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No painting ghosts!
Holograms can be coloured, though
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@@ -114,6 +114,7 @@ For the other part of the code, check silicon say.dm. Particularly robot talk.*/
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hologram.anchored = 1//So space wind cannot drag it.
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hologram.name = "[A.name] (Hologram)"//If someone decides to right click.
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hologram.SetLuminosity(2) //hologram lighting
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hologram.color = color //painted holopad gives coloured holograms
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SetLuminosity(2) //pad lighting
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icon_state = "holopad1"
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A.holo = src
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@@ -1592,13 +1592,13 @@ datum
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reaction_obj(var/obj/O, var/volume)
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..()
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if(istype(O,/obj) && !istype(O,/obj/item/weapon/reagent_containers))
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//painting glasses would just be a headache
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if(istype(O,/obj))
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O.color = color
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reaction_mob(var/mob/M, var/method=TOUCH, var/volume)
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..()
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if(istype(M,/mob))
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if(istype(M,/mob) && !istype(M,/mob/dead))
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//painting ghosts: not allowed
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M.color = color
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