mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-27 23:14:18 +01:00
Refactored fire_act (#19158)
Refactored fire_act() to be in line with TG version, removed useless parameter, added signal, made non sleepable and forced to call parent. Added atom_act.dm file for the various *_act procs.
This commit is contained in:
@@ -634,6 +634,7 @@
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#include "code\game\area\area_power.dm"
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#include "code\game\area\areas.dm"
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#include "code\game\atom\_atom.dm"
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#include "code\game\atom\atom_act.dm"
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#include "code\game\atom\atoms_initializing_EXPENSIVE.dm"
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#include "code\game\dna\dna2.dm"
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#include "code\game\dna\dna2_domutcheck.dm"
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+2
-2
@@ -157,9 +157,9 @@ If it gains pressure too slowly, it may leak or just rupture instead of explodin
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for(var/mob/living/L in loc)
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L.FireBurn(firelevel, air_contents.temperature, air_contents.return_pressure()) //Burn the mobs!
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loc.fire_act(air_contents, air_contents.temperature, air_contents.volume)
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loc.fire_act(air_contents.temperature, air_contents.volume)
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for(var/atom/A in loc)
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A.fire_act(air_contents, air_contents.temperature, air_contents.volume)
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A.fire_act(air_contents.temperature, air_contents.volume)
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//spread
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for(var/direction in GLOB.cardinal)
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@@ -6,3 +6,5 @@
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#define COMSIG_ATOM_PRE_EMP_ACT "atom_emp_act"
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///from base of atom/emp_act(): (severity, protection)
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#define COMSIG_ATOM_EMP_ACT "atom_emp_act"
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///from base of atom/fire_act(): (exposed_temperature, exposed_volume)
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#define COMSIG_ATOM_FIRE_ACT "atom_fire_act"
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@@ -0,0 +1,33 @@
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/*
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* +++++++++++++++++++++++++++++++++++++++++ ABOUT THIS FILE +++++++++++++++++++++++++++++++++++++++++++++
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* Not everything here necessarily has the name pattern of [x]_act()
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* This is a file for various atom procs that simply get called when something is happening to that atom.
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* If you're adding something here, you likely want a signal and SHOULD_CALL_PARENT(TRUE)
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* +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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*/
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/**
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* Respond to fire being used on our atom
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*
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* Default behaviour is to send [COMSIG_ATOM_FIRE_ACT] and return
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*
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* * exposed_temperature - The temperature the atom was exposed to, in kelvin
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* * exposed_volume - The volume the atom was exposed to, in units
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*/
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/atom/proc/fire_act(exposed_temperature, exposed_volume)
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SHOULD_CALL_PARENT(TRUE)
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SHOULD_NOT_SLEEP(TRUE)
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SEND_SIGNAL(src, COMSIG_ATOM_FIRE_ACT, exposed_temperature, exposed_volume)
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return
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/*
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THESE ARE LEGACY ONES, NOT UPDATED YET
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*/
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/atom/proc/ex_act()
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set waitfor = FALSE
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return
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/atom/proc/emag_act(var/remaining_charges, var/mob/user, var/emag_source)
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return NO_EMAG_ACT
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@@ -355,16 +355,6 @@
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L.source_atom.update_light()
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GLOB.dir_set_event.raise_event(src, old_dir, dir)
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/atom/proc/ex_act()
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set waitfor = FALSE
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return
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/atom/proc/emag_act(var/remaining_charges, var/mob/user, var/emag_source)
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return NO_EMAG_ACT
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/atom/proc/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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return
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/atom/proc/melt()
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return
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@@ -313,7 +313,9 @@ update_flag
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AddOverlays(indicator_overlay)
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set_light(1.4, 1, COLOR_BRIGHT_GREEN)
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/obj/machinery/portable_atmospherics/canister/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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/obj/machinery/portable_atmospherics/canister/fire_act(exposed_temperature, exposed_volume)
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. = ..()
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if(exposed_temperature > temperature_resistance)
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health -= 5
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healthcheck()
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@@ -780,7 +780,9 @@
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door_color = COLOR_VIOLET
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mineral = MATERIAL_PHORON
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/obj/machinery/door/airlock/phoron/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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/obj/machinery/door/airlock/phoron/fire_act(exposed_temperature, exposed_volume)
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. = ..()
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if(exposed_temperature > 300)
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PhoronBurn(exposed_temperature)
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@@ -75,11 +75,12 @@
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AddOverlays("fire0")
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set_light(0)
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/obj/machinery/firealarm/fire_act(datum/gas_mixture/air, temperature, volume)
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/obj/machinery/firealarm/fire_act(exposed_temperature, exposed_volume)
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. = ..()
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if(src.detecting)
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if(temperature > T0C+200)
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if(exposed_temperature > T0C+200)
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src.alarm() // added check of detector status here
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return
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/obj/machinery/firealarm/bullet_act()
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return src.alarm()
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@@ -69,7 +69,9 @@
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for(var/_R in reagents.reagent_volumes)
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F.reagents.add_reagent(_R, 1, safety = 1) //added safety check since reagents in the foam have already had a chance to react
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/obj/effect/effect/foam/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume) // foam disolves when heated, except metal foams
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/obj/effect/effect/foam/fire_act(exposed_temperature, exposed_volume) // foam disolves when heated, except metal foams
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. = ..()
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if(!metal && prob(max(0, exposed_temperature - 475)))
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flick("[icon_state]-disolve", src)
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@@ -46,7 +46,9 @@
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if(health <= 0)
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qdel(src)
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/obj/effect/spider/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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/obj/effect/spider/fire_act(exposed_temperature, exposed_volume)
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. = ..()
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if(exposed_temperature > 300 + T0C)
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health -= 5
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healthcheck()
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@@ -114,7 +114,7 @@
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//Step two - washing..... it's actually in washing machine code.
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//Step three - drying
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/obj/item/stack/material/animalhide/wetleather/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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/obj/item/stack/material/animalhide/wetleather/fire_act(exposed_temperature, exposed_volume)
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..()
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if(exposed_temperature >= drying_threshold_temperature)
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wetness--
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@@ -170,7 +170,9 @@
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/obj/item/toy/balloon/bullet_act()
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burst()
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/obj/item/toy/balloon/fire_act(datum/gas_mixture/air, temperature, volume)
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/obj/item/toy/balloon/fire_act(temperature, volume)
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. = ..()
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if(temperature > T0C+100)
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burst()
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return
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@@ -57,6 +57,8 @@
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if(!active)
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prime()
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/obj/item/grenade/dynamite/fire_act()
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/obj/item/grenade/dynamite/fire_act(exposed_temperature, exposed_volume)
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. = ..()
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if(!active)
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prime()
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@@ -944,7 +944,9 @@
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to_chat(user, SPAN_WARNING("The cell isn't charged!"))
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return TRUE
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/obj/item/steelwool/fire_act()
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/obj/item/steelwool/fire_act(exposed_temperature, exposed_volume)
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. = ..()
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ignite()
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/obj/item/steelwool/proc/ignite(var/L, mob/user)
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@@ -132,7 +132,9 @@
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health -= maxHealth / 5
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healthcheck()
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/obj/structure/gore/tendrils/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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/obj/structure/gore/tendrils/fire_act(exposed_temperature, exposed_volume)
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. = ..()
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if(exposed_temperature > 300 + T0C)
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health -= 5
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healthcheck()
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@@ -274,7 +274,7 @@
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return 0
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return 0
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/obj/structure/grille/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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/obj/structure/grille/fire_act(exposed_temperature, exposed_volume)
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if(!destroyed)
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if(exposed_temperature > T0C + 1500)
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health -= 1
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@@ -15,7 +15,9 @@
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var/health = 100
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var/maxhealth = 100
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/obj/structure/simple_door/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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/obj/structure/simple_door/fire_act(exposed_temperature, exposed_volume)
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. = ..()
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TemperatureAct(exposed_temperature)
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/obj/structure/simple_door/proc/TemperatureAct(temperature)
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@@ -323,7 +323,9 @@
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anchored = FALSE
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density = FALSE
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/obj/structure/flora/log_bench/fire_act()
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/obj/structure/flora/log_bench/fire_act(exposed_temperature, exposed_volume)
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. = ..()
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for(var/obj/structure/bonfire/B in get_turf(src))
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if(B.on_fire)
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B.fuel = min(B.max_fuel, B.fuel + 300)
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@@ -409,7 +409,7 @@
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return 1
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return 0
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/obj/structure/window/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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/obj/structure/window/fire_act(exposed_temperature, exposed_volume)
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if(exposed_temperature > maximal_heat)
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hit(damage_per_fire_tick, 0)
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..()
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@@ -32,7 +32,8 @@
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src.hotspot_expose(1000,CELL_VOLUME)
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return
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/turf/simulated/floor/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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/turf/simulated/floor/fire_act(exposed_temperature, exposed_volume)
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. = ..()
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var/temp_destroy = get_damage_temperature()
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if(!burnt && prob(5))
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@@ -51,4 +52,4 @@
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for(var/obj/structure/window/W in src)
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if(W.dir == dir_to || W.is_fulltile()) //Same direction or diagonal (full tile)
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W.fire_act(adj_air, adj_temp, adj_volume)
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W.fire_act(adj_temp, adj_volume)
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@@ -183,7 +183,8 @@
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return
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/turf/simulated/wall/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume) //Doesn't fucking work because walls don't interact with air :[
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/turf/simulated/wall/fire_act(exposed_temperature, exposed_volume) //Doesn't fucking work because walls don't interact with air :[
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. = ..()
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burn(exposed_temperature)
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/turf/simulated/wall/adjacent_fire_act(turf/simulated/floor/adj_turf, datum/gas_mixture/adj_air, adj_temp, adj_volume)
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@@ -227,7 +227,9 @@
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take_damage(damage)
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/obj/effect/blob/fire_act()
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/obj/effect/blob/fire_act(exposed_temperature, exposed_volume)
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. = ..()
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take_damage(rand(5, 20) / fire_resist)
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#define CORE_SHIELD_HIGH "high"
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@@ -206,7 +206,9 @@
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wipe_down(A, user)
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return
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/obj/item/reagent_containers/glass/rag/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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/obj/item/reagent_containers/glass/rag/fire_act(exposed_temperature, exposed_volume)
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. = ..()
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if(exposed_temperature >= 50 + T0C)
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ignite()
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if(exposed_temperature >= 900 + T0C)
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@@ -335,7 +335,7 @@
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// ++++ROCKDTBEN++++ MOB PROCS //END
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/mob/living/carbon/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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/mob/living/carbon/fire_act(exposed_temperature, exposed_volume)
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..()
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var/temp_inc = max(min(BODYTEMP_HEATING_MAX*(1-get_heat_protection()), exposed_temperature - bodytemperature), 0)
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bodytemperature += temp_inc
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@@ -337,7 +337,9 @@
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var/turf/location = get_turf(src)
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location.hotspot_expose(fire_burn_temperature(), 50, 1)
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/mob/living/fire_act()
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/mob/living/fire_act(exposed_temperature, exposed_volume)
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. = ..()
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IgniteMob(2)
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/mob/living/proc/get_cold_protection()
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@@ -329,6 +329,8 @@
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AddOverlays(image("icon" = 'icons/mob/burning/burning_generic.dmi', "icon_state" = "upper"))
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AddOverlays(image("icon" = 'icons/mob/burning/burning_generic.dmi', "icon_state" = "lower"))
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/mob/living/silicon/robot/fire_act()
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/mob/living/silicon/robot/fire_act(exposed_temperature, exposed_volume)
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. = ..()
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if(!on_fire) // Silicons don't gain stacks from hotspots, but hotspots can ignite them.
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IgniteMob()
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@@ -24,7 +24,7 @@
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death()
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return ..()
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/obj/structure/flora/pottedplant/fire_act()
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/obj/structure/flora/pottedplant/fire_act(exposed_temperature, exposed_volume)
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death()
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return ..()
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@@ -19,7 +19,7 @@
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death()
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return ..()
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/obj/item/flora/pottedplant_small/fire_act()
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/obj/item/flora/pottedplant_small/fire_act(exposed_temperature, exposed_volume)
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death()
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return ..()
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@@ -20,7 +20,8 @@
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SSicon_smooth.add_to_queue_neighbors(src)
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SSicon_smooth.add_to_queue(src)
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/turf/simulated/floor/exoplanet/snow/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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/turf/simulated/floor/exoplanet/snow/fire_act(exposed_temperature, exposed_volume)
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. = ..()
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melt()
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/turf/simulated/floor/exoplanet/snow/melt()
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@@ -105,7 +105,9 @@
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if(ammunition_flags & SHIP_AMMO_FLAG_INFLAMMABLE)
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cookoff(TRUE)
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/obj/item/ship_ammunition/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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/obj/item/ship_ammunition/fire_act(exposed_temperature, exposed_volume)
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. = ..()
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if(ammunition_flags & SHIP_AMMO_FLAG_INFLAMMABLE)
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if(exposed_temperature >= T0C+200)
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cookoff(TRUE)
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@@ -155,7 +155,9 @@
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/obj/item/warhead/longbow/ex_act(severity)
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cookoff(TRUE)
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/obj/item/warhead/longbow/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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/obj/item/warhead/longbow/fire_act(exposed_temperature, exposed_volume)
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. = ..()
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|
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if(exposed_temperature >= T0C+200)
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cookoff(TRUE)
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||||
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@@ -695,7 +695,9 @@
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// called when on fire
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/obj/machinery/light/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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/obj/machinery/light/fire_act(exposed_temperature, exposed_volume)
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. = ..()
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|
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if(prob(max(0, exposed_temperature - 673))) //0% at <400C, 100% at >500C
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broken()
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@@ -220,10 +220,10 @@
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detonate(TRUE)
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. = ..()
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/obj/item/reagent_containers/food/drinks/cans/fire_act()
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/obj/item/reagent_containers/food/drinks/cans/fire_act(exposed_temperature, exposed_volume)
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if(can_light())
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fuselit = TRUE
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detonate(FALSE)
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INVOKE_ASYNC(src, PROC_REF(detonate), FALSE)
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visible_message(SPAN_WARNING("<b>\The [name]'s fuse catches on fire!</b>"))
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. = ..()
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||||
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||||
@@ -220,7 +220,7 @@
|
||||
|
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..()
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/obj/structure/reagent_dispensers/fueltank/fire_act(datum/gas_mixture/air, temperature, volume)
|
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/obj/structure/reagent_dispensers/fueltank/fire_act(temperature, volume)
|
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if (is_leaking)
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ex_act(2.0)
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else if (temperature > T0C+500)
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@@ -145,7 +145,9 @@
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if(H)
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H.apply_damage(Proj.damage, DAMAGE_PAIN)
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/obj/item/poppet/fire_act()
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/obj/item/poppet/fire_act(exposed_temperature, exposed_volume)
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. = ..()
|
||||
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var/mob/living/carbon/human/H = target.resolve()
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if(H)
|
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H.adjust_fire_stacks(2)
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
################################
|
||||
# Example Changelog File
|
||||
#
|
||||
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
|
||||
#
|
||||
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
|
||||
# When it is, any changes listed below will disappear.
|
||||
#
|
||||
# Valid Prefixes:
|
||||
# bugfix
|
||||
# - (fixes bugs)
|
||||
# wip
|
||||
# - (work in progress)
|
||||
# qol
|
||||
# - (quality of life)
|
||||
# soundadd
|
||||
# - (adds a sound)
|
||||
# sounddel
|
||||
# - (removes a sound)
|
||||
# rscadd
|
||||
# - (adds a feature)
|
||||
# rscdel
|
||||
# - (removes a feature)
|
||||
# imageadd
|
||||
# - (adds an image or sprite)
|
||||
# imagedel
|
||||
# - (removes an image or sprite)
|
||||
# spellcheck
|
||||
# - (fixes spelling or grammar)
|
||||
# experiment
|
||||
# - (experimental change)
|
||||
# balance
|
||||
# - (balance changes)
|
||||
# code_imp
|
||||
# - (misc internal code change)
|
||||
# refactor
|
||||
# - (refactors code)
|
||||
# config
|
||||
# - (makes a change to the config files)
|
||||
# admin
|
||||
# - (makes changes to administrator tools)
|
||||
# server
|
||||
# - (miscellaneous changes to server)
|
||||
#################################
|
||||
|
||||
# Your name.
|
||||
author: FluffyGhost
|
||||
|
||||
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
|
||||
delete-after: True
|
||||
|
||||
# Any changes you've made. See valid prefix list above.
|
||||
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
|
||||
# SCREW THIS UP AND IT WON'T WORK.
|
||||
# Also, this gets changed to [] after reading. Just remove the brackets when you add new shit.
|
||||
# Please surround your changes in double quotes ("). It works without them, but if you use certain characters it screws up compiling. The quotes will not show up in the changelog.
|
||||
changes:
|
||||
- refactor: "Refactored fire_act() to be in line with TG version, removed useless parameter, added signal, made non sleepable and forced to call parent."
|
||||
- refactor: "Added atom_act.dm file for the various *_act procs."
|
||||
Reference in New Issue
Block a user