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Makes stasis bags not instantly kill you (#9048)
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@@ -227,10 +227,10 @@
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// Handle side effects from stasis bag
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if(in_stasis)
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// First off, there's no oxygen supply, so the mob will slowly take brain damage
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adjustOxyLoss(5)
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adjustOxyLoss(3.5)
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// Next, the method to induce stasis has some adverse side-effects, manifesting
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// as cloneloss
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adjustCloneLoss(2)
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adjustCloneLoss(0.8)
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if(stat != DEAD)
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blinded = TRUE
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stat = UNCONSCIOUS
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