mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-24 21:40:55 +01:00
@@ -136,7 +136,6 @@
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/mob/living/proc/handle_vision()
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client.screen.Remove(global_hud.blurry, global_hud.druggy, global_hud.vimpaired, global_hud.darkMask, global_hud.nvg, global_hud.thermal, global_hud.meson, global_hud.science)
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update_sight()
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if(stat == DEAD)
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@@ -159,24 +158,27 @@
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reset_view(null, 0)
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else if(viewflags)
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sight |= viewflags
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else if(eyeobj && eyeobj.owner != src)
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reset_view(null)
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else
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if(!client.adminobs)
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else if(eyeobj)
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if(eyeobj.owner != src)
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reset_view(null)
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else if(!client.adminobs)
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reset_view(null)
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/mob/living/proc/update_sight()
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if(stat == DEAD)
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sight |= SEE_TURFS
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sight |= SEE_MOBS
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sight |= SEE_OBJS
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see_in_dark = 8
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see_invisible = SEE_INVISIBLE_LEVEL_TWO
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update_dead_sight()
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else
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sight &= ~(SEE_TURFS|SEE_MOBS|SEE_OBJS)
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see_in_dark = 2
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see_invisible = SEE_INVISIBLE_LIVING
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/mob/living/proc/update_dead_sight()
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sight |= SEE_TURFS
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sight |= SEE_MOBS
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sight |= SEE_OBJS
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see_in_dark = 8
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see_invisible = SEE_INVISIBLE_LEVEL_TWO
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/mob/living/proc/handle_hud_icons()
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handle_hud_icons_health()
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handle_hud_glasses()
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@@ -38,21 +38,7 @@
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src << "<span class='notice'><b>APU GENERATOR FAILURE! (System Damaged)</b></span>"
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stop_apu(1)
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var/blind = 0
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var/area/loc = null
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if (istype(T, /turf))
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loc = T.loc
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if (istype(loc, /area))
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if (!loc.power_equip && !istype(src.loc,/obj/item) && !APU_power)
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blind = 1
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if (!blind)
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src.sight |= SEE_TURFS
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src.sight |= SEE_MOBS
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src.sight |= SEE_OBJS
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src.see_in_dark = 8
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src.see_invisible = SEE_INVISIBLE_LIVING
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if (!is_blinded())
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if (aiRestorePowerRoutine==2)
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src << "Alert cancelled. Power has been restored without our assistance."
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aiRestorePowerRoutine = 0
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@@ -77,25 +63,13 @@
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if (aiRestorePowerRoutine==0)
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aiRestorePowerRoutine = 1
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//Blind the AI
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updateicon()
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src.blind.screen_loc = ui_entire_screen
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if (src.blind.layer!=18)
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src.blind.layer = 18
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src.sight = src.sight&~SEE_TURFS
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src.sight = src.sight&~SEE_MOBS
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src.sight = src.sight&~SEE_OBJS
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src.see_in_dark = 0
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src.see_invisible = SEE_INVISIBLE_LIVING
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//Now to tell the AI why they're blind and dying slowly.
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src << "You've lost power!"
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spawn(20)
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src << "Backup battery online. Scanners, camera, and radio interface offline. Beginning fault-detection."
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sleep(50)
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if (loc.power_equip)
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if (current_area.power_equip)
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if (!istype(T, /turf/space))
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src << "Alert cancelled. Power has been restored without our assistance."
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aiRestorePowerRoutine = 0
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@@ -125,7 +99,7 @@
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else src << "Lost connection with the APC!"
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src:aiRestorePowerRoutine = 2
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return
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if (loc.power_equip)
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if (current_area.power_equip)
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if (!istype(T, /turf/space))
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src << "Alert cancelled. Power has been restored without our assistance."
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aiRestorePowerRoutine = 0
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@@ -177,3 +151,22 @@
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..()
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add_ai_verbs(src)
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/mob/living/silicon/ai/update_sight()
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if(is_blinded())
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updateicon()
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src.blind.screen_loc = ui_entire_screen
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if (src.blind.layer!=18)
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src.blind.layer = 18
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src.sight = src.sight&~SEE_TURFS
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src.sight = src.sight&~SEE_MOBS
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src.sight = src.sight&~SEE_OBJS
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src.see_in_dark = 0
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src.see_invisible = SEE_INVISIBLE_LIVING
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else
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update_dead_sight()
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/mob/living/silicon/ai/proc/is_blinded()
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var/area/A = get_area(src)
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if (A && !A.power_equip && !istype(src.loc,/obj/item) && !APU_power)
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return 1
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return 0
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