Increases some robotic combat mech costs and levels (#9885)

This commit is contained in:
Alberyk
2020-09-08 09:02:51 -03:00
committed by GitHub
parent d8adb23a12
commit e00bd260c8
2 changed files with 19 additions and 9 deletions
@@ -65,28 +65,28 @@
/datum/design/item/mechfab/exosuit/combat_head
name = "Combat Exosuit Sensors"
time = 30
materials = list(DEFAULT_WALL_MATERIAL = 10000)
materials = list(DEFAULT_WALL_MATERIAL = 10000, MATERIAL_GOLD = 10500, MATERIAL_SILVER = 10000)
build_path = /obj/item/mech_component/sensors/combat
req_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 3)
/datum/design/item/mechfab/exosuit/combat_torso
name = "Combat Exosuit Chassis"
time = 60
materials = list(DEFAULT_WALL_MATERIAL = 45000)
materials = list(DEFAULT_WALL_MATERIAL = 45000, MATERIAL_GOLD = 10500, MATERIAL_SILVER = 10000)
build_path = /obj/item/mech_component/chassis/combat
req_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 3)
/datum/design/item/mechfab/exosuit/combat_arms
name = "Combat Exosuit Manipulators"
time = 30
materials = list(DEFAULT_WALL_MATERIAL = 15000)
materials = list(DEFAULT_WALL_MATERIAL = 15000, MATERIAL_GOLD = 10500, MATERIAL_SILVER = 10000)
build_path = /obj/item/mech_component/manipulators/combat
req_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 3)
/datum/design/item/mechfab/exosuit/combat_legs
name = "Combat Exosuit Motivators"
time = 30
materials = list(DEFAULT_WALL_MATERIAL = 15000)
materials = list(DEFAULT_WALL_MATERIAL = 15000, MATERIAL_GOLD = 10500, MATERIAL_SILVER = 10000)
build_path = /obj/item/mech_component/propulsion/combat
req_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 3)
@@ -145,27 +145,30 @@
/datum/design/item/mechfab/exosuit/heavy_head
name = "Heavy Exosuit Sensors"
time = 35
materials = list(DEFAULT_WALL_MATERIAL = 12000)
materials = list(DEFAULT_WALL_MATERIAL = 12000, MATERIAL_PHORON = 12500, MATERIAL_SILVER = 10000, MATERIAL_GOLD = 10000)
build_path = /obj/item/mech_component/sensors/heavy
req_tech = list(TECH_COMBAT = 2)
req_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 4)
/datum/design/item/mechfab/exosuit/heavy_torso
name = "Heavy Exosuit Chassis"
time = 75
materials = list(DEFAULT_WALL_MATERIAL = 70000, MATERIAL_URANIUM = 10000)
materials = list(DEFAULT_WALL_MATERIAL = 70000, MATERIAL_URANIUM = 10000, MATERIAL_SILVER = 10000, MATERIAL_GOLD = 10000)
build_path = /obj/item/mech_component/chassis/heavy
req_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 4)
/datum/design/item/mechfab/exosuit/heavy_arms
name = "Heavy Exosuit Manipulators"
time = 35
materials = list(DEFAULT_WALL_MATERIAL = 20000)
materials = list(DEFAULT_WALL_MATERIAL = 20000, MATERIAL_PHORON = 12500, MATERIAL_SILVER = 10000, MATERIAL_GOLD = 10000)
build_path = /obj/item/mech_component/manipulators/heavy
req_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 4)
/datum/design/item/mechfab/exosuit/heavy_legs
name = "Heavy Exosuit Motivators"
time = 35
materials = list(DEFAULT_WALL_MATERIAL = 20000)
materials = list(DEFAULT_WALL_MATERIAL = 20000, MATERIAL_PHORON = 12500, MATERIAL_SILVER = 10000, MATERIAL_GOLD = 10000)
build_path = /obj/item/mech_component/propulsion/heavy
req_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 4)
/datum/design/item/mechfab/exosuit/spider
name = "Quadruped Motivators"