Cult Communication Update (#15003)

This commit is contained in:
Butterrobber202
2022-11-03 07:26:15 -05:00
committed by GitHub
parent 3455205a45
commit e60e354e8f
4 changed files with 44 additions and 21 deletions

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@@ -490,7 +490,6 @@
#include "code\game\gamemodes\cult\runes\blind_others.dm"
#include "code\game\gamemodes\cult\runes\blood_boil.dm"
#include "code\game\gamemodes\cult\runes\blood_drain.dm"
#include "code\game\gamemodes\cult\runes\communicate.dm"
#include "code\game\gamemodes\cult\runes\convert.dm"
#include "code\game\gamemodes\cult\runes\create_construct.dm"
#include "code\game\gamemodes\cult\runes\create_talisman.dm"

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@@ -79,6 +79,7 @@ var/datum/antagonist/cultist/cult
player.current.visible_message("<FONT size = 3>[player.current] looks like they just reverted to their old faith!</FONT>")
if(. && player.current && !istype(player.current, /mob/living/simple_animal/construct))
player.current.remove_language(LANGUAGE_CULT)
player.current.remove_language(LANGUAGE_OCCULT)
/datum/antagonist/cultist/add_antagonist(var/datum/mind/player)
. = ..()
@@ -86,6 +87,7 @@ var/datum/antagonist/cultist/cult
to_chat(player, "You catch a glimpse of the Realm of Nar-Sie, the Geometer of Blood. You now see how flimsy the world is, you see that it should be open to the knowledge of That Which Waits. Assist your new compatriots in their dark dealings. Their goals are yours, and yours are theirs. You serve the Dark One above all else. Bring It back.")
if(player.current && !istype(player.current, /mob/living/simple_animal/construct))
player.current.add_language(LANGUAGE_CULT)
player.current.add_language(LANGUAGE_OCCULT)
player.current.verbs |= /datum/antagonist/cultist/proc/appraise_offering
player.current.verbs |= /datum/cultist/proc/memorize_rune
player.current.verbs |= /datum/cultist/proc/forget_rune
@@ -133,4 +135,4 @@ var/datum/antagonist/cultist/cult
return TRUE
else if(istype(player.current, /mob/living/simple_animal/shade))
return TRUE
return FALSE
return FALSE

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@@ -1,19 +0,0 @@
/datum/rune/communicate
name = "communication rune"
desc = "This rune is used to send a message to all acolytes."
rune_flags = CAN_MEMORIZE
/datum/rune/communicate/do_rune_action(mob/living/user, atom/movable/A)
var/input = input(user, "Please choose a message to tell to the other acolytes.", "Voice of Blood", "")//sanitize() below, say() and whisper() have their own
if(!input)
fizzle(user, A)
user.say("O bidai nabora se'sma!")
user.whisper("[input]")
input = sanitize(input)
log_and_message_admins("used a communicate rune to say '[input]'")
for(var/datum/mind/H in cult.current_antagonists)
if(H.current)
to_chat(H.current, SPAN_CULT("The familiar voice of [user] fills your mind: [input]"))
qdel(A)

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@@ -0,0 +1,41 @@
################################
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author: Butterrobber202
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changes:
- tweak: "Cultists now have a station-wide language to communicate with."