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https://github.com/Aurorastation/Aurora.3.git
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Adds regular leg actuators to mecha fabricators and tweaks their presence on hardsuits (#2577)
-gives a sprite to the leg actuators, mounted kinect gun and mounted termal drill -adds regular actuators to the mecha fabricator, with enough tech and materials -gives the ert leader the military version of the actuators, while the rest gets regular ones -tweaks some modules around the hardsuits
This commit is contained in:
@@ -477,11 +477,14 @@
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/obj/item/rig_module/actuators
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name = "leg actuators"
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desc = "A set of electromechanical actuators, for safe travesal of multilevelled areas."
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icon_state = "generic"
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desc = "A set of electromechanical actuators, for safe traversal of multilevelled areas."
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icon_state = "actuators"
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interface_name = "leg actuators"
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interface_desc = "Allows you to fall from heights and to jump up onto ledges."
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construction_cost = list(DEFAULT_WALL_MATERIAL=15000, "glass"= 1250, "silver"=5250)
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construction_time = 300
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disruptive = 1
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use_power_cost = 5
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@@ -67,5 +67,6 @@
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/obj/item/rig_module/power_sink,
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/obj/item/rig_module/chem_dispenser/combat,
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/obj/item/rig_module/chem_dispenser/injector,
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/obj/item/rig_module/mounted/plasmacutter
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/obj/item/rig_module/device/drill,
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/obj/item/rig_module/actuators/combat
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)
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@@ -23,7 +23,8 @@
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/obj/item/rig_module/ai_container,
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/obj/item/rig_module/vision/nvg,
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/obj/item/rig_module/maneuvering_jets,
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/obj/item/rig_module/datajack
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/obj/item/rig_module/datajack,
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/obj/item/rig_module/actuators/combat
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)
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/obj/item/weapon/rig/ert/engineer
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@@ -40,7 +41,8 @@
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/obj/item/rig_module/vision/meson,
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/obj/item/rig_module/maneuvering_jets,
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/obj/item/rig_module/mounted/plasmacutter,
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/obj/item/rig_module/device/rcd
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/obj/item/rig_module/device/rcd,
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/obj/item/rig_module/actuators
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)
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/obj/item/weapon/rig/ert/medical
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@@ -55,7 +57,8 @@
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/obj/item/rig_module/vision/medhud,
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/obj/item/rig_module/maneuvering_jets,
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/obj/item/rig_module/device/healthscanner,
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/obj/item/rig_module/chem_dispenser/injector
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/obj/item/rig_module/chem_dispenser/injector,
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/obj/item/rig_module/actuators
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)
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/obj/item/weapon/rig/ert/security
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@@ -70,7 +73,8 @@
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/obj/item/rig_module/vision/sechud,
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/obj/item/rig_module/maneuvering_jets,
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/obj/item/rig_module/grenade_launcher,
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/obj/item/rig_module/mounted/egun
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/obj/item/rig_module/mounted/egun,
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/obj/item/rig_module/actuators
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)
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/obj/item/weapon/rig/ert/janitor
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@@ -84,7 +88,8 @@
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/obj/item/rig_module/maneuvering_jets,
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/obj/item/rig_module/fabricator/sign,
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/obj/item/rig_module/grenade_launcher/cleaner,
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/obj/item/rig_module/device/decompiler
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/obj/item/rig_module/device/decompiler,
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/obj/item/rig_module/actuators
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)
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/obj/item/weapon/rig/ert/assetprotection
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@@ -104,7 +109,8 @@
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/obj/item/rig_module/mounted/pulse,
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/obj/item/rig_module/chem_dispenser/combat,
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/obj/item/rig_module/chem_dispenser/injector,
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/obj/item/rig_module/mounted/plasmacutter,
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/obj/item/rig_module/device/drill,
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/obj/item/rig_module/device/rcd,
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/obj/item/rig_module/datajack
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/obj/item/rig_module/datajack,
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/obj/item/rig_module/actuators/combat
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)
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@@ -721,6 +721,14 @@
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materials = list(DEFAULT_WALL_MATERIAL= 30000, "phoron" = 12500, "silver" = 10000, "gold" = 10000)
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build_path = /obj/item/rig_module/device/rcd
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/datum/design/hardsuitmodules/actuators_module
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name = "leg actuators"
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desc = "A set of electromechanical actuators, for safe traversal of multilevelled areas."
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id = "actuators_module"
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req_tech = list(TECH_ENGINEERING = 4, TECH_MATERIAL = 4, TECH_POWER = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 85000, "glass" = 1250, "silver" = 5250, "gold" = 2750)
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build_path = /obj/item/rig_module/actuators
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/datum/design/hardsuitmodules/taser_module
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name = "mounted taser"
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desc = "A palm-mounted nonlethal energy projector."
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