Slight decloner damage nerf, Tumors are now a chance (#23102)

Reduces decloner damage so it falls just under the threshold to give a
tumor, on all but the most powerful guns.

Tumors from genetic damage are now also a chance, rather than guaranteed
at any genetic damage over 10.
You are guaranteed to have at least one tumor if your limb reaches
maximum genetic damage.
This commit is contained in:
FenodyreeAv
2026-08-22 01:23:14 +00:00
committed by GitHub
parent 144a6a943b
commit e73f49e9e7
3 changed files with 9 additions and 2 deletions
+1 -1
View File
@@ -1694,7 +1694,7 @@ Note that amputating the affected organ does in fact remove the infection from t
var/last_gene_dam = genetic_degradation
genetic_degradation = min(100,max(0,genetic_degradation + amount))
if(genetic_degradation > 10)
owner.infest_with_parasite(owner, BP_TUMOUR_SPREADING, src)
owner.infest_with_parasite(owner, BP_TUMOUR_SPREADING, src, (genetic_degradation + 10)) //Guarantees at least one tumour if you reach maximum degredation.
if(genetic_degradation > 20)
if(!(status & ORGAN_MUTATED) && prob(genetic_degradation))
mutate()
@@ -472,7 +472,7 @@
name = "decloner modulator"
desc = "Modulates the beam into firing highly radioactive particulates."
projectile = /obj/projectile/energy/declone
damage = 0.5
damage = 0.4
icon_state = "decloner"
firing_sound = 'sound/weapons/pulse3.ogg'
origin_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 4, TECH_POWER = 3)
@@ -0,0 +1,7 @@
author: Fenodyree
delete-after: True
changes:
- balance: "Reduced the genetic damage of the decloner module by 20%."
- balance: "Genetic damage is now a chance to spawn a tumour, rather than a guaranteed tumour at 10% damage. The chance is equal to 10 + the amount of genetic damage. This means that at 100% genetic damage, you are guaranteed to spawn a tumour."