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Makes All Guns Contained Sprites (#8105)
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@@ -52,8 +52,8 @@
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/obj/item/gun/launcher/crossbow
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name = "powered crossbow"
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desc = "A 2457AD twist on an old classic. Pick up that can."
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icon = 'icons/obj/weapons.dmi'
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icon_state = "crossbow"
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icon = 'icons/obj/guns/crossbow.dmi'
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icon_state = "powered_crossbow"
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item_state = "crossbow-solid"
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fire_sound = 'sound/weapons/crossbow.ogg'
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fire_sound_text = "a solid thunk"
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@@ -295,9 +295,9 @@
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/obj/item/gun/launcher/crossbow/RFD
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name = "Rapid-Fabrication-Device Crossbow"
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desc = "A hacked together RFD turns an innocent tool into the penultimate destruction tool. Flashforges bolts using matter units when the string is drawn back."
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icon = 'icons/obj/weapons.dmi'
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icon = 'icons/obj/guns/rxb.dmi'
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icon_state = "rxb"
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item_state = "rfd"
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item_state = "rxb"
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slot_flags = null
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draw_time = 10
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var/stored_matter = 0
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@@ -1,8 +1,9 @@
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/obj/item/gun/launcher/grenade
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name = "grenade launcher"
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desc = "A bulky pump-action grenade launcher. Holds up to 6 grenades in a revolving magazine."
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icon_state = "riotgun"
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item_state = "riotgun"
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icon = 'icons/obj/guns/grenade_launcher.dmi'
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icon_state = "grenadelauncher"
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item_state = "grenadelauncher"
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w_class = 4
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force = 10
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@@ -1,6 +1,7 @@
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/obj/item/gun/launcher/harpoon
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name = "harpoon gun"
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desc = "A harpoon cannon adapted into a portable firearm. Perfect for hunting space whales."
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icon = 'icons/obj/guns/harpoon.dmi'
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icon_state = "harpoon"
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item_state = "harpoon"
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release_force = 25
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@@ -1,11 +1,12 @@
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/obj/item/gun/launcher/pneumatic
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name = "pneumatic cannon"
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desc = "A large gas-powered cannon."
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icon = 'icons/obj/guns/pneumatic.dmi'
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icon_state = "pneumatic"
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item_state = "pneumatic"
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slot_flags = SLOT_BELT
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w_class = 5.0
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flags = CONDUCT
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flags = CONDUCT
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fire_sound_text = "a loud whoosh of moving air"
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fire_delay = 50
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fire_sound = 'sound/weapons/tablehit1.ogg'
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@@ -1,6 +1,7 @@
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/obj/item/gun/launcher/rocket
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name = "rocket launcher"
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desc = "MAGGOT."
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icon = 'icons/obj/guns/rocket.dmi'
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icon_state = "rocket"
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item_state = "rocket"
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w_class = 4.0
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@@ -64,6 +64,7 @@
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/obj/item/gun/launcher/syringe
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name = "syringe gun"
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desc = "A spring loaded rifle designed to fit syringes, designed to incapacitate unruly patients from a distance."
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icon = 'icons/obj/guns/syringegun.dmi'
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icon_state = "syringegun"
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item_state = "syringegun"
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w_class = 3
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@@ -136,6 +137,7 @@
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/obj/item/gun/launcher/syringe/rapid
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name = "syringe gun revolver"
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desc = "A modification of the syringe gun design, using a rotating cylinder to store up to five syringes. The spring still needs to be drawn between shots."
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icon = 'icons/obj/guns/syringegun.dmi'
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icon_state = "rapidsyringegun"
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item_state = "rapidsyringegun"
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max_darts = 5
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max_darts = 5
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