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No more magic shoes (#5336)
It's bugged me for a while that wizards rely on not just obviously mystical clothing, but wearing a special pair of utterly nonmagical sandals, or, in a singular special case, literal 'magic shoes'. I've always felt magic clothing should be enough, honestly. I feel like the shoes thing was only added in the ancient past to give players the ability to shoot off a wizard's feet to take away their casting powers. So I removed the footwear requirement. Now, wizards shall be free to wear whatever they want on their assorted leg appendages. Feedback thread https://forums.aurorastation.org/viewtopic.php?f=18&t=11999
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@@ -46,8 +46,6 @@
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species_restricted = null
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body_parts_covered = 0
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wizard_garb = 1
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/obj/item/clothing/shoes/sandal/marisa
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desc = "A pair of magic, black shoes."
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name = "magic shoes"
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@@ -22,7 +22,7 @@
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..()
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new /obj/item/clothing/suit/space/void/wizard(src)
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new /obj/item/clothing/head/helmet/space/void/wizard(src)
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/obj/structure/closet/wizard/scrying
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name = "scrying orb"
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desc = "An incandescent orb of crackling energy, using it will allow you to ghost while alive, allowing you to spy upon the station with ease. In addition, buying it will permanently grant you x-ray vision."
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