mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-23 13:05:44 +01:00
Flashlight changes and fixes (#16437)
* Flashlight Fixes * lantern small + grammar fix also did other cases of missing \the or whatever whilst at it * numbers * cl this sucked to write * cl but better * use SPAN_WHATEVER whilst we're here * if i didnt link my github to employers i would write a bad word here i missed a bracket --------- Co-authored-by: Cody Brittain <cbrittain10@yahoo.com>
This commit is contained in:
co-authored by
Cody Brittain
parent
c7d9d475c0
commit
dde3e66019
@@ -17,7 +17,7 @@
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/obj/machinery/floodlight/Initialize()
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. = ..()
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cell = new /obj/item/cell/device(src) // 41minutes @ 200W
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cell = new /obj/item/cell(src)
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/obj/machinery/floodlight/examine(mob/user)
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. = ..()
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@@ -65,7 +65,7 @@
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charging = null
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update_icon()
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else
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to_chat(user, "<span class='danger'>Your gripper cannot hold \the [charging].</span>")
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to_chat(user, SPAN_DANGER("Your gripper cannot hold \the [charging]."))
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return TRUE
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if(!G.dropsafety())
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@@ -74,14 +74,14 @@
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if(is_type_in_list(G, allowed_devices))
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if (G.get_cell() == DEVICE_NO_CELL)
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if (G.charge_failure_message)
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to_chat(user, "<span class='warning'>\The [G][G.charge_failure_message]</span>")
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to_chat(user, SPAN_WARNING("\The [G][G.charge_failure_message]"))
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return TRUE
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if(charging)
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to_chat(user, "<span class='warning'>\A [charging] is already charging here.</span>")
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to_chat(user, SPAN_WARNING("\A [charging] is already charging here."))
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return TRUE
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// Checks to make sure he's not in space doing it, and that the area got proper power.
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if(!powered())
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to_chat(user, "<span class='warning'>\The [name] blinks red as you try to insert the item!</span>")
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to_chat(user, SPAN_WARNING("\The [name] blinks red as you try to insert the item!"))
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return TRUE
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user.drop_from_inventory(G,src)
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@@ -179,7 +179,8 @@
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active_power_usage = 75 KILOWATTS
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allowed_devices = list(
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/obj/item/gun/energy,
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/obj/item/melee/baton
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/obj/item/melee/baton,
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/obj/item/device/flashlight
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)
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icon_state_charged = "wrecharger100"
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icon_state_charging = "wrecharger"
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@@ -32,7 +32,7 @@
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var/obj/item/cell/cell
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var/cell_type = /obj/item/cell/device
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var/list/brightness_levels
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var/brightness_level = "medium"
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var/brightness_level = "high"
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var/power_usage
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/// Does the light use power?
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var/power_use = TRUE
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@@ -52,7 +52,7 @@
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if(power_use && cell_type)
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if(starts_with_cell)
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cell = new cell_type(src)
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brightness_levels = list("low" = 0.25, "medium" = 0.5, "high" = 1)
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brightness_levels = list("low" = 1/32, "medium" = 1/16, "high" = 1/8) // ~26 minutes at high power with a device cell.
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power_usage = (brightness_levels[brightness_level] / efficiency_modifier)
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else
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verbs -= /obj/item/device/flashlight/verb/toggle_brightness
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@@ -129,7 +129,7 @@
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if(power_use && brightness_level)
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to_chat(user, SPAN_NOTICE("\The [src] is set to [brightness_level]."))
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if(cell)
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to_chat(user, SPAN_NOTICE("\The [src] has a \the [cell] attached."))
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to_chat(user, SPAN_NOTICE("\The [src] has \a [cell] attached. It has [round(cell.percent())]% charge remaining."))
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/obj/item/device/flashlight/attack_self(mob/user)
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if(always_on)
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@@ -143,7 +143,7 @@
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return 0
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if(!isturf(user.loc))
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to_chat(user, SPAN_NOTICE("You cannot turn the light on while in this [user.loc].")) //To prevent some lighting anomalities.
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to_chat(user, SPAN_NOTICE("You cannot turn the light on while in this [user.loc].")) //To prevent some lighting anomalies.
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return 0
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playsound(src.loc, toggle_sound, 60, 1)
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@@ -258,6 +258,9 @@
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else
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return ..()
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/obj/item/device/flashlight/AltClick()
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toggle_brightness()
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/obj/item/device/flashlight/proc/inspect_vision(obj/item/organ/vision, mob/living/user)
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var/mob/living/carbon/human/H = vision.owner
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@@ -317,6 +320,7 @@
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item_state = ""
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flags = CONDUCT
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brightness_on = 2
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efficiency_modifier = 2
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w_class = ITEMSIZE_TINY
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/obj/item/device/flashlight/heavy
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@@ -337,6 +341,7 @@
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item_state = "maglight"
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force = 10
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brightness_on = 5
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efficiency_modifier = 0.8
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w_class = ITEMSIZE_NORMAL
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uv_intensity = 70
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attack_verb = list("slammed", "whacked", "bashed", "thunked", "battered", "bludgeoned", "thrashed")
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@@ -391,9 +396,7 @@
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slot_l_hand_str = 'icons/mob/items/lefthand_mining.dmi',
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slot_r_hand_str = 'icons/mob/items/righthand_mining.dmi',
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)
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force = 10
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attack_verb = list("bludgeoned, bashed, whacked")
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w_class = ITEMSIZE_NORMAL
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matter = list(MATERIAL_STEEL = 200,MATERIAL_GLASS = 100)
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flashlight_power = 1
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brightness_on = 4
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@@ -164,11 +164,11 @@
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if(istype(W, /obj/item/cell))
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if(cover_open)
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if(cell)
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to_chat(user, SPAN_WARNING("There is a [cell] already installed here."))
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to_chat(user, SPAN_WARNING("There is \a [cell] already installed here."))
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else
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user.drop_from_inventory(W,src)
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cell = W
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to_chat(user, SPAN_NOTICE("You insert the [cell]."))
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to_chat(user, SPAN_NOTICE("You insert \the [cell]."))
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update_icon()
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return
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@@ -228,7 +228,7 @@
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if(cover_open)
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if(cell)
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to_chat(user, SPAN_NOTICE("The panel is open, exposing the [cell]."))
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to_chat(user, SPAN_NOTICE("The panel is open, exposing \the [cell]."))
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else
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to_chat(user, SPAN_NOTICE("The panel is open."))
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@@ -33,12 +33,12 @@
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//add cell
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else if(wired && istype(W, /obj/item/cell))
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if(cell)
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to_chat(user, "<span class='notice'>A [cell] is already attached to the [src].</span>")
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to_chat(user, "<span class='notice'>\A [cell] is already attached to the [src].</span>")
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return
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user.drop_from_inventory(W,src)
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cell = W
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w_class = ITEMSIZE_NORMAL
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to_chat(user, "<span class='notice'>You attach the [cell] to the [src].</span>")
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to_chat(user, "<span class='notice'>You attach \the [cell] to the [src].</span>")
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update_icon()
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return
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@@ -47,7 +47,7 @@
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//stunglove stuff
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if(cell)
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cell.update_icon()
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to_chat(user, "<span class='notice'>You cut the [cell] away from the [src].</span>")
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to_chat(user, "<span class='notice'>You cut \the [cell] away from the [src].</span>")
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cell.forceMove(get_turf(src.loc))
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cell = null
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w_class = ITEMSIZE_SMALL
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@@ -0,0 +1,46 @@
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################################
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# Example Changelog File
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#
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# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
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#
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# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
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# When it is, any changes listed below will disappear.
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#
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# Valid Prefixes:
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# bugfix
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# wip (For works in progress)
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# tweak
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# soundadd
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# sounddel
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# rscadd (general adding of nice things)
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# rscdel (general deleting of nice things)
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# imageadd
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# imagedel
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# maptweak
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# spellcheck (typo fixes)
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# experiment
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# balance
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# admin
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# backend
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# security
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# refactor
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#################################
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# Your name.
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author: Llywelwyn
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# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
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delete-after: True
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# Any changes you've made. See valid prefix list above.
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# INDENT WITH TWO SPACES. NOT TABS. SPACES.
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# SCREW THIS UP AND IT WON'T WORK.
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# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
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# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
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changes:
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- bugfix: "Flashlights now use much less power across the board. Most flashlights last ~26 minutes, with lanterns the exception at ~133 minutes, as they contain a larger cell."
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- tweak: "Flashlights now default to high brightness, and their charge is displayed on examine."
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- tweak: "Flashlight brightness can now be selected with alt-click - try turning it down if you need to conserve power!"
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- tweak: "Flashlights can now be placed into wall rechargers."
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- tweak: "Lanterns are now back to being small items, but have had their force reduced to compensate."
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- spellcheck: "Fixed various cell-related typos."
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