No more magic shoes (#5336)

It's bugged me for a while that wizards rely on not just obviously mystical clothing, but wearing a special pair of utterly nonmagical sandals, or, in a singular special case, literal 'magic shoes'.

I've always felt magic clothing should be enough, honestly. I feel like the shoes thing was only added in the ancient past to give players the ability to shoot off a wizard's feet to take away their casting powers.

So I removed the footwear requirement. Now, wizards shall be free to wear whatever they want on their assorted leg appendages.

Feedback thread https://forums.aurorastation.org/viewtopic.php?f=18&t=11999
This commit is contained in:
Kaedwuff
2018-10-27 13:29:58 -05:00
committed by Werner
parent 343c0da8dc
commit da9a9619bb
4 changed files with 40 additions and 8 deletions
+2 -5
View File
@@ -140,12 +140,9 @@ Made a proc so this is not repeated 14 (or more) times.*/
// Humans can wear clothes.
/mob/living/carbon/human/wearing_wiz_garb()
if(!is_wiz_garb(src.wear_suit) && (!src.species.hud || (slot_wear_suit in src.species.hud.equip_slots)))
src << "<span class='warning'>I don't feel strong enough without my robe.</span>"
return 0
if(!is_wiz_garb(src.shoes) && (!species.hud || (slot_shoes in src.species.hud.equip_slots)))
src << "<span class='warning'>I don't feel strong enough without my sandals.</span>"
src << "<span class='warning'>I don't feel strong enough without my robes.</span>"
return 0
if(!is_wiz_garb(src.head) && (!species.hud || (slot_head in src.species.hud.equip_slots)))
src << "<span class='warning'>I don't feel strong enough without my hat.</span>"
src << "<span class='warning'>I don't feel strong enough without my headwear.</span>"
return 0
return 1
@@ -46,8 +46,6 @@
species_restricted = null
body_parts_covered = 0
wizard_garb = 1
/obj/item/clothing/shoes/sandal/marisa
desc = "A pair of magic, black shoes."
name = "magic shoes"
+1 -1
View File
@@ -22,7 +22,7 @@
..()
new /obj/item/clothing/suit/space/void/wizard(src)
new /obj/item/clothing/head/helmet/space/void/wizard(src)
/obj/structure/closet/wizard/scrying
name = "scrying orb"
desc = "An incandescent orb of crackling energy, using it will allow you to ghost while alive, allowing you to spy upon the station with ease. In addition, buying it will permanently grant you x-ray vision."
@@ -0,0 +1,37 @@
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changes:
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