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Makes dexalin always dangerous to vaurca (#12745)
Co-authored-by: TGW <mc-casper@hotmail.dk>
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@@ -170,6 +170,9 @@
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if(check_min_dose(M, 0.5))
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M.add_chemical_effect(CE_OXYGENATED, strength/6) // 1 for dexalin, 2 for dexplus
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holder.remove_reagent(/decl/reagent/lexorin, strength/3 * removed)
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if(alien == IS_VAURCA) //Vaurca need a mixture of phoron and oxygen. Dexalin likely imbalances that.
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M.adjustToxLoss(removed * strength / 2)
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M.eye_blurry = max(M.eye_blurry, 5)
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//Hyperoxia causes brain and eye damage
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/decl/reagent/dexalin/overdose(var/mob/living/carbon/M, var/alien, var/removed, var/datum/reagents/holder)
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@@ -179,9 +182,6 @@
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var/obj/item/organ/internal/eyes/E = H.get_eyes(no_synthetic = TRUE)
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if(E && istype(E))
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E.take_damage(removed * (strength / 12))
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if(alien == IS_VAURCA) //Vaurca need a mixture of phoron and oxygen. Too much dexalin likely imbalances that.
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M.adjustToxLoss(removed * strength / 2)
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M.eye_blurry = max(M.eye_blurry, 5)
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/decl/reagent/dexalin/plus
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name = "Dexalin Plus"
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@@ -0,0 +1,4 @@
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author: TheGreyWolf
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delete-after: True
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changes:
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- tweak: "Injecting dexalin and dexalin plus into vaurca is now always dangerous instead of only when overdosing them."
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