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Laser rifle nerfs and laser armour buffs. (#17134)
* Laser rifle nerfs and laser armour buffs. * - balance: "Buffed ablatives' laser protection." --------- Co-authored-by: Matt Atlas <liermattia@gmail.com>
This commit is contained in:
@@ -178,7 +178,7 @@
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armor = list(
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melee = ARMOR_MELEE_SMALL,
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bullet = ARMOR_BALLISTIC_MINOR,
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laser = ARMOR_LASER_RIFLE,
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laser = ARMOR_LASER_MAJOR,
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energy = ARMOR_ENERGY_RESISTANT
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)
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siemens_coefficient = 0
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@@ -166,7 +166,7 @@
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armor = list(
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melee = ARMOR_MELEE_MINOR,
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bullet = ARMOR_BALLISTIC_MINOR,
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laser = ARMOR_LASER_RIFLE,
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laser = ARMOR_LASER_MAJOR,
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energy = ARMOR_ENERGY_RESISTANT
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)
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slowdown = 1
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@@ -180,7 +180,7 @@
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armor = list(
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melee = ARMOR_MELEE_MAJOR,
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bullet = ARMOR_BALLISTIC_MAJOR,
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laser = ARMOR_LASER_MEDIUM,
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laser = ARMOR_LASER_RIFLE,
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energy = ARMOR_ENERGY_SMALL,
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bomb = ARMOR_BOMB_PADDED,
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)
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@@ -194,7 +194,7 @@
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armor = list(
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melee = ARMOR_MELEE_MAJOR,
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bullet = ARMOR_BALLISTIC_MAJOR,
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laser = ARMOR_LASER_MEDIUM,
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laser = ARMOR_LASER_RIFLE,
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energy = ARMOR_ENERGY_SMALL,
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bomb = ARMOR_BOMB_PADDED,
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)
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@@ -39,7 +39,7 @@
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armor = list(
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melee = ARMOR_MELEE_MINOR,
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bullet = ARMOR_BALLISTIC_MINOR,
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laser = ARMOR_LASER_RIFLE,
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laser = ARMOR_LASER_MAJOR,
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energy = ARMOR_ENERGY_RESISTANT
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)
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siemens_coefficient = 0
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@@ -153,7 +153,7 @@
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armor = list(
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melee = ARMOR_MELEE_MINOR,
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bullet = ARMOR_BALLISTIC_MINOR,
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laser = ARMOR_LASER_RIFLE,
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laser = ARMOR_LASER_MAJOR,
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energy = ARMOR_ENERGY_RESISTANT
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)
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siemens_coefficient = 0
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@@ -238,4 +238,4 @@
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laser = ARMOR_LASER_MEDIUM,
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energy = ARMOR_ENERGY_SMALL,
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bomb = ARMOR_BOMB_PADDED,
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)
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)
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@@ -21,7 +21,7 @@
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turret_is_lethal = 0
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has_item_ratio = FALSE
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fire_delay_wielded = 4
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fire_delay_wielded = 5
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accuracy_wielded = 2
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sel_mode = 1
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@@ -47,8 +47,7 @@
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has_item_ratio = FALSE // the back and suit slots have ratio sprites but the in-hands dont
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fire_sound = 'sound/weapons/laser1.ogg'
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max_shots = 15
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fire_delay = 5
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burst_delay = 5
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fire_delay = 6
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origin_tech = list(TECH_COMBAT = 3, TECH_MAGNET = 2)
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projectile_type = /obj/item/projectile/beam/midlaser
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secondary_projectile_type = null
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@@ -45,7 +45,7 @@
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/obj/item/projectile/beam/midlaser
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damage = 30
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armor_penetration = 25
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armor_penetration = 20
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/obj/item/projectile/beam/midlaser/skrell
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armor_penetration = 0
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