No more magic shoes (#5336)

It's bugged me for a while that wizards rely on not just obviously mystical clothing, but wearing a special pair of utterly nonmagical sandals, or, in a singular special case, literal 'magic shoes'.

I've always felt magic clothing should be enough, honestly. I feel like the shoes thing was only added in the ancient past to give players the ability to shoot off a wizard's feet to take away their casting powers.

So I removed the footwear requirement. Now, wizards shall be free to wear whatever they want on their assorted leg appendages.

Feedback thread https://forums.aurorastation.org/viewtopic.php?f=18&t=11999
This commit is contained in:
Kaedwuff
2018-10-27 20:29:58 +02:00
committed by Werner
parent 343c0da8dc
commit da9a9619bb
4 changed files with 40 additions and 8 deletions
+2 -5
View File
@@ -140,12 +140,9 @@ Made a proc so this is not repeated 14 (or more) times.*/
// Humans can wear clothes.
/mob/living/carbon/human/wearing_wiz_garb()
if(!is_wiz_garb(src.wear_suit) && (!src.species.hud || (slot_wear_suit in src.species.hud.equip_slots)))
src << "<span class='warning'>I don't feel strong enough without my robe.</span>"
return 0
if(!is_wiz_garb(src.shoes) && (!species.hud || (slot_shoes in src.species.hud.equip_slots)))
src << "<span class='warning'>I don't feel strong enough without my sandals.</span>"
src << "<span class='warning'>I don't feel strong enough without my robes.</span>"
return 0
if(!is_wiz_garb(src.head) && (!species.hud || (slot_head in src.species.hud.equip_slots)))
src << "<span class='warning'>I don't feel strong enough without my hat.</span>"
src << "<span class='warning'>I don't feel strong enough without my headwear.</span>"
return 0
return 1