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Zavod Heavy Hardsuit (#22397)
This PR adds a new very menacing Zavodskoi hardsuit for the uplink. <img width="145" height="135" alt="image" src="https://github.com/user-attachments/assets/191bfc8d-b1e7-424e-b475-9b19fd6379f9" /> <img width="433" height="477" alt="image" src="https://github.com/user-attachments/assets/5864aa55-cebe-45c2-b5b8-a820cf5ba1ca" /> ### Asset Licenses The following assets that **have not** been created by myself are included in this PR: | Path | Original Author | License | | icons/obj/item/clothing/rig/zavodheavy.dmi | rem_ratsuken (discord) | CC-BY-SA-3.0 |
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@@ -227,3 +227,11 @@
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telecrystal_cost = 10
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path = /obj/item/rig/vaurca/minimal
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desc = "An ancient piece of equipment from a bygone age, This highly advanced Vaurcan technology rarely sees use outside of a battlefield. Only wearable by vaurca."
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/datum/uplink_item/item/hardsuit_modules/suit/zavod_heavy
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name = "Zavodskoi Reaper Hardsuit"
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telecrystal_cost = 8
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bluecrystal_cost = 8
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path = /obj/item/rig/combat/zavod_heavy
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desc = "A heavily armored hardsuit manufactured and used by Zavodskoi operatives, the K2-98Z \"Reaper\" is employed by Zavodskoi's elite asset protection, as well as in corporate-sponsored police forces. " \
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+ "Only wearable by humans."
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@@ -31,7 +31,6 @@
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light_overlay = "helmet_light_dual_cyan"
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/obj/item/rig/combat/equipped
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initial_modules = list(
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/obj/item/rig_module/mounted,
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/obj/item/rig_module/vision/thermal,
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@@ -634,3 +633,70 @@
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/obj/item/rig_module/cooling_unit,
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/obj/item/rig_module/recharger
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)
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/obj/item/rig/combat/zavod_heavy
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name = "reaper hardsuit control module"
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desc = "A heavily armored hardsuit manufactured and used by Zavodskoi operatives, the K2-98Z \"Reaper\" is employed by Zavodskoi's elite asset protection, as well as in corporate-sponsored police forces."
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desc_extended = "Borrowing design cues from their other popular hardsuits, such as those within the Solarian military, the Reaper was originally commissioned by the police chief in Rahe, " \
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+ "Vysoka for usage by point men in door-kicking operations and other close quarters assignments. " \
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+ "Corporate campaigns have all but normalized the motto \"Fear The Reaper\" as an attempt to increase sales—an attempt that was wildly successful. " \
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+ "Nowadays, they see extensive use in high-risk cargo vessels, with specialists directly attached to Zavodskoi VIPs, and joint operations with the Stellar Corporate Conglomerate."
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icon = 'icons/obj/item/clothing/rig/zavodheavy.dmi'
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icon_state = "zavod_heavy"
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icon_supported_species_tags = null
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suit_type = "reaper hardsuit"
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allowed = list(/obj/item/flashlight,/obj/item/tank,/obj/item/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs)
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species_restricted = list(BODYTYPE_HUMAN)
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chest_type = /obj/item/clothing/suit/space/rig/zavod_heavy
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helm_type = /obj/item/clothing/head/helmet/space/rig/combat/zavod_heavy
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allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL | MODULE_MEDICAL | MODULE_UTILITY
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/obj/item/rig/combat/zavod_heavy/equipped
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initial_modules = list(
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/obj/item/rig_module/actuators/combat,
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/obj/item/rig_module/chem_dispenser/combat,
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/obj/item/rig_module/grenade_launcher/frag,
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/obj/item/rig_module/vision/nvg
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)
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/obj/item/clothing/suit/space/rig/zavod_heavy
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var/lights_active = FALSE
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/obj/item/clothing/suit/space/rig/zavod_heavy/get_mob_overlay(mob/living/carbon/human/H, mob_icon, mob_state, slot)
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var/image/I = ..()
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if(slot != slot_wear_suit_str)
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return I
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var/obj/item/rig/rigcontroller = H.get_equipped_item(slot_back)
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if(!istype(rigcontroller, /obj/item/rig) || rigcontroller.offline)
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// Turn off the suit lights
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if (lights_active)
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set_light_on(FALSE)
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lights_active = FALSE
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return I
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if (!lights_active && !rigcontroller.sealing)
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set_light_range_power_color(0.3, 0.2, "#ff0800")
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set_light_on(TRUE)
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lights_active = TRUE
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var/image/emissive_overlay = emissive_appearance(mob_icon, "zavod_heavy_sealed_su-emissive")
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I.AddOverlays(emissive_overlay)
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return I
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/obj/item/clothing/head/helmet/space/rig/combat/zavod_heavy
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light_overlay = "helmet_light"
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light_color = "#ff0800"
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/obj/item/clothing/head/helmet/space/rig/combat/zavod_heavy/get_mob_overlay(mob/living/carbon/human/H, mob_icon, mob_state, slot)
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var/image/I = ..()
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if(slot != slot_head_str)
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return I
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var/obj/item/rig/rigcontroller = H.get_equipped_item(slot_back)
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if(!istype(rigcontroller, /obj/item/rig) || rigcontroller.offline)
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return I
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var/image/emissive_overlay = emissive_appearance(mob_icon, "zavod_heavy_sealed_he-emissive")
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I.AddOverlays(emissive_overlay)
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return I
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@@ -0,0 +1,4 @@
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author: Hellfirejag and Remratsuken
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delete-after: True
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changes:
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- rscadd: "Added a new Zavodskoi Heavy Hardsuit to the uplink."
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