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Puts the NT Breacher Chassis control module in the Vault (#7340)
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@@ -0,0 +1,40 @@
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################################
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# Example Changelog File
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# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
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# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
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# When it is, any changes listed below will disappear.
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# Valid Prefixes:
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# bugfix
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# wip (For works in progress)
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# tweak
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# soundadd
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# sounddel
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# rscadd (general adding of nice things)
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# rscdel (general deleting of nice things)
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# imageadd
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# imagedel
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# maptweak
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# spellcheck (typo fixes)
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# experiment
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# balance
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# admin
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# backend
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# security
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# refactor
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#################################
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# Your name.
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author: Furrycactus
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# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
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delete-after: True
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# INDENT WITH TWO SPACES. NOT TABS. SPACES.
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changes:
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- maptweak: "Removed the NT breacher chassis control module from the general EVA storage, it's now in the vault. It's a combat hardsuit, it shouldn't be available to any crewmember with EVA access."
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@@ -6305,6 +6305,7 @@
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dir = 8
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},
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/obj/random/vault_weapon,
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/obj/item/weapon/rig/unathi,
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/turf/simulated/floor/tiled/dark,
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/area/security/nuke_storage)
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"amh" = (
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@@ -25402,8 +25403,6 @@
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dir = 8;
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layer = 2.9
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},
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/obj/item/clothing/mask/breath,
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/obj/item/clothing/mask/breath,
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/obj/machinery/light/small{
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dir = 4
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},
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@@ -25411,12 +25410,9 @@
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icon_state = "corner_white";
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dir = 6
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},
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/obj/item/clothing/suit/space/void/skrell/black,
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/obj/item/clothing/suit/space/void/skrell/white,
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/obj/item/clothing/head/helmet/space/void/skrell/black,
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/obj/item/clothing/head/helmet/space/void/skrell/white,
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/obj/item/clothing/shoes/magboots,
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/obj/item/clothing/shoes/magboots,
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/turf/simulated/floor/tiled/dark,
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/area/ai_monitored/storage/eva)
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"aSn" = (
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@@ -26205,12 +26201,13 @@
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dir = 8;
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layer = 2.9
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},
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/obj/item/weapon/rig/unathi,
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/obj/item/clothing/mask/breath,
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/obj/effect/floor_decal/corner/blue/full{
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icon_state = "corner_white_full";
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dir = 4
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},
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/obj/item/clothing/suit/space/void/skrell/black,
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/obj/item/clothing/head/helmet/space/void/skrell/black,
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/obj/item/clothing/shoes/magboots,
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/turf/simulated/floor/tiled/dark,
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/area/ai_monitored/storage/eva)
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"aTI" = (
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