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https://github.com/Aurorastation/Aurora.3.git
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Fixes attack and defense messages using the wrong var (#5289)
This fix an issue where attacking clothed people on their leg would claim they were attack in their l_leg and etc.
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@@ -214,13 +214,10 @@ emp_act
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var/obj/item/organ/external/affecting = get_organ(hit_zone)
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if(!affecting)
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return //should be prevented by attacked_with_item() but for sanity.
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var/use_name = affecting.name
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if(LAZYLEN(get_clothing_list_organ(affecting)))
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use_name = affecting.limb_name
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visible_message("<span class='danger'>[src] has been [LAZYPICK(I.attack_verb, "attacked")] in the [use_name] with [I] by [user]!</span>")
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visible_message("<span class='danger'>[src] has been [LAZYPICK(I.attack_verb, "attacked")] in the [affecting.name] with [I] by [user]!</span>")
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var/blocked = run_armor_check(hit_zone, "melee", I.armor_penetration, "Your armor has protected your [use_name].", "Your armor has softened the blow to your [use_name].")
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var/blocked = run_armor_check(hit_zone, "melee", I.armor_penetration, "Your armor has protected your [affecting.name].", "Your armor has softened the blow to your [affecting.name].")
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standard_weapon_hit_effects(I, user, effective_force, blocked, hit_zone)
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return blocked
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@@ -94,10 +94,11 @@ var/global/list/sparring_attack_cache = list()
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/datum/unarmed_attack/proc/show_attack(var/mob/living/carbon/human/user, var/mob/living/carbon/human/target, var/zone, var/attack_damage)
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var/obj/item/organ/external/affecting = target.get_organ(zone)
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var/organ = affecting.name
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if(LAZYLEN(target.get_clothing_list_organ(affecting)))
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organ = affecting.limb_name
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user.visible_message("<span class='warning'>[user] [pick(attack_verb)] [target] in the [organ]!</span>")
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if(!affecting)
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return
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user.visible_message("<span class='warning'>[user] [pick(attack_verb)] [target] in the [affecting.name]!</span>")
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playsound(user.loc, attack_sound, 25, 1, -1)
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/datum/unarmed_attack/proc/handle_eye_attack(var/mob/living/carbon/human/user, var/mob/living/carbon/human/target)
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@@ -134,9 +135,11 @@ var/global/list/sparring_attack_cache = list()
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/datum/unarmed_attack/punch/show_attack(var/mob/living/carbon/human/user, var/mob/living/carbon/human/target, var/zone, var/attack_damage)
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var/obj/item/organ/external/affecting = target.get_organ(zone)
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if(!affecting)
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return
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var/organ = affecting.name
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if(LAZYLEN(target.get_clothing_list_organ(affecting)))
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organ = affecting.limb_name
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attack_damage = Clamp(attack_damage, 1, 5) // We expect damage input of 1 to 5 for this proc. But we leave this check juuust in case.
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@@ -208,9 +211,11 @@ var/global/list/sparring_attack_cache = list()
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/datum/unarmed_attack/kick/show_attack(var/mob/living/carbon/human/user, var/mob/living/carbon/human/target, var/zone, var/attack_damage)
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var/obj/item/organ/external/affecting = target.get_organ(zone)
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if(!affecting)
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return
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var/organ = affecting.name
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if(LAZYLEN(target.get_clothing_list_organ(affecting)))
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organ = affecting.limb_name
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attack_damage = Clamp(attack_damage, 1, 5)
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@@ -253,9 +258,12 @@ var/global/list/sparring_attack_cache = list()
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/datum/unarmed_attack/stomp/show_attack(var/mob/living/carbon/human/user, var/mob/living/carbon/human/target, var/zone, var/attack_damage)
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var/obj/item/organ/external/affecting = target.get_organ(zone)
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if(!affecting)
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return
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var/organ = affecting.name
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if(LAZYLEN(target.get_clothing_list_organ(affecting)))
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organ = affecting.limb_name
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var/obj/item/clothing/shoes = user.shoes
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attack_damage = Clamp(attack_damage, 1, 5)
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