mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-28 23:51:17 +01:00
Code and Map Bugfixes (#4514)
- Access to Research Division Maintenance airlock is fixed #4477 - Changed shower to wash any mob present on active shower tile, also added damage to slimes. #4483 - Added missing emergency firelocks in interstatial level of security. #4444 - Fixed wrong spelling of broken light bulb icon state, issue #4541 - Added for pool to use reagents water on mobs or objects, now pool cleans itself and user, plus damages slimes. #4544 #4545 - `crush_act` now checks if atom is simulated. #4001 - turbolifts now use `crush_act` on atoms. - Closets have their own crush_act. They now gib mobs inside of them. issue #4538 - Closets uses its internal function to dump content upon destruction. - Closet now spawn one sheet of steel when destroyed. - Fixed chainsaw unwielded force to be appropriate. Buffed chainsaw on wielded/unwielded force. Wielded is now `60` and unwielded is `30` if it is powered. #4586 - Added missing cameras to medical construction level. #4581 - Hydroponics tray status no longer blocked by light fixture, moved it in a better spot. Added one more light to hydroponics to not have shadows. #4449
This commit is contained in:
committed by
Werner
parent
185834e0ca
commit
e6baab0c23
@@ -75,14 +75,14 @@
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var/oldloc = loc
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var/obj/machinery/crusher_base/left = locate(/obj/machinery/crusher_base, get_step(src, WEST))
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var/obj/machinery/crusher_base/right = locate(/obj/machinery/crusher_base, get_step(src, EAST))
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loc=null
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if(left)
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left.update_icon()
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if(right)
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right.update_icon()
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loc=oldloc
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QDEL_NULL(pstn)
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return ..()
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@@ -100,7 +100,7 @@
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return
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if(default_part_replacement(user, O))
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return
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//Stuff you can do if the maint hatch is open
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if(panel_open)
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if(iswrench(O))
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@@ -138,7 +138,7 @@
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if(QDELETED(left))
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left = null
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if(QDELETED(right))
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right = null
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@@ -164,7 +164,7 @@
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holographic_overlay(src, icon, "[asmtype]-overlay-green")
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if(panel_open)
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add_overlay("[asmtype]-hatch")
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update_above()
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update_above()
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/obj/machinery/crusher_base/power_change()
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..()
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@@ -214,7 +214,7 @@
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status = "stage1"
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action_start_time = world.time
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initial = 1
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//Extend the second piston
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else if(status == "stage1")
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if(valve_check())
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@@ -248,7 +248,7 @@
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status = "stage3"
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action_start_time = world.time
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initial = 1
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//Wait a moment, then reverse the direction
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else if(status == "stage3")
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if(initial)
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@@ -308,7 +308,7 @@
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action_start_time = world.time
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initial = 1
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update_icon()
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//Move all the items in the move list
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for(var/atom/movable/AM in items_to_move)
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if(!AM.simulated)
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@@ -322,7 +322,7 @@
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if(!AM.piston_move())
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items_to_crush += AM
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CHECK_TICK
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//Destroy all the items in the crush list
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for(var/atom/movable/AM in items_to_crush)
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items_to_crush -= AM
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@@ -366,7 +366,7 @@
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name = "trash compactor piston"
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desc = "A colossal piston used for crushing garbage."
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icon = 'icons/obj/machines/crusherpiston.dmi' //Placeholder TODO: Get a proper icon
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icon_state = "piston_0"
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icon_state = "piston_0"
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density = 0
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anchored = 1
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pixel_y = -64
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@@ -513,6 +513,8 @@
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// The crush act proc
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//
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/atom/movable/proc/crush_act()
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if(!simulated)
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return
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ex_act(1)
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if(!QDELETED(src))
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qdel(src)//Just as a failsafe
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@@ -317,6 +317,7 @@
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base_icon = "chainsaw_off"
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flags = CONDUCT
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force = 10
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force_unwielded = 10
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force_wielded = 20
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throwforce = 5
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w_class = ITEMSIZE_LARGE
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@@ -361,8 +362,9 @@
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var/turf/T = get_turf(src)
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T.audible_message(span("notice", "\The [src] rumbles to life."))
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playsound(src, "sound/weapons/chainsawstart.ogg", 25, 0, 30)
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force = 20
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force_wielded = 40
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force = 15
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force_unwielded = 30
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force_wielded = 60
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throwforce = 20
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icon_state = "chainsaw_on"
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base_icon = "chainsaw_on"
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@@ -182,7 +182,6 @@
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update_icon()
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return 1
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// this should probably use dump_contents()
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/obj/structure/closet/ex_act(severity)
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switch(severity)
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if(1)
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@@ -194,15 +193,16 @@
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if (health <= 0)
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for (var/atom/movable/A as mob|obj in src)
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A.forceMove(loc)
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A.ex_act(severity + 1)
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dump_contents()
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new /obj/item/stack/material/steel(get_turf(src))
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qdel(src)
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/obj/structure/closet/proc/damage(var/damage)
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health -= damage
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if(health <= 0)
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for(var/atom/movable/A in src)
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A.forceMove(loc)
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dump_contents()
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new /obj/item/stack/material/steel(get_turf(src))
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qdel(src)
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/obj/structure/closet/bullet_act(var/obj/item/projectile/Proj)
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@@ -452,3 +452,14 @@
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/obj/structure/closet/onDropInto(var/atom/movable/AM)
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return
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/obj/structure/closet/crush_act()
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for (var/atom/movable/A in src)
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if(istype(A, /mob/living))
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var/mob/living/M = A
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M.gib()
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else if(A.simulated)
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A.ex_act(1)
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dump_contents()
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new /obj/item/stack/material/steel(get_turf(src))
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qdel(src)
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@@ -134,6 +134,7 @@
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density = 0
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anchored = 1
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use_power = 0
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var/spray_amount = 20
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var/on = 0
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var/obj/effect/mist/mymist = null
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var/ismist = 0 //needs a var so we can make it linger~
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@@ -221,10 +222,10 @@
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/obj/machinery/shower/proc/wash(atom/movable/O as obj|mob)
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if(!on) return
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if(isliving(O))
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var/mob/living/L = O
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L.ExtinguishMob()
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L.fire_stacks = -20 //Douse ourselves with water to avoid fire more easily
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var/obj/effect/effect/water/W = new(O)
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W.create_reagents(spray_amount)
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W.reagents.add_reagent("water", spray_amount)
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W.set_up(O, spray_amount)
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if(iscarbon(O))
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var/mob/living/carbon/M = O
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@@ -326,6 +327,7 @@
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wash_floor()
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if(!mobpresent) return
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for(var/mob/living/L in loc)
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wash(L) // Why was it not here before?
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process_heat(L)
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/obj/machinery/shower/proc/wash_floor()
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@@ -23,6 +23,7 @@
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movement_cost = 2
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var/watertype = "water5"
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var/obj/effect/water_effect/water_overlay
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var/numobjects = 0
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/turf/simulated/floor/beach/water/pool
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name = "pool"
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@@ -56,6 +57,7 @@
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var/obj/effect/water_effect/W = new /obj/effect/water_effect(src)
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W.icon_state = watertype
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water_overlay = W
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create_reagents(2)
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/turf/simulated/floor/beach/water/Destroy()
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if(water_overlay)
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@@ -86,20 +88,44 @@
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return return_air() // Otherwise their head is above the water, so get the air from the atmosphere instead.
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/turf/simulated/floor/beach/water/Entered(atom/movable/AM, atom/oldloc)
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if(istype(AM, /mob/living))
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if(!SSATOMS_IS_PROBABLY_DONE)
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return
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reagents.add_reagent("water", 2)
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clean(src)
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START_PROCESSING(SSprocessing, src)
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if(istype(AM, /obj))
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numobjects += 1
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else if(istype(AM, /mob/living))
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numobjects += 1
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var/mob/living/L = AM
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if(!istype(oldloc, /turf/simulated/floor/beach/water))
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to_chat(L, "<span class='warning'>You get drenched in water from entering \the [src]!</span>")
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AM.water_act(5)
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wash(L)
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..()
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/turf/simulated/floor/beach/water/Exited(atom/movable/AM, atom/newloc)
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if(istype(AM, /mob/living))
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if(!SSATOMS_IS_PROBABLY_DONE)
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return
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reagents.add_reagent("water", 2)
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clean(src)
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if(istype(AM, /obj) && numobjects)
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numobjects -= 1
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else if(istype(AM, /mob/living))
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if(numobjects)
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numobjects -= 1
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var/mob/living/L = AM
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if(!istype(newloc, /turf/simulated/floor/beach/water))
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to_chat(L, "<span class='warning'>You climb out of \the [src].</span>")
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..()
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/turf/simulated/floor/beach/water/process()
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reagents.add_reagent("water", 2)
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clean(src)
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for(var/mob/living/L in src)
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wash(L)
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if(!numobjects)
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STOP_PROCESSING(SSprocessing, src)
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/mob/living/proc/can_breathe_water()
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return FALSE
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@@ -108,11 +134,105 @@
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return species.can_breathe_water()
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return ..()
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// Use this to have things react to having water applied to them.
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/atom/movable/proc/water_act(amount)
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return
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// Taken from shower
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/turf/simulated/floor/beach/water/proc/wash(atom/movable/O as obj|mob)
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/mob/living/water_act(amount)
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adjust_fire_stacks(-amount * 5)
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for(var/atom/movable/AM in contents)
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AM.water_act(amount)
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var/obj/effect/effect/water/W = new(O)
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W.create_reagents(100)
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W.reagents.add_reagent("water", 100)
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W.set_up(O, 100)
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if(iscarbon(O))
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var/mob/living/carbon/M = O
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if(M.r_hand)
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M.r_hand.clean_blood()
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if(M.l_hand)
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M.l_hand.clean_blood()
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if(M.back)
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if(M.back.clean_blood())
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M.update_inv_back(0)
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//flush away reagents on the skin
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if(M.touching)
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var/remove_amount = M.touching.maximum_volume * M.reagent_permeability() //take off your suit first
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M.touching.remove_any(remove_amount)
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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var/washgloves = 1
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var/washshoes = 1
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var/washmask = 1
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var/washears = 1
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var/washglasses = 1
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if(H.wear_suit)
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washgloves = !(H.wear_suit.flags_inv & HIDEGLOVES)
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washshoes = !(H.wear_suit.flags_inv & HIDESHOES)
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if(H.head)
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washmask = !(H.head.flags_inv & HIDEMASK)
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washglasses = !(H.head.flags_inv & HIDEEYES)
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washears = !(H.head.flags_inv & HIDEEARS)
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if(H.wear_mask)
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if (washears)
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washears = !(H.wear_mask.flags_inv & HIDEEARS)
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if (washglasses)
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washglasses = !(H.wear_mask.flags_inv & HIDEEYES)
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if(H.head)
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if(H.head.clean_blood())
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H.update_inv_head(0)
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if(H.wear_suit)
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if(H.wear_suit.clean_blood())
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H.update_inv_wear_suit(0)
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else if(H.w_uniform)
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if(H.w_uniform.clean_blood())
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H.update_inv_w_uniform(0)
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if(H.gloves && washgloves)
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if(H.gloves.clean_blood())
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H.update_inv_gloves(0)
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if(H.shoes && washshoes)
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if(H.shoes.clean_blood())
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H.update_inv_shoes(0)
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if(H.wear_mask && washmask)
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if(H.wear_mask.clean_blood())
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H.update_inv_wear_mask(0)
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if(H.glasses && washglasses)
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if(H.glasses.clean_blood())
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H.update_inv_glasses(0)
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if(H.l_ear && washears)
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if(H.l_ear.clean_blood())
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H.update_inv_ears(0)
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if(H.r_ear && washears)
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if(H.r_ear.clean_blood())
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H.update_inv_ears(0)
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if(H.belt)
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if(H.belt.clean_blood())
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H.update_inv_belt(0)
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H.clean_blood(washshoes)
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else
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if(M.wear_mask) //if the mob is not human, it cleans the mask without asking for bitflags
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if(M.wear_mask.clean_blood())
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M.update_inv_wear_mask(0)
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M.clean_blood()
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else
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O.clean_blood()
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if(istype(O, /obj/item/weapon/light))
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var/obj/item/weapon/light/L = O
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L.brightness_color = initial(L.brightness_color)
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L.update()
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else if(istype(O, /obj/machinery/light))
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var/obj/machinery/light/L = O
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L.brightness_color = initial(L.brightness_color)
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L.update()
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O.color = initial(O.color)
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if(isturf(loc))
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var/turf/tile = loc
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loc.clean_blood()
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for(var/obj/effect/E in tile)
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if(istype(E,/obj/effect/rune) || istype(E,/obj/effect/decal/cleanable) || istype(E,/obj/effect/overlay))
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qdel(E)
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@@ -94,11 +94,7 @@
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if (!moving_upwards || next_floor == floors[floors.len]) // If moving down or moving to the top floor, squish.
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for(var/turf/T in destination)
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for(var/atom/movable/AM in T)
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if(istype(AM, /mob/living))
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var/mob/living/M = AM
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M.gib()
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else if(AM.simulated && !istype(AM, /mob/abstract/eye))
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qdel(AM)
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AM.crush_act()
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origin.move_contents_to(destination)
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@@ -0,0 +1,16 @@
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author: PoZe
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delete-after: True
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changes:
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- maptweak: "Access to Research Division Maint door is fixed"
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- maptweak: "Added missing firelocks to construction level of security"
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- bugfix: "Fixed broken small light icon to appear properly"
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- tweak: "Shower now reacts with mobs as water supposed to, damaging slimes."
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- tweak: "Pool, Ocean or generic water turfs now cleans anything that enters it, cleans it's own turf and damages slimes."
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- tweak: "Fixed chainsaw unwielded force"
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- balance: "Chainsaw powered force buffed, 30 unwielded and 60 wielded"
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- tweak: "Closets now spawn one sheet of metal upon being destroyed"
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- tweak: "Turbolifts now properly destroy atoms, and gib any mobs that are in closets"
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- bugfix: "Crusher no longer kills AI eye"
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- maptweak: "Medical construction level now has full camera coverage"
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@@ -51453,7 +51453,7 @@
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/obj/machinery/door/airlock/maintenance{
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name = "Research Division Maintenance";
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req_access = list(47);
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req_one_access = newlist()
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req_one_access = null
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},
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/obj/machinery/door/blast/regular{
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density = 0;
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@@ -56021,6 +56021,10 @@
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pixel_x = 0;
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pixel_y = 32
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},
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/obj/machinery/light{
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dir = 1;
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icon_state = "tube1"
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},
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/turf/simulated/floor/tiled,
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/area/hydroponics)
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"bSh" = (
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@@ -57144,7 +57148,8 @@
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"bUv" = (
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/obj/machinery/portable_atmospherics/hydroponics,
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/obj/machinery/light{
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dir = 1
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dir = 1;
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icon_state = "tube1"
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},
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/turf/simulated/floor/tiled/dark,
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/area/hydroponics)
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@@ -64623,6 +64628,18 @@
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icon_state = "asteroidplating"
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},
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/area/outpost/mining_main/eva)
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"clx" = (
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/obj/effect/floor_decal/corner/green{
|
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icon_state = "corner_white";
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dir = 9
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},
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/obj/machinery/light{
|
||||
dir = 8;
|
||||
icon_state = "tube1";
|
||||
pixel_y = 0
|
||||
},
|
||||
/turf/simulated/floor/tiled,
|
||||
/area/hydroponics)
|
||||
|
||||
(1,1,1) = {"
|
||||
aaa
|
||||
@@ -90500,7 +90517,7 @@ bUu
|
||||
bSO
|
||||
bSO
|
||||
bSO
|
||||
bSO
|
||||
clx
|
||||
bWn
|
||||
bWm
|
||||
bWY
|
||||
@@ -91529,7 +91546,7 @@ bUT
|
||||
bVs
|
||||
bVN
|
||||
bWb
|
||||
bWp
|
||||
bTt
|
||||
bWm
|
||||
bXb
|
||||
bXp
|
||||
|
||||
@@ -2764,8 +2764,24 @@
|
||||
/turf/simulated/floor/carpet,
|
||||
/area/security/detectives_office)
|
||||
"ff" = (
|
||||
/turf/simulated/floor/holofloor/tiled,
|
||||
/area/security/training)
|
||||
/obj/effect/floor_decal/corner/green/full{
|
||||
icon_state = "corner_white_full";
|
||||
dir = 1
|
||||
},
|
||||
/obj/structure/flora/pottedplant,
|
||||
/obj/machinery/light{
|
||||
dir = 4;
|
||||
icon_state = "tube1";
|
||||
pixel_x = 0
|
||||
},
|
||||
/obj/machinery/alarm{
|
||||
dir = 8;
|
||||
icon_state = "alarm0";
|
||||
pixel_x = 24
|
||||
},
|
||||
/obj/machinery/camera/network/medbay,
|
||||
/turf/simulated/floor/tiled/white,
|
||||
/area/medical/psych)
|
||||
"fg" = (
|
||||
/obj/effect/floor_decal/corner/green{
|
||||
icon_state = "corner_white";
|
||||
@@ -3329,6 +3345,7 @@
|
||||
/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
|
||||
dir = 4
|
||||
},
|
||||
/obj/machinery/door/firedoor,
|
||||
/turf/simulated/floor/wood,
|
||||
/area/security/detectives_office)
|
||||
"gh" = (
|
||||
@@ -3535,6 +3552,7 @@
|
||||
/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
|
||||
dir = 4
|
||||
},
|
||||
/obj/machinery/door/firedoor,
|
||||
/turf/simulated/floor/tiled,
|
||||
/area/security/forensics_office)
|
||||
"gy" = (
|
||||
@@ -4072,6 +4090,7 @@
|
||||
/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
|
||||
dir = 4
|
||||
},
|
||||
/obj/machinery/door/firedoor,
|
||||
/turf/simulated/floor/plating,
|
||||
/area/security/investigations)
|
||||
"hk" = (
|
||||
@@ -4132,7 +4151,6 @@
|
||||
/area/security/forensics_office)
|
||||
"hn" = (
|
||||
/obj/structure/grille,
|
||||
/obj/machinery/door/firedoor,
|
||||
/obj/structure/window/reinforced{
|
||||
dir = 4
|
||||
},
|
||||
@@ -4141,6 +4159,7 @@
|
||||
dir = 1
|
||||
},
|
||||
/obj/structure/window/reinforced,
|
||||
/obj/machinery/door/firedoor,
|
||||
/turf/simulated/floor/plating,
|
||||
/area/security/forensics_office)
|
||||
"ho" = (
|
||||
@@ -4234,6 +4253,7 @@
|
||||
/obj/machinery/atmospherics/pipe/simple/hidden/supply{
|
||||
dir = 4
|
||||
},
|
||||
/obj/machinery/door/firedoor,
|
||||
/turf/simulated/floor/tiled,
|
||||
/area/security/training)
|
||||
"hw" = (
|
||||
@@ -4555,6 +4575,7 @@
|
||||
/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
|
||||
dir = 4
|
||||
},
|
||||
/obj/machinery/door/firedoor,
|
||||
/turf/simulated/floor/plating,
|
||||
/area/security/training)
|
||||
"ib" = (
|
||||
@@ -5339,13 +5360,22 @@
|
||||
/turf/simulated/floor/tiled,
|
||||
/area/security/training)
|
||||
"jA" = (
|
||||
/obj/effect/floor_decal/corner/red{
|
||||
/obj/effect/floor_decal/corner/green{
|
||||
icon_state = "corner_white";
|
||||
dir = 9
|
||||
},
|
||||
/obj/machinery/atmospherics/pipe/simple/hidden/supply{
|
||||
dir = 5
|
||||
},
|
||||
/obj/structure/weightlifter,
|
||||
/turf/simulated/floor/tiled,
|
||||
/area/mine/unexplored)
|
||||
/obj/machinery/firealarm/west,
|
||||
/obj/machinery/camera/network/medbay{
|
||||
c_tag = "Medical - Isolation Room";
|
||||
dir = 4;
|
||||
icon_state = "camera";
|
||||
network = list("Medical","Isolation Room")
|
||||
},
|
||||
/turf/simulated/floor/tiled/white,
|
||||
/area/medical/psych)
|
||||
"jB" = (
|
||||
/obj/effect/floor_decal/corner/blue/full{
|
||||
icon_state = "corner_white_full";
|
||||
@@ -5466,32 +5496,18 @@
|
||||
/turf/simulated/floor/tiled/white,
|
||||
/area/medical/psych)
|
||||
"jP" = (
|
||||
/obj/effect/floor_decal/corner/green/full{
|
||||
icon_state = "corner_white_full";
|
||||
dir = 1
|
||||
/obj/machinery/atmospherics/pipe/simple/hidden/supply{
|
||||
dir = 4
|
||||
},
|
||||
/obj/structure/flora/pottedplant,
|
||||
/obj/machinery/light{
|
||||
dir = 4;
|
||||
icon_state = "tube1";
|
||||
pixel_x = 0
|
||||
},
|
||||
/obj/machinery/alarm{
|
||||
dir = 8;
|
||||
icon_state = "alarm0";
|
||||
pixel_x = 24
|
||||
},
|
||||
/turf/simulated/floor/tiled/white,
|
||||
/obj/machinery/camera/network/medbay,
|
||||
/turf/simulated/floor/tiled/dark,
|
||||
/area/medical/psych)
|
||||
"jQ" = (
|
||||
/obj/effect/floor_decal/corner/green{
|
||||
icon_state = "corner_white";
|
||||
dir = 9
|
||||
},
|
||||
/obj/machinery/atmospherics/pipe/simple/hidden/supply{
|
||||
dir = 5
|
||||
},
|
||||
/obj/machinery/firealarm/west,
|
||||
/obj/machinery/camera/network/medbay,
|
||||
/turf/simulated/floor/tiled/white,
|
||||
/area/medical/psych)
|
||||
"jR" = (
|
||||
@@ -6512,6 +6528,12 @@
|
||||
/obj/machinery/atmospherics/unary/vent_scrubber/on{
|
||||
dir = 1
|
||||
},
|
||||
/obj/machinery/camera/network/medbay{
|
||||
c_tag = "Medical - Isolation Room";
|
||||
dir = 4;
|
||||
icon_state = "camera";
|
||||
network = list("Medical","Isolation Room")
|
||||
},
|
||||
/turf/simulated/floor/tiled/white,
|
||||
/area/medical/psych)
|
||||
"lH" = (
|
||||
@@ -42446,7 +42468,7 @@ ab
|
||||
ab
|
||||
jG
|
||||
jL
|
||||
jQ
|
||||
jA
|
||||
kb
|
||||
kl
|
||||
kw
|
||||
@@ -44761,7 +44783,7 @@ jH
|
||||
jM
|
||||
jV
|
||||
jG
|
||||
ko
|
||||
jP
|
||||
kB
|
||||
jG
|
||||
kS
|
||||
@@ -45792,7 +45814,7 @@ jG
|
||||
kr
|
||||
jG
|
||||
jG
|
||||
jM
|
||||
jQ
|
||||
lf
|
||||
lq
|
||||
kc
|
||||
@@ -46300,7 +46322,7 @@ aa
|
||||
ab
|
||||
ab
|
||||
jG
|
||||
jP
|
||||
ff
|
||||
jX
|
||||
ki
|
||||
kt
|
||||
|
||||
@@ -6343,9 +6343,9 @@
|
||||
/area/derelict/hallway/southeast)
|
||||
"sR" = (
|
||||
/obj/machinery/light/small{
|
||||
icon_state = "bulb-broken";
|
||||
base_state = "bulb_broken";
|
||||
dir = 8;
|
||||
base_state = "bulb-broken"
|
||||
icon_state = "bulb_broken"
|
||||
},
|
||||
/turf/simulated/floor/airless,
|
||||
/area/derelict/hallway/southeast)
|
||||
@@ -7739,9 +7739,9 @@
|
||||
/area/derelict/hallway/southeast)
|
||||
"wp" = (
|
||||
/obj/machinery/light/small{
|
||||
base_state = "bulb-broken";
|
||||
base_state = "bulb_broken";
|
||||
dir = 4;
|
||||
icon_state = "bulb-broken"
|
||||
icon_state = "bulb_broken"
|
||||
},
|
||||
/obj/structure/closet/walllocker/emerglocker/north,
|
||||
/turf/simulated/floor/airless,
|
||||
|
||||
Reference in New Issue
Block a user