Fixes Point Verdant Code and Mapping Issues (#18448)

* AAAAHHHH

* retracts changes
This commit is contained in:
kyres1
2024-02-19 11:45:22 +00:00
committed by GitHub
parent b1a969bf38
commit e4c05ce3b9
6 changed files with 680 additions and 617 deletions
+32 -2
View File
@@ -73,6 +73,24 @@
layer = 2.01
opacity = 1
/obj/structure/stairs/urban/right
dir = EAST
bound_width = 64
bound_x = -32
/obj/structure/stairs/urban/left
dir = WEST
bound_width = 64
/obj/structure/stairs/urban/north
dir = NORTH
bound_height = 64
bound_y = -32
/obj/structure/stairs/urban/south
dir = SOUTH
bound_height = 64
/obj/structure/stairs/urban/road_ramp
name = "inclined asphalt ramp"
desc = "A solid asphalt ramp to allow your vehicle to traverse inclines with ease."
@@ -80,10 +98,22 @@
layer = 2.02
/obj/structure/stairs/urban/road_ramp/right
icon_state = "road-ramp-right"
dir = EAST
bound_width = 64
bound_x = -32
/obj/structure/stairs/urban/road_ramp/left
icon_state = "road-ramp-left"
dir = WEST
bound_width = 64
/obj/structure/stairs/urban/road_ramp/north
dir = NORTH
bound_height = 64
bound_y = -32
/obj/structure/stairs/urban/road_ramp/south
dir = SOUTH
bound_height = 64
/obj/structure/closet/crate/bin/urban
name = "tall garbage can"
@@ -0,0 +1,11 @@
author: kyres1
delete-after: True
changes:
- bugfix: "Fixes Point Verdant's stairs literally obliterating the server by making their directions work in accordance to their bounding boxes."
- bugfix: "Fixes duplicate stairs on Point Verdant."
- bugfix: "Fixes some inconsistent railings on Point Verdant, forcing players to walk through them to climb stairs."
- bugfix: "Adds a light switch to the Point Verdant street vendor building."
- bugfix: "Adjusts the location of deep water on Konyang to avoid structures, so the overlays don't conflict."
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@@ -594,7 +594,6 @@
/turf/simulated/floor/tiled,
/area/point_verdant/interior/robotics)
"eu" = (
/obj/structure/closet/secure_closet/personal/cabinet,
/obj/item/towel,
/obj/item/towel,
/obj/item/towel,
@@ -605,6 +604,7 @@
dir = 8
},
/obj/random/dirt_75,
/obj/structure/closet/cabinet,
/turf/simulated/floor/carpet/orange,
/area/point_verdant/interior/hotel)
"ev" = (
@@ -735,17 +735,6 @@
/obj/structure/undies_wardrobe,
/turf/simulated/floor/wood,
/area/point_verdant/interior/arcade)
"fr" = (
/obj/structure/rod_railing{
name = "imposing rod railing";
layer = 9.1;
dir = 8
},
/obj/structure/road_barrier/bot_end{
dir = 1
},
/turf/simulated/floor/sidewalk,
/area/point_verdant/outdoors)
"fs" = (
/obj/structure/table/wood,
/obj/item/towel{
@@ -1209,11 +1198,6 @@
/obj/item/device/paicard,
/turf/simulated/floor/lino,
/area/point_verdant/interior/restaurant)
"iC" = (
/obj/effect/decal/exterior_stairs/left,
/obj/effect/decal/exterior_stairs/center,
/turf/simulated/floor/asphalt,
/area/point_verdant/outdoors)
"iJ" = (
/obj/machinery/door/urban,
/turf/simulated/floor/wood,
@@ -2071,7 +2055,6 @@
/turf/simulated/floor/wood,
/area/point_verdant/interior/laundromat)
"qK" = (
/obj/structure/closet/secure_closet/personal/cabinet,
/obj/item/towel,
/obj/item/towel,
/obj/item/towel,
@@ -2082,6 +2065,7 @@
dir = 4
},
/obj/item/storage/box/fancy/cigarettes/dromedaryco,
/obj/structure/closet/cabinet,
/turf/simulated/floor/carpet/magenta,
/area/point_verdant/interior/hotel)
"qO" = (
@@ -2142,7 +2126,6 @@
/turf/simulated/floor/asphalt,
/area/point_verdant/outdoors)
"ri" = (
/obj/structure/closet/secure_closet/personal/cabinet,
/obj/item/towel,
/obj/item/towel,
/obj/item/towel,
@@ -2152,6 +2135,7 @@
/obj/machinery/light/small{
dir = 4
},
/obj/structure/closet/cabinet,
/turf/simulated/floor/carpet/lightblue,
/area/point_verdant/interior/hotel)
"rj" = (
@@ -2916,9 +2900,6 @@
pixel_x = 12;
pixel_y = 24
},
/turf/simulated/floor/sidewalk,
/area/point_verdant/outdoors)
"xk" = (
/obj/structure/road_barrier,
/turf/simulated/floor/sidewalk,
/area/point_verdant/outdoors)
@@ -3034,7 +3015,6 @@
/turf/simulated/floor/asphalt,
/area/point_verdant/outdoors)
"yG" = (
/obj/structure/closet/secure_closet/personal/cabinet,
/obj/item/towel,
/obj/item/towel,
/obj/item/towel,
@@ -3045,6 +3025,7 @@
dir = 4
},
/obj/random/dirt_75,
/obj/structure/closet/cabinet,
/turf/simulated/floor/carpet,
/area/point_verdant/interior/hotel)
"yJ" = (
@@ -3382,7 +3363,6 @@
/turf/simulated/open,
/area/point_verdant/outdoors)
"Bn" = (
/obj/structure/closet/secure_closet/personal/cabinet,
/obj/item/towel,
/obj/item/towel,
/obj/item/towel,
@@ -3393,6 +3373,7 @@
dir = 4
},
/obj/random/dirt_75,
/obj/structure/closet/cabinet,
/turf/simulated/floor/carpet/darkblue,
/area/point_verdant/interior/hotel)
"Bp" = (
@@ -5236,10 +5217,6 @@
},
/turf/simulated/floor/roofing_tiles,
/area/point_verdant/outdoors)
"OG" = (
/obj/effect/decal/exterior_stairs/right,
/turf/simulated/floor/asphalt,
/area/point_verdant/outdoors)
"OI" = (
/obj/structure/ledge/roof{
dir = 9
@@ -6108,10 +6085,6 @@
/obj/structure/closet/crate/secure/large,
/turf/simulated/floor/asphalt,
/area/point_verdant/interior/shallow)
"VY" = (
/obj/effect/decal/exterior_stairs/left,
/turf/simulated/floor/asphalt,
/area/point_verdant/outdoors)
"We" = (
/obj/machinery/door/urban/glass_sliding/double,
/obj/effect/floor_decal/spline/fancy/wood{
@@ -6489,7 +6462,6 @@
/turf/simulated/floor/asphalt,
/area/point_verdant/outdoors)
"Yu" = (
/obj/structure/closet/secure_closet/personal/cabinet,
/obj/item/towel,
/obj/item/towel,
/obj/item/towel,
@@ -6502,6 +6474,7 @@
/obj/machinery/light/small{
dir = 8
},
/obj/structure/closet/cabinet,
/turf/simulated/floor/carpet/aquablue,
/area/point_verdant/interior/hotel)
"Yv" = (
@@ -16552,8 +16525,8 @@ fx
fx
fx
fx
fx
fr
hw
Jx
rx
DD
Ni
@@ -21691,9 +21664,9 @@ UV
DD
oe
aS
hw
hw
Jx
hw
hw
rx
DD
Ni
@@ -21950,7 +21923,7 @@ Sy
uT
xh
hw
xk
hw
rx
DD
Ni
@@ -22205,14 +22178,14 @@ An
An
An
An
An
An
mO
Cw
Cw
Cw
Cw
Cw
Cw
Cw
fb
nI
Cw
@@ -39228,7 +39201,7 @@ DC
DC
DC
DC
VY
gs
DD
DD
DD
@@ -39485,7 +39458,7 @@ DC
DC
DC
DC
iC
gs
DD
DD
DD
@@ -40256,7 +40229,7 @@ DC
DC
DC
DC
OG
gs
DD
DD
DD
@@ -42312,7 +42285,7 @@ oR
DC
DC
DC
VY
gs
DD
DD
DD
@@ -42826,7 +42799,7 @@ za
DC
DC
DC
OG
gs
DD
DD
DD
@@ -46673,7 +46646,7 @@ pN
DC
DC
DC
VY
gs
DD
DD
DD
@@ -46692,7 +46665,7 @@ SU
DC
DC
DC
VY
gs
DD
DD
DD
@@ -47187,7 +47160,7 @@ pN
DC
DC
DC
OG
gs
DD
DD
DD
@@ -47206,7 +47179,7 @@ SU
DC
DC
DC
OG
gs
DD
DD
DD
@@ -48215,7 +48188,7 @@ pN
DC
DC
DC
VY
gs
DD
DD
DD
@@ -48234,7 +48207,7 @@ SU
DC
DC
DC
VY
gs
DD
DD
DD
@@ -48729,7 +48702,7 @@ pN
DC
DC
DC
OG
gs
DD
DD
DD
@@ -48748,7 +48721,7 @@ SU
DC
DC
DC
OG
gs
DD
DD
DD
@@ -49757,7 +49730,7 @@ pN
DC
DC
DC
VY
gs
DD
DD
DD
@@ -49776,7 +49749,7 @@ SU
DC
DC
DC
VY
gs
DD
DD
DD
@@ -50271,7 +50244,7 @@ pN
DC
DC
DC
OG
gs
DD
DD
DD
@@ -50290,7 +50263,7 @@ SU
DC
DC
DC
OG
gs
DD
DD
DD