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Firearm Delay Fix (#10084)
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@@ -344,9 +344,7 @@
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update_held_icon()
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//update timing
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var/delay = max(burst_delay+1, fire_delay)
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user.setClickCooldown(min(delay, DEFAULT_QUICK_COOLDOWN))
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user.setClickCooldown(max(burst_delay+1, fire_delay))
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user.setMoveCooldown(move_delay)
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// Similar to the above proc, but does not require a user, which is ideal for things like turrets.
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@@ -0,0 +1,6 @@
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author: Geeves
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delete-after: True
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changes:
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- bugfix: "Fixed guns not having their fire delays properly applied."
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