mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-24 13:30:42 +01:00
Merge pull request #4190 from Ccomp5950/merge_fix
Compile fix after bad merge.
This commit is contained in:
+49
-28
@@ -25,6 +25,8 @@ var/global/list/dna_activity_bounds[STRUCDNASIZE]
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// Used to determine what each block means (admin hax and species stuff on /vg/, mostly)
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var/global/list/assigned_blocks[STRUCDNASIZE]
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var/global/list/datum/dna/gene/dna_genes[0]
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// UI Indices (can change to mutblock style, if desired)
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#define DNA_UI_HAIR_R 1
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#define DNA_UI_HAIR_G 2
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@@ -41,21 +43,13 @@ var/global/list/assigned_blocks[STRUCDNASIZE]
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#define DNA_UI_HAIR_STYLE 13
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#define DNA_UI_LENGTH 13 // Update this when you add something, or you WILL break shit.
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/////////////////
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// GENE DEFINES
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/////////////////
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/* Note RE: unassigned blocks
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Many genes in baycode are currently sitting unused
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(compare setupgame.dm to the number of *BLOCK variables).
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This datum will return 0 (or equivalent) if asked about
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a block 0 (which means the gene was unassigned). Setters
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will silently return without performing any action.
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I have code to assign these genes in a streamlined manner,
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but in order to avoid breaking things, I've left the
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existing setupgame.dm intact. Please let me know if you
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need this behavior changed.
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*/
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// Skip checking if it's already active.
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// Used for genes that check for value rather than a binary on/off.
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#define GENE_ALWAYS_ACTIVATE 1
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/datum/dna
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// READ-ONLY, GETS OVERWRITTEN
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@@ -77,6 +71,27 @@ var/global/list/assigned_blocks[STRUCDNASIZE]
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var/b_type = "A+" // Should probably change to an integer => string map but I'm lazy.
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var/mutantrace = null // The type of mutant race the player is, if applicable (i.e. potato-man)
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var/real_name // Stores the real name of the person who originally got this dna datum. Used primarily for changelings,
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// New stuff
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var/species = "Human"
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// Make a copy of this strand.
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// USE THIS WHEN COPYING STUFF OR YOU'LL GET CORRUPTION!
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/datum/dna/proc/Clone()
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var/datum/dna/new_dna = new()
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new_dna.unique_enzymes=unique_enzymes
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new_dna.b_type=b_type
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new_dna.mutantrace=mutantrace
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new_dna.real_name=real_name
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new_dna.species=species
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for(var/b=1;b<=STRUCDNASIZE;b++)
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new_dna.SE[b]=SE[b]
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if(b<=DNA_UI_LENGTH)
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new_dna.UI[b]=UI[b]
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new_dna.UpdateUI()
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new_dna.UpdateSE()
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return new_dna
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///////////////////////////////////////
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// UNIQUE IDENTITY
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///////////////////////////////////////
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@@ -84,7 +99,11 @@ var/global/list/assigned_blocks[STRUCDNASIZE]
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// Create random UI.
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/datum/dna/proc/ResetUI(var/defer=0)
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for(var/i=1,i<=DNA_UI_LENGTH,i++)
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UI[i]=rand(0,4095)
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switch(i)
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if(DNA_UI_SKIN_TONE)
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SetUIValueRange(DNA_UI_SKIN_TONE,rand(1,220),220,1) // Otherwise, it gets fucked
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else
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UI[i]=rand(0,4095)
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if(!defer)
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UpdateUI()
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@@ -110,13 +129,13 @@ var/global/list/assigned_blocks[STRUCDNASIZE]
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SetUIValueRange(DNA_UI_BEARD_G, character.g_facial, 255, 1)
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SetUIValueRange(DNA_UI_BEARD_B, character.b_facial, 255, 1)
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SetUIValueRange(DNA_UI_EYES_R, character.r_eyes, 255, 1)
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SetUIValueRange(DNA_UI_EYES_G, character.g_eyes, 255, 1)
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SetUIValueRange(DNA_UI_EYES_B, character.b_eyes, 255, 1)
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SetUIValueRange(DNA_UI_EYES_R, character.r_eyes, 255, 1)
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SetUIValueRange(DNA_UI_EYES_G, character.g_eyes, 255, 1)
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SetUIValueRange(DNA_UI_EYES_B, character.b_eyes, 255, 1)
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SetUIValueRange(DNA_UI_SKIN_TONE, -character.s_tone+35, 220, 1) // WARNING: MATH. Blame the person that setup line 944 in modules/client/preferences.dm
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SetUIValueRange(DNA_UI_SKIN_TONE, 35-character.s_tone, 220, 1) // Value can be negative.
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SetUIState(DNA_UI_GENDER, character.gender!=MALE, 1)
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SetUIState(DNA_UI_GENDER, character.gender!=MALE, 1)
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SetUIValueRange(DNA_UI_HAIR_STYLE, hair, hair_styles_list.len, 1)
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SetUIValueRange(DNA_UI_BEARD_STYLE, beard, facial_hair_styles_list.len,1)
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@@ -140,22 +159,18 @@ var/global/list/assigned_blocks[STRUCDNASIZE]
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// Set a DNA UI block's value, given a value and a max possible value.
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// Used in hair and facial styles (value being the index and maxvalue being the len of the hairstyle list)
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/datum/dna/proc/SetUIValueRange(var/block,var/value,var/maxvalue,var/minvalue)
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/datum/dna/proc/SetUIValueRange(var/block,var/value,var/maxvalue,var/defer=0)
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if (block<=0) return
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if(value < minvalue)
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value=minvalue
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else if(value > maxvalue)
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value=maxvalue
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ASSERT(maxvalue<=4095)
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var/range = (4095 / maxvalue)
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if(value)
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SetUIValue(block,round(value * range))
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SetUIValue(block,round(value * range),defer)
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// Getter version of above.
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/datum/dna/proc/GetUIValueRange(var/block,var/maxvalue)
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if (block<=0) return 0
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var/value = GetUIValue(block)
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return round(1+(value / 4096)*maxvalue)
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return round(1 +(value / 4096)*maxvalue)
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// Is the UI gene "on" or "off"?
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// For UI, this is simply a check of if the value is > 2050.
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@@ -238,6 +253,12 @@ var/global/list/assigned_blocks[STRUCDNASIZE]
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if(value)
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SetSEValue(block, value * range - rand(1,range-1))
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// Getter version of above.
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/datum/dna/proc/GetSEValueRange(var/block,var/maxvalue)
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if (block<=0) return 0
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var/value = GetSEValue(block)
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return round(1 +(value / 4096)*maxvalue)
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// Is the block "on" (1) or "off" (0)? (Un-assigned genes are always off.)
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/datum/dna/proc/GetSEState(var/block)
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if (block<=0) return 0
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@@ -253,7 +274,7 @@ var/global/list/assigned_blocks[STRUCDNASIZE]
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if(on)
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val=rand(BOUNDS[DNA_ON_LOWERBOUND],BOUNDS[DNA_ON_UPPERBOUND])
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else
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val=rand(BOUNDS[DNA_OFF_LOWERBOUND],BOUNDS[DNA_OFF_UPPERBOUND])
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val=rand(1,BOUNDS[DNA_OFF_UPPERBOUND])
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SetSEValue(block,val,defer)
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// Get hex-encoded SE block.
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@@ -40,6 +40,9 @@
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//else
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// testing("[M] - Failed to activate [gene.name] - [gene_active?"+":"-"]active, [gene_prior_status?"+":"-"]prior")
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// PROC CONTINUES BELOW AFTER COMMENTED CODE.
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/* Old, inflexibile
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/proc/domutcheck(var/mob/living/M, var/connected, var/flags)
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if (!M) return
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@@ -352,4 +355,4 @@
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M.update_icon = 1 //queue a full icon update at next life() call
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return null
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/////////////////////////// DNA MISC-PROCS
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*/
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*/
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@@ -172,308 +172,4 @@
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/proc/probinj(var/pr, var/inj)
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return prob(pr+inj*pr)
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// (Re-)Apply mutations.
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// TODO: Turn into a /mob proc, change inj to a bitflag for various forms of differing behavior.
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// M: Mob to mess with
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// connected: Machine we're in, type unchecked so I doubt it's used beyond monkeying
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// inj: 1 for if we're checking this from an injector, screws with manifestation probability calc.
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/proc/domutcheck(mob/living/M as mob, connected, inj)
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if (!M) return
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M.dna.check_integrity()
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M.disabilities = 0
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M.sdisabilities = 0
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var/old_mutations = M.mutations
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M.mutations = list()
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M.pass_flags = 0
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// M.see_in_dark = 2
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// M.see_invisible = 0
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if(PLANT in old_mutations)
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M.mutations.Add(PLANT)
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if(SKELETON in old_mutations)
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M.mutations.Add(SKELETON)
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if(FAT in old_mutations)
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M.mutations.Add(FAT)
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if(HUSK in old_mutations)
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M.mutations.Add(HUSK)
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/////////////////////////////////////
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// IMPORTANT REMINDER
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// IF A BLOCK IS SET TO 0 (unused)
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// GetSEState(block) WILL RETURN 0
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/////////////////////////////////////
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if(M.dna.GetSEState(NOBREATHBLOCK))
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if(probinj(45,inj) || (mNobreath in old_mutations))
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M << "\blue You feel no need to breathe."
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M.mutations.Add(mNobreath)
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if(M.dna.GetSEState(REMOTEVIEWBLOCK))
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if(probinj(45,inj) || (mRemote in old_mutations))
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M << "\blue Your mind expands"
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M.mutations.Add(mRemote)
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M.verbs += /mob/living/carbon/human/proc/remoteobserve
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if(M.dna.GetSEState(REGENERATEBLOCK))
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if(probinj(45,inj) || (mRegen in old_mutations))
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M << "\blue You feel better"
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M.mutations.Add(mRegen)
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if(M.dna.GetSEState(INCREASERUNBLOCK))
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if(probinj(45,inj) || (mRun in old_mutations))
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M << "\blue Your leg muscles pulsate."
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M.mutations.Add(mRun)
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if(M.dna.GetSEState(REMOTETALKBLOCK))
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if(probinj(45,inj) || (mRemotetalk in old_mutations))
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M << "\blue You expand your mind outwards"
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M.mutations.Add(mRemotetalk)
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M.verbs += /mob/living/carbon/human/proc/remotesay
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if(M.dna.GetSEState(MORPHBLOCK))
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if(probinj(45,inj) || (mMorph in old_mutations))
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M.mutations.Add(mMorph)
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M << "\blue Your skin feels strange"
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M.verbs += /mob/living/carbon/human/proc/morph
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if(M.dna.GetSEState(HALLUCINATIONBLOCK))
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if(probinj(45,inj) || (mHallucination in old_mutations))
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M.mutations.Add(mHallucination)
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M << "\red Your mind says 'Hello'"
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if(M.dna.GetSEState(NOPRINTSBLOCK))
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if(probinj(45,inj) || (mFingerprints in old_mutations))
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M.mutations.Add(mFingerprints)
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M << "\blue Your fingers feel numb"
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if(M.dna.GetSEState(SHOCKIMMUNITYBLOCK))
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if(probinj(45,inj) || (mShock in old_mutations))
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M.mutations.Add(mShock)
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M << "\blue Your skin feels strange"
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if(M.dna.GetSEState(SMALLSIZEBLOCK))
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if(probinj(45,inj) || (mSmallsize in old_mutations))
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M << "\blue Your skin feels rubbery"
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M.mutations.Add(mSmallsize)
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M.pass_flags |= 1
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if (M.dna.GetSEState(HULKBLOCK))
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if(probinj(5,inj) || (HULK in old_mutations))
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M << "\blue Your muscles hurt."
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M.mutations.Add(HULK)
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if (M.dna.GetSEState(HEADACHEBLOCK))
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M.disabilities |= EPILEPSY
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M << "\red You get a headache."
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if (M.dna.GetSEState(FAKEBLOCK))
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M << "\red You feel strange."
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if (prob(95))
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if(prob(50))
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randmutb(M)
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else
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randmuti(M)
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else
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randmutg(M)
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if (M.dna.GetSEState(COUGHBLOCK))
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M.disabilities |= COUGHING
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M << "\red You start coughing."
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if (M.dna.GetSEState(CLUMSYBLOCK))
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M << "\red You feel lightheaded."
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M.mutations.Add(CLUMSY)
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if (M.dna.GetSEState(TWITCHBLOCK))
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M.disabilities |= TOURETTES
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M << "\red You twitch."
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if (M.dna.GetSEState(XRAYBLOCK))
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if(probinj(30,inj) || (XRAY in old_mutations))
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M << "\blue The walls suddenly disappear."
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// M.sight |= (SEE_MOBS|SEE_OBJS|SEE_TURFS)
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// M.see_in_dark = 8
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// M.see_invisible = 2
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M.mutations.Add(XRAY)
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if (M.dna.GetSEState(NERVOUSBLOCK))
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M.disabilities |= NERVOUS
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M << "\red You feel nervous."
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if (M.dna.GetSEState(FIREBLOCK))
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if(probinj(30,inj) || (COLD_RESISTANCE in old_mutations))
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M << "\blue Your body feels warm."
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M.mutations.Add(COLD_RESISTANCE)
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if (M.dna.GetSEState(BLINDBLOCK))
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M.sdisabilities |= BLIND
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M << "\red You can't seem to see anything."
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if (M.dna.GetSEState(TELEBLOCK))
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if(probinj(15,inj) || (TK in old_mutations))
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M << "\blue You feel smarter."
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M.mutations.Add(TK)
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if (M.dna.GetSEState(DEAFBLOCK))
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M.sdisabilities |= DEAF
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M.ear_deaf = 1
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M << "\red Its kinda quiet.."
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if (M.dna.GetSEState(GLASSESBLOCK))
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M.disabilities |= NEARSIGHTED
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M << "Your eyes feel weird..."
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/* If you want the new mutations to work, UNCOMMENT THIS.
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if(istype(M, /mob/living/carbon))
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for (var/datum/mutations/mut in global_mutations)
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mut.check_mutation(M)
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||||
*/
|
||||
|
||||
//////////////////////////////////////////////////////////// Monkey Block
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if (M.dna.GetSEState(MONKEYBLOCK) && istype(M, /mob/living/carbon/human))
|
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// human > monkey
|
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var/mob/living/carbon/human/H = M
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H.monkeyizing = 1
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var/list/implants = list() //Try to preserve implants.
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for(var/obj/item/weapon/implant/W in H)
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implants += W
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W.loc = null
|
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|
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if(!connected)
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for(var/obj/item/W in (H.contents-implants))
|
||||
if (W==H.w_uniform) // will be teared
|
||||
continue
|
||||
H.drop_from_inventory(W)
|
||||
M.monkeyizing = 1
|
||||
M.canmove = 0
|
||||
M.icon = null
|
||||
M.invisibility = 101
|
||||
var/atom/movable/overlay/animation = new( M.loc )
|
||||
animation.icon_state = "blank"
|
||||
animation.icon = 'icons/mob/mob.dmi'
|
||||
animation.master = src
|
||||
flick("h2monkey", animation)
|
||||
sleep(48)
|
||||
del(animation)
|
||||
|
||||
|
||||
var/mob/living/carbon/monkey/O = null
|
||||
if(H.species.primitive)
|
||||
O = new H.species.primitive(src)
|
||||
else
|
||||
H.gib() //Trying to change the species of a creature with no primitive var set is messy.
|
||||
return
|
||||
|
||||
if(M)
|
||||
if (M.dna)
|
||||
O.dna = M.dna
|
||||
M.dna = null
|
||||
|
||||
if (M.suiciding)
|
||||
O.suiciding = M.suiciding
|
||||
M.suiciding = null
|
||||
|
||||
|
||||
for(var/datum/disease/D in M.viruses)
|
||||
O.viruses += D
|
||||
D.affected_mob = O
|
||||
M.viruses -= D
|
||||
|
||||
|
||||
for(var/obj/T in (M.contents-implants))
|
||||
del(T)
|
||||
|
||||
O.loc = M.loc
|
||||
|
||||
if(M.mind)
|
||||
M.mind.transfer_to(O) //transfer our mind to the cute little monkey
|
||||
|
||||
if (connected) //inside dna thing
|
||||
var/obj/machinery/dna_scannernew/C = connected
|
||||
O.loc = C
|
||||
C.occupant = O
|
||||
connected = null
|
||||
O.real_name = text("monkey ([])",copytext(md5(M.real_name), 2, 6))
|
||||
O.take_overall_damage(M.getBruteLoss() + 40, M.getFireLoss())
|
||||
O.adjustToxLoss(M.getToxLoss() + 20)
|
||||
O.adjustOxyLoss(M.getOxyLoss())
|
||||
O.stat = M.stat
|
||||
O.a_intent = "hurt"
|
||||
for (var/obj/item/weapon/implant/I in implants)
|
||||
I.loc = O
|
||||
I.implanted = O
|
||||
// O.update_icon = 1 //queue a full icon update at next life() call
|
||||
del(M)
|
||||
return
|
||||
|
||||
if (!M.dna.GetSEState(MONKEYBLOCK) && !istype(M, /mob/living/carbon/human))
|
||||
// monkey > human,
|
||||
var/mob/living/carbon/monkey/Mo = M
|
||||
Mo.monkeyizing = 1
|
||||
var/list/implants = list() //Still preserving implants
|
||||
for(var/obj/item/weapon/implant/W in Mo)
|
||||
implants += W
|
||||
W.loc = null
|
||||
if(!connected)
|
||||
for(var/obj/item/W in (Mo.contents-implants))
|
||||
Mo.drop_from_inventory(W)
|
||||
M.monkeyizing = 1
|
||||
M.canmove = 0
|
||||
M.icon = null
|
||||
M.invisibility = 101
|
||||
var/atom/movable/overlay/animation = new( M.loc )
|
||||
animation.icon_state = "blank"
|
||||
animation.icon = 'icons/mob/mob.dmi'
|
||||
animation.master = src
|
||||
flick("monkey2h", animation)
|
||||
sleep(48)
|
||||
del(animation)
|
||||
|
||||
var/mob/living/carbon/human/O = new( src )
|
||||
if(Mo.greaterform)
|
||||
O.set_species(Mo.greaterform)
|
||||
|
||||
if (M.dna.GetUIState(DNA_UI_GENDER))
|
||||
O.gender = FEMALE
|
||||
else
|
||||
O.gender = MALE
|
||||
|
||||
if (M)
|
||||
if (M.dna)
|
||||
O.dna = M.dna
|
||||
M.dna = null
|
||||
|
||||
if (M.suiciding)
|
||||
O.suiciding = M.suiciding
|
||||
M.suiciding = null
|
||||
|
||||
for(var/datum/disease/D in M.viruses)
|
||||
O.viruses += D
|
||||
D.affected_mob = O
|
||||
M.viruses -= D
|
||||
|
||||
//for(var/obj/T in M)
|
||||
// del(T)
|
||||
|
||||
O.loc = M.loc
|
||||
|
||||
if(M.mind)
|
||||
M.mind.transfer_to(O) //transfer our mind to the human
|
||||
|
||||
if (connected) //inside dna thing
|
||||
var/obj/machinery/dna_scannernew/C = connected
|
||||
O.loc = C
|
||||
C.occupant = O
|
||||
connected = null
|
||||
|
||||
var/i
|
||||
while (!i)
|
||||
var/randomname
|
||||
if (O.gender == MALE)
|
||||
randomname = capitalize(pick(first_names_male) + " " + capitalize(pick(last_names)))
|
||||
else
|
||||
randomname = capitalize(pick(first_names_female) + " " + capitalize(pick(last_names)))
|
||||
if (findname(randomname))
|
||||
continue
|
||||
else
|
||||
O.real_name = randomname
|
||||
i++
|
||||
O.UpdateAppearance()
|
||||
O.take_overall_damage(M.getBruteLoss(), M.getFireLoss())
|
||||
O.adjustToxLoss(M.getToxLoss())
|
||||
O.adjustOxyLoss(M.getOxyLoss())
|
||||
O.stat = M.stat
|
||||
for (var/obj/item/weapon/implant/I in implants)
|
||||
I.loc = O
|
||||
I.implanted = O
|
||||
// O.update_icon = 1 //queue a full icon update at next life() call
|
||||
del(M)
|
||||
return
|
||||
//////////////////////////////////////////////////////////// Monkey Block
|
||||
if(M)
|
||||
M.update_icon = 1 //queue a full icon update at next life() call
|
||||
return null
|
||||
/////////////////////////// DNA MISC-PROCS
|
||||
|
||||
@@ -296,19 +296,15 @@ text("<A href='?src=\ref[src];operation=oddbutton'>[src.oddbutton ? "Yes" : "No"
|
||||
/obj/machinery/bot/cleanbot/proc/get_targets()
|
||||
src.target_types = new/list()
|
||||
|
||||
target_types += /obj/effect/decal/cleanable/oil
|
||||
target_types += /obj/effect/decal/cleanable/blood/oil
|
||||
target_types += /obj/effect/decal/cleanable/vomit
|
||||
target_types += /obj/effect/decal/cleanable/robot_debris
|
||||
target_types += /obj/effect/decal/cleanable/crayon
|
||||
target_types += /obj/effect/decal/cleanable/liquid_fuel
|
||||
target_types += /obj/effect/decal/cleanable/mucus
|
||||
target_types += /obj/effect/decal/cleanable/dirt
|
||||
|
||||
if(src.blood)
|
||||
target_types += /obj/effect/decal/cleanable/xenoblood/
|
||||
target_types += /obj/effect/decal/cleanable/xenoblood/xgibs
|
||||
target_types += /obj/effect/decal/cleanable/blood/
|
||||
target_types += /obj/effect/decal/cleanable/blood/gibs/
|
||||
target_types += /obj/effect/decal/cleanable/dirt
|
||||
|
||||
/obj/machinery/bot/cleanbot/proc/clean(var/obj/effect/decal/cleanable/target)
|
||||
src.anchored = 1
|
||||
|
||||
Reference in New Issue
Block a user