Makes dexalin always dangerous to vaurca (#12745)

Co-authored-by: TGW <mc-casper@hotmail.dk>
This commit is contained in:
Casper3667
2021-11-13 13:42:10 +01:00
committed by GitHub
co-authored by TGW
parent d2c1e0bddc
commit e39afd260b
2 changed files with 7 additions and 3 deletions
@@ -170,6 +170,9 @@
if(check_min_dose(M, 0.5))
M.add_chemical_effect(CE_OXYGENATED, strength/6) // 1 for dexalin, 2 for dexplus
holder.remove_reagent(/decl/reagent/lexorin, strength/3 * removed)
if(alien == IS_VAURCA) //Vaurca need a mixture of phoron and oxygen. Dexalin likely imbalances that.
M.adjustToxLoss(removed * strength / 2)
M.eye_blurry = max(M.eye_blurry, 5)
//Hyperoxia causes brain and eye damage
/decl/reagent/dexalin/overdose(var/mob/living/carbon/M, var/alien, var/removed, var/datum/reagents/holder)
@@ -179,9 +182,6 @@
var/obj/item/organ/internal/eyes/E = H.get_eyes(no_synthetic = TRUE)
if(E && istype(E))
E.take_damage(removed * (strength / 12))
if(alien == IS_VAURCA) //Vaurca need a mixture of phoron and oxygen. Too much dexalin likely imbalances that.
M.adjustToxLoss(removed * strength / 2)
M.eye_blurry = max(M.eye_blurry, 5)
/decl/reagent/dexalin/plus
name = "Dexalin Plus"
+4
View File
@@ -0,0 +1,4 @@
author: TheGreyWolf
delete-after: True
changes:
- tweak: "Injecting dexalin and dexalin plus into vaurca is now always dangerous instead of only when overdosing them."