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Slight decloner damage nerf, Tumors are now a chance (#23102)
Reduces decloner damage so it falls just under the threshold to give a tumor, on all but the most powerful guns. Tumors from genetic damage are now also a chance, rather than guaranteed at any genetic damage over 10. You are guaranteed to have at least one tumor if your limb reaches maximum genetic damage.
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@@ -1694,7 +1694,7 @@ Note that amputating the affected organ does in fact remove the infection from t
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var/last_gene_dam = genetic_degradation
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genetic_degradation = min(100,max(0,genetic_degradation + amount))
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if(genetic_degradation > 10)
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owner.infest_with_parasite(owner, BP_TUMOUR_SPREADING, src)
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owner.infest_with_parasite(owner, BP_TUMOUR_SPREADING, src, (genetic_degradation + 10)) //Guarantees at least one tumour if you reach maximum degredation.
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if(genetic_degradation > 20)
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if(!(status & ORGAN_MUTATED) && prob(genetic_degradation))
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mutate()
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@@ -472,7 +472,7 @@
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name = "decloner modulator"
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desc = "Modulates the beam into firing highly radioactive particulates."
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projectile = /obj/projectile/energy/declone
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damage = 0.5
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damage = 0.4
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icon_state = "decloner"
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firing_sound = 'sound/weapons/pulse3.ogg'
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origin_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 4, TECH_POWER = 3)
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@@ -0,0 +1,7 @@
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author: Fenodyree
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delete-after: True
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changes:
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- balance: "Reduced the genetic damage of the decloner module by 20%."
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- balance: "Genetic damage is now a chance to spawn a tumour, rather than a guaranteed tumour at 10% damage. The chance is equal to 10 + the amount of genetic damage. This means that at 100% genetic damage, you are guaranteed to spawn a tumour."
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