mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-28 23:51:17 +01:00
Fixes Point Verdant Code and Mapping Issues (#18448)
* AAAAHHHH * retracts changes
This commit is contained in:
@@ -73,6 +73,24 @@
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layer = 2.01
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opacity = 1
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/obj/structure/stairs/urban/right
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dir = EAST
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bound_width = 64
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bound_x = -32
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/obj/structure/stairs/urban/left
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dir = WEST
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bound_width = 64
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/obj/structure/stairs/urban/north
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dir = NORTH
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bound_height = 64
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bound_y = -32
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/obj/structure/stairs/urban/south
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dir = SOUTH
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bound_height = 64
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/obj/structure/stairs/urban/road_ramp
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name = "inclined asphalt ramp"
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desc = "A solid asphalt ramp to allow your vehicle to traverse inclines with ease."
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@@ -80,10 +98,22 @@
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layer = 2.02
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/obj/structure/stairs/urban/road_ramp/right
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icon_state = "road-ramp-right"
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dir = EAST
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bound_width = 64
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bound_x = -32
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/obj/structure/stairs/urban/road_ramp/left
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icon_state = "road-ramp-left"
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dir = WEST
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bound_width = 64
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/obj/structure/stairs/urban/road_ramp/north
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dir = NORTH
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bound_height = 64
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bound_y = -32
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/obj/structure/stairs/urban/road_ramp/south
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dir = SOUTH
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bound_height = 64
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/obj/structure/closet/crate/bin/urban
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name = "tall garbage can"
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@@ -0,0 +1,11 @@
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author: kyres1
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delete-after: True
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changes:
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- bugfix: "Fixes Point Verdant's stairs literally obliterating the server by making their directions work in accordance to their bounding boxes."
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- bugfix: "Fixes duplicate stairs on Point Verdant."
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- bugfix: "Fixes some inconsistent railings on Point Verdant, forcing players to walk through them to climb stairs."
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- bugfix: "Adds a light switch to the Point Verdant street vendor building."
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- bugfix: "Adjusts the location of deep water on Konyang to avoid structures, so the overlays don't conflict."
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@@ -594,7 +594,6 @@
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/turf/simulated/floor/tiled,
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/area/point_verdant/interior/robotics)
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"eu" = (
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/obj/structure/closet/secure_closet/personal/cabinet,
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/obj/item/towel,
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/obj/item/towel,
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/obj/item/towel,
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@@ -605,6 +604,7 @@
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dir = 8
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},
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/obj/random/dirt_75,
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/obj/structure/closet/cabinet,
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/turf/simulated/floor/carpet/orange,
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/area/point_verdant/interior/hotel)
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"ev" = (
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@@ -735,17 +735,6 @@
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/obj/structure/undies_wardrobe,
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/turf/simulated/floor/wood,
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/area/point_verdant/interior/arcade)
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"fr" = (
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/obj/structure/rod_railing{
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name = "imposing rod railing";
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layer = 9.1;
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dir = 8
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},
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/obj/structure/road_barrier/bot_end{
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dir = 1
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},
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/turf/simulated/floor/sidewalk,
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/area/point_verdant/outdoors)
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"fs" = (
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/obj/structure/table/wood,
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/obj/item/towel{
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@@ -1209,11 +1198,6 @@
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/obj/item/device/paicard,
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/turf/simulated/floor/lino,
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/area/point_verdant/interior/restaurant)
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"iC" = (
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/obj/effect/decal/exterior_stairs/left,
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/obj/effect/decal/exterior_stairs/center,
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/turf/simulated/floor/asphalt,
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/area/point_verdant/outdoors)
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"iJ" = (
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/obj/machinery/door/urban,
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/turf/simulated/floor/wood,
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@@ -2071,7 +2055,6 @@
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/turf/simulated/floor/wood,
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/area/point_verdant/interior/laundromat)
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"qK" = (
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/obj/structure/closet/secure_closet/personal/cabinet,
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/obj/item/towel,
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/obj/item/towel,
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/obj/item/towel,
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@@ -2082,6 +2065,7 @@
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dir = 4
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},
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/obj/item/storage/box/fancy/cigarettes/dromedaryco,
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/obj/structure/closet/cabinet,
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/turf/simulated/floor/carpet/magenta,
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/area/point_verdant/interior/hotel)
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"qO" = (
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@@ -2142,7 +2126,6 @@
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/turf/simulated/floor/asphalt,
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/area/point_verdant/outdoors)
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"ri" = (
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/obj/structure/closet/secure_closet/personal/cabinet,
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/obj/item/towel,
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/obj/item/towel,
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/obj/item/towel,
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@@ -2152,6 +2135,7 @@
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/obj/machinery/light/small{
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dir = 4
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},
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/obj/structure/closet/cabinet,
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/turf/simulated/floor/carpet/lightblue,
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/area/point_verdant/interior/hotel)
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"rj" = (
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@@ -2916,9 +2900,6 @@
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pixel_x = 12;
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pixel_y = 24
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},
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/turf/simulated/floor/sidewalk,
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/area/point_verdant/outdoors)
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"xk" = (
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/obj/structure/road_barrier,
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/turf/simulated/floor/sidewalk,
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/area/point_verdant/outdoors)
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@@ -3034,7 +3015,6 @@
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/turf/simulated/floor/asphalt,
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/area/point_verdant/outdoors)
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"yG" = (
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/obj/structure/closet/secure_closet/personal/cabinet,
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/obj/item/towel,
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/obj/item/towel,
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/obj/item/towel,
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@@ -3045,6 +3025,7 @@
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dir = 4
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},
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/obj/random/dirt_75,
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/obj/structure/closet/cabinet,
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/turf/simulated/floor/carpet,
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/area/point_verdant/interior/hotel)
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"yJ" = (
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@@ -3382,7 +3363,6 @@
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/turf/simulated/open,
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/area/point_verdant/outdoors)
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"Bn" = (
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/obj/structure/closet/secure_closet/personal/cabinet,
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/obj/item/towel,
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/obj/item/towel,
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/obj/item/towel,
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@@ -3393,6 +3373,7 @@
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dir = 4
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},
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/obj/random/dirt_75,
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/obj/structure/closet/cabinet,
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/turf/simulated/floor/carpet/darkblue,
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/area/point_verdant/interior/hotel)
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"Bp" = (
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@@ -5236,10 +5217,6 @@
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},
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/turf/simulated/floor/roofing_tiles,
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/area/point_verdant/outdoors)
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"OG" = (
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/obj/effect/decal/exterior_stairs/right,
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/turf/simulated/floor/asphalt,
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/area/point_verdant/outdoors)
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"OI" = (
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/obj/structure/ledge/roof{
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dir = 9
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@@ -6108,10 +6085,6 @@
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/obj/structure/closet/crate/secure/large,
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/turf/simulated/floor/asphalt,
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/area/point_verdant/interior/shallow)
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"VY" = (
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/obj/effect/decal/exterior_stairs/left,
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/turf/simulated/floor/asphalt,
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/area/point_verdant/outdoors)
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"We" = (
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/obj/machinery/door/urban/glass_sliding/double,
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/obj/effect/floor_decal/spline/fancy/wood{
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@@ -6489,7 +6462,6 @@
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/turf/simulated/floor/asphalt,
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/area/point_verdant/outdoors)
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"Yu" = (
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/obj/structure/closet/secure_closet/personal/cabinet,
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/obj/item/towel,
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/obj/item/towel,
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/obj/item/towel,
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@@ -6502,6 +6474,7 @@
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/obj/machinery/light/small{
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dir = 8
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},
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/obj/structure/closet/cabinet,
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/turf/simulated/floor/carpet/aquablue,
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/area/point_verdant/interior/hotel)
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"Yv" = (
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@@ -16552,8 +16525,8 @@ fx
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fx
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fx
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fx
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fx
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fr
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hw
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Jx
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rx
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DD
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Ni
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@@ -21691,9 +21664,9 @@ UV
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DD
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oe
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aS
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hw
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hw
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Jx
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hw
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hw
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rx
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DD
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Ni
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@@ -21950,7 +21923,7 @@ Sy
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uT
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xh
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hw
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xk
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hw
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rx
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DD
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Ni
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@@ -22205,14 +22178,14 @@ An
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An
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An
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An
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An
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An
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mO
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Cw
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Cw
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Cw
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Cw
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Cw
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Cw
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Cw
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fb
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nI
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Cw
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@@ -39228,7 +39201,7 @@ DC
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DC
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DC
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DC
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VY
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gs
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DD
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DD
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DD
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@@ -39485,7 +39458,7 @@ DC
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DC
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DC
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DC
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iC
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gs
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DD
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DD
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DD
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@@ -40256,7 +40229,7 @@ DC
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DC
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DC
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DC
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OG
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gs
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DD
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DD
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DD
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@@ -42312,7 +42285,7 @@ oR
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DC
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DC
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DC
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VY
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gs
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DD
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DD
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DD
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@@ -42826,7 +42799,7 @@ za
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DC
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DC
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DC
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OG
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gs
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DD
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DD
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DD
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@@ -46673,7 +46646,7 @@ pN
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DC
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DC
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DC
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VY
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gs
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DD
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DD
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DD
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@@ -46692,7 +46665,7 @@ SU
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DC
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DC
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DC
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VY
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gs
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DD
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DD
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DD
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@@ -47187,7 +47160,7 @@ pN
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DC
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DC
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DC
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OG
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gs
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DD
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DD
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DD
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@@ -47206,7 +47179,7 @@ SU
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DC
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DC
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DC
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OG
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gs
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DD
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DD
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DD
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@@ -48215,7 +48188,7 @@ pN
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DC
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DC
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DC
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VY
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gs
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DD
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DD
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DD
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@@ -48234,7 +48207,7 @@ SU
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DC
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DC
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DC
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VY
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gs
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DD
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DD
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DD
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@@ -48729,7 +48702,7 @@ pN
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DC
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DC
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DC
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OG
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gs
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DD
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DD
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DD
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@@ -48748,7 +48721,7 @@ SU
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DC
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DC
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DC
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OG
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gs
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DD
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DD
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DD
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@@ -49757,7 +49730,7 @@ pN
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DC
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DC
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DC
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VY
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gs
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DD
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DD
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DD
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@@ -49776,7 +49749,7 @@ SU
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DC
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DC
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DC
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VY
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gs
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DD
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DD
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DD
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@@ -50271,7 +50244,7 @@ pN
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DC
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DC
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DC
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OG
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gs
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DD
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DD
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DD
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@@ -50290,7 +50263,7 @@ SU
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DC
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DC
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DC
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OG
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gs
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DD
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DD
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DD
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