mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-07-20 20:37:34 +01:00
Increases some robotic combat mech costs and levels (#9885)
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@@ -65,28 +65,28 @@
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/datum/design/item/mechfab/exosuit/combat_head
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name = "Combat Exosuit Sensors"
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time = 30
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materials = list(DEFAULT_WALL_MATERIAL = 10000)
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materials = list(DEFAULT_WALL_MATERIAL = 10000, MATERIAL_GOLD = 10500, MATERIAL_SILVER = 10000)
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build_path = /obj/item/mech_component/sensors/combat
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req_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 3)
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/datum/design/item/mechfab/exosuit/combat_torso
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name = "Combat Exosuit Chassis"
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time = 60
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materials = list(DEFAULT_WALL_MATERIAL = 45000)
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materials = list(DEFAULT_WALL_MATERIAL = 45000, MATERIAL_GOLD = 10500, MATERIAL_SILVER = 10000)
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build_path = /obj/item/mech_component/chassis/combat
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req_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 3)
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/datum/design/item/mechfab/exosuit/combat_arms
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name = "Combat Exosuit Manipulators"
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time = 30
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materials = list(DEFAULT_WALL_MATERIAL = 15000)
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materials = list(DEFAULT_WALL_MATERIAL = 15000, MATERIAL_GOLD = 10500, MATERIAL_SILVER = 10000)
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build_path = /obj/item/mech_component/manipulators/combat
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req_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 3)
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/datum/design/item/mechfab/exosuit/combat_legs
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name = "Combat Exosuit Motivators"
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time = 30
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materials = list(DEFAULT_WALL_MATERIAL = 15000)
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materials = list(DEFAULT_WALL_MATERIAL = 15000, MATERIAL_GOLD = 10500, MATERIAL_SILVER = 10000)
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build_path = /obj/item/mech_component/propulsion/combat
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req_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 3)
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@@ -145,27 +145,30 @@
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/datum/design/item/mechfab/exosuit/heavy_head
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name = "Heavy Exosuit Sensors"
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time = 35
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materials = list(DEFAULT_WALL_MATERIAL = 12000)
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materials = list(DEFAULT_WALL_MATERIAL = 12000, MATERIAL_PHORON = 12500, MATERIAL_SILVER = 10000, MATERIAL_GOLD = 10000)
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build_path = /obj/item/mech_component/sensors/heavy
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req_tech = list(TECH_COMBAT = 2)
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req_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 4)
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/datum/design/item/mechfab/exosuit/heavy_torso
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name = "Heavy Exosuit Chassis"
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time = 75
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materials = list(DEFAULT_WALL_MATERIAL = 70000, MATERIAL_URANIUM = 10000)
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materials = list(DEFAULT_WALL_MATERIAL = 70000, MATERIAL_URANIUM = 10000, MATERIAL_SILVER = 10000, MATERIAL_GOLD = 10000)
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build_path = /obj/item/mech_component/chassis/heavy
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req_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 4)
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/datum/design/item/mechfab/exosuit/heavy_arms
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name = "Heavy Exosuit Manipulators"
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time = 35
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materials = list(DEFAULT_WALL_MATERIAL = 20000)
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materials = list(DEFAULT_WALL_MATERIAL = 20000, MATERIAL_PHORON = 12500, MATERIAL_SILVER = 10000, MATERIAL_GOLD = 10000)
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build_path = /obj/item/mech_component/manipulators/heavy
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req_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 4)
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/datum/design/item/mechfab/exosuit/heavy_legs
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name = "Heavy Exosuit Motivators"
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time = 35
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materials = list(DEFAULT_WALL_MATERIAL = 20000)
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materials = list(DEFAULT_WALL_MATERIAL = 20000, MATERIAL_PHORON = 12500, MATERIAL_SILVER = 10000, MATERIAL_GOLD = 10000)
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build_path = /obj/item/mech_component/propulsion/heavy
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req_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 4)
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/datum/design/item/mechfab/exosuit/spider
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name = "Quadruped Motivators"
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