Adds regular leg actuators to mecha fabricators and tweaks their presence on hardsuits (#2577)

-gives a sprite to the leg actuators, mounted kinect gun and mounted termal drill
-adds regular actuators to the mecha fabricator, with enough tech and materials
-gives the ert leader the military version of the actuators, while the rest gets regular ones
-tweaks some modules around the hardsuits
This commit is contained in:
Alberyk
2017-06-03 05:24:35 -03:00
committed by skull132
parent 61826d2fa1
commit db1c130e1c
5 changed files with 28 additions and 10 deletions
@@ -477,11 +477,14 @@
/obj/item/rig_module/actuators
name = "leg actuators"
desc = "A set of electromechanical actuators, for safe travesal of multilevelled areas."
icon_state = "generic"
desc = "A set of electromechanical actuators, for safe traversal of multilevelled areas."
icon_state = "actuators"
interface_name = "leg actuators"
interface_desc = "Allows you to fall from heights and to jump up onto ledges."
construction_cost = list(DEFAULT_WALL_MATERIAL=15000, "glass"= 1250, "silver"=5250)
construction_time = 300
disruptive = 1
use_power_cost = 5
@@ -67,5 +67,6 @@
/obj/item/rig_module/power_sink,
/obj/item/rig_module/chem_dispenser/combat,
/obj/item/rig_module/chem_dispenser/injector,
/obj/item/rig_module/mounted/plasmacutter
/obj/item/rig_module/device/drill,
/obj/item/rig_module/actuators/combat
)
@@ -23,7 +23,8 @@
/obj/item/rig_module/ai_container,
/obj/item/rig_module/vision/nvg,
/obj/item/rig_module/maneuvering_jets,
/obj/item/rig_module/datajack
/obj/item/rig_module/datajack,
/obj/item/rig_module/actuators/combat
)
/obj/item/weapon/rig/ert/engineer
@@ -40,7 +41,8 @@
/obj/item/rig_module/vision/meson,
/obj/item/rig_module/maneuvering_jets,
/obj/item/rig_module/mounted/plasmacutter,
/obj/item/rig_module/device/rcd
/obj/item/rig_module/device/rcd,
/obj/item/rig_module/actuators
)
/obj/item/weapon/rig/ert/medical
@@ -55,7 +57,8 @@
/obj/item/rig_module/vision/medhud,
/obj/item/rig_module/maneuvering_jets,
/obj/item/rig_module/device/healthscanner,
/obj/item/rig_module/chem_dispenser/injector
/obj/item/rig_module/chem_dispenser/injector,
/obj/item/rig_module/actuators
)
/obj/item/weapon/rig/ert/security
@@ -70,7 +73,8 @@
/obj/item/rig_module/vision/sechud,
/obj/item/rig_module/maneuvering_jets,
/obj/item/rig_module/grenade_launcher,
/obj/item/rig_module/mounted/egun
/obj/item/rig_module/mounted/egun,
/obj/item/rig_module/actuators
)
/obj/item/weapon/rig/ert/janitor
@@ -84,7 +88,8 @@
/obj/item/rig_module/maneuvering_jets,
/obj/item/rig_module/fabricator/sign,
/obj/item/rig_module/grenade_launcher/cleaner,
/obj/item/rig_module/device/decompiler
/obj/item/rig_module/device/decompiler,
/obj/item/rig_module/actuators
)
/obj/item/weapon/rig/ert/assetprotection
@@ -104,7 +109,8 @@
/obj/item/rig_module/mounted/pulse,
/obj/item/rig_module/chem_dispenser/combat,
/obj/item/rig_module/chem_dispenser/injector,
/obj/item/rig_module/mounted/plasmacutter,
/obj/item/rig_module/device/drill,
/obj/item/rig_module/device/rcd,
/obj/item/rig_module/datajack
/obj/item/rig_module/datajack,
/obj/item/rig_module/actuators/combat
)
+8
View File
@@ -721,6 +721,14 @@
materials = list(DEFAULT_WALL_MATERIAL= 30000, "phoron" = 12500, "silver" = 10000, "gold" = 10000)
build_path = /obj/item/rig_module/device/rcd
/datum/design/hardsuitmodules/actuators_module
name = "leg actuators"
desc = "A set of electromechanical actuators, for safe traversal of multilevelled areas."
id = "actuators_module"
req_tech = list(TECH_ENGINEERING = 4, TECH_MATERIAL = 4, TECH_POWER = 3)
materials = list(DEFAULT_WALL_MATERIAL = 85000, "glass" = 1250, "silver" = 5250, "gold" = 2750)
build_path = /obj/item/rig_module/actuators
/datum/design/hardsuitmodules/taser_module
name = "mounted taser"
desc = "A palm-mounted nonlethal energy projector."
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