mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-29 16:10:02 +01:00
Fixing tesla with no balls (#5988)
This PR fixes Tesla not having miniballs. Problem was that it would delete its own generated balls. Fixes #5749 Tesla that has 9 or more balls will start to melt down any tesla coils or grounding rods. Tesla that has 10 or more balls will start to target and melt down emitters Tesla with no balls looses power as intended, thus dying with less than 0 power.
This commit is contained in:
committed by
Erki
parent
2ad7e66001
commit
db0d918d8c
@@ -174,7 +174,12 @@
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/obj/proc/see_emote(mob/M as mob, text, var/emote_type)
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return
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/obj/proc/tesla_act(var/power)
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/obj/proc/tesla_act(var/power, var/melt = FALSE)
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if(melt)
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visible_message(span("danger", "\The [src] melts down until ashes are left!"))
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new /obj/effect/decal/cleanable/ash(loc)
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qdel(src)
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return
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being_shocked = 1
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var/power_bounced = power / 2
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tesla_zap(src, 3, power_bounced)
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@@ -30,7 +30,7 @@
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if(W.iswrench())
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playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
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user << "<span class='notice'>You [anchored ? "unfasten" : "fasten"] [src] to the flooring.</span>"
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to_chat(user, "<span class='notice'>You [anchored ? "unfasten" : "fasten"] [src] to the flooring.</span>")
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anchored = !anchored
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if(!anchored)
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disconnect_from_network()
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@@ -38,8 +38,8 @@
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connect_to_network()
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return
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/obj/machinery/power/tesla_coil/tesla_act(var/power)
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if(anchored)
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/obj/machinery/power/tesla_coil/tesla_act(var/power, var/melt = FALSE)
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if(anchored && !melt)
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being_shocked = 1
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//don't lose arc power when it's not connected to anything
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//please place tesla coils all around the station to maximize effectiveness
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@@ -76,13 +76,14 @@
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if(W.iswrench())
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playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
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user << "<span class='notice'>You [anchored ? "unfasten" : "fasten"] [src] to the flooring.</span>"
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to_chat(user, "<span class='notice'>You [anchored ? "unfasten" : "fasten"] [src] to the flooring.</span>")
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anchored = !anchored
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return
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/obj/machinery/power/grounding_rod/tesla_act(var/power)
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/obj/machinery/power/grounding_rod/tesla_act(var/power, var/melt = FALSE)
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flick("coil_shock_1", src)
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..()
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/obj/item/weapon/circuitboard/tesla_coil
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name = "tesla coil circuitry"
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@@ -59,7 +59,7 @@
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tesla_zap(ball, range, TESLA_MINI_POWER/7*range, TRUE)
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else
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energy = 0 // ensure we dont have miniballs of miniballs
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if(energy == 0)
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if(energy < 0)
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qdel(src)
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/obj/singularity/energy_ball/examine(mob/user)
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@@ -159,11 +159,14 @@
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else if(orbiting_balls.len)
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dissipate() //sing code has a much better system.
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else // that is when we have no balls but our energy is less
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energy_to_raise = energy_to_raise / 1.25
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energy_to_lower = (energy_to_raise / 1.25) - 20
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/obj/singularity/energy_ball/proc/new_mini_ball()
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if(!loc)
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return
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var/obj/singularity/energy_ball/EB = new(loc)
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var/obj/singularity/energy_ball/EB = new(loc, 0)
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EB.transform *= pick(0.3, 0.4, 0.5, 0.6, 0.7)
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var/icon/I = icon(icon,icon_state,dir)
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@@ -188,16 +191,16 @@
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target.dissipate_strength = target.orbiting_balls.len
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. = ..()
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/obj/singularity/energy_ball/stop_orbit()
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if (orbiting && istype(orbiting.orbiting, /obj/singularity/energy_ball))
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var/obj/singularity/energy_ball/orbitingball = orbiting.orbiting
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orbitingball.orbiting_balls -= src
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orbitingball.dissipate_strength = orbitingball.orbiting_balls.len
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..()
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. = ..()
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if (!loc && !QDELETED(src))
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qdel(src)
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/obj/singularity/energy_ball/proc/dust_mobs(atom/A)
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if(!iscarbon(A))
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return
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@@ -219,6 +222,7 @@
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var/mob/living/closest_mob
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var/obj/machinery/closest_machine
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var/obj/structure/closest_structure
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var/obj/machinery/power/emitter/closest_emitter // Use only if Tesla is too grown with 10 ore more balls. Will escape.
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var/static/list/blacklisted_types = typecacheof(list(
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/obj/machinery/atmospherics,
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/obj/machinery/power/emitter,
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@@ -245,8 +249,15 @@
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/mob/living,
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/obj/structure
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))
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var/melt = FALSE
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if(istype(source, /obj/singularity/energy_ball))
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var/obj/singularity/energy_ball/E = source
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melt = (E.orbiting_balls.len >= 9)
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if(E.orbiting_balls.len >= 10)
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blacklisted_types -= /obj/machinery/power/emitter
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for(var/A in typecache_filter_multi_list_exclusion(oview(source, zap_range+2), things_to_shock, blacklisted_types))
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if(istype(A, /obj/machinery/power/tesla_coil))
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var/dist = get_dist(source, A)
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var/obj/machinery/power/tesla_coil/C = A
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@@ -271,6 +282,13 @@
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else if(closest_grounding_rod)
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continue
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else if(melt && istype(A, /obj/machinery/power/emitter))
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var/obj/machinery/power/emitter/e = A
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closest_emitter = e
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else if(closest_emitter)
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continue
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else if(isliving(A))
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var/dist = get_dist(source, A)
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var/mob/living/L = A
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@@ -311,10 +329,13 @@
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//per type stuff:
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if(closest_tesla_coil)
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closest_tesla_coil.tesla_act(power)
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closest_tesla_coil.tesla_act(power, melt)
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else if(closest_grounding_rod)
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closest_grounding_rod.tesla_act(power)
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closest_grounding_rod.tesla_act(power, melt)
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else if(closest_emitter)
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closest_emitter.tesla_act(power, melt)
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else if(closest_mob)
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var/shock_damage = Clamp(round(power/400), 10, 90) + rand(-5, 5)
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@@ -0,0 +1,43 @@
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################################
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# Example Changelog File
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#
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# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
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#
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# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
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# When it is, any changes listed below will disappear.
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#
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# Valid Prefixes:
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# bugfix
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# wip (For works in progress)
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# tweak
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# soundadd
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# sounddel
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# rscadd (general adding of nice things)
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# rscdel (general deleting of nice things)
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# imageadd
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# imagedel
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# maptweak
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# spellcheck (typo fixes)
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# experiment
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# balance
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# admin
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# backend
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# security
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# refactor
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#################################
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# Your name.
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author: PoZe
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# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
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delete-after: True
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# Any changes you've made. See valid prefix list above.
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# INDENT WITH TWO SPACES. NOT TABS. SPACES.
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# SCREW THIS UP AND IT WON'T WORK.
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# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
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# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
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changes:
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- bugfix: "Tesla now can generate miniballs. And actually dies if it ha no energy"
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- tweak: "There is no max limit of balls, but if Tesla has 9 or more balls it will start melting down tesla coils and grounding rods. If Tesla has 10 or more balls it will start to target emitters and melt them as well."
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