(mob/living/user as mob)
|
||||
user.set_machine(src)
|
||||
var/temp_text = ""
|
||||
if(temperature > (T0C - 50))
|
||||
temp_text = "<FONT color=black>[temperature] ([round(temperature-T0C)]°C) ([round(temperature*1.8-459.67)]°F)</FONT>"
|
||||
else
|
||||
temp_text = "<FONT color=blue>[temperature] ([round(temperature-T0C)]°C) ([round(temperature*1.8-459.67)]°F)</FONT>"
|
||||
|
||||
var/dat = {"<B>Freeze Gun Configuration: </B><BR>
|
||||
Current output temperature: [temp_text]<BR>
|
||||
Target output temperature: <A href='?src=\ref[src];temp=-100'>-</A> <A href='?src=\ref[src];temp=-10'>-</A> <A href='?src=\ref[src];temp=-1'>-</A> [current_temperature] <A href='?src=\ref[src];temp=1'>+</A> <A href='?src=\ref[src];temp=10'>+</A> <A href='?src=\ref[src];temp=100'>+</A><BR>
|
||||
"}
|
||||
|
||||
user << browse(dat, "window=freezegun;size=450x300;can_resize=1;can_close=1;can_minimize=1")
|
||||
onclose(user, "window=freezegun", src)
|
||||
*/
|
||||
|
||||
/obj/item/gun/energy/temperature/Topic(href, href_list)
|
||||
if (..())
|
||||
return 1
|
||||
usr.set_machine(src)
|
||||
src.add_fingerprint(usr)
|
||||
|
||||
|
||||
/*
|
||||
if(href_list["temp"])
|
||||
var/amount = text2num(href_list["temp"])
|
||||
if(amount > 0)
|
||||
src.current_temperature = min(500, src.current_temperature+amount)
|
||||
else
|
||||
src.current_temperature = max(0, src.current_temperature+amount)
|
||||
if (istype(src.loc, /mob))
|
||||
attack_self(src.loc)
|
||||
src.add_fingerprint(usr)
|
||||
return
|
||||
|
||||
|
||||
/obj/item/gun/energy/temperature/process()
|
||||
switch(temperature)
|
||||
if(0 to 100) charge_cost = 1000
|
||||
if(100 to 250) charge_cost = 500
|
||||
if(251 to 300) charge_cost = 100
|
||||
if(301 to 400) charge_cost = 500
|
||||
if(401 to 500) charge_cost = 1000
|
||||
|
||||
if(current_temperature != temperature)
|
||||
var/difference = abs(current_temperature - temperature)
|
||||
if(difference >= 10)
|
||||
if(current_temperature < temperature)
|
||||
temperature -= 10
|
||||
else
|
||||
temperature += 10
|
||||
else
|
||||
temperature = current_temperature
|
||||
*/
|
||||
src.add_fingerprint(usr)
|
||||
@@ -52,8 +52,8 @@
|
||||
/obj/item/gun/launcher/crossbow
|
||||
name = "powered crossbow"
|
||||
desc = "A 2457AD twist on an old classic. Pick up that can."
|
||||
icon = 'icons/obj/weapons.dmi'
|
||||
icon_state = "crossbow"
|
||||
icon = 'icons/obj/guns/crossbow.dmi'
|
||||
icon_state = "powered_crossbow"
|
||||
item_state = "crossbow-solid"
|
||||
fire_sound = 'sound/weapons/crossbow.ogg'
|
||||
fire_sound_text = "a solid thunk"
|
||||
@@ -295,9 +295,9 @@
|
||||
/obj/item/gun/launcher/crossbow/RFD
|
||||
name = "Rapid-Fabrication-Device Crossbow"
|
||||
desc = "A hacked together RFD turns an innocent tool into the penultimate destruction tool. Flashforges bolts using matter units when the string is drawn back."
|
||||
icon = 'icons/obj/weapons.dmi'
|
||||
icon = 'icons/obj/guns/rxb.dmi'
|
||||
icon_state = "rxb"
|
||||
item_state = "rfd"
|
||||
item_state = "rxb"
|
||||
slot_flags = null
|
||||
draw_time = 10
|
||||
var/stored_matter = 0
|
||||
|
||||
@@ -1,8 +1,9 @@
|
||||
/obj/item/gun/launcher/grenade
|
||||
name = "grenade launcher"
|
||||
desc = "A bulky pump-action grenade launcher. Holds up to 6 grenades in a revolving magazine."
|
||||
icon_state = "riotgun"
|
||||
item_state = "riotgun"
|
||||
icon = 'icons/obj/guns/grenade_launcher.dmi'
|
||||
icon_state = "grenadelauncher"
|
||||
item_state = "grenadelauncher"
|
||||
w_class = 4
|
||||
force = 10
|
||||
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
/obj/item/gun/launcher/harpoon
|
||||
name = "harpoon gun"
|
||||
desc = "A harpoon cannon adapted into a portable firearm. Perfect for hunting space whales."
|
||||
icon = 'icons/obj/guns/harpoon.dmi'
|
||||
icon_state = "harpoon"
|
||||
item_state = "harpoon"
|
||||
release_force = 25
|
||||
|
||||
@@ -1,11 +1,12 @@
|
||||
/obj/item/gun/launcher/pneumatic
|
||||
name = "pneumatic cannon"
|
||||
desc = "A large gas-powered cannon."
|
||||
icon = 'icons/obj/guns/pneumatic.dmi'
|
||||
icon_state = "pneumatic"
|
||||
item_state = "pneumatic"
|
||||
slot_flags = SLOT_BELT
|
||||
w_class = 5.0
|
||||
flags = CONDUCT
|
||||
flags = CONDUCT
|
||||
fire_sound_text = "a loud whoosh of moving air"
|
||||
fire_delay = 50
|
||||
fire_sound = 'sound/weapons/tablehit1.ogg'
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
/obj/item/gun/launcher/rocket
|
||||
name = "rocket launcher"
|
||||
desc = "MAGGOT."
|
||||
icon = 'icons/obj/guns/rocket.dmi'
|
||||
icon_state = "rocket"
|
||||
item_state = "rocket"
|
||||
w_class = 4.0
|
||||
|
||||
@@ -64,6 +64,7 @@
|
||||
/obj/item/gun/launcher/syringe
|
||||
name = "syringe gun"
|
||||
desc = "A spring loaded rifle designed to fit syringes, designed to incapacitate unruly patients from a distance."
|
||||
icon = 'icons/obj/guns/syringegun.dmi'
|
||||
icon_state = "syringegun"
|
||||
item_state = "syringegun"
|
||||
w_class = 3
|
||||
@@ -136,6 +137,7 @@
|
||||
/obj/item/gun/launcher/syringe/rapid
|
||||
name = "syringe gun revolver"
|
||||
desc = "A modification of the syringe gun design, using a rotating cylinder to store up to five syringes. The spring still needs to be drawn between shots."
|
||||
icon = 'icons/obj/guns/syringegun.dmi'
|
||||
icon_state = "rapidsyringegun"
|
||||
item_state = "rapidsyringegun"
|
||||
max_darts = 5
|
||||
max_darts = 5
|
||||
@@ -6,7 +6,6 @@
|
||||
/obj/item/gun/projectile
|
||||
name = "gun"
|
||||
desc = "A gun that fires bullets."
|
||||
icon_state = "revolver"
|
||||
origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2)
|
||||
w_class = 3
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 1000)
|
||||
|
||||
@@ -1,7 +1,9 @@
|
||||
/obj/item/gun/projectile/automatic
|
||||
name = "prototype SMG"
|
||||
desc = "A protoype lightweight, fast firing gun. Uses 9mm rounds."
|
||||
icon_state = "saber" //ugly
|
||||
icon = 'icons/obj/guns/saber.dmi'
|
||||
icon_state = "saber" //ugly //yup
|
||||
item_state = "saber"
|
||||
w_class = 3
|
||||
load_method = SPEEDLOADER //yup. until someone sprites a magazine for it.
|
||||
max_shells = 22
|
||||
@@ -25,6 +27,7 @@
|
||||
/obj/item/gun/projectile/automatic/mini_uzi
|
||||
name = ".45 machine pistol"
|
||||
desc = "A lightweight, fast firing gun. For when you want someone dead. Uses .45 rounds."
|
||||
icon = 'icons/obj/guns/mini-uzi.dmi'
|
||||
icon_state = "mini-uzi"
|
||||
item_state = "mini-uzi"
|
||||
w_class = 3
|
||||
@@ -43,6 +46,7 @@
|
||||
/obj/item/gun/projectile/automatic/c20r
|
||||
name = "submachine gun"
|
||||
desc = "The C-20r is a lightweight and rapid firing SMG, for when you REALLY need someone dead. Uses 10mm rounds. Has a 'Scarborough Arms - Per falcis, per pravitas' buttstamp."
|
||||
icon = 'icons/obj/guns/c20r.dmi'
|
||||
icon_state = "c20r"
|
||||
item_state = "c20r"
|
||||
w_class = 3
|
||||
@@ -68,6 +72,7 @@
|
||||
/obj/item/gun/projectile/automatic/wt550
|
||||
name = "machine pistol"
|
||||
desc = "The NI 550 Saber is a cheap self-defense weapon, mass-produced by Necropolis Industries for paramilitary and private use. Uses 9mm rounds."
|
||||
icon = 'icons/obj/guns/wt550.dmi'
|
||||
icon_state = "wt550"
|
||||
item_state = "wt550"
|
||||
w_class = 3
|
||||
@@ -93,8 +98,9 @@
|
||||
/obj/item/gun/projectile/automatic/rifle
|
||||
name = "automatic rifle"
|
||||
desc = "A weapon firing an intermediate caliber round, or larger."
|
||||
icon = 'icons/obj/guns/arifle.dmi'
|
||||
icon_state = "arifle"
|
||||
item_state = null
|
||||
item_state = "arifle"
|
||||
w_class = 4
|
||||
force = 10
|
||||
caliber = "a762"
|
||||
@@ -142,6 +148,7 @@
|
||||
/obj/item/gun/projectile/automatic/rifle/sol
|
||||
name = "battle rifle"
|
||||
desc = "A powerful battle rifle, the M469 is a highly accurate skirmishing firearm of Necropolis make which is chambered in 7.62."
|
||||
icon = 'icons/obj/guns/battlerifle.dmi'
|
||||
icon_state = "battlerifle"
|
||||
item_state = "battlerifle"
|
||||
origin_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 3, TECH_ILLEGAL = 2)
|
||||
@@ -169,8 +176,9 @@
|
||||
/obj/item/gun/projectile/automatic/rifle/z8
|
||||
name = "bullpup assault carbine"
|
||||
desc = "The Z8 Bulldog bullpup carbine, made by the now defunct Zendai Foundries. Uses armor piercing 5.56mm rounds. Makes you feel like a space marine when you hold it."
|
||||
icon = 'icons/obj/guns/carbine.dmi'
|
||||
icon_state = "carbine"
|
||||
item_state = "z8carbine"
|
||||
item_state = "carbine"
|
||||
w_class = 4
|
||||
force = 10
|
||||
caliber = "a556"
|
||||
@@ -229,9 +237,9 @@
|
||||
else
|
||||
icon_state = "carbine"
|
||||
if(wielded)
|
||||
item_state = "z8carbine-wielded"
|
||||
item_state = "carbine-wielded"
|
||||
else
|
||||
item_state = "z8carbine"
|
||||
item_state = "carbine"
|
||||
update_held_icon()
|
||||
return
|
||||
|
||||
@@ -245,6 +253,7 @@
|
||||
/obj/item/gun/projectile/automatic/rifle/l6_saw
|
||||
name = "light machine gun"
|
||||
desc = "A rather traditionally made L6 SAW with a pleasantly lacquered wooden pistol grip. Has 'Aussec Armoury- 2431' engraved on the receiver"
|
||||
icon = 'icons/obj/guns/l6.dmi'
|
||||
icon_state = "l6closed100"
|
||||
item_state = "l6closedmag"
|
||||
w_class = 4
|
||||
@@ -316,6 +325,7 @@
|
||||
/obj/item/gun/projectile/automatic/tommygun
|
||||
name = "vintage submachine gun"
|
||||
desc = "A classic submachine gun. Uses .45 rounds."
|
||||
icon = 'icons/obj/guns/tommygun.dmi'
|
||||
icon_state = "tommygun"
|
||||
item_state = "tommygun"
|
||||
w_class = 3
|
||||
@@ -336,6 +346,7 @@
|
||||
/obj/item/gun/projectile/automatic/railgun
|
||||
name = "railgun"
|
||||
desc = "An advanced rifle that magnetically propels hyperdense rods at breakneck speeds to devastating effect."
|
||||
icon = 'icons/obj/guns/railgun.dmi'
|
||||
icon_state = "railgun"
|
||||
item_state = "railgun"
|
||||
w_class = 4
|
||||
@@ -359,10 +370,9 @@
|
||||
/obj/item/gun/projectile/automatic/terminator
|
||||
name = "flechette rifle"
|
||||
desc = "A fearsome Necropolis Industries designed rifle with unattached bayonet that fires lethal flechette rounds."
|
||||
icon = 'icons/obj/terminator.dmi'
|
||||
icon = 'icons/obj/guns/flechette.dmi'
|
||||
icon_state = "flechetterifle"
|
||||
item_state = "flechetterifle"
|
||||
contained_sprite = 1
|
||||
w_class = 5
|
||||
force = 30
|
||||
caliber = "flechette"
|
||||
@@ -404,6 +414,7 @@
|
||||
/obj/item/gun/projectile/automatic/rifle/shotgun
|
||||
name = "assault shotgun"
|
||||
desc = "A experimental, semi-automatic combat shotgun, designed for boarding operations and law enforcement agencies."
|
||||
icon = 'icons/obj/guns/assaultshotgun.dmi'
|
||||
icon_state = "assaultshotgun"
|
||||
item_state = "assaultshotgun"
|
||||
w_class = 4
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
/obj/item/gun/projectile/cannon
|
||||
name = "hand cannon"
|
||||
desc = "An amalgamation of ancient and modern tajaran technology. This old naval cannon was turned into a portable firearm."
|
||||
icon = 'icons/obj/guns/cannon.dmi'
|
||||
icon_state = "cannon"
|
||||
item_state = "cannon"
|
||||
caliber = "cannon"
|
||||
@@ -38,6 +39,7 @@
|
||||
/obj/item/gun/projectile/nuke
|
||||
name = "nuclear launcher"
|
||||
desc = "A launcher weapon designated to fire miniaturized nuclear warheads."
|
||||
icon = 'icons/obj/guns/blockbuster.dmi' // hoh
|
||||
icon_state = "blockbuster"
|
||||
item_state = "blockbuster"
|
||||
caliber = "nuke"
|
||||
|
||||
@@ -44,9 +44,9 @@
|
||||
/obj/item/gun/projectile/dartgun
|
||||
name = "dart gun"
|
||||
desc = "A small gas-powered dartgun, capable of delivering chemical cocktails swiftly across short distances."
|
||||
icon = 'icons/obj/guns/dartgun.dmi'
|
||||
icon_state = "dartgun-empty"
|
||||
icon_state = "dartgun-empty"
|
||||
item_state = null
|
||||
|
||||
caliber = "dart"
|
||||
fire_sound = 'sound/weapons/empty.ogg'
|
||||
fire_sound_text = "a metallic click"
|
||||
@@ -76,14 +76,18 @@
|
||||
/obj/item/gun/projectile/dartgun/update_icon()
|
||||
if(!ammo_magazine)
|
||||
icon_state = "dartgun-empty"
|
||||
item_state = icon_state
|
||||
return 1
|
||||
|
||||
if(!ammo_magazine.stored_ammo || ammo_magazine.stored_ammo.len)
|
||||
icon_state = "dartgun-0"
|
||||
item_state = icon_state
|
||||
else if(ammo_magazine.stored_ammo.len > 5)
|
||||
icon_state = "dartgun-5"
|
||||
item_state = icon_state
|
||||
else
|
||||
icon_state = "dartgun-[ammo_magazine.stored_ammo.len]"
|
||||
item_state = icon_state
|
||||
return 1
|
||||
|
||||
/obj/item/gun/projectile/dartgun/consume_next_projectile()
|
||||
@@ -93,9 +97,6 @@
|
||||
fill_dart(dart)
|
||||
|
||||
/obj/item/gun/projectile/dartgun/examine(mob/user)
|
||||
//update_icon()
|
||||
//if (!..(user, 2))
|
||||
// return
|
||||
..()
|
||||
if (beakers.len)
|
||||
to_chat(user, "<span class='notice'>[src] contains:</span>")
|
||||
@@ -203,4 +204,4 @@
|
||||
starting_chems = list("kelotane","bicaridine","dylovene")
|
||||
|
||||
/obj/item/gun/projectile/dartgun/vox/raider
|
||||
starting_chems = list("space_drugs","stoxin","impedrezene")
|
||||
starting_chems = list("space_drugs","stoxin","impedrezene")
|
||||
@@ -3,10 +3,9 @@
|
||||
/obj/item/gun/projectile/shotgun/improvised //similar to the double barrel, but without the option to fire both barrels
|
||||
name = "improvised shotgun"
|
||||
desc = "An improvised pipe assembly that can fire shotgun shells."
|
||||
icon = 'icons/obj/improvised.dmi'
|
||||
icon = 'icons/obj/guns/ishotgun.dmi'
|
||||
icon_state = "ishotgun"
|
||||
item_state = "ishotgun"
|
||||
contained_sprite = 1
|
||||
max_shells = 2
|
||||
w_class = 4.0
|
||||
force = 5
|
||||
@@ -65,9 +64,9 @@
|
||||
/obj/item/gun/projectile/shotgun/improvised/sawn
|
||||
name = "sawn-off improvised shotgun"
|
||||
desc = "An improvised pipe assembly that can fire shotgun shells."
|
||||
icon = 'icons/obj/guns/ishotgunsawn.dmi'
|
||||
icon_state = "ishotgunsawn"
|
||||
item_state = "ishotgunsawn"
|
||||
contained_sprite = 1
|
||||
slot_flags = SLOT_BELT|SLOT_HOLSTER
|
||||
w_class = 3
|
||||
force = 5
|
||||
@@ -143,9 +142,9 @@
|
||||
recoil = 2
|
||||
accuracy = -1
|
||||
fire_delay = 9
|
||||
icon = 'icons/obj/improvised.dmi'
|
||||
icon = 'icons/obj/guns/ipistol.dmi'
|
||||
icon_state = "ipistol"
|
||||
item_state = "gun"
|
||||
item_state = "ipistol"
|
||||
caliber = ".45"
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/c45m)
|
||||
origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2)
|
||||
@@ -209,8 +208,9 @@
|
||||
/obj/item/gun/projectile/automatic/improvised
|
||||
name = "improvised machine pistol"
|
||||
desc = "An improvised automatic handgun. Uses .45 rounds."
|
||||
icon = 'icons/obj/improvised.dmi'
|
||||
icon = 'icons/obj/guns/ismg.dmi'
|
||||
icon_state = "ismg"
|
||||
item_state = "ismg"
|
||||
load_method = MAGAZINE
|
||||
magazine_type = /obj/item/ammo_magazine/c45uzi
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/c45uzi)
|
||||
|
||||
@@ -3,7 +3,9 @@
|
||||
desc = "A cheap Martian knock-off of a Colt M1911. Uses .45 rounds."
|
||||
magazine_type = /obj/item/ammo_magazine/c45m
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/c45m)
|
||||
icon = 'icons/obj/guns/colt.dmi'
|
||||
icon_state = "colt"
|
||||
item_state = "colt"
|
||||
caliber = ".45"
|
||||
accuracy = 1
|
||||
origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2)
|
||||
@@ -42,8 +44,9 @@
|
||||
name = ".45 pistol"
|
||||
desc = "A NanoTrasen designed sidearm, found among law enforcement and security forces. Uses .45 rounds."
|
||||
description_fluff = "The NT Mk58 is a ballistic sidearm developed and produced by Nanotrasen. Bulky and heavy, the Mk58 is nonetheless used by security forces and law enforcement for its ease of use, low maintenance requirement, longevity, reliability - and most of all, extremely inexpensive price tag. A trademark of Nanotrasen security forces. It uses .45 rounds."
|
||||
icon_state = "secguncomp"
|
||||
item_state = "mk58standard"
|
||||
icon = 'icons/obj/guns/secgun.dmi'
|
||||
icon_state = "secgun"
|
||||
item_state = "secgun"
|
||||
magazine_type = /obj/item/ammo_magazine/c45m/rubber
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/c45m)
|
||||
caliber = ".45"
|
||||
@@ -54,10 +57,10 @@
|
||||
|
||||
/obj/item/gun/projectile/sec/update_icon()
|
||||
..()
|
||||
if(ammo_magazine && ammo_magazine.stored_ammo.len)
|
||||
icon_state = "secguncomp"
|
||||
if(ammo_magazine?.stored_ammo.len)
|
||||
icon_state = "secgun"
|
||||
else
|
||||
icon_state = "secguncomp-e"
|
||||
icon_state = "secgun-e"
|
||||
|
||||
/obj/item/gun/projectile/sec/lethal
|
||||
magazine_type = /obj/item/ammo_magazine/c45m
|
||||
@@ -70,20 +73,23 @@
|
||||
desc = "A NanoTrasen designed sidearm, found among law enforcement and security forces. It has a wooden grip. Uses .45 rounds."
|
||||
description_fluff = "The NT Mk58 is a ballistic sidearm developed and produced by Nanotrasen. Bulky and heavy, the Mk58 is nonetheless used by security forces and law enforcement for its ease of use, low maintenance requirement, longevity, reliability - and most of all, extremely inexpensive price tag. A trademark of Nanotrasen security forces. This one has a wooden grip. It uses .45 rounds."
|
||||
name = "custom .45 Pistol"
|
||||
icon_state = "secgundark"
|
||||
item_state = "mk58custom"
|
||||
icon = 'icons/obj/guns/secgun_wood.dmi'
|
||||
icon_state = "secgunwood"
|
||||
item_state = "secgunwood"
|
||||
|
||||
/obj/item/gun/projectile/sec/wood/update_icon()
|
||||
..()
|
||||
if(ammo_magazine && ammo_magazine.stored_ammo.len)
|
||||
icon_state = "secgundark"
|
||||
if(ammo_magazine?.stored_ammo.len)
|
||||
icon_state = "secgunwood"
|
||||
else
|
||||
icon_state = "secgundark-e"
|
||||
icon_state = "secgunwood-e"
|
||||
|
||||
/obj/item/gun/projectile/automatic/x9
|
||||
name = "automatic .45 pistol"
|
||||
desc = "The x9 tactical pistol is a lightweight fast firing handgun. Uses .45 rounds."
|
||||
icon = 'icons/obj/guns/x9.dmi'
|
||||
icon_state = "x9tactical"
|
||||
item_state = "x9"
|
||||
w_class = 3
|
||||
accuracy = 1
|
||||
load_method = MAGAZINE
|
||||
@@ -101,7 +107,9 @@
|
||||
/obj/item/gun/projectile/tanto
|
||||
desc = "A Necropolis Industries Tanto .40, designed to compete with the NT Mk58. Uses 10mm rounds."
|
||||
name = "10mm auto-pistol"
|
||||
icon = 'icons/obj/guns/c05r.dmi'
|
||||
icon_state = "c05r"
|
||||
item_state = "c05r"
|
||||
magazine_type = /obj/item/ammo_magazine/mc10mm
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/mc10mm)
|
||||
caliber = "10mm"
|
||||
@@ -126,8 +134,10 @@
|
||||
|
||||
/obj/item/gun/projectile/silenced
|
||||
name = "silenced pistol"
|
||||
desc = "A small, quiet, easily concealable gun. Uses .45 rounds."
|
||||
desc = "A small, quiet, easily concealable gun. Uses .45 rounds."
|
||||
icon = 'icons/obj/guns/silenced_pistol.dmi'
|
||||
icon_state = "silenced_pistol"
|
||||
item_state = "silenced_pistol"
|
||||
fire_sound = 'sound/weapons/gunshot/gunshot_suppressed.ogg'
|
||||
w_class = 3
|
||||
accuracy = 1
|
||||
@@ -152,7 +162,9 @@
|
||||
/obj/item/gun/projectile/deagle
|
||||
name = ".50 magnum pistol"
|
||||
desc = "A robust handgun that uses .50 AE ammo."
|
||||
icon = 'icons/obj/guns/deagle.dmi'
|
||||
icon_state = "deagle"
|
||||
item_state = "deagle"
|
||||
force = 10
|
||||
accuracy = 1
|
||||
caliber = ".50"
|
||||
@@ -172,7 +184,9 @@
|
||||
/obj/item/gun/projectile/deagle/adhomai
|
||||
name = "adhomian heavy pistol"
|
||||
desc = "A bulk handgun used by republican commissars and high-ranking members of the Hadiist Party."
|
||||
icon = 'icons/obj/guns/adhomian_heavy_pistol.dmi'
|
||||
icon_state = "adhomian_heavy_pistol"
|
||||
item_state = "adhomian_heavy_pistol"
|
||||
description_fluff = "Given to Republican Commissars and high ranking Party members, the Nal'tor Model Pistol is notable for its large caliber. Unlike the Adar'Mazy pistol, only a \
|
||||
single factory in Nal'tor is allowed to fabricate it, with its design being kept as a state secret. Because of its rarity and status, the Adhomai Heavy Pistol was a sought after \
|
||||
war trophy by royalist and rebels forces."
|
||||
@@ -180,7 +194,9 @@
|
||||
/obj/item/gun/projectile/gyropistol
|
||||
name = "gyrojet pistol"
|
||||
desc = "A bulky pistol designed to fire self propelled rounds"
|
||||
icon = 'icons/obj/guns/gyropistol.dmi'
|
||||
icon_state = "gyropistol"
|
||||
item_state = "gyropistol"
|
||||
max_shells = 8
|
||||
accuracy = 1
|
||||
caliber = "75"
|
||||
@@ -203,8 +219,9 @@
|
||||
/obj/item/gun/projectile/pistol
|
||||
name = "9mm pistol"
|
||||
desc = "500 years since its creation and the Stechkin automatic pistol is still a common sight throughout the Frontier."
|
||||
icon = 'icons/obj/guns/pistol.dmi'
|
||||
icon_state = "pistol"
|
||||
item_state = null
|
||||
item_state = "pistol"
|
||||
w_class = 2
|
||||
accuracy = 1
|
||||
caliber = "9mm"
|
||||
@@ -266,15 +283,16 @@
|
||||
/obj/item/silencer
|
||||
name = "silencer"
|
||||
desc = "A silencer"
|
||||
icon = 'icons/obj/gun.dmi'
|
||||
icon = 'icons/obj/guns/pistol.dmi'
|
||||
icon_state = "silencer"
|
||||
w_class = 2
|
||||
|
||||
/obj/item/gun/projectile/pirate
|
||||
name = "zip gun"
|
||||
desc = "Little more than a barrel, handle, and firing mechanism, cheap makeshift firearms like this one are not uncommon in frontier systems."
|
||||
icon = 'icons/obj/guns/zipgun.dmi'
|
||||
icon_state = "zipgun"
|
||||
item_state = "sawnshotgun"
|
||||
item_state = "zipgun"
|
||||
handle_casings = CYCLE_CASINGS //player has to take the old casing out manually before reloading
|
||||
load_method = SINGLE_CASING
|
||||
max_shells = 1 //literally just a barrel
|
||||
@@ -302,7 +320,9 @@
|
||||
/obj/item/gun/projectile/leyon
|
||||
name = "10mm pistol"
|
||||
desc = "The Leyon LCC Everyman is a small pistol that holds five shots and is loaded with a stripper clip, popular for self-defense on Mars. Uses 10mm rounds."
|
||||
icon = 'icons/obj/guns/leyon.dmi'
|
||||
icon_state = "leyon"
|
||||
item_state = "leyon"
|
||||
caliber = "10mm"
|
||||
w_class = 2
|
||||
ammo_type = /obj/item/ammo_casing/c10mm
|
||||
@@ -327,8 +347,9 @@
|
||||
/obj/item/gun/projectile/pistol/sol
|
||||
name = "service pistol"
|
||||
desc = "A very old service pistol. Branded at the grip with the old emblem of the Sol Alliance, hand-made by Necropolis."
|
||||
icon = 'icons/obj/guns/m8.dmi'
|
||||
icon_state = "m8"
|
||||
item_state = "pistol"
|
||||
item_state = "m8"
|
||||
can_silence = FALSE
|
||||
|
||||
/obj/item/gun/projectile/pistol/sol/update_icon()
|
||||
@@ -341,8 +362,9 @@
|
||||
/obj/item/gun/projectile/pistol/adhomai
|
||||
name = "adhomian service pistol"
|
||||
desc = "The Adar'Mazy pistol is an adhomian firearm commonly issued to People's Republic officers, government officials and low-ranking Party members."
|
||||
icon = 'icons/obj/guns/adhomian_pistol.dmi'
|
||||
icon_state = "adhomian_pistol"
|
||||
item_state = "pistol"
|
||||
item_state = "adhomian_pistol"
|
||||
can_silence = FALSE
|
||||
description_fluff = "A mass produced pistol issued to People's Republic officers, government officials and low-ranking Party members. Known for their simple, cheap and reliable \
|
||||
design, this weapon is produced by nearly all weapon factories in the Republic. The Adar'Mazy is also found in the hands of Adhomai Liberation Army soldiers and commanders."
|
||||
@@ -352,4 +374,4 @@
|
||||
if(ammo_magazine)
|
||||
icon_state = "adhomian_pistol"
|
||||
else
|
||||
icon_state = "adhomian_pistol-e"
|
||||
icon_state = "adhomian_pistol-e"
|
||||
@@ -1,6 +1,7 @@
|
||||
/obj/item/gun/projectile/plasma
|
||||
name = "plasma shotgun"
|
||||
desc = "A marvel of Elyran weapons technology which utilizes superheated plasma to pierce thick armor with gruesome results."
|
||||
icon = 'icons/obj/guns/slammer.dmi'
|
||||
icon_state = "slammer"
|
||||
item_state = "slammer"
|
||||
w_class = ITEMSIZE_LARGE
|
||||
@@ -25,6 +26,7 @@
|
||||
/obj/item/gun/projectile/plasma/bolter
|
||||
name = "plasma bolter"
|
||||
desc = "A miniaturized, less efficient version of the infamous plasma slammer. Sacrifices much of its power for a more compact frame."
|
||||
icon = 'icons/obj/guns/bolter.dmi'
|
||||
icon_state = "bolter"
|
||||
item_state = "bolter"
|
||||
w_class = ITEMSIZE_NORMAL
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
/obj/item/gun/projectile/revolver
|
||||
name = "revolver"
|
||||
desc = "The revised Mark II Necropolis Industries revolver, chambering .357 rounds and utilizing a robust firing mechanism to deliver deadly rounds downrange. This is a monster of a hand cannon with a beautiful cedar grip and a transparent plastic cover so as to not splinter your hands while firing."
|
||||
icon = 'icons/obj/guns/revolver.dmi'
|
||||
icon_state = "revolver"
|
||||
item_state = "revolver"
|
||||
accuracy = 1
|
||||
@@ -37,7 +38,9 @@
|
||||
/obj/item/gun/projectile/revolver/mateba
|
||||
name = "mateba"
|
||||
desc = "The Mateba .454 Autorevolver, a very rare weapon typical of special ops teams and mercenary teams. It packs quite the punch."
|
||||
icon = 'icons/obj/guns/mateba.dmi'
|
||||
icon_state = "mateba"
|
||||
item_state = "mateba"
|
||||
max_shells = 7
|
||||
accuracy = 2
|
||||
caliber = "454"
|
||||
@@ -48,7 +51,9 @@
|
||||
/obj/item/gun/projectile/revolver/detective
|
||||
name = "revolver"
|
||||
desc = "A cheap Martian knock-off of a Smith & Wesson Model 10. Uses .38-Special rounds."
|
||||
icon = 'icons/obj/guns/detective.dmi'
|
||||
icon_state = "detective"
|
||||
item_state = "detective"
|
||||
max_shells = 6
|
||||
accuracy = 1
|
||||
caliber = "38"
|
||||
@@ -80,7 +85,9 @@
|
||||
desc = "A custom-built revolver, based off the semi-popular Detective Special model."
|
||||
max_shells = 6
|
||||
accuracy = 2
|
||||
icon = 'icons/obj/guns/deckard.dmi'
|
||||
icon_state = "deckard-empty"
|
||||
item_state = "deckard"
|
||||
caliber = "38"
|
||||
ammo_type = /obj/item/ammo_casing/c38
|
||||
fire_sound = 'sound/weapons/gunshot/gunshot_strong.ogg'
|
||||
@@ -103,8 +110,9 @@
|
||||
/obj/item/gun/projectile/revolver/derringer
|
||||
name = "derringer"
|
||||
desc = "A small pocket pistol, easily concealed. Uses .357 rounds."
|
||||
icon = 'icons/obj/guns/derringer.dmi'
|
||||
icon_state = "derringer"
|
||||
item_state = "concealed"
|
||||
item_state = "derringer"
|
||||
accuracy = -1
|
||||
w_class = 2
|
||||
origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2, TECH_ILLEGAL = 3)
|
||||
@@ -116,8 +124,9 @@
|
||||
/obj/item/gun/projectile/revolver/capgun
|
||||
name = "cap gun"
|
||||
desc = "Looks almost like the real thing! Ages 8 and up."
|
||||
icon = 'icons/obj/guns/capgun.dmi'
|
||||
icon_state = "capgun"
|
||||
item_state = "revolver"
|
||||
item_state = "capgun"
|
||||
caliber = "caps"
|
||||
origin_tech = list(TECH_COMBAT = 1, TECH_MATERIAL = 1)
|
||||
handle_casings = CYCLE_CASINGS
|
||||
@@ -129,14 +138,17 @@
|
||||
if(!W.iswirecutter() || icon_state == "revolver")
|
||||
return ..()
|
||||
to_chat(user, "<span class='notice'>You snip off the toy markings off the [src].</span>")
|
||||
icon = 'icons/obj/guns/revolver.dmi'
|
||||
name = "revolver"
|
||||
icon_state = "revolver"
|
||||
item_state = "revolvers"
|
||||
desc += " Someone snipped off the barrel's toy mark. How dastardly."
|
||||
return 1
|
||||
|
||||
/obj/item/gun/projectile/revolver/lemat
|
||||
name = "grapeshot revolver"
|
||||
desc = "A six shot revolver with a secondary firing barrel loading shotgun shells. Uses .38-Special and 12g rounds depending on the barrel."
|
||||
icon = 'icons/obj/guns/lemat.dmi'
|
||||
icon_state = "lemat"
|
||||
item_state = "lemat"
|
||||
origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2)
|
||||
@@ -229,7 +241,9 @@
|
||||
/obj/item/gun/projectile/revolver/adhomian
|
||||
name = "adhomian service revolver"
|
||||
desc = "The Royal Firearms Service Revolver is a simple and reliable design, favored by the nobility of the New Kingdom of Adhomai."
|
||||
icon = 'icons/obj/guns/adhomian_revolver.dmi'
|
||||
icon_state = "adhomian_revolver"
|
||||
item_state = "adhomian_revolver"
|
||||
caliber = "38"
|
||||
max_shells = 7
|
||||
load_method = SINGLE_CASING
|
||||
@@ -238,4 +252,4 @@
|
||||
|
||||
description_fluff = "A simple and reliable double action revolver, favored by the nobility, officers and law enforcement. The design is known for having an outdated reloading \
|
||||
mechanism, with the need to manually eject each of the used cartridges, and reload one cartridge at a time through a loading gate. However, their cheap manufacturing cost has \
|
||||
allowed countless copies to flood the Kingdom's markets."
|
||||
allowed countless copies to flood the Kingdom's markets."
|
||||
@@ -1,6 +1,7 @@
|
||||
/obj/item/gun/projectile/shotgun/pump/rifle
|
||||
name = "bolt action rifle"
|
||||
desc = "A cheap ballistic rifle often found in the hands of crooks and frontiersmen. Uses 7.62mm rounds."
|
||||
icon = 'icons/obj/guns/moistnugget.dmi'
|
||||
icon_state = "moistnugget"
|
||||
item_state = "moistnugget"
|
||||
origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2)
|
||||
@@ -20,11 +21,12 @@
|
||||
sawnoff_workmsg = "shorten the barrel and stock"
|
||||
|
||||
/obj/item/gun/projectile/shotgun/pump/rifle/saw_off(mob/user, obj/item/tool)
|
||||
icon = 'icons/obj/guns/obrez.dmi'
|
||||
icon_state = "obrez"
|
||||
item_state = "obrez"
|
||||
w_class = 3
|
||||
recoil = 2
|
||||
accuracy = -2
|
||||
item_state = "obrez"
|
||||
slot_flags &= ~SLOT_BACK
|
||||
slot_flags |= (SLOT_BELT|SLOT_HOLSTER)
|
||||
can_bayonet = FALSE
|
||||
@@ -40,6 +42,7 @@
|
||||
/obj/item/gun/projectile/shotgun/pump/rifle/obrez
|
||||
name = "sawn-off bolt action rifle"
|
||||
desc = "A shortened bolt action rifle, not really accurate. Uses 7.62mm rounds."
|
||||
icon = 'icons/obj/guns/obrez.dmi'
|
||||
icon_state = "obrez"
|
||||
item_state = "obrez"
|
||||
w_class = 3
|
||||
@@ -52,6 +55,7 @@
|
||||
/obj/item/gun/projectile/contender
|
||||
name = "pocket rifle"
|
||||
desc = "A perfect, pristine replica of an ancient one-shot hand-cannon. This one has been modified to work almost like a bolt-action. Uses 5.56mm rounds."
|
||||
icon = 'icons/obj/guns/pockrifle.dmi'
|
||||
icon_state = "pockrifle"
|
||||
item_state = "pockrifle"
|
||||
caliber = "a556"
|
||||
@@ -116,8 +120,9 @@
|
||||
/obj/item/gun/projectile/shotgun/pump/rifle/vintage
|
||||
name = "vintage bolt action rifle"
|
||||
desc = "An extremely old-looking rifle. Words you can't read are stamped on the gun. Doesn't look like it'll take any modern rounds."
|
||||
icon = 'icons/obj/guns/springfield.dmi'
|
||||
icon_state = "springfield"
|
||||
icon_state = "springfield"
|
||||
item_state = "springfield"
|
||||
origin_tech = list(TECH_COMBAT = 1, TECH_MATERIAL = 3)
|
||||
fire_sound = 'sound/weapons/gunshot/gunshot_rifle.ogg'
|
||||
slot_flags = SLOT_BACK
|
||||
@@ -223,7 +228,9 @@
|
||||
slot_flags = 0
|
||||
magazine_type = /obj/item/ammo_magazine/gauss
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/gauss)
|
||||
icon = 'icons/obj/guns/gauss_thumper.dmi'
|
||||
icon_state = "gauss_thumper"
|
||||
item_state = "gauss_thumper"
|
||||
caliber = "gauss"
|
||||
origin_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 2)
|
||||
fire_sound = 'sound/weapons/railgun.ogg'
|
||||
@@ -253,7 +260,7 @@
|
||||
/obj/item/gun/energy/gauss/mounted/mech
|
||||
name = "heavy gauss cannon"
|
||||
desc = "An outdated and power hungry gauss cannon, modified to deliver high explosive rounds at high velocities."
|
||||
icon = 'icons/obj/gun.dmi'
|
||||
icon = 'icons/obj/guns/gauss_thumper.dmi'
|
||||
icon_state = "gauss_thumper"
|
||||
fire_sound = 'sound/weapons/railgun.ogg'
|
||||
fire_delay = 30
|
||||
|
||||
@@ -38,6 +38,7 @@
|
||||
/obj/item/gun/projectile/shotgun/pump
|
||||
name = "pump shotgun"
|
||||
desc = "An ubiquitous unbranded shotgun. Useful for sweeping alleys."
|
||||
icon = 'icons/obj/guns/shotgun.dmi'
|
||||
icon_state = "shotgun"
|
||||
item_state = "shotgun"
|
||||
max_shells = 4
|
||||
@@ -96,6 +97,7 @@
|
||||
/obj/item/gun/projectile/shotgun/pump/combat
|
||||
name = "combat shotgun"
|
||||
desc = "Built for close quarters combat, the Hephaestus Industries KS-40 is widely regarded as a weapon of choice for repelling boarders."
|
||||
icon = 'icons/obj/guns/cshotgun.dmi'
|
||||
icon_state = "cshotgun"
|
||||
item_state = "cshotgun"
|
||||
origin_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 2)
|
||||
@@ -106,6 +108,7 @@
|
||||
/obj/item/gun/projectile/shotgun/pump/combat/sol
|
||||
name = "naval shotgun"
|
||||
desc = "A Malella-type 12-gauge breaching shotgun commonly found in the hands of the Sol Alliance. Made by Necropolis Industries."
|
||||
icon = 'icons/obj/guns/malella.dmi'
|
||||
icon_state = "malella"
|
||||
item_state = "malella"
|
||||
origin_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 3, TECH_ILLEGAL = 2)
|
||||
@@ -114,6 +117,7 @@
|
||||
/obj/item/gun/projectile/shotgun/doublebarrel
|
||||
name = "double-barreled shotgun"
|
||||
desc = "A true classic."
|
||||
icon = 'icons/obj/guns/dshotgun.dmi'
|
||||
icon_state = "dshotgun"
|
||||
item_state = "dshotgun"
|
||||
//SPEEDLOADER because rapid unloading.
|
||||
@@ -123,7 +127,9 @@
|
||||
max_shells = 2
|
||||
w_class = 4
|
||||
force = 10
|
||||
flags = CONDUCT
|
||||
flags = CONDUCT
|
||||
is_wieldable = TRUE
|
||||
var/has_wield_state = TRUE
|
||||
slot_flags = SLOT_BACK
|
||||
caliber = "shotgun"
|
||||
origin_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 1)
|
||||
@@ -139,6 +145,14 @@
|
||||
can_sawoff = TRUE
|
||||
sawnoff_workmsg = "shorten the barrel"
|
||||
|
||||
/obj/item/gun/projectile/shotgun/doublebarrel/update_icon()
|
||||
..()
|
||||
if(wielded && has_wield_state)
|
||||
item_state = "[icon_state]-wielded"
|
||||
else
|
||||
item_state = "[icon_state]"
|
||||
update_held_icon()
|
||||
|
||||
/obj/item/gun/projectile/shotgun/doublebarrel/pellet
|
||||
ammo_type = /obj/item/ammo_casing/shotgun/pellet
|
||||
|
||||
@@ -151,8 +165,10 @@
|
||||
..(user, allow_dump=1)
|
||||
|
||||
/obj/item/gun/projectile/shotgun/doublebarrel/saw_off(mob/user, obj/item/tool)
|
||||
icon = 'icons/obj/guns/sawnshotgun.dmi'
|
||||
icon_state = "sawnshotgun"
|
||||
item_state = "sawnshotgun"
|
||||
is_wieldable = FALSE
|
||||
w_class = 3
|
||||
force = 5
|
||||
slot_flags &= ~SLOT_BACK //you can't sling it on your back
|
||||
@@ -164,8 +180,10 @@
|
||||
/obj/item/gun/projectile/shotgun/doublebarrel/sawn
|
||||
name = "sawn-off shotgun"
|
||||
desc = "Omar's coming!"
|
||||
icon = 'icons/obj/guns/sawnshotgun.dmi'
|
||||
icon_state = "sawnshotgun"
|
||||
item_state = "sawnshotgun"
|
||||
is_wieldable = FALSE
|
||||
slot_flags = SLOT_BELT|SLOT_HOLSTER
|
||||
ammo_type = /obj/item/ammo_casing/shotgun/pellet
|
||||
w_class = 3
|
||||
@@ -174,7 +192,9 @@
|
||||
/obj/item/gun/projectile/shotgun/foldable
|
||||
name = "foldable shotgun"
|
||||
desc = "A single-shot shotgun that can be folded for easy concealment."
|
||||
icon = 'icons/obj/guns/overunder.dmi'
|
||||
icon_state = "overunder"
|
||||
item_state = "overunder"
|
||||
slot_flags = SLOT_BELT
|
||||
w_class = 3
|
||||
ammo_type = /obj/item/ammo_casing/shotgun/pellet
|
||||
@@ -191,7 +211,7 @@
|
||||
item_state = icon_state
|
||||
else
|
||||
icon_state = "[initial(icon_state)]-d"
|
||||
item_state = "shotgun"
|
||||
item_state = "[initial(item_state)]-d"
|
||||
update_held_icon()
|
||||
|
||||
/obj/item/gun/projectile/shotgun/foldable/proc/toggle_folded(mob/living/user)
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
/obj/item/gun/projectile/heavysniper
|
||||
name = "anti-materiel rifle"
|
||||
desc = "A portable anti-armour rifle fitted with a scope, the PTR-7 is capable of punching through windows and non-reinforced walls with ease. Fires armor piercing 14.5mm shells."
|
||||
icon = 'icons/obj/guns/heavysniper.dmi'
|
||||
icon_state = "heavysniper"
|
||||
item_state = "heavysniper"
|
||||
w_class = 4
|
||||
@@ -86,8 +87,9 @@
|
||||
/obj/item/gun/projectile/heavysniper/tranq
|
||||
name = "tranquilizer rifle"
|
||||
desc = "A nonlethal modification to the PTR-7 anti-materiel rifle meant for sedation and capture of the most dangerous of game. Fires .50 cal PPS shells that deploy a torpor inducing drug payload."
|
||||
icon = 'icons/obj/guns/tranqsniper.dmi'
|
||||
icon_state = "tranqsniper"
|
||||
item_state = "heavysniper"
|
||||
item_state = "tranqsniper"
|
||||
w_class = 4
|
||||
force = 10
|
||||
slot_flags = SLOT_BACK
|
||||
@@ -112,14 +114,15 @@
|
||||
else
|
||||
icon_state = "tranqsniper"
|
||||
if(wielded)
|
||||
item_state = "heavysniper-wielded"
|
||||
item_state = "tranqsniper-wielded"
|
||||
else
|
||||
item_state = "heavysniper"
|
||||
item_state = "tranqsniper"
|
||||
update_held_icon()
|
||||
|
||||
/obj/item/gun/projectile/dragunov
|
||||
name = "antique sniper rifle"
|
||||
desc = "An old semi-automatic marksman rifle. Uses 7.62mm rounds."
|
||||
icon = 'icons/obj/guns/dragunov.dmi'
|
||||
icon_state = "dragunov"
|
||||
item_state = "dragunov"
|
||||
w_class = 4
|
||||
@@ -174,8 +177,9 @@
|
||||
/obj/item/gun/projectile/automatic/rifle/w556
|
||||
name = "scout rifle"
|
||||
desc = "A lightweight Neyland 556mi 'Ranger' used within the Sol Navy and Nanotrasen Emergency Response Teams. Equipped with a scope and designed for medium to long range combat, with moderate stopping power. Chambered in 5.56 rounds."
|
||||
icon = 'icons/obj/guns/w556.dmi'
|
||||
icon_state = "w556rifle"
|
||||
item_state = "heavysniper"
|
||||
item_state = "w556rifle"
|
||||
w_class = 4
|
||||
force = 10
|
||||
slot_flags = SLOT_BACK
|
||||
@@ -211,7 +215,7 @@
|
||||
|
||||
/obj/item/gun/projectile/automatic/rifle/w556/update_icon()
|
||||
if(wielded)
|
||||
item_state = "heavysniper-wielded"
|
||||
item_state = "w556rifle-wielded"
|
||||
else
|
||||
item_state = "heavysniper"
|
||||
item_state = "w556rifle"
|
||||
update_held_icon()
|
||||
@@ -186,9 +186,10 @@
|
||||
/obj/item/reagent_containers/spray/chemsprayer
|
||||
name = "chem sprayer"
|
||||
desc = "A utility used to spray large amounts of reagent in a given area."
|
||||
icon = 'icons/obj/gun.dmi'
|
||||
icon = 'icons/obj/guns/chemsprayer.dmi'
|
||||
icon_state = "chemsprayer"
|
||||
item_state = "chemsprayer"
|
||||
contained_sprite = TRUE
|
||||
center_of_mass = list("x" = 16,"y" = 16)
|
||||
throwforce = 3
|
||||
w_class = 3.0
|
||||
@@ -219,9 +220,10 @@
|
||||
/obj/item/reagent_containers/spray/chemsprayer/xenobiology
|
||||
name = "xenoblaster"
|
||||
desc = "A child's plastic watergun repurposed for the use in pacifying slimes. Has an adjustable nozzle that controls precision as well as strength."
|
||||
icon = 'icons/obj/gun.dmi'
|
||||
icon = 'icons/obj/guns/xenoblaster.dmi'
|
||||
icon_state = "xenoblaster"
|
||||
item_state = "xenoblaster"
|
||||
contained_sprite = TRUE
|
||||
origin_tech = list(TECH_MATERIAL = 1, TECH_ENGINEERING = 1)
|
||||
volume = 200
|
||||
spray_size = 3
|
||||
|
||||
7
html/changelogs/geeves-gunsprites.yml
Normal file
@@ -0,0 +1,7 @@
|
||||
author: Geeves
|
||||
|
||||
delete-after: True
|
||||
|
||||
changes:
|
||||
- backend: "All the gun sprites have been moved into seperate files, this has no user-facing change, but will likely result in some sprites being missing. Please report missing sprites to Github."
|
||||
- rscadd: "The double barrel shotgun can now be wielded."
|
||||
|
Before Width: | Height: | Size: 117 KiB After Width: | Height: | Size: 85 KiB |
|
Before Width: | Height: | Size: 15 KiB After Width: | Height: | Size: 13 KiB |
|
Before Width: | Height: | Size: 46 KiB After Width: | Height: | Size: 8.9 KiB |
|
Before Width: | Height: | Size: 149 KiB After Width: | Height: | Size: 147 KiB |
|
Before Width: | Height: | Size: 74 KiB |
|
Before Width: | Height: | Size: 150 KiB After Width: | Height: | Size: 147 KiB |
|
Before Width: | Height: | Size: 76 KiB |
|
Before Width: | Height: | Size: 84 KiB |
BIN
icons/obj/guns/adhomian_heavy_pistol.dmi
Normal file
|
After Width: | Height: | Size: 664 B |
BIN
icons/obj/guns/adhomian_pistol.dmi
Normal file
|
After Width: | Height: | Size: 693 B |
BIN
icons/obj/guns/adhomian_revolver.dmi
Normal file
|
After Width: | Height: | Size: 655 B |
BIN
icons/obj/guns/arifle.dmi
Normal file
|
After Width: | Height: | Size: 5.7 KiB |
BIN
icons/obj/guns/assaultshotgun.dmi
Normal file
|
After Width: | Height: | Size: 1.5 KiB |
BIN
icons/obj/guns/battlerifle.dmi
Normal file
|
After Width: | Height: | Size: 1.6 KiB |
BIN
icons/obj/guns/bayonet.dmi
Normal file
|
After Width: | Height: | Size: 431 B |
BIN
icons/obj/guns/bfg.dmi
Normal file
|
After Width: | Height: | Size: 1.1 KiB |
BIN
icons/obj/guns/blaster.dmi
Normal file
|
After Width: | Height: | Size: 890 B |
BIN
icons/obj/guns/blaster_carbine.dmi
Normal file
|
After Width: | Height: | Size: 877 B |
BIN
icons/obj/guns/blaster_pistol.dmi
Normal file
|
After Width: | Height: | Size: 868 B |
BIN
icons/obj/guns/blaster_revolver.dmi
Normal file
|
After Width: | Height: | Size: 787 B |
BIN
icons/obj/guns/blaster_rifle.dmi
Normal file
|
After Width: | Height: | Size: 2.1 KiB |
BIN
icons/obj/guns/blockbuster.dmi
Normal file
|
After Width: | Height: | Size: 2.2 KiB |
BIN
icons/obj/guns/bluetag.dmi
Normal file
|
After Width: | Height: | Size: 805 B |
BIN
icons/obj/guns/bolter.dmi
Normal file
|
After Width: | Height: | Size: 960 B |
BIN
icons/obj/guns/c05r.dmi
Normal file
|
After Width: | Height: | Size: 609 B |
BIN
icons/obj/guns/c20r.dmi
Normal file
|
After Width: | Height: | Size: 2.7 KiB |
BIN
icons/obj/guns/cannon.dmi
Normal file
|
After Width: | Height: | Size: 1.8 KiB |
BIN
icons/obj/guns/capgun.dmi
Normal file
|
After Width: | Height: | Size: 704 B |
BIN
icons/obj/guns/caplaser.dmi
Normal file
|
After Width: | Height: | Size: 3.0 KiB |
BIN
icons/obj/guns/carbine.dmi
Normal file
|
After Width: | Height: | Size: 1.8 KiB |
BIN
icons/obj/guns/chemsprayer.dmi
Normal file
|
After Width: | Height: | Size: 1016 B |
BIN
icons/obj/guns/colt.dmi
Normal file
|
After Width: | Height: | Size: 914 B |
BIN
icons/obj/guns/crossbow.dmi
Normal file
|
After Width: | Height: | Size: 2.5 KiB |
BIN
icons/obj/guns/cshotgun.dmi
Normal file
|
After Width: | Height: | Size: 1.7 KiB |
BIN
icons/obj/guns/dartgun.dmi
Normal file
|
After Width: | Height: | Size: 1.7 KiB |
BIN
icons/obj/guns/deagle.dmi
Normal file
|
After Width: | Height: | Size: 627 B |
BIN
icons/obj/guns/deckard.dmi
Normal file
|
After Width: | Height: | Size: 1.7 KiB |
BIN
icons/obj/guns/decloner.dmi
Normal file
|
After Width: | Height: | Size: 1.1 KiB |
BIN
icons/obj/guns/derringer.dmi
Normal file
|
After Width: | Height: | Size: 950 B |
BIN
icons/obj/guns/detective.dmi
Normal file
|
After Width: | Height: | Size: 528 B |
BIN
icons/obj/guns/dragunov.dmi
Normal file
|
After Width: | Height: | Size: 1.8 KiB |
BIN
icons/obj/guns/dshotgun.dmi
Normal file
|
After Width: | Height: | Size: 1.7 KiB |
BIN
icons/obj/guns/ecarbine.dmi
Normal file
|
After Width: | Height: | Size: 13 KiB |
BIN
icons/obj/guns/energy.dmi
Normal file
|
After Width: | Height: | Size: 2.7 KiB |
BIN
icons/obj/guns/epistol.dmi
Normal file
|
After Width: | Height: | Size: 11 KiB |
BIN
icons/obj/guns/erifle.dmi
Normal file
|
After Width: | Height: | Size: 12 KiB |
BIN
icons/obj/guns/flechette.dmi
Normal file
|
After Width: | Height: | Size: 2.0 KiB |
BIN
icons/obj/guns/flora.dmi
Normal file
|
After Width: | Height: | Size: 1.3 KiB |
BIN
icons/obj/guns/freezegun.dmi
Normal file
|
After Width: | Height: | Size: 3.1 KiB |
BIN
icons/obj/guns/gatling.dmi
Normal file
|
After Width: | Height: | Size: 2.1 KiB |
BIN
icons/obj/guns/gauss_thumper.dmi
Normal file
|
After Width: | Height: | Size: 5.0 KiB |
BIN
icons/obj/guns/gravity_gun.dmi
Normal file
|
After Width: | Height: | Size: 994 B |
BIN
icons/obj/guns/grenade_launcher.dmi
Normal file
|
After Width: | Height: | Size: 742 B |
|
Before Width: | Height: | Size: 385 B After Width: | Height: | Size: 385 B |
BIN
icons/obj/guns/gyropistol.dmi
Normal file
|
After Width: | Height: | Size: 674 B |
BIN
icons/obj/guns/gyrorifle.dmi
Normal file
|
After Width: | Height: | Size: 1.9 KiB |
BIN
icons/obj/guns/harpoon.dmi
Normal file
|
After Width: | Height: | Size: 1.8 KiB |
BIN
icons/obj/guns/heavyprotogun.dmi
Normal file
|
After Width: | Height: | Size: 3.8 KiB |