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Laser rifle nerfs and laser armour buffs. (#17134)
* Laser rifle nerfs and laser armour buffs. * - balance: "Buffed ablatives' laser protection." --------- Co-authored-by: Matt Atlas <liermattia@gmail.com>
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@@ -18,9 +18,9 @@
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#define ARMOR_LASER_SMALL 25
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#define ARMOR_LASER_KEVLAR 30
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#define ARMOR_LASER_PISTOL 35
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#define ARMOR_LASER_MEDIUM 40
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#define ARMOR_LASER_RIFLE 45 //Used by security ablatives. Drops midlasers down to 13.5 damage.
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#define ARMOR_LASER_MAJOR 55
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#define ARMOR_LASER_MEDIUM 40 // Drops midlasers down to 22.5 damage.
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#define ARMOR_LASER_RIFLE 45 // Drops midlasers down to 18 damage.
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#define ARMOR_LASER_MAJOR 55 // Drops midlasers down to 9 damage.
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#define ARMOR_LASER_AP 70
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#define ARMOR_LASER_HEAVY 100
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@@ -53,4 +53,4 @@
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#define ARMOR_ENERGY_SMALL 25
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#define ARMOR_ENERGY_RESISTANT 40
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#define ARMOR_ENERGY_STRONG 75
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#define ARMOR_ENERGY_SHIELDED 100
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#define ARMOR_ENERGY_SHIELDED 100
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@@ -178,7 +178,7 @@
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armor = list(
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melee = ARMOR_MELEE_SMALL,
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bullet = ARMOR_BALLISTIC_MINOR,
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laser = ARMOR_LASER_RIFLE,
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laser = ARMOR_LASER_MAJOR,
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energy = ARMOR_ENERGY_RESISTANT
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)
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siemens_coefficient = 0
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@@ -166,7 +166,7 @@
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armor = list(
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melee = ARMOR_MELEE_MINOR,
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bullet = ARMOR_BALLISTIC_MINOR,
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laser = ARMOR_LASER_RIFLE,
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laser = ARMOR_LASER_MAJOR,
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energy = ARMOR_ENERGY_RESISTANT
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)
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slowdown = 1
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@@ -180,7 +180,7 @@
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armor = list(
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melee = ARMOR_MELEE_MAJOR,
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bullet = ARMOR_BALLISTIC_MAJOR,
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laser = ARMOR_LASER_MEDIUM,
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laser = ARMOR_LASER_RIFLE,
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energy = ARMOR_ENERGY_SMALL,
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bomb = ARMOR_BOMB_PADDED,
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)
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@@ -194,7 +194,7 @@
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armor = list(
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melee = ARMOR_MELEE_MAJOR,
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bullet = ARMOR_BALLISTIC_MAJOR,
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laser = ARMOR_LASER_MEDIUM,
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laser = ARMOR_LASER_RIFLE,
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energy = ARMOR_ENERGY_SMALL,
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bomb = ARMOR_BOMB_PADDED,
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)
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@@ -39,7 +39,7 @@
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armor = list(
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melee = ARMOR_MELEE_MINOR,
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bullet = ARMOR_BALLISTIC_MINOR,
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laser = ARMOR_LASER_RIFLE,
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laser = ARMOR_LASER_MAJOR,
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energy = ARMOR_ENERGY_RESISTANT
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)
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siemens_coefficient = 0
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@@ -153,7 +153,7 @@
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armor = list(
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melee = ARMOR_MELEE_MINOR,
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bullet = ARMOR_BALLISTIC_MINOR,
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laser = ARMOR_LASER_RIFLE,
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laser = ARMOR_LASER_MAJOR,
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energy = ARMOR_ENERGY_RESISTANT
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)
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siemens_coefficient = 0
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@@ -238,4 +238,4 @@
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laser = ARMOR_LASER_MEDIUM,
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energy = ARMOR_ENERGY_SMALL,
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bomb = ARMOR_BOMB_PADDED,
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)
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)
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@@ -21,7 +21,7 @@
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turret_is_lethal = 0
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has_item_ratio = FALSE
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fire_delay_wielded = 4
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fire_delay_wielded = 5
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accuracy_wielded = 2
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sel_mode = 1
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@@ -47,8 +47,7 @@
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has_item_ratio = FALSE // the back and suit slots have ratio sprites but the in-hands dont
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fire_sound = 'sound/weapons/laser1.ogg'
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max_shots = 15
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fire_delay = 5
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burst_delay = 5
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fire_delay = 6
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origin_tech = list(TECH_COMBAT = 3, TECH_MAGNET = 2)
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projectile_type = /obj/item/projectile/beam/midlaser
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secondary_projectile_type = null
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@@ -45,7 +45,7 @@
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/obj/item/projectile/beam/midlaser
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damage = 30
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armor_penetration = 25
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armor_penetration = 20
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/obj/item/projectile/beam/midlaser/skrell
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armor_penetration = 0
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@@ -0,0 +1,44 @@
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################################
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# Valid Prefixes:
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# bugfix
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# wip (For works in progress)
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# tweak
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# soundadd
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# sounddel
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# rscadd (general adding of nice things)
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# rscdel (general deleting of nice things)
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# imageadd
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# imagedel
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# maptweak
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# spellcheck (typo fixes)
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# experiment
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# balance
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# admin
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# backend
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# security
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# refactor
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#################################
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# Your name.
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author: MattAtlas
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# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
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# Any changes you've made. See valid prefix list above.
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changes:
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- balance: "Midlasers (the lasers shot by the laser rifle) now have 5 less armor piercing."
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- balance: "Buffed most laser-resistant armour. Midlasers will now do 18 damage to heavy armour instead of the full 30."
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- balance: "Nerfed the laser rifle firing speed a bit."
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- balance: "Buffed ablatives' laser protection."
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