mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2025-12-28 02:52:01 +00:00
Contained Sprites v2 (#758)
Overhauls the contained sprites system to be feature complete in terms of what it can do and offers. Now almost all cases of clothing and other items may use the system properly.
This commit is contained in:
@@ -185,6 +185,15 @@
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAIL
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/obj/item/clothing/suit/straight_jacket/equipped(var/mob/user, var/slot)
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if (slot == slot_wear_suit)
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if(ishuman(loc))
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var/mob/living/carbon/human/H = loc
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H.drop_r_hand()
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H.drop_l_hand()
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H.drop_from_inventory(H.handcuffed)
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..()
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/obj/item/clothing/suit/ianshirt
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name = "worn shirt"
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desc = "A worn out, curiously comfortable t-shirt with a picture of Ian. You wouldn't go so far as to say it feels like being hugged when you wear it but it's pretty close. Good for sleeping in."
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@@ -35,7 +35,7 @@
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tmp_icon_state = "[tmp_icon_state]_mob"
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mob_overlay = image("icon" = icon_override, "icon_state" = "[tmp_icon_state]")
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else if(contained_sprite)
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tmp_icon_state = "[tmp_icon_state]_w"
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tmp_icon_state = "[src.item_state][WORN_UNDER]"
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mob_overlay = image("icon" = icon, "icon_state" = "[tmp_icon_state]")
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else
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mob_overlay = image("icon" = INV_ACCESSORIES_DEF_ICON, "icon_state" = "[tmp_icon_state]")
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@@ -32,6 +32,7 @@
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desc = "An old orange-ish-yellow bandana. It has a few stains from engine grease, and the color has been dulled."
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icon = 'icons/obj/custom_items/motaki_bandana.dmi'
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icon_state = "motaki_bandana"
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item_state = "motaki_bandana"
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contained_sprite = 1
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@@ -40,6 +41,7 @@
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desc = "A well tailored unathi styled armored jacket, fitted for one too."
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icon = 'icons/obj/custom_items/zubari_jacket.dmi'
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icon_state = "zubari_jacket"
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item_state = "zubari_jacket"
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contained_sprite = 1
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@@ -48,6 +50,7 @@
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desc = "A withered mantle sewn from threshbeast's hides, the pauldrons that holds it on the shoulders seems to be the remains of some kind of old armor."
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icon = 'icons/obj/custom_items/yinzr_mantle.dmi'
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icon_state = "yinzr_mantle" //special thanks to Araskael
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item_state = "yinzr_mantle"
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species_restricted = list("Unathi") //forged for lizardmen
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contained_sprite = 1
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@@ -57,6 +60,7 @@
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desc = "A stylish pair of glasses. They look custom made."
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icon = 'icons/obj/custom_items/nebula_glasses.dmi'
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icon_state = "nebula_glasses"
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item_state = "nebula_glasses"
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contained_sprite = 1
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/obj/item/clothing/glasses/fluff/nebula_glasses/var/chip
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@@ -72,10 +76,10 @@
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/obj/item/clothing/glasses/fluff/nebula_glasses/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(istype(W, /obj/item/weapon/disk/fluff/nebula_chip) && !chip)
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user.u_equip(W)
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W.loc = src
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//user.u_equip(W)
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user.drop_from_inventory(W)
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W.forceMove(src)
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chip = W
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W.dropped(user)
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W.add_fingerprint(user)
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add_fingerprint(user)
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user << "You slot the [W] back into its place in the frames of the [src]."
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@@ -105,13 +109,14 @@
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slot_flags = SLOT_MASK
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/obj/item/clothing/ears/skrell/fluff/doompesh_cloth // Skrell Purple Head Cloth - Shkor-Dyet Dom'Pesh - mofo1995 - DONE
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/obj/item/clothing/ears/skrell/fluff/dompesh_cloth // Skrell Purple Head Cloth - Shkor-Dyet Dom'Pesh - mofo1995 - DONE
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name = "male skrell purple head cloth"
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desc = "A purple cloth band worn by male skrell around their head tails."
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icon = 'icons/obj/custom_items/doompesh_cloth.dmi'
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icon = 'icons/obj/custom_items/dompesh_cloth.dmi'
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icon_state = "dompesh_cloth"
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item_state = "dompesh_cloth"
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contained_sprite = 1
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/obj/item/weapons/fluff/kiara_altar // Pocket Altar - Kiara Branwen - nursiekitty - DONE
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name = "pocket altar"
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@@ -135,6 +140,7 @@
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desc = "A worn mid 20th century brown hat. It seems to have aged very well."
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icon = 'icons/obj/custom_items/bell_hat.dmi'
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icon_state = "bell_hat"
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item_state = "bell_hat"
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contained_sprite = 1
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@@ -143,6 +149,7 @@
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desc = "A worn mid 20th century brown trenchcoat. If you look closely at the breast, you can see an ID flap stitched into the leather - 'Avery Bell, Silhouette Co.'."
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icon = 'icons/obj/custom_items/bell_coat.dmi'
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icon_state = "bell_coat"
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item_state = "bell_coat"
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contained_sprite = 1
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@@ -171,7 +178,7 @@
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allowed_types = list("ripley","firefighter")
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/obj/item/weapon/cane/fluff/uski_cane // Inscribed Silver-handled Cane - Usiki Guwan - fireandglory - DONE
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/obj/item/weapon/cane/fluff/usiki_cane // Inscribed Silver-handled Cane - Usiki Guwan - fireandglory - DONE
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name = "inscribed silver-handled cane"
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desc = "This silver-handled cane has letters carved into the sides."
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icon = 'icons/obj/custom_items/usiki_cane.dmi'
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@@ -191,6 +198,7 @@
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desc = "A pretty normal looking glove to be worn on the left hand."
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icon = 'icons/obj/custom_items/kathleen_glove.dmi'
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icon_state = "kathleen_glove"
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item_state = "kathleen_glove"
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contained_sprite = 1
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@@ -222,6 +230,7 @@
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desc = "Stitched together clothing with bandages covering them, looks tailored for an unathi."
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icon = 'icons/obj/custom_items/karnaikai_wrappings.dmi'
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icon_state = "karnaikai_wrappings" //special thanks to Araskael
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item_state = "karnaikai_wrappings"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
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flags_inv = HIDEJUMPSUIT|HIDETAIL
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species_restricted = list("Unathi")
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@@ -233,10 +242,11 @@
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desc = "A bunch of stitched together bandages with a fibreglass breath mask on it, openings for the eyes. Looks tailored for an unathi."
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icon = 'icons/obj/custom_items/karnaikai_mask.dmi'
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icon_state = "karnaikai_mask" //special thanks to Araskael
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item_state = "karnaikai_mask"
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species_restricted = list("Unathi")
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contained_sprite = 1
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/obj/item/weapon/contraband/poster/fluff/conservan_poster //ATLAS poster - Conservan Xullie - conservatron - DONE
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name = "ATLAS poster"
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@@ -274,7 +284,7 @@
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new /obj/item/weapon/paper(src)
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new /obj/item/weapon/paper(src)
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new /obj/item/weapon/paper(src)
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/obj/item/weapon/clipboard/fluff/zakiya_sketchpad/update_icon()
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if(toppaper)
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icon_state = "zakiya_sketchpad1"
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@@ -332,6 +342,7 @@
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desc = "A small energy dagger given to Golden Tigers."
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icon = 'icons/obj/custom_items/moon_baton.dmi'
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icon_state = "tigerclaw"
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item_state = "tigerclaw"
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slot_flags = SLOT_BELT
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force = 2
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w_class = 2
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@@ -344,21 +355,25 @@
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playsound(user, 'sound/weapons/saberon.ogg', 50, 1)
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user << "\blue \The [src] is now energised."
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icon_state = "tigerclaw_active"
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item_state = icon_state
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slot_flags = null
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attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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else
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playsound(user, 'sound/weapons/saberoff.ogg', 50, 1)
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user << "\blue \The [src] is de-energised."
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icon_state = initial(icon_state)
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item_state = icon_state
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slot_flags = initial(slot_flags)
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attack_verb = list()
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user.regenerate_icons()
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/obj/item/clothing/suit/armor/vest/fabian_coat //NT APF Armor - Fabian Goellstein - mirkoloio - DONE
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name = "NT APF armor"
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desc = "This is a NT Asset Protection Force Armor, it is fashioned as a jacket in NT Security Colors. The nameplate carries the Name 'Goellstein'."
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icon = 'icons/obj/custom_items/fabian_coat.dmi'
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icon_state = "fabian_coat_open"
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item_state = "fabian_coat_open"
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contained_sprite = 1
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/obj/item/clothing/suit/armor/vest/fabian_coat/verb/toggle()
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@@ -372,9 +387,11 @@
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switch(icon_state)
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if("fabian_coat_open")
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icon_state = "fabian_coat_closed"
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item_state = icon_state
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usr << "You zip up \the [src]."
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if("fabian_coat_closed")
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icon_state = "fabian_coat_open"
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item_state = icon_state
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usr << "You unzip \the [src]."
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else
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usr << "You attempt to button-up the velcro on your [src], before promptly realising how silly you are."
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@@ -392,6 +409,7 @@
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desc = "This is an atlas armband showing anyone who sees this person, as a member of the Political party Atlas."
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icon = 'icons/obj/custom_items/vittorio_armband.dmi'
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icon_state = "vittorio_armband"
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item_state = "vittorio_armband"
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contained_sprite = 1
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/obj/item/clothing/head/fluff/vittorio_fez //Black Fez - Vittorio Giurifiglio - tytostyris - DONE
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@@ -399,14 +417,16 @@
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desc = "It is a black fez, it bears an Emblem of the Astronomical symbol of Earth, It also has some nice tassels."
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icon = 'icons/obj/custom_items/vittorio_fez.dmi'
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icon_state = "vittorio_fez"
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item_state = "vittorio_fez"
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contained_sprite = 1
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/obj/item/clothing/suit/fluff/centurion_cloak //Paludamentum - Centurion - cakeisossim - DONE
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/obj/item/clothing/suit/fluff/centurion_cloak //Paludamentum - Centurion - cakeisossim - DONE
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name = "paludamentum"
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desc = "A cloak-like piece of silky, red fabric. Fashioned at one point where the shoulder would be with a golden pin."
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icon = 'icons/obj/custom_items/centurion_cloak.dmi'
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icon_state = "centurion_cloak"
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item_state = "centurion_cloak"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO
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contained_sprite = 1
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@@ -416,4 +436,5 @@
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desc = "A worn and faded purple bandanna with a knotted, dragon-like design on it."
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icon = 'icons/obj/custom_items/kir_bandanna.dmi'
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icon_state = "kir_bandanna"
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contained_sprite = 1
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item_state = "kir_bandanna"
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contained_sprite = 1
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@@ -15,6 +15,8 @@
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// Kits must also have hardsuit icons in CUSTOM_ITEM_MOB as [kit_icon]_suit
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// and [kit_icon]_helmet, and in CUSTOM_ITEM_OBJ as [kit_icon].
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//ITEM_ICONS ARE DEPRECATED. USE CONTAINED SPRITES IN FUTURE
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/var/list/custom_items = list()
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/datum/custom_item
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@@ -80,7 +82,7 @@
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var/obj/item/device/kit/suit/kit = item
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kit.new_light_overlay = additional_data
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kit.new_mob_icon_file = CUSTOM_ITEM_MOB
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// for snowflake implants
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else if(istype(item, /obj/item/weapon/implanter/fluff))
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var/obj/item/weapon/implanter/fluff/L = item
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@@ -15,10 +15,13 @@
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var/last_loc_general//This stores a general location of the object. Ie, a container or a mob
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var/last_loc_specific//This stores specific extra information about the location, pocket, hand, worn on head, etc. Only relevant to mobs
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/obj/item/weapon/holder/New()
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if (!item_state)
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item_state = icon_state
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flags_inv |= ALWAYSDRAW
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..()
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processing_objects.Add(src)
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@@ -277,21 +280,28 @@
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name = "mouse"
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desc = "It's a fuzzy little critter."
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desc_dead = "It's filthy vermin, throw it in the trash."
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icon_state = "mouse_brown"
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icon = 'icons/mob/mouse.dmi'
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icon_state = "mouse_brown_sleep"
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item_state = "mouse_brown"
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icon_state_dead = "mouse_brown_dead"
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//slot_flags = SLOT_EARS //Re-enable this once superballs finishes the sprites
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contained_sprite = 1
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origin_tech = "biotech=2"
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w_class = 1
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/obj/item/weapon/holder/mouse/white
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icon_state = "mouse_white"
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icon_state = "mouse_white_sleep"
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item_state = "mouse_white"
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icon_state_dead = "mouse_white_dead"
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/obj/item/weapon/holder/mouse/gray
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icon_state = "mouse_gray"
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icon_state = "mouse_gray_sleep"
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item_state = "mouse_gray"
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icon_state_dead = "mouse_gray_dead"
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/obj/item/weapon/holder/mouse/brown
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icon_state = "mouse_brown"
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icon_state = "mouse_brown_sleep"
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item_state = "mouse_brown"
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icon_state_dead = "mouse_brown_dead"
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@@ -3,9 +3,13 @@
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set name = "Give"
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// TODO : Change to incapacitated() on merge.
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if(usr.stat || usr.lying || usr.resting || usr.buckled)
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//Edit by Nanako: Removed buckled check so people can give while sitting,
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//added restrained check so people cant give/recieve while cuffed or straitjacketed
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if(usr.stat || usr.lying || usr.resting || usr.restrained())
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usr << "\red You're in no condition to handle items!"
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return
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if(!istype(target) || target.stat || target.lying || target.resting || target.buckled || target.client == null)
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if(!istype(target) || target.stat || target.lying || target.resting || target.restrained() || target.client == null)
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usr << "\red [target.name] is in no condition to handle items!"
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return
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var/obj/item/I = usr.get_active_hand()
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@@ -190,6 +190,7 @@ This saves us from having to call add_fingerprint() any time something is put in
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if(!has_organ_for_slot(slot)) return
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if(!species || !species.hud || !(slot in species.hud.equip_slots)) return
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W.loc = src
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switch(slot)
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if(slot_back)
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src.back = W
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@@ -295,7 +296,7 @@ This saves us from having to call add_fingerprint() any time something is put in
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var/obj/item/clothing/under/uniform = src.w_uniform
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uniform.attackby(W,src)
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else
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src << "\red You are trying to eqip this item to an unsupported inventory slot. How the heck did you manage that? Stop it..."
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src << "\red You are trying to equip this item to an unsupported inventory slot. How the heck did you manage that? Stop it..."
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return
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if((W == src.l_hand) && (slot != slot_l_hand))
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@@ -1,5 +1,6 @@
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/datum/species/vox
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name = "Vox"
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short_name = "vox"
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name_plural = "Vox"
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icobase = 'icons/mob/human_races/r_vox.dmi'
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deform = 'icons/mob/human_races/r_def_vox.dmi'
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@@ -66,7 +67,7 @@
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/vox(H.back), slot_in_backpack)
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H.internal = H.r_hand
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H.internals.icon_state = "internal1"
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/datum/species/vox/get_station_variant()
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return "Vox Pariah"
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@@ -7,6 +7,7 @@
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// Descriptors and strings.
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var/name // Species name.
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var/name_plural // Pluralized name (since "[name]s" is not always valid)
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var/short_name // Shortened form of the name, for code use. Must be exactly 3 letter long, and all lowercase
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var/blurb = "A completely nondescript species." // A brief lore summary for use in the chargen screen.
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// Icon/appearance vars.
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@@ -1,5 +1,6 @@
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/datum/species/monkey
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name = "Monkey"
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short_name = "mon"
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name_plural = "Monkeys"
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blurb = "Ook."
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@@ -52,6 +53,7 @@
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/datum/species/monkey/tajaran
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name = "Farwa"
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short_name = "far"
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name_plural = "Farwa"
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icobase = 'icons/mob/human_races/monkeys/r_farwa.dmi'
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@@ -66,6 +68,7 @@
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/datum/species/monkey/skrell
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name = "Neaera"
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short_name = "nea"
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name_plural = "Neaera"
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icobase = 'icons/mob/human_races/monkeys/r_neaera.dmi'
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@@ -81,6 +84,7 @@
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/datum/species/monkey/unathi
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name = "Stok"
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short_name = "sto"
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name_plural = "Stok"
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icobase = 'icons/mob/human_races/monkeys/r_stok.dmi'
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@@ -1,5 +1,6 @@
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/datum/species/human
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name = "Human"
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short_name = "hum"
|
||||
name_plural = "Humans"
|
||||
language = "Sol Common"
|
||||
primitive_form = "Monkey"
|
||||
@@ -14,6 +15,7 @@
|
||||
|
||||
/datum/species/unathi
|
||||
name = "Unathi"
|
||||
short_name = "una"
|
||||
name_plural = "Unathi"
|
||||
icobase = 'icons/mob/human_races/r_lizard.dmi'
|
||||
deform = 'icons/mob/human_races/r_def_lizard.dmi'
|
||||
@@ -67,6 +69,7 @@
|
||||
|
||||
/datum/species/tajaran
|
||||
name = "Tajara"
|
||||
short_name = "taj"
|
||||
name_plural = "Tajaran"
|
||||
icobase = 'icons/mob/human_races/r_tajaran.dmi'
|
||||
deform = 'icons/mob/human_races/r_def_tajaran.dmi'
|
||||
@@ -114,6 +117,7 @@
|
||||
|
||||
/datum/species/skrell
|
||||
name = "Skrell"
|
||||
short_name = "skr"
|
||||
name_plural = "Skrell"
|
||||
icobase = 'icons/mob/human_races/r_skrell.dmi'
|
||||
deform = 'icons/mob/human_races/r_def_skrell.dmi'
|
||||
@@ -138,6 +142,7 @@
|
||||
|
||||
/datum/species/diona
|
||||
name = "Diona"
|
||||
short_name = "dio"
|
||||
name_plural = "Dionaea"
|
||||
icobase = 'icons/mob/human_races/r_diona.dmi'
|
||||
deform = 'icons/mob/human_races/r_def_plant.dmi'
|
||||
@@ -230,6 +235,7 @@
|
||||
|
||||
/datum/species/machine
|
||||
name = "Machine"
|
||||
short_name = "ipc"
|
||||
name_plural = "machines"
|
||||
|
||||
icobase = 'icons/mob/human_races/r_machine.dmi'
|
||||
@@ -275,6 +281,7 @@
|
||||
|
||||
/datum/species/bug
|
||||
name = "Vaurca"
|
||||
short_name = "vau"
|
||||
name_plural = "Vaurcae"
|
||||
language = "Hivenet"
|
||||
icobase = 'icons/mob/human_races/r_vaurca.dmi'
|
||||
|
||||
@@ -121,19 +121,24 @@ Please contact me on #coderbus IRC. ~Carn x
|
||||
#define SUIT_STORE_LAYER 13
|
||||
#define BACK_LAYER 14
|
||||
#define HAIR_LAYER 15 //TODO: make part of head layer?
|
||||
#define EARS_LAYER 16
|
||||
#define FACEMASK_LAYER 17
|
||||
#define HEAD_LAYER 18
|
||||
#define COLLAR_LAYER 19
|
||||
#define HANDCUFF_LAYER 20
|
||||
#define LEGCUFF_LAYER 21
|
||||
#define L_HAND_LAYER 22
|
||||
#define R_HAND_LAYER 23
|
||||
#define FIRE_LAYER 24 //If you're on fire
|
||||
#define TARGETED_LAYER 25 //BS12: Layer for the target overlay from weapon targeting system
|
||||
#define TOTAL_LAYERS 25
|
||||
#define L_EAR_LAYER 16
|
||||
#define R_EAR_LAYER 17
|
||||
#define FACEMASK_LAYER 18
|
||||
#define HEAD_LAYER 19
|
||||
#define COLLAR_LAYER 20
|
||||
#define HANDCUFF_LAYER 21
|
||||
#define LEGCUFF_LAYER 22
|
||||
#define L_HAND_LAYER 23
|
||||
#define R_HAND_LAYER 24
|
||||
#define FIRE_LAYER 25 //If you're on fire
|
||||
#define TARGETED_LAYER 26 //BS12: Layer for the target overlay from weapon targeting system
|
||||
#define TOTAL_LAYERS 26
|
||||
//////////////////////////////////
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/mob/living/carbon/human
|
||||
var/list/overlays_standing[TOTAL_LAYERS]
|
||||
var/previous_damage_appearance // store what the body last looked like, so we only have to update it if something changed
|
||||
@@ -463,32 +468,42 @@ var/global/list/damage_icon_parts = list()
|
||||
//vvvvvv UPDATE_INV PROCS vvvvvv
|
||||
|
||||
/mob/living/carbon/human/update_inv_w_uniform(var/update_icons=1)
|
||||
if(w_uniform && istype(w_uniform, /obj/item/clothing/under) )
|
||||
overlays_standing[UNIFORM_LAYER] = null
|
||||
if(check_draw_underclothing())
|
||||
w_uniform.screen_loc = ui_iclothing
|
||||
|
||||
//determine the icon to use
|
||||
var/icon/under_icon
|
||||
if(w_uniform.icon_override)
|
||||
var/under_state = ""
|
||||
|
||||
if(w_uniform.contained_sprite)//Do all the containedsprite stuff in one place
|
||||
w_uniform.auto_adapt_species(src)
|
||||
if(w_uniform.icon_override)
|
||||
under_icon = w_uniform.icon_override
|
||||
else
|
||||
under_icon = w_uniform.icon
|
||||
|
||||
if (w_uniform.icon_species_tag)
|
||||
under_state += "[w_uniform.icon_species_tag]_"
|
||||
under_state += w_uniform.item_state + WORN_UNDER
|
||||
|
||||
else if(w_uniform.icon_override)
|
||||
under_icon = w_uniform.icon_override
|
||||
else if(w_uniform.sprite_sheets && w_uniform.sprite_sheets[species.get_bodytype()])
|
||||
under_icon = w_uniform.sprite_sheets[species.get_bodytype()]
|
||||
else if(w_uniform.item_icons && w_uniform.item_icons[slot_w_uniform_str])
|
||||
under_icon = w_uniform.item_icons[slot_w_uniform_str]
|
||||
else if(w_uniform.contained_sprite)
|
||||
under_icon = w_uniform.icon
|
||||
else
|
||||
under_icon = INV_W_UNIFORM_DEF_ICON
|
||||
|
||||
//determine state to use
|
||||
var/under_state
|
||||
if(w_uniform.item_state_slots && w_uniform.item_state_slots[slot_w_uniform_str])
|
||||
under_state = w_uniform.item_state_slots[slot_w_uniform_str] + "_s"
|
||||
else if(w_uniform.item_state)
|
||||
under_state = w_uniform.item_state + "_s"
|
||||
else if (w_uniform.contained_sprite)
|
||||
under_state = w_uniform.icon_state + "_w"
|
||||
else
|
||||
under_state = w_uniform.icon_state + "_s"
|
||||
if (!under_state)
|
||||
if(w_uniform.item_state_slots && w_uniform.item_state_slots[slot_w_uniform_str])
|
||||
under_state = w_uniform.item_state_slots[slot_w_uniform_str] + "_s"
|
||||
else if(w_uniform.item_state)
|
||||
under_state = w_uniform.item_state + "_s"
|
||||
else
|
||||
under_state = w_uniform.icon_state + "_s"
|
||||
|
||||
//need to append _s to the icon state for legacy compatibility
|
||||
var/image/standing = image(icon = under_icon, icon_state = under_state)
|
||||
@@ -500,29 +515,34 @@ var/global/list/damage_icon_parts = list()
|
||||
standing.overlays += bloodsies
|
||||
|
||||
//accessories
|
||||
var/obj/item/clothing/under/under = w_uniform
|
||||
if(under.accessories.len)
|
||||
for(var/obj/item/clothing/accessory/A in under.accessories)
|
||||
standing.overlays |= A.get_mob_overlay()
|
||||
if (istype(w_uniform, /obj/item/clothing/under))//Prevent runtime errors with unusual objects
|
||||
var/obj/item/clothing/under/under = w_uniform
|
||||
if(under.accessories.len)
|
||||
for(var/obj/item/clothing/accessory/A in under.accessories)
|
||||
standing.overlays |= A.get_mob_overlay()
|
||||
|
||||
overlays_standing[UNIFORM_LAYER] = standing
|
||||
else
|
||||
overlays_standing[UNIFORM_LAYER] = null
|
||||
|
||||
if(update_icons)
|
||||
update_icons()
|
||||
|
||||
/mob/living/carbon/human/update_inv_wear_id(var/update_icons=1)
|
||||
overlays_standing[ID_LAYER] = null
|
||||
if(wear_id)
|
||||
|
||||
wear_id.screen_loc = ui_id //TODO
|
||||
if(w_uniform && w_uniform:displays_id)
|
||||
overlays_standing[ID_LAYER] = image("icon" = 'icons/mob/mob.dmi', "icon_state" = "id")
|
||||
else if(wear_id.contained_sprite)
|
||||
overlays_standing[ID_LAYER] = image("icon" = wear_id.icon, "icon_state" = "[wear_id.icon_state]_w")
|
||||
else
|
||||
overlays_standing[ID_LAYER] = null
|
||||
else
|
||||
overlays_standing[ID_LAYER] = null
|
||||
if(wear_id.contained_sprite)
|
||||
wear_id.auto_adapt_species(src)
|
||||
var/icon/IDIcon
|
||||
if(wear_id.icon_override)
|
||||
IDIcon = wear_id.icon_override
|
||||
else
|
||||
IDIcon = wear_id.icon
|
||||
|
||||
overlays_standing[ID_LAYER] = image("icon" = IDIcon, "icon_state" = "[wear_id.item_state][WORN_ID]")
|
||||
else
|
||||
overlays_standing[ID_LAYER] = image("icon" = 'icons/mob/mob.dmi', "icon_state" = "id")
|
||||
|
||||
BITSET(hud_updateflag, ID_HUD)
|
||||
BITSET(hud_updateflag, WANTED_HUD)
|
||||
@@ -530,17 +550,28 @@ var/global/list/damage_icon_parts = list()
|
||||
if(update_icons) update_icons()
|
||||
|
||||
/mob/living/carbon/human/update_inv_gloves(var/update_icons=1)
|
||||
if(gloves)
|
||||
overlays_standing[GLOVES_LAYER] = null
|
||||
if(check_draw_gloves())
|
||||
|
||||
var/t_state = gloves.item_state
|
||||
if(!t_state) t_state = gloves.icon_state
|
||||
|
||||
var/image/standing
|
||||
if(gloves.icon_override)
|
||||
if(gloves.contained_sprite)
|
||||
gloves.auto_adapt_species(src)
|
||||
var/state = ""
|
||||
if (gloves.icon_species_tag)
|
||||
state += "[gloves.icon_species_tag]_"
|
||||
state += "[gloves.item_state][WORN_GLOVES]"
|
||||
|
||||
if(gloves.icon_override)
|
||||
standing = image("icon" = gloves.icon_override, "icon_state" = state)
|
||||
else
|
||||
standing = image("icon" = gloves.icon, "icon_state" = state)
|
||||
else if(gloves.icon_override)
|
||||
standing = image("icon" = gloves.icon_override, "icon_state" = "[t_state]")
|
||||
else if(gloves.sprite_sheets && gloves.sprite_sheets[species.get_bodytype()])
|
||||
standing = image("icon" = gloves.sprite_sheets[species.get_bodytype()], "icon_state" = "[t_state]")
|
||||
else if(gloves.contained_sprite)
|
||||
standing = image("icon" = gloves.icon, "icon_state" = "[gloves.icon_state]_w")
|
||||
else
|
||||
standing = image("icon" = 'icons/mob/hands.dmi', "icon_state" = "[t_state]")
|
||||
|
||||
@@ -555,76 +586,110 @@ var/global/list/damage_icon_parts = list()
|
||||
var/image/bloodsies = image("icon" = species.blood_mask, "icon_state" = "bloodyhands")
|
||||
bloodsies.color = hand_blood_color
|
||||
overlays_standing[GLOVES_LAYER] = bloodsies
|
||||
else
|
||||
overlays_standing[GLOVES_LAYER] = null
|
||||
if(update_icons) update_icons()
|
||||
|
||||
|
||||
/mob/living/carbon/human/update_inv_glasses(var/update_icons=1)
|
||||
if(glasses)
|
||||
overlays_standing[GLASSES_LAYER] = null
|
||||
if(check_draw_glasses())
|
||||
if(glasses.contained_sprite)
|
||||
glasses.auto_adapt_species(src)
|
||||
var/state = ""
|
||||
if (glasses.icon_species_tag)
|
||||
state += "[glasses.icon_species_tag]_"
|
||||
state += "[glasses.item_state][WORN_EYES]"
|
||||
|
||||
if(glasses.icon_override)
|
||||
if(glasses.icon_override)
|
||||
overlays_standing[GLASSES_LAYER] = image("icon" = glasses.icon_override, "icon_state" = state)
|
||||
else
|
||||
overlays_standing[GLASSES_LAYER] = image("icon" = glasses.icon, "icon_state" = state)
|
||||
|
||||
|
||||
else if(glasses.icon_override)
|
||||
overlays_standing[GLASSES_LAYER] = image("icon" = glasses.icon_override, "icon_state" = "[glasses.icon_state]")
|
||||
else if(glasses.sprite_sheets && glasses.sprite_sheets[species.get_bodytype()])
|
||||
overlays_standing[GLASSES_LAYER]= image("icon" = glasses.sprite_sheets[species.get_bodytype()], "icon_state" = "[glasses.icon_state]")
|
||||
else if(glasses.contained_sprite)
|
||||
overlays_standing[GLASSES_LAYER] = image("icon" = glasses.icon, "icon_state" = "[glasses.icon_state]_w")
|
||||
else
|
||||
overlays_standing[GLASSES_LAYER]= image("icon" = 'icons/mob/eyes.dmi', "icon_state" = "[glasses.icon_state]")
|
||||
|
||||
else
|
||||
overlays_standing[GLASSES_LAYER] = null
|
||||
if(update_icons) update_icons()
|
||||
|
||||
/mob/living/carbon/human/update_inv_ears(var/update_icons=1)
|
||||
overlays_standing[EARS_LAYER] = null
|
||||
if( (head && (head.flags & (BLOCKHAIR | BLOCKHEADHAIR))) || (wear_mask && (wear_mask.flags & (BLOCKHAIR | BLOCKHEADHAIR))))
|
||||
overlays_standing[L_EAR_LAYER] = null
|
||||
overlays_standing[R_EAR_LAYER] = null
|
||||
|
||||
if (!check_draw_ears())
|
||||
if(update_icons) update_icons()
|
||||
return
|
||||
|
||||
if(l_ear || r_ear)
|
||||
else
|
||||
if(l_ear)
|
||||
|
||||
var/t_type = l_ear.icon_state
|
||||
if(l_ear.icon_override)
|
||||
|
||||
if(l_ear.contained_sprite)
|
||||
l_ear.auto_adapt_species(src)
|
||||
t_type = ""
|
||||
if (l_ear.icon_species_tag)
|
||||
t_type += "[l_ear.icon_species_tag]_"
|
||||
t_type += "[l_ear.item_state][WORN_LEAR]"
|
||||
if(l_ear.icon_override)
|
||||
overlays_standing[L_EAR_LAYER] = image("icon" = l_ear.icon_override, "icon_state" = t_type)
|
||||
else
|
||||
overlays_standing[L_EAR_LAYER] = image("icon" = l_ear.icon, "icon_state" = t_type)
|
||||
else if(l_ear.icon_override)
|
||||
t_type = "[t_type]_l"
|
||||
overlays_standing[EARS_LAYER] = image("icon" = l_ear.icon_override, "icon_state" = "[t_type]")
|
||||
overlays_standing[L_EAR_LAYER] = image("icon" = l_ear.icon_override, "icon_state" = "[t_type]")
|
||||
else if(l_ear.sprite_sheets && l_ear.sprite_sheets[species.get_bodytype()])
|
||||
t_type = "[t_type]_l"
|
||||
overlays_standing[EARS_LAYER] = image("icon" = l_ear.sprite_sheets[species.get_bodytype()], "icon_state" = "[t_type]")
|
||||
else if(l_ear.contained_sprite)
|
||||
overlays_standing[EARS_LAYER] = image("icon" = l_ear.icon, "icon_state" = "[l_ear.icon_state]_w")
|
||||
overlays_standing[L_EAR_LAYER] = image("icon" = l_ear.sprite_sheets[species.get_bodytype()], "icon_state" = "[t_type]")
|
||||
else
|
||||
overlays_standing[EARS_LAYER] = image("icon" = 'icons/mob/ears.dmi', "icon_state" = "[t_type]")
|
||||
overlays_standing[L_EAR_LAYER] = image("icon" = 'icons/mob/ears.dmi', "icon_state" = "[t_type]")
|
||||
|
||||
if(r_ear)
|
||||
|
||||
var/t_type = r_ear.icon_state
|
||||
if(r_ear.icon_override)
|
||||
if(r_ear.contained_sprite)
|
||||
r_ear.auto_adapt_species(src)
|
||||
t_type = ""
|
||||
if (r_ear.icon_species_tag)
|
||||
t_type += "[r_ear.icon_species_tag]_"
|
||||
t_type += "[r_ear.item_state][WORN_REAR]"
|
||||
if(r_ear.icon_override)
|
||||
overlays_standing[R_EAR_LAYER] = image("icon" = r_ear.icon_override, "icon_state" = t_type)
|
||||
else
|
||||
overlays_standing[R_EAR_LAYER] = image("icon" = r_ear.icon, "icon_state" = t_type)
|
||||
|
||||
else if(r_ear.icon_override)
|
||||
t_type = "[t_type]_r"
|
||||
overlays_standing[EARS_LAYER] = image("icon" = r_ear.icon_override, "icon_state" = "[t_type]")
|
||||
overlays_standing[R_EAR_LAYER] = image("icon" = r_ear.icon_override, "icon_state" = "[t_type]")
|
||||
else if(r_ear.sprite_sheets && r_ear.sprite_sheets[species.get_bodytype()])
|
||||
t_type = "[t_type]_r"
|
||||
overlays_standing[EARS_LAYER] = image("icon" = r_ear.sprite_sheets[species.get_bodytype()], "icon_state" = "[t_type]")
|
||||
else if(r_ear.contained_sprite)
|
||||
overlays_standing[EARS_LAYER] = image("icon" = r_ear.icon, "icon_state" = "[r_ear.icon_state]_w")
|
||||
overlays_standing[R_EAR_LAYER] = image("icon" = r_ear.sprite_sheets[species.get_bodytype()], "icon_state" = "[t_type]")
|
||||
else
|
||||
overlays_standing[EARS_LAYER] = image("icon" = 'icons/mob/ears.dmi', "icon_state" = "[t_type]")
|
||||
overlays_standing[R_EAR_LAYER] = image("icon" = 'icons/mob/ears.dmi', "icon_state" = "[t_type]")
|
||||
|
||||
else
|
||||
overlays_standing[EARS_LAYER] = null
|
||||
if(update_icons) update_icons()
|
||||
|
||||
/mob/living/carbon/human/update_inv_shoes(var/update_icons=1)
|
||||
if(shoes && !(wear_suit && wear_suit.flags_inv & HIDESHOES))
|
||||
|
||||
overlays_standing[SHOES_LAYER] = null
|
||||
if(check_draw_shoes())
|
||||
var/image/standing
|
||||
if(shoes.icon_override)
|
||||
if(shoes.contained_sprite)
|
||||
shoes.auto_adapt_species(src)
|
||||
var/state = ""
|
||||
if (shoes.icon_species_tag)
|
||||
state += "[shoes.icon_species_tag]_"
|
||||
state += "[shoes.item_state][WORN_SHOES]"
|
||||
|
||||
if(shoes.icon_override)
|
||||
standing = image("icon" = shoes.icon_override, "icon_state" = state)
|
||||
else
|
||||
standing = image("icon" = shoes.icon, "icon_state" = state)
|
||||
|
||||
else if(shoes.icon_override)
|
||||
standing = image("icon" = shoes.icon_override, "icon_state" = "[shoes.icon_state]")
|
||||
else if(shoes.sprite_sheets && shoes.sprite_sheets[species.get_bodytype()])
|
||||
standing = image("icon" = shoes.sprite_sheets[species.get_bodytype()], "icon_state" = "[shoes.icon_state]")
|
||||
else if(shoes.contained_sprite)
|
||||
standing = image("icon" = shoes.icon, "icon_state" = "[shoes.icon_state]_w")
|
||||
else
|
||||
standing = image("icon" = 'icons/mob/feet.dmi', "icon_state" = "[shoes.icon_state]")
|
||||
|
||||
@@ -638,12 +703,12 @@ var/global/list/damage_icon_parts = list()
|
||||
var/image/bloodsies = image("icon" = species.blood_mask, "icon_state" = "shoeblood")
|
||||
bloodsies.color = feet_blood_color
|
||||
overlays_standing[SHOES_LAYER] = bloodsies
|
||||
else
|
||||
overlays_standing[SHOES_LAYER] = null
|
||||
|
||||
if(update_icons) update_icons()
|
||||
|
||||
/mob/living/carbon/human/update_inv_s_store(var/update_icons=1)
|
||||
if(s_store)
|
||||
//s_store.auto_adapt_species(src)
|
||||
var/t_state = s_store.item_state
|
||||
if(!t_state) t_state = s_store.icon_state
|
||||
overlays_standing[SUIT_STORE_LAYER] = image("icon" = 'icons/mob/belt_mirror.dmi', "icon_state" = "[t_state]")
|
||||
@@ -654,27 +719,37 @@ var/global/list/damage_icon_parts = list()
|
||||
|
||||
|
||||
/mob/living/carbon/human/update_inv_head(var/update_icons=1)
|
||||
overlays_standing[HEAD_LAYER] = null
|
||||
if(head)
|
||||
head.screen_loc = ui_head //TODO
|
||||
|
||||
var/image/standing = null
|
||||
//Determine the icon to use
|
||||
var/t_icon = INV_HEAD_DEF_ICON
|
||||
if(head.icon_override)
|
||||
if(head.contained_sprite)
|
||||
head.auto_adapt_species(src)
|
||||
var/state = ""
|
||||
if (head.icon_species_tag)
|
||||
state += "[head.icon_species_tag]_"
|
||||
state += "[head.item_state][WORN_HEAD]"
|
||||
|
||||
|
||||
if(head.icon_override)
|
||||
standing = image("icon" = head.icon_override, "icon_state" = state)
|
||||
else
|
||||
standing = image("icon" = head.icon, "icon_state" = state)
|
||||
else if(head.icon_override)
|
||||
t_icon = head.icon_override
|
||||
else if(head.sprite_sheets && head.sprite_sheets[species.get_bodytype()])
|
||||
t_icon = head.sprite_sheets[species.get_bodytype()]
|
||||
else if(head.item_icons && (icon_head in head.item_icons))
|
||||
t_icon = head.item_icons[icon_head]
|
||||
|
||||
//Determine the state to use
|
||||
var/t_state = head.icon_state
|
||||
if(istype(head, /obj/item/weapon/paper))
|
||||
/* I don't like this, but bandaid to fix half the hats in the game
|
||||
being completely broken without re-breaking paper hats */
|
||||
t_state = "paper"
|
||||
if (!standing)
|
||||
//Determine the state to use
|
||||
var/t_state = head.icon_state
|
||||
|
||||
//Create the image
|
||||
var/image/standing = image(icon = t_icon, icon_state = t_state)
|
||||
//Create the image
|
||||
standing = image(icon = t_icon, icon_state = t_state)
|
||||
|
||||
if(head.blood_DNA)
|
||||
var/image/bloodsies = image("icon" = species.blood_mask, "icon_state" = "helmetblood")
|
||||
@@ -685,72 +760,101 @@ var/global/list/damage_icon_parts = list()
|
||||
var/obj/item/clothing/head/hat = head
|
||||
if(hat.on && light_overlay_cache["[hat.light_overlay]"])
|
||||
standing.overlays |= light_overlay_cache["[hat.light_overlay]"]
|
||||
else if(head.contained_sprite)
|
||||
standing = image("icon" = head.icon, "icon_state" = "[head.icon_state]_w")
|
||||
|
||||
overlays_standing[HEAD_LAYER] = standing
|
||||
|
||||
else
|
||||
overlays_standing[HEAD_LAYER] = null
|
||||
if(update_icons) update_icons()
|
||||
|
||||
/mob/living/carbon/human/update_inv_belt(var/update_icons=1)
|
||||
overlays_standing[BELT_LAYER] = null
|
||||
if(belt)
|
||||
|
||||
belt.screen_loc = ui_belt //TODO
|
||||
var/t_state = belt.item_state
|
||||
var/t_icon = belt.icon
|
||||
if(!t_state) t_state = belt.icon_state
|
||||
var/image/standing = image("icon_state" = "[t_state]")
|
||||
|
||||
if(belt.icon_override)
|
||||
standing.icon = belt.icon_override
|
||||
else if(belt.sprite_sheets && belt.sprite_sheets[species.get_bodytype()])
|
||||
standing.icon = belt.sprite_sheets[species.get_bodytype()]
|
||||
else if(belt.contained_sprite)
|
||||
standing = image("icon" = belt.icon, "icon_state" = "[belt.icon_state]_w")
|
||||
else
|
||||
standing.icon = 'icons/mob/belt.dmi'
|
||||
if(belt.contained_sprite)
|
||||
belt.auto_adapt_species(src)
|
||||
t_state = ""
|
||||
if (belt.icon_species_tag)
|
||||
t_state += "[belt.icon_species_tag]_"
|
||||
t_state += "[belt.item_state][WORN_BELT]"
|
||||
|
||||
var/belt_layer = BELT_LAYER
|
||||
if(belt.icon_override)
|
||||
t_icon = belt.icon_override
|
||||
|
||||
else if(belt.icon_override)
|
||||
t_icon = belt.icon_override
|
||||
else if(belt.sprite_sheets && belt.sprite_sheets[species.get_bodytype()])
|
||||
t_icon = belt.sprite_sheets[species.get_bodytype()]
|
||||
else
|
||||
t_icon = 'icons/mob/belt.dmi'
|
||||
|
||||
standing = image("icon" = t_icon, "icon_state" = t_state)
|
||||
|
||||
if(belt.contents.len && istype(belt, /obj/item/weapon/storage/belt))
|
||||
for(var/obj/item/i in belt.contents)
|
||||
var/c_state
|
||||
var/c_icon
|
||||
if(i.contained_sprite)
|
||||
c_state = ""
|
||||
if (i.icon_species_tag)
|
||||
c_state += "[i.icon_species_tag]_"
|
||||
c_state += "[i.item_state][WORN_BELT]"
|
||||
|
||||
c_icon = belt.icon
|
||||
if(belt.icon_override)
|
||||
c_icon = belt.icon_override
|
||||
|
||||
else
|
||||
c_icon = 'icons/mob/belt.dmi'
|
||||
c_state = i.item_state
|
||||
if(!c_state) c_state = i.icon_state
|
||||
standing.overlays += image("icon" = c_icon, "icon_state" = c_state)
|
||||
|
||||
|
||||
var/beltlayer = BELT_LAYER
|
||||
var/otherlayer = BELT_LAYER_ALT
|
||||
if(istype(belt, /obj/item/weapon/storage/belt))
|
||||
var/obj/item/weapon/storage/belt/ubelt = belt
|
||||
if(ubelt.show_above_suit)
|
||||
overlays_standing[BELT_LAYER] = null
|
||||
belt_layer = BELT_LAYER_ALT
|
||||
else
|
||||
overlays_standing[BELT_LAYER_ALT] = null
|
||||
if(belt.contents.len)
|
||||
for(var/obj/item/i in belt.contents)
|
||||
var/i_state = i.item_state
|
||||
if(!i_state) i_state = i.icon_state
|
||||
standing.overlays += image("icon" = 'icons/mob/belt.dmi', "icon_state" = "[i_state]")
|
||||
beltlayer = BELT_LAYER_ALT
|
||||
otherlayer = BELT_LAYER
|
||||
|
||||
overlays_standing[belt_layer] = standing
|
||||
else
|
||||
overlays_standing[BELT_LAYER] = null
|
||||
overlays_standing[BELT_LAYER_ALT] = null
|
||||
overlays_standing[beltlayer] = standing
|
||||
overlays_standing[otherlayer] = null
|
||||
if(update_icons) update_icons()
|
||||
|
||||
|
||||
/mob/living/carbon/human/update_inv_wear_suit(var/update_icons=1)
|
||||
|
||||
if( wear_suit && istype(wear_suit, /obj/item/) )
|
||||
|
||||
wear_suit.screen_loc = ui_oclothing
|
||||
|
||||
var/image/standing
|
||||
|
||||
if(wear_suit.icon_override)
|
||||
if(wear_suit.contained_sprite)
|
||||
wear_suit.auto_adapt_species(src)
|
||||
var/state = ""
|
||||
if (wear_suit.icon_species_tag)
|
||||
state += "[wear_suit.icon_species_tag]_"
|
||||
state += "[wear_suit.item_state][WORN_SUIT]"
|
||||
|
||||
if(wear_suit.icon_override)
|
||||
standing = image("icon" = wear_suit.icon_override, "icon_state" = state)
|
||||
else
|
||||
standing = image("icon" = wear_suit.icon, "icon_state" = state)
|
||||
|
||||
else if(wear_suit.icon_override)
|
||||
standing = image("icon" = wear_suit.icon_override, "icon_state" = "[wear_suit.icon_state]")
|
||||
else if(wear_suit.sprite_sheets && wear_suit.sprite_sheets[species.get_bodytype()])
|
||||
standing = image("icon" = wear_suit.sprite_sheets[species.get_bodytype()], "icon_state" = "[wear_suit.icon_state]")
|
||||
else if(wear_suit.contained_sprite)
|
||||
standing = image("icon" = wear_suit.icon, "icon_state" = "[wear_suit.icon_state]_w")
|
||||
else
|
||||
standing = image("icon" = 'icons/mob/suit.dmi', "icon_state" = "[wear_suit.icon_state]")
|
||||
|
||||
if( istype(wear_suit, /obj/item/clothing/suit/straight_jacket) )
|
||||
drop_from_inventory(handcuffed)
|
||||
drop_l_hand()
|
||||
drop_r_hand()
|
||||
|
||||
if(wear_suit.blood_DNA)
|
||||
var/obj/item/clothing/suit/S = wear_suit
|
||||
var/image/bloodsies = image("icon" = species.blood_mask, "icon_state" = "[S.blood_overlay_type]blood")
|
||||
@@ -776,16 +880,26 @@ var/global/list/damage_icon_parts = list()
|
||||
|
||||
|
||||
/mob/living/carbon/human/update_inv_wear_mask(var/update_icons=1)
|
||||
if( wear_mask && ( istype(wear_mask, /obj/item/clothing/mask) || istype(wear_mask, /obj/item/clothing/accessory) ) && !(head && head.flags_inv & HIDEMASK))
|
||||
overlays_standing[FACEMASK_LAYER] = null
|
||||
if(check_draw_mask())
|
||||
wear_mask.screen_loc = ui_mask //TODO
|
||||
|
||||
var/image/standing
|
||||
if(wear_mask.icon_override)
|
||||
|
||||
if(wear_mask.contained_sprite)
|
||||
wear_mask.auto_adapt_species(src)
|
||||
var/state = ""
|
||||
if (wear_mask.icon_species_tag)
|
||||
state += "[wear_mask.icon_species_tag]_"
|
||||
state += "[wear_mask.item_state][WORN_MASK]"
|
||||
|
||||
if(wear_mask.icon_override)
|
||||
standing = image("icon" = wear_mask.icon_override, "icon_state" = state)
|
||||
else
|
||||
standing = image("icon" = wear_mask.icon, "icon_state" = state)
|
||||
else if(wear_mask.icon_override)
|
||||
standing = image("icon" = wear_mask.icon_override, "icon_state" = "[wear_mask.icon_state]")
|
||||
else if(wear_mask.sprite_sheets && wear_mask.sprite_sheets[species.get_bodytype()])
|
||||
standing = image("icon" = wear_mask.sprite_sheets[species.get_bodytype()], "icon_state" = "[wear_mask.icon_state]")
|
||||
else if(wear_mask.contained_sprite)
|
||||
standing = image("icon" = wear_mask.icon, "icon_state" = "[wear_mask.icon_state]_w")
|
||||
else
|
||||
standing = image("icon" = 'icons/mob/mask.dmi', "icon_state" = "[wear_mask.icon_state]")
|
||||
|
||||
@@ -794,18 +908,31 @@ var/global/list/damage_icon_parts = list()
|
||||
bloodsies.color = wear_mask.blood_color
|
||||
standing.overlays += bloodsies
|
||||
overlays_standing[FACEMASK_LAYER] = standing
|
||||
else
|
||||
overlays_standing[FACEMASK_LAYER] = null
|
||||
if(update_icons) update_icons()
|
||||
|
||||
|
||||
/mob/living/carbon/human/update_inv_back(var/update_icons=1)
|
||||
|
||||
overlays_standing[BACK_LAYER] = null
|
||||
if(back)
|
||||
|
||||
back.screen_loc = ui_back //TODO
|
||||
|
||||
//determine the icon to use
|
||||
var/icon/overlay_icon
|
||||
if(back.icon_override)
|
||||
var/overlay_state = ""
|
||||
|
||||
if(back.contained_sprite)
|
||||
back.auto_adapt_species(src)
|
||||
if (back.icon_species_tag)
|
||||
overlay_state += "[back.icon_species_tag]_"
|
||||
overlay_state += "[back.item_state][WORN_BACK]"
|
||||
|
||||
if(back.icon_override)
|
||||
overlay_icon = back.icon_override
|
||||
else
|
||||
overlay_icon = back.icon
|
||||
else if(back.icon_override)
|
||||
overlay_icon = back.icon_override
|
||||
else if(istype(back, /obj/item/weapon/rig))
|
||||
//If this is a rig and a mob_icon is set, it will take species into account in the rig update_icon() proc.
|
||||
@@ -819,20 +946,19 @@ var/global/list/damage_icon_parts = list()
|
||||
overlay_icon = INV_BACK_DEF_ICON
|
||||
|
||||
//determine state to use
|
||||
var/overlay_state
|
||||
if(back.item_state_slots && back.item_state_slots[slot_back_str])
|
||||
overlay_state = back.item_state_slots[slot_back_str]
|
||||
else if(back.item_state)
|
||||
overlay_state = back.item_state
|
||||
else if(back.contained_sprite)
|
||||
overlay_icon = image("icon" = back.icon, "icon_state" = "[back.icon_state]_w")
|
||||
else
|
||||
overlay_state = back.icon_state
|
||||
if (!overlay_state)
|
||||
if(back.item_state_slots && back.item_state_slots[slot_back_str])
|
||||
overlay_state = back.item_state_slots[slot_back_str]
|
||||
else if(back.item_state)
|
||||
overlay_state = back.item_state
|
||||
else if(back.contained_sprite)
|
||||
overlay_icon = image("icon" = back.icon, "icon_state" = "[back.icon_state]_w")
|
||||
else
|
||||
overlay_state = back.icon_state
|
||||
|
||||
//create the image
|
||||
overlays_standing[BACK_LAYER] = image(icon = overlay_icon, icon_state = overlay_state)
|
||||
else
|
||||
overlays_standing[BACK_LAYER] = null
|
||||
|
||||
|
||||
if(update_icons)
|
||||
update_icons()
|
||||
@@ -869,71 +995,85 @@ var/global/list/damage_icon_parts = list()
|
||||
|
||||
|
||||
/mob/living/carbon/human/update_inv_r_hand(var/update_icons=1)
|
||||
overlays_standing[R_HAND_LAYER] = null
|
||||
if(r_hand)
|
||||
r_hand.screen_loc = ui_rhand //TODO
|
||||
|
||||
//determine icon state to use
|
||||
var/t_state
|
||||
if(r_hand.item_state_slots && r_hand.item_state_slots[slot_r_hand_str])
|
||||
t_state = r_hand.item_state_slots[slot_r_hand_str]
|
||||
else if(r_hand.item_state)
|
||||
t_state = r_hand.item_state
|
||||
if(r_hand.contained_sprite)
|
||||
r_hand.auto_adapt_species(src)
|
||||
if (r_hand.icon_species_tag && r_hand.icon_species_in_hand)
|
||||
t_state += "[r_hand.icon_species_tag]_"
|
||||
t_state += "[r_hand.item_state][WORN_RHAND]"
|
||||
|
||||
if(r_hand.icon_override)
|
||||
overlays_standing[R_HAND_LAYER] = image(icon = r_hand.icon_override, icon_state = t_state)
|
||||
else
|
||||
overlays_standing[R_HAND_LAYER] = image(icon = r_hand.icon, icon_state = t_state)
|
||||
|
||||
else
|
||||
t_state = r_hand.icon_state
|
||||
if(r_hand.item_state_slots && r_hand.item_state_slots[slot_r_hand_str])
|
||||
t_state = r_hand.item_state_slots[slot_r_hand_str]
|
||||
else if(r_hand.item_state)
|
||||
t_state = r_hand.item_state
|
||||
else
|
||||
t_state = r_hand.icon_state
|
||||
|
||||
//determine icon to use
|
||||
var/icon/t_icon
|
||||
if(r_hand.item_icons && (slot_r_hand_str in r_hand.item_icons))
|
||||
t_icon = r_hand.item_icons[slot_r_hand_str]
|
||||
else if(r_hand.icon_override)
|
||||
t_state += "_r"
|
||||
t_icon = r_hand.icon_override
|
||||
else if(r_hand.contained_sprite)
|
||||
t_state = "[t_state]_r"
|
||||
t_icon = image("icon" = r_hand.icon, "icon_state" = "[t_state]")
|
||||
else
|
||||
t_icon = INV_R_HAND_DEF_ICON
|
||||
//determine icon to use
|
||||
var/icon/t_icon
|
||||
if(r_hand.item_icons && (slot_r_hand_str in r_hand.item_icons))
|
||||
t_icon = r_hand.item_icons[slot_r_hand_str]
|
||||
else if(r_hand.icon_override)
|
||||
t_state += "_r"
|
||||
t_icon = r_hand.icon_override
|
||||
else
|
||||
t_icon = INV_R_HAND_DEF_ICON
|
||||
|
||||
overlays_standing[R_HAND_LAYER] = image(icon = t_icon, icon_state = t_state)
|
||||
overlays_standing[R_HAND_LAYER] = image(icon = t_icon, icon_state = t_state)
|
||||
|
||||
if (handcuffed) drop_r_hand() //this should be moved out of icon code
|
||||
else
|
||||
overlays_standing[R_HAND_LAYER] = null
|
||||
|
||||
if(update_icons) update_icons()
|
||||
|
||||
|
||||
/mob/living/carbon/human/update_inv_l_hand(var/update_icons=1)
|
||||
overlays_standing[L_HAND_LAYER] = null
|
||||
if(l_hand)
|
||||
l_hand.screen_loc = ui_lhand //TODO
|
||||
|
||||
//determine icon state to use
|
||||
var/t_state
|
||||
if(l_hand.item_state_slots && l_hand.item_state_slots[slot_l_hand_str])
|
||||
t_state = l_hand.item_state_slots[slot_l_hand_str]
|
||||
else if(l_hand.item_state)
|
||||
t_state = l_hand.item_state
|
||||
if(l_hand.contained_sprite)
|
||||
l_hand.auto_adapt_species(src)
|
||||
if (l_hand.icon_species_tag && l_hand.icon_species_in_hand)
|
||||
t_state += "[l_hand.icon_species_tag]_"
|
||||
t_state += "[l_hand.item_state][WORN_LHAND]"
|
||||
|
||||
if(l_hand.icon_override)
|
||||
overlays_standing[L_HAND_LAYER] = image(icon = l_hand.icon_override, icon_state = t_state)
|
||||
else
|
||||
overlays_standing[L_HAND_LAYER] = image(icon = l_hand.icon, icon_state = t_state)
|
||||
|
||||
else
|
||||
t_state = l_hand.icon_state
|
||||
if(l_hand.item_state_slots && l_hand.item_state_slots[slot_l_hand_str])
|
||||
t_state = l_hand.item_state_slots[slot_l_hand_str]
|
||||
else if(l_hand.item_state)
|
||||
t_state = l_hand.item_state
|
||||
else
|
||||
t_state = l_hand.icon_state
|
||||
|
||||
//determine icon to use
|
||||
var/icon/t_icon
|
||||
if(l_hand.item_icons && (slot_l_hand_str in l_hand.item_icons))
|
||||
t_icon = l_hand.item_icons[slot_l_hand_str]
|
||||
else if(l_hand.icon_override)
|
||||
t_state += "_l"
|
||||
t_icon = l_hand.icon_override
|
||||
else if(l_hand.contained_sprite)
|
||||
t_state = "[t_state]_l"
|
||||
t_icon = image("icon" = l_hand.icon, "icon_state" = "[t_state]")
|
||||
else
|
||||
t_icon = INV_L_HAND_DEF_ICON
|
||||
//determine icon to use
|
||||
var/icon/t_icon
|
||||
if(l_hand.item_icons && (slot_l_hand_str in l_hand.item_icons))
|
||||
t_icon = l_hand.item_icons[slot_l_hand_str]
|
||||
else if(l_hand.icon_override)
|
||||
t_state += "_l"
|
||||
t_icon = l_hand.icon_override
|
||||
else
|
||||
t_icon = INV_L_HAND_DEF_ICON
|
||||
|
||||
overlays_standing[L_HAND_LAYER] = image(icon = t_icon, icon_state = t_state)
|
||||
overlays_standing[L_HAND_LAYER] = image(icon = t_icon, icon_state = t_state)
|
||||
|
||||
if (handcuffed) drop_l_hand() //This probably should not be here
|
||||
else
|
||||
overlays_standing[L_HAND_LAYER] = null
|
||||
|
||||
if(update_icons) update_icons()
|
||||
|
||||
@@ -1051,6 +1191,75 @@ var/global/list/damage_icon_parts = list()
|
||||
overlays_standing[SURGERY_LEVEL] = total
|
||||
if(update_icons) update_icons()
|
||||
|
||||
|
||||
|
||||
//Drawcheck functions
|
||||
//These functions check if an item should be drawn, or if its covered up by something else
|
||||
/mob/living/carbon/human/proc/check_draw_gloves()
|
||||
if (!gloves)
|
||||
return 0
|
||||
else if (gloves.flags_inv & ALWAYSDRAW)
|
||||
return 1
|
||||
else if (wear_suit && (wear_suit.flags_inv & HIDEGLOVES))
|
||||
return 0
|
||||
else
|
||||
return 1
|
||||
|
||||
/mob/living/carbon/human/proc/check_draw_ears()
|
||||
if (!l_ear && !r_ear)
|
||||
return 0
|
||||
else if ((l_ear && (l_ear.flags_inv & ALWAYSDRAW)) || (r_ear && (r_ear.flags_inv & ALWAYSDRAW)))
|
||||
return 1
|
||||
else if( (head && (head.flags_inv & (HIDEEARS))) || (wear_mask && (wear_mask.flags_inv & (HIDEEARS))))
|
||||
return 0
|
||||
else
|
||||
return 1
|
||||
|
||||
/mob/living/carbon/human/proc/check_draw_glasses()
|
||||
if (!glasses)
|
||||
return 0
|
||||
else if (glasses.flags_inv & ALWAYSDRAW)
|
||||
return 1
|
||||
else if( (head && (head.flags_inv & (HIDEEYES))) || (wear_mask && (wear_mask.flags_inv & (HIDEEYES))))
|
||||
return 0
|
||||
else
|
||||
return 1
|
||||
|
||||
|
||||
/mob/living/carbon/human/proc/check_draw_mask()
|
||||
if (!wear_mask)
|
||||
return 0
|
||||
else if (wear_mask.flags_inv & ALWAYSDRAW)
|
||||
return 1
|
||||
else if( head && (head.flags_inv & HIDEEYES))
|
||||
return 0
|
||||
else
|
||||
return 1
|
||||
|
||||
/mob/living/carbon/human/proc/check_draw_shoes()
|
||||
if (!shoes)
|
||||
return 0
|
||||
else if (shoes.flags_inv & ALWAYSDRAW)
|
||||
return 1
|
||||
else if(wear_suit && (wear_suit.flags_inv & HIDESHOES))
|
||||
return 0
|
||||
else
|
||||
return 1
|
||||
|
||||
|
||||
/mob/living/carbon/human/proc/check_draw_underclothing()
|
||||
if (!w_uniform)
|
||||
return 0
|
||||
else if (w_uniform.flags_inv & ALWAYSDRAW)
|
||||
return 1
|
||||
else if(wear_suit && (wear_suit.flags_inv & HIDEJUMPSUIT))
|
||||
return 0
|
||||
else
|
||||
return 1
|
||||
|
||||
|
||||
|
||||
|
||||
//Human Overlays Indexes/////////
|
||||
#undef MUTATIONS_LAYER
|
||||
#undef DAMAGE_LAYER
|
||||
@@ -1077,3 +1286,4 @@ var/global/list/damage_icon_parts = list()
|
||||
#undef TARGETED_LAYER
|
||||
#undef FIRE_LAYER
|
||||
#undef TOTAL_LAYERS
|
||||
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
icon = 'icons/obj/bureaucracy.dmi'
|
||||
icon_state = "paper"
|
||||
item_state = "paper"
|
||||
contained_sprite = 1
|
||||
throwforce = 0
|
||||
w_class = 1
|
||||
throw_range = 1
|
||||
|
||||
@@ -33,7 +33,7 @@
|
||||
name = "gun"
|
||||
desc = "Its a gun. It's pretty terrible, though."
|
||||
icon = 'icons/obj/gun.dmi'
|
||||
item_icons = list(
|
||||
item_icons = list(//DEPRECATED. USE CONTAINED SPRITES IN FUTURE
|
||||
slot_l_hand_str = 'icons/mob/items/lefthand_guns.dmi',
|
||||
slot_r_hand_str = 'icons/mob/items/righthand_guns.dmi',
|
||||
)
|
||||
|
||||
Reference in New Issue
Block a user