mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-23 21:12:24 +01:00
@@ -85,6 +85,9 @@ SUBSYSTEM_DEF(falling)
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if (falling[victim] <= 1) // Just moving down a flight, skip damage.
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victim.multiz_falling = 0
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falling -= victim
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for(var/obj/item/grab/grab in victim)
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if(grab.affecting)
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grab.affecting.forceMove(victim.loc)
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else
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// Falling more than a level, fuck 'em up.
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victim.fall_impact(falling[victim], FALSE)
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@@ -447,7 +447,7 @@
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H.visible_message("<b>[H]</b> starts lifting \the [affecting] onto their shoulders...", SPAN_NOTICE("You start lifting \the [affecting] onto your shoulders..."))
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if(!do_after(H, 3 SECONDS, TRUE))
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if(!do_after(H, 1 SECONDS, affecting))
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return
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if(affecting.buckled_to)
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@@ -233,20 +233,23 @@
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return ..()
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/obj/structure/stairs/CollidedWith(atom/movable/A)
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/obj/structure/stairs/CollidedWith(atom/movable/moving_atom)
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// This is hackish but whatever.
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var/turf/target = get_step(GetAbove(A), dir)
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var/turf/target = get_step(GetAbove(moving_atom), dir)
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if(!target)
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return
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if(target.z > (z + 1)) //Prevents wheelchair fuckery. Basically, you teleport twice because both the wheelchair + your mob collide with the stairs.
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return
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if(target.Enter(A, src) && A.dir == dir)
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A.forceMove(target)
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if(isliving(A))
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var/mob/living/L = A
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if(L.pulling)
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L.pulling.forceMove(target)
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if(ishuman(A))
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if(target.Enter(moving_atom, src) && moving_atom.dir == dir)
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moving_atom.forceMove(target)
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if(isliving(moving_atom))
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var/mob/living/living_mob = moving_atom
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if(living_mob.pulling)
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living_mob.pulling.forceMove(target)
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for(var/obj/item/grab/grab in living_mob)
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if(grab.affecting)
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grab.affecting.forceMove(target)
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if(ishuman(living_mob))
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playsound(src, 'sound/effects/stairs_step.ogg', 50)
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playsound(target, 'sound/effects/stairs_step.ogg', 50)
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@@ -0,0 +1,8 @@
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author: Geeves
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delete-after: True
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changes:
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- bugfix: "Fixed grabbing / fireman carrying up and down stairs."
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- bugfix: "Fixed lifting someone into a fireman carry being instant."
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- tweak: "Lowered fireman carrying time to 1 second from 3 seconds."
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