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https://github.com/Aurorastation/Aurora.3.git
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Refactored fire_act (#19158)
Refactored fire_act() to be in line with TG version, removed useless parameter, added signal, made non sleepable and forced to call parent. Added atom_act.dm file for the various *_act procs.
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@@ -69,7 +69,9 @@
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for(var/_R in reagents.reagent_volumes)
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F.reagents.add_reagent(_R, 1, safety = 1) //added safety check since reagents in the foam have already had a chance to react
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/obj/effect/effect/foam/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume) // foam disolves when heated, except metal foams
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/obj/effect/effect/foam/fire_act(exposed_temperature, exposed_volume) // foam disolves when heated, except metal foams
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. = ..()
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if(!metal && prob(max(0, exposed_temperature - 475)))
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flick("[icon_state]-disolve", src)
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@@ -46,7 +46,9 @@
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if(health <= 0)
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qdel(src)
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/obj/effect/spider/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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/obj/effect/spider/fire_act(exposed_temperature, exposed_volume)
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. = ..()
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if(exposed_temperature > 300 + T0C)
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health -= 5
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healthcheck()
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@@ -114,7 +114,7 @@
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//Step two - washing..... it's actually in washing machine code.
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//Step three - drying
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/obj/item/stack/material/animalhide/wetleather/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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/obj/item/stack/material/animalhide/wetleather/fire_act(exposed_temperature, exposed_volume)
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..()
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if(exposed_temperature >= drying_threshold_temperature)
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wetness--
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@@ -170,7 +170,9 @@
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/obj/item/toy/balloon/bullet_act()
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burst()
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/obj/item/toy/balloon/fire_act(datum/gas_mixture/air, temperature, volume)
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/obj/item/toy/balloon/fire_act(temperature, volume)
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. = ..()
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if(temperature > T0C+100)
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burst()
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return
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@@ -57,6 +57,8 @@
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if(!active)
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prime()
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/obj/item/grenade/dynamite/fire_act()
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/obj/item/grenade/dynamite/fire_act(exposed_temperature, exposed_volume)
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. = ..()
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if(!active)
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prime()
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@@ -944,7 +944,9 @@
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to_chat(user, SPAN_WARNING("The cell isn't charged!"))
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return TRUE
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/obj/item/steelwool/fire_act()
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/obj/item/steelwool/fire_act(exposed_temperature, exposed_volume)
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. = ..()
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ignite()
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/obj/item/steelwool/proc/ignite(var/L, mob/user)
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@@ -132,7 +132,9 @@
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health -= maxHealth / 5
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healthcheck()
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/obj/structure/gore/tendrils/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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/obj/structure/gore/tendrils/fire_act(exposed_temperature, exposed_volume)
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. = ..()
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if(exposed_temperature > 300 + T0C)
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health -= 5
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healthcheck()
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@@ -274,7 +274,7 @@
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return 0
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return 0
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/obj/structure/grille/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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/obj/structure/grille/fire_act(exposed_temperature, exposed_volume)
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if(!destroyed)
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if(exposed_temperature > T0C + 1500)
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health -= 1
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@@ -15,7 +15,9 @@
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var/health = 100
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var/maxhealth = 100
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/obj/structure/simple_door/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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/obj/structure/simple_door/fire_act(exposed_temperature, exposed_volume)
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. = ..()
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TemperatureAct(exposed_temperature)
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/obj/structure/simple_door/proc/TemperatureAct(temperature)
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@@ -323,7 +323,9 @@
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anchored = FALSE
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density = FALSE
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/obj/structure/flora/log_bench/fire_act()
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/obj/structure/flora/log_bench/fire_act(exposed_temperature, exposed_volume)
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. = ..()
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for(var/obj/structure/bonfire/B in get_turf(src))
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if(B.on_fire)
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B.fuel = min(B.max_fuel, B.fuel + 300)
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@@ -409,7 +409,7 @@
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return 1
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return 0
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/obj/structure/window/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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/obj/structure/window/fire_act(exposed_temperature, exposed_volume)
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if(exposed_temperature > maximal_heat)
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hit(damage_per_fire_tick, 0)
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..()
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