mirror of
https://github.com/Aurorastation/Aurora.3.git
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Merge branch 'development-2' into development
Christ on a stick. SO MANY ERRORS. REEE. # Conflicts: # baystation12.dme # code/_helpers/lists.dm # code/_helpers/logging.dm # code/_helpers/text.dm # code/_onclick/click.dm # code/controllers/configuration.dm # code/controllers/master_controller.dm # code/datums/supplypacks.dm # code/game/antagonist/antagonist.dm # code/game/antagonist/antagonist_print.dm # code/game/antagonist/outsider/commando.dm # code/game/antagonist/outsider/ninja.dm # code/game/area/areas.dm # code/game/gamemodes/cult/cult_items.dm # code/game/gamemodes/game_mode.dm # code/game/jobs/access.dm # code/game/machinery/atmoalter/canister.dm # code/game/machinery/autolathe.dm # code/game/machinery/doors/airlock.dm # code/game/machinery/recharger.dm # code/game/machinery/suit_storage_unit.dm # code/game/mecha/mech_fabricator.dm # code/game/mecha/mecha.dm # code/game/objects/effects/spiders.dm # code/game/objects/items.dm # code/game/objects/items/devices/PDA/PDA.dm # code/game/objects/items/devices/flash.dm # code/game/objects/items/devices/lightreplacer.dm # code/game/objects/items/devices/paicard.dm # code/game/objects/items/devices/scanners.dm # code/game/objects/items/devices/suit_cooling.dm # code/game/objects/items/devices/uplink.dm # code/game/objects/items/robot/robot_upgrades.dm # code/game/objects/items/toys.dm # code/game/objects/items/weapons/cards_ids.dm # code/game/objects/items/weapons/handcuffs.dm # code/game/objects/items/weapons/manuals.dm # code/game/objects/items/weapons/material/kitchen.dm # code/game/objects/items/weapons/material/misc.dm # code/game/objects/items/weapons/material/swords.dm # code/game/objects/items/weapons/melee/energy.dm # code/game/objects/items/weapons/melee/misc.dm # code/game/objects/items/weapons/scrolls.dm # code/game/objects/items/weapons/storage/belt.dm # code/game/objects/items/weapons/stunbaton.dm # code/game/objects/items/weapons/tools.dm # code/game/objects/objs.dm # code/game/objects/structures/crates_lockers/closets.dm # code/game/objects/structures/crates_lockers/closets/secure/security.dm # code/game/objects/structures/janicart.dm # code/game/sound.dm # code/game/turfs/simulated.dm # code/game/verbs/ooc.dm # code/global.dm # code/modules/admin/verbs/debug.dm # code/modules/admin/verbs/modifyvariables.dm # code/modules/client/client procs.dm # code/modules/client/preferences.dm # code/modules/clothing/clothing.dm # code/modules/clothing/head/hardhat.dm # code/modules/clothing/head/helmet.dm # code/modules/clothing/head/jobs.dm # code/modules/clothing/head/misc_special.dm # code/modules/clothing/shoes/jobs.dm # code/modules/clothing/spacesuits/alien.dm # code/modules/clothing/spacesuits/captain.dm # code/modules/clothing/spacesuits/miscellaneous.dm # code/modules/clothing/spacesuits/rig/rig_pieces.dm # code/modules/clothing/spacesuits/rig/suits/alien.dm # code/modules/clothing/spacesuits/spacesuits.dm # code/modules/clothing/spacesuits/void/merc.dm # code/modules/clothing/spacesuits/void/void.dm # code/modules/clothing/suits/armor.dm # code/modules/clothing/suits/jobs.dm # code/modules/clothing/suits/storage.dm # code/modules/clothing/suits/utility.dm # code/modules/clothing/suits/wiz_robe.dm # code/modules/clothing/under/jobs/security.dm # code/modules/economy/Events.dm # code/modules/economy/Events_Mundane.dm # code/modules/economy/economy_misc.dm # code/modules/events/blob.dm # code/modules/events/event.dm # code/modules/events/event_container.dm # code/modules/events/event_manager.dm # code/modules/events/money_lotto.dm # code/modules/events/prison_break.dm # code/modules/events/spacevine.dm # code/modules/hydroponics/trays/tray.dm # code/modules/mob/dead/observer/observer.dm # code/modules/mob/emote.dm # code/modules/mob/holder.dm # code/modules/mob/language/station.dm # code/modules/mob/living/bot/cleanbot.dm # code/modules/mob/living/carbon/alien/diona/diona.dm # code/modules/mob/living/carbon/alien/diona/diona_attacks.dm # code/modules/mob/living/carbon/give.dm # code/modules/mob/living/carbon/human/emote.dm # code/modules/mob/living/carbon/human/human.dm # code/modules/mob/living/carbon/human/human_defense.dm # code/modules/mob/living/carbon/human/inventory.dm # code/modules/mob/living/carbon/human/life.dm # code/modules/mob/living/carbon/human/species/outsider/vox.dm # code/modules/mob/living/carbon/human/species/station/golem.dm # code/modules/mob/living/carbon/human/species/station/station.dm # code/modules/mob/living/carbon/human/update_icons.dm # code/modules/mob/living/carbon/metroid/metroid.dm # code/modules/mob/living/living.dm # code/modules/mob/living/living_defense.dm # code/modules/mob/living/living_defines.dm # code/modules/mob/living/silicon/ai/ai.dm # code/modules/mob/living/silicon/pai/admin.dm # code/modules/mob/living/silicon/pai/pai.dm # code/modules/mob/living/silicon/robot/drone/drone.dm # code/modules/mob/living/silicon/robot/drone/drone_manufacturer.dm # code/modules/mob/living/silicon/robot/emote.dm # code/modules/mob/living/silicon/robot/robot_items.dm # code/modules/mob/living/silicon/robot/robot_modules.dm # code/modules/mob/living/silicon/silicon.dm # code/modules/mob/living/simple_animal/bees.dm # code/modules/mob/living/simple_animal/friendly/cat.dm # code/modules/mob/living/simple_animal/friendly/corgi.dm # code/modules/mob/living/simple_animal/friendly/farm_animals.dm # code/modules/mob/living/simple_animal/friendly/mouse.dm # code/modules/mob/living/simple_animal/friendly/spiderbot.dm # code/modules/mob/living/simple_animal/hostile/hostile.dm # code/modules/mob/living/simple_animal/simple_animal.dm # code/modules/mob/logout.dm # code/modules/mob/mob.dm # code/modules/mob/mob_grab_specials.dm # code/modules/mob/mob_helpers.dm # code/modules/mob/new_player/sprite_accessories.dm # code/modules/organs/organ.dm # code/modules/organs/organ_alien.dm # code/modules/organs/organ_external.dm # code/modules/paperwork/faxmachine.dm # code/modules/projectiles/ammunition/boxes.dm # code/modules/projectiles/ammunition/bullets.dm # code/modules/projectiles/guns/energy/nuclear.dm # code/modules/projectiles/guns/energy/rifle.dm # code/modules/projectiles/guns/energy/special.dm # code/modules/projectiles/guns/projectile.dm # code/modules/projectiles/guns/projectile/automatic.dm # code/modules/projectiles/guns/projectile/pistol.dm # code/modules/projectiles/guns/projectile/revolver.dm # code/modules/projectiles/guns/projectile/shotgun.dm # code/modules/projectiles/projectile/bullets.dm # code/modules/projectiles/projectile/special.dm # code/modules/reagents/reagent_containers.dm # code/modules/reagents/reagent_containers/food/drinks.dm # code/modules/research/designs.dm # code/modules/research/destructive_analyzer.dm # code/modules/research/rdconsole.dm # code/modules/spells/artifacts.dm # code/modules/spells/spellbook.dm # code/modules/tables/tables.dm # code/world.dm # config/example/config.txt # icons/mob/items_lefthand.dmi # icons/mob/items_righthand.dmi # icons/obj/lighting.dmi
This commit is contained in:
@@ -21,6 +21,8 @@
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var/store_items = 1
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var/store_mobs = 1
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var/const/default_mob_size = 15
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/obj/structure/closet/initialize()
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..()
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if(!opened) // if closed, any item at the crate's loc is put in the contents
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@@ -53,6 +55,11 @@
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else
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user << "It is full."
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/obj/structure/closet/alter_health()
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return get_turf(src)
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/obj/structure/closet/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
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if(air_group || (height==0 || wall_mounted)) return 1
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return (!density)
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@@ -164,21 +171,17 @@
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/obj/structure/closet/ex_act(severity)
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switch(severity)
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if(1)
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for(var/atom/movable/A as mob|obj in src)//pulls everything out of the locker and hits it with an explosion
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A.forceMove(src.loc)
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A.ex_act(severity + 1)
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qdel(src)
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health -= rand(120, 240)
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if(2)
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if(prob(50))
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for (var/atom/movable/A as mob|obj in src)
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A.forceMove(src.loc)
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A.ex_act(severity + 1)
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qdel(src)
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health -= rand(60, 120)
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if(3)
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if(prob(5))
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for(var/atom/movable/A as mob|obj in src)
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A.forceMove(src.loc)
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qdel(src)
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health -= rand(30, 60)
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if (health <= 0)
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for (var/atom/movable/A as mob|obj in src)
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A.forceMove(src.loc)
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A.ex_act(severity + 1)
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qdel(src)
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/obj/structure/closet/proc/damage(var/damage)
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health -= damage
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@@ -317,6 +320,12 @@
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else
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icon_state = icon_opened
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/obj/structure/closet/hear_talk(mob/M as mob, text, verb, datum/language/speaking)
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for (var/atom/A in src)
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if(istype(A,/obj/))
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var/obj/O = A
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O.hear_talk(M, text, verb, speaking)
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/obj/structure/closet/attack_generic(var/mob/user, var/damage, var/attack_message = "destroys", var/wallbreaker)
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if(!damage || !wallbreaker)
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return
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@@ -327,28 +336,33 @@
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return 1
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/obj/structure/closet/proc/req_breakout()
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if(breakout)
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return 0 //Already breaking out.
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if(opened)
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return 0 //Door's open... wait, why are you in it's contents then?
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if(!welded)
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return 0 //closed but not welded...
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return 1
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if(welded)
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return 1 //closed but not welded...
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if(breakout)
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return -1 //Already breaking out.
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return 0
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/obj/structure/closet/proc/mob_breakout(var/mob/living/escapee)
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var/breakout_time = 2 //2 minutes by default
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if(!req_breakout())
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//Improved by nanako
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//Now it actually works, also locker breakout time stacks with locking and welding
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//This means secure lockers are more useful for imprisoning people
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var/breakout_time = 1.5 * req_breakout()//1.5 minutes if locked or welded, 3 minutes if both
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if(breakout_time <= 0)
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return
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escapee.setClickCooldown(100)
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//okay, so the closet is either welded or locked... resist!!!
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escapee.next_move = world.time + 100
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escapee.last_special = world.time + 100
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escapee << "<span class='warning'>You lean on the back of \the [src] and start pushing the door open. (this will take about [breakout_time] minutes)</span>"
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visible_message("<span class='danger'>The [src] begins to shake violently!</span>")
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breakout = 1 //can't think of a better way to do this right now.
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breakout = 1
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for(var/i in 1 to (6*breakout_time * 2)) //minutes * 6 * 5seconds * 2
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playsound(src.loc, 'sound/effects/grillehit.ogg', 100, 1)
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animate_shake()
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@@ -78,7 +78,12 @@
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new /obj/item/weapon/storage/bag/trash(src)
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new /obj/item/clothing/shoes/galoshes(src)
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new /obj/item/weapon/storage/belt/janitor(src)
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new /obj/item/weapon/storage/box/lights/mixed(src)
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new /obj/item/weapon/grenade/chem_grenade/cleaner(src)
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new /obj/item/weapon/grenade/chem_grenade/cleaner(src)
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new /obj/item/weapon/grenade/chem_grenade/cleaner(src)
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new /obj/item/weapon/reagent_containers/spray/cleaner(src)
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/*
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* Lawyer
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*/
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@@ -141,7 +141,8 @@
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new /obj/item/clothing/accessory/storage/brown_vest(src)
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else
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new /obj/item/clothing/accessory/storage/webbing(src)
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new /obj/item/clothing/suit/fire/firefighter(src)
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new /obj/item/clothing/suit/fire/atmos(src)
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new /obj/item/clothing/head/hardhat/red/atmos(src)
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new /obj/item/device/flashlight(src)
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new /obj/item/weapon/extinguisher(src)
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new /obj/item/device/radio/headset/headset_eng(src)
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@@ -159,8 +159,8 @@
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/obj/structure/closet/secure_closet/chemical
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name = "chemical closet"
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desc = "Store dangerous chemicals in here."
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name = "chemistry equipment closet"
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desc = "Contains equipment useful to chemists."
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icon_state = "medical1"
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icon_closed = "medical"
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icon_locked = "medical1"
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@@ -174,6 +174,8 @@
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..()
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new /obj/item/weapon/storage/box/pillbottles(src)
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new /obj/item/weapon/storage/box/pillbottles(src)
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new /obj/item/weapon/storage/box/spraybottles(src)
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new /obj/item/weapon/storage/box/spraybottles(src)
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return
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/obj/structure/closet/secure_closet/medical_wall
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@@ -126,6 +126,8 @@
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if(ishuman(usr))
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src.add_fingerprint(usr)
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src.togglelock(usr)
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else if(istype(usr, /mob/living/silicon/robot) && Adjacent(usr))
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src.togglelock(usr)
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else
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usr << "<span class='warning'>This mob type can't use this verb.</span>"
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@@ -143,8 +145,13 @@
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/obj/structure/closet/secure_closet/req_breakout()
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if(!opened && locked) return 1
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return ..() //It's a secure closet, but isn't locked.
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if(!opened && locked)
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if (welded)
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return 2
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else
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return 1
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else
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return ..() //It's a secure closet, but isn't locked.
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/obj/structure/closet/secure_closet/break_open()
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desc += " It appears to be broken."
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@@ -155,6 +162,7 @@
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flick(icon_broken, src)
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sleep(10)
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broken = 1
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welded = 0
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locked = 0
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update_icon()
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//Do this to prevent contents from being opened into nullspace (read: bluespace)
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@@ -18,14 +18,14 @@
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new /obj/item/clothing/suit/captunic/capjacket(src)
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new /obj/item/clothing/head/caphat/cap(src)
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new /obj/item/clothing/under/rank/captain(src)
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new /obj/item/clothing/suit/armor/vest(src)
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new /obj/item/clothing/suit/storage/vest(src)
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new /obj/item/weapon/cartridge/captain(src)
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new /obj/item/clothing/head/helmet(src)
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new /obj/item/clothing/shoes/brown(src)
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new /obj/item/device/radio/headset/heads/captain(src)
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new /obj/item/clothing/gloves/captain(src)
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new /obj/item/weapon/gun/energy/gun(src)
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new /obj/item/clothing/suit/armor/captain(src)
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new /obj/item/weapon/gun/energy/pistol(src)
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new /obj/item/device/flash(src)
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new /obj/item/weapon/melee/telebaton(src)
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new /obj/item/clothing/under/dress/dress_cap(src)
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new /obj/item/clothing/head/caphat/formal(src)
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@@ -47,12 +47,13 @@
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New()
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..()
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new /obj/item/clothing/glasses/sunglasses(src)
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new /obj/item/clothing/suit/armor/vest(src)
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new /obj/item/clothing/suit/storage/vest(src)
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new /obj/item/clothing/head/helmet(src)
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new /obj/item/weapon/cartridge/hop(src)
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new /obj/item/device/radio/headset/heads/hop(src)
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new /obj/item/weapon/storage/box/ids(src)
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new /obj/item/weapon/storage/box/ids( src )
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new /obj/item/weapon/gun/energy/pistol(src)
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new /obj/item/weapon/gun/projectile/sec/flash(src)
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new /obj/item/device/flash(src)
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return
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@@ -119,11 +120,12 @@
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new /obj/item/weapon/storage/belt/security(src)
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new /obj/item/device/flash(src)
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new /obj/item/weapon/melee/baton/loaded(src)
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new /obj/item/weapon/gun/energy/gun(src)
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new /obj/item/weapon/gun/energy/pistol(src)
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new /obj/item/clothing/accessory/holster/waist(src)
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new /obj/item/weapon/melee/telebaton(src)
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new /obj/item/clothing/head/beret/sec/corporate/hos(src)
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new /obj/item/clothing/accessory/badge/hos(src)
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new /obj/item/ammo_magazine/tranq(src)
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return
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@@ -150,7 +152,9 @@
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new /obj/item/clothing/under/rank/warden(src)
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new /obj/item/clothing/under/rank/warden/corp(src)
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new /obj/item/clothing/suit/armor/vest/warden(src)
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new /obj/item/clothing/head/warden(src)
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new /obj/item/clothing/suit/armor/vest/warden/commissar(src)
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new /obj/item/clothing/head/helmet/warden(src)
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new /obj/item/clothing/head/helmet/warden/commissar(src)
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new /obj/item/weapon/cartridge/security(src)
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new /obj/item/device/radio/headset/headset_sec(src)
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new /obj/item/clothing/glasses/sunglasses/sechud(src)
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@@ -160,7 +164,7 @@
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new /obj/item/weapon/storage/belt/security(src)
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new /obj/item/weapon/reagent_containers/spray/pepper(src)
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new /obj/item/weapon/melee/baton/loaded(src)
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new /obj/item/weapon/gun/energy/gun(src)
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new /obj/item/weapon/gun/energy/pistol(src)
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new /obj/item/weapon/storage/box/holobadge(src)
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new /obj/item/clothing/head/beret/sec/corporate/warden(src)
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new /obj/item/clothing/accessory/badge/warden(src)
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@@ -184,7 +188,7 @@
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new /obj/item/weapon/storage/backpack/security(src)
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else
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new /obj/item/weapon/storage/backpack/satchel_sec(src)
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new /obj/item/clothing/suit/armor/vest/security(src)
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new /obj/item/clothing/suit/storage/vest/officer(src)
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new /obj/item/clothing/head/helmet(src)
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// new /obj/item/weapon/cartridge/security(src)
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new /obj/item/device/radio/headset/headset_sec(src)
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@@ -261,11 +265,11 @@
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new /obj/item/clothing/shoes/laceup(src)
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new /obj/item/weapon/storage/box/evidence(src)
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new /obj/item/device/radio/headset/headset_sec(src)
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new /obj/item/clothing/suit/armor/vest/detective(src)
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new /obj/item/ammo_magazine/c45m/rubber(src)
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new /obj/item/ammo_magazine/c45m/rubber(src)
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new /obj/item/clothing/suit/storage/vest/detective(src)
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new /obj/item/ammo_magazine/c38(src)
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new /obj/item/ammo_magazine/c38(src)
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new /obj/item/taperoll/police(src)
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new /obj/item/weapon/gun/projectile/colt/detective(src)
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new /obj/item/weapon/gun/projectile/revolver/detective(src)
|
||||
new /obj/item/clothing/accessory/holster/armpit(src)
|
||||
return
|
||||
|
||||
|
||||
@@ -6,8 +6,8 @@
|
||||
|
||||
/obj/structure/closet/wardrobe/red
|
||||
name = "security wardrobe"
|
||||
icon_state = "red"
|
||||
icon_closed = "red"
|
||||
icon_state = "blue"
|
||||
icon_closed = "blue"
|
||||
|
||||
/obj/structure/closet/wardrobe/red/New()
|
||||
..()
|
||||
|
||||
@@ -97,23 +97,21 @@
|
||||
|
||||
/obj/structure/closet/crate/ex_act(severity)
|
||||
switch(severity)
|
||||
if(1.0)
|
||||
for(var/obj/O in src.contents)
|
||||
qdel(O)
|
||||
qdel(src)
|
||||
return
|
||||
if(2.0)
|
||||
for(var/obj/O in src.contents)
|
||||
if(prob(50))
|
||||
qdel(O)
|
||||
qdel(src)
|
||||
return
|
||||
if(3.0)
|
||||
if (prob(50))
|
||||
qdel(src)
|
||||
return
|
||||
else
|
||||
return
|
||||
if(1)
|
||||
health -= rand(120, 240)
|
||||
if(2)
|
||||
health -= rand(60, 120)
|
||||
if(3)
|
||||
health -= rand(30, 60)
|
||||
|
||||
if (health <= 0)
|
||||
for (var/atom/movable/A as mob|obj in src)
|
||||
A.forceMove(src.loc)
|
||||
if (prob(50) && severity > 1)//Higher chance of breaking contents
|
||||
A.ex_act(severity-1)
|
||||
else
|
||||
A.ex_act(severity)
|
||||
qdel(src)
|
||||
|
||||
/obj/structure/closet/crate/secure
|
||||
desc = "A secure crate."
|
||||
@@ -127,6 +125,7 @@
|
||||
var/emag = "securecrateemag"
|
||||
var/broken = 0
|
||||
var/locked = 1
|
||||
health = 200
|
||||
|
||||
/obj/structure/closet/crate/secure/New()
|
||||
..()
|
||||
@@ -421,6 +420,7 @@
|
||||
icon_state = "largemetal"
|
||||
icon_opened = "largemetalopen"
|
||||
icon_closed = "largemetal"
|
||||
health = 200
|
||||
|
||||
/obj/structure/closet/crate/large/close()
|
||||
. = ..()
|
||||
@@ -449,6 +449,7 @@
|
||||
icon_closed = "largemetal"
|
||||
redlight = "largemetalr"
|
||||
greenlight = "largemetalg"
|
||||
health = 400
|
||||
|
||||
/obj/structure/closet/crate/secure/large/close()
|
||||
. = ..()
|
||||
|
||||
@@ -18,6 +18,9 @@
|
||||
user.visible_message("<span class='notice'>[user] pries \the [src] open.</span>", \
|
||||
"<span class='notice'>You pry open \the [src].</span>", \
|
||||
"<span class='notice'>You hear splitting wood.</span>")
|
||||
for(var/obj/vehicle/V in T.contents)
|
||||
if(V)
|
||||
V.unload(user)
|
||||
qdel(src)
|
||||
else
|
||||
return attack_hand(user)
|
||||
|
||||
@@ -76,6 +76,37 @@
|
||||
user << "<span class='notice'>You slice apart the girder!</span>"
|
||||
dismantle()
|
||||
|
||||
else if(istype(W, /obj/item/weapon/melee/energy))
|
||||
var/obj/item/weapon/melee/energy/WT = W
|
||||
if(WT.active)
|
||||
user << "<span class='notice'>Now slicing apart the girder...</span>"
|
||||
if(do_after(user,30))
|
||||
if(!src) return
|
||||
user << "<span class='notice'>You slice apart the girder!</span>"
|
||||
dismantle()
|
||||
else
|
||||
user << "<span class='notice'>You need to activate the weapon to do that!</span>"
|
||||
return
|
||||
|
||||
else if(istype(W, /obj/item/weapon/melee/energy/blade))
|
||||
user << "<span class='notice'>Now slicing apart the girder...</span>"
|
||||
if(do_after(user,30))
|
||||
if(!src) return
|
||||
user << "<span class='notice'>You slice apart the girder!</span>"
|
||||
dismantle()
|
||||
|
||||
else if(istype(W, /obj/item/weapon/melee/chainsword))
|
||||
var/obj/item/weapon/melee/chainsword/WT = W
|
||||
if(WT.active)
|
||||
user << "<span class='notice'>Now slicing apart the girder...</span>"
|
||||
if(do_after(user,60))
|
||||
if(!src) return
|
||||
user << "<span class='notice'>You slice apart the girder!</span>"
|
||||
dismantle()
|
||||
else
|
||||
user << "<span class='notice'>You need to activate the weapon to do that!</span>"
|
||||
return
|
||||
|
||||
else if(istype(W, /obj/item/weapon/pickaxe/diamonddrill))
|
||||
user << "<span class='notice'>You drill through the girder!</span>"
|
||||
dismantle()
|
||||
@@ -212,12 +243,20 @@
|
||||
if(2.0)
|
||||
if (prob(30))
|
||||
dismantle()
|
||||
return
|
||||
return
|
||||
else
|
||||
health -= rand(60,180)
|
||||
|
||||
if(3.0)
|
||||
if (prob(5))
|
||||
dismantle()
|
||||
return
|
||||
return
|
||||
else
|
||||
health -= rand(40,80)
|
||||
else
|
||||
|
||||
if(health <= 0)
|
||||
dismantle()
|
||||
return
|
||||
|
||||
/obj/structure/girder/cult
|
||||
@@ -248,3 +287,31 @@
|
||||
user << "<span class='notice'>You drill through the girder!</span>"
|
||||
new /obj/effect/decal/remains/human(get_turf(src))
|
||||
dismantle()
|
||||
|
||||
else if(istype(W, /obj/item/weapon/melee/energy))
|
||||
var/obj/item/weapon/melee/energy/WT = W
|
||||
if(WT.active)
|
||||
user << "<span class='notice'>Now slicing apart the girder...</span>"
|
||||
if(do_after(user,30))
|
||||
user << "<span class='notice'>You slice apart the girder!</span>"
|
||||
dismantle()
|
||||
else
|
||||
user << "<span class='notice'>You need to activate the weapon to do that!</span>"
|
||||
return
|
||||
|
||||
else if(istype(W, /obj/item/weapon/melee/energy/blade))
|
||||
user << "<span class='notice'>Now slicing apart the girder...</span>"
|
||||
if(do_after(user,30))
|
||||
user << "<span class='notice'>You slice apart the girder!</span>"
|
||||
dismantle()
|
||||
|
||||
else if(istype(W, /obj/item/weapon/melee/chainsword))
|
||||
var/obj/item/weapon/melee/chainsword/WT = W
|
||||
if(WT.active)
|
||||
user << "<span class='notice'>Now slicing apart the girder...</span>"
|
||||
if(do_after(user,60))
|
||||
user << "<span class='notice'>You slice apart the girder!</span>"
|
||||
dismantle()
|
||||
else
|
||||
user << "<span class='notice'>You need to activate the weapon to do that!</span>"
|
||||
return
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
icon_state = "cart"
|
||||
anchored = 0
|
||||
density = 1
|
||||
climbable = 1
|
||||
flags = OPENCONTAINER
|
||||
//copypaste sorry
|
||||
var/amount_per_transfer_from_this = 5 //shit I dunno, adding this so syringes stop runtime erroring. --NeoFite
|
||||
@@ -12,74 +13,184 @@
|
||||
var/obj/item/weapon/mop/mymop = null
|
||||
var/obj/item/weapon/reagent_containers/spray/myspray = null
|
||||
var/obj/item/device/lightreplacer/myreplacer = null
|
||||
var/obj/structure/mopbucket/mybucket = null
|
||||
var/signs = 0 //maximum capacity hardcoded below
|
||||
var/has_items = 0//This is set true whenever the cart has anything loaded/mounted on it
|
||||
var/dismantled = 0//This is set true after the object has been dismantled to avoid an infintie loop
|
||||
|
||||
|
||||
/obj/structure/janitorialcart/New()
|
||||
create_reagents(100)
|
||||
///obj/structure/janitorialcart/New()
|
||||
|
||||
|
||||
/obj/structure/janitorialcart/examine(mob/user)
|
||||
if(..(user, 1))
|
||||
user << "[src] \icon[src] contains [reagents.total_volume] unit\s of liquid!"
|
||||
if (mybucket)
|
||||
var/contains = mybucket.reagents.total_volume
|
||||
user << "\icon[src] The bucket contains [contains] unit\s of liquid!"
|
||||
else
|
||||
user << "\icon[src] There is no bucket mounted on it!"
|
||||
//everything else is visible, so doesn't need to be mentioned
|
||||
|
||||
|
||||
/obj/structure/janitorialcart/attackby(obj/item/I, mob/user)
|
||||
if(istype(I, /obj/item/weapon/storage/bag/trash) && !mybag)
|
||||
user.drop_item()
|
||||
mybag = I
|
||||
I.loc = src
|
||||
/obj/structure/janitorialcart/MouseDrop_T(atom/movable/O as mob|obj, mob/living/user as mob)
|
||||
if (istype(O, /obj/structure/mopbucket) && !mybucket)
|
||||
O.loc = src
|
||||
mybucket = O
|
||||
user << "You mount the [O] on the janicart."
|
||||
update_icon()
|
||||
updateUsrDialog()
|
||||
user << "<span class='notice'>You put [I] into [src].</span>"
|
||||
else
|
||||
..()
|
||||
|
||||
else if(istype(I, /obj/item/weapon/mop))
|
||||
if(I.reagents.total_volume < I.reagents.maximum_volume) //if it's not completely soaked we assume they want to wet it, otherwise store it
|
||||
if(reagents.total_volume < 1)
|
||||
user << "<span class='warning'>[src] is out of water!</span>"
|
||||
else
|
||||
reagents.trans_to_obj(I, 5) //
|
||||
user << "<span class='notice'>You wet [I] in [src].</span>"
|
||||
playsound(loc, 'sound/effects/slosh.ogg', 25, 1)
|
||||
return
|
||||
//New Altclick functionality!
|
||||
//Altclick the cart with a mop to stow the mop away
|
||||
//Altclick the cart with a reagent container to pour things into the bucket without putting the bottle in trash
|
||||
/obj/structure/janitorialcart/AltClick()
|
||||
var/obj/I = usr.get_active_hand()
|
||||
if(istype(I, /obj/item/weapon/mop))
|
||||
if(!mymop)
|
||||
user.drop_item()
|
||||
usr.drop_item()
|
||||
mymop = I
|
||||
I.loc = src
|
||||
I.forceMove(src)
|
||||
update_icon()
|
||||
updateUsrDialog()
|
||||
user << "<span class='notice'>You put [I] into [src].</span>"
|
||||
usr << "<span class='notice'>You put [I] into [src].</span>"
|
||||
else
|
||||
usr << "<span class='notice'>The cart already has a mop attached</span>"
|
||||
return
|
||||
else if(istype(I, /obj/item/weapon/reagent_containers) && mybucket)
|
||||
var/obj/item/weapon/reagent_containers/C = I
|
||||
C.afterattack(mybucket, usr, 1)
|
||||
else if(istype (I, /obj/item/device/lightreplacer))
|
||||
var/obj/item/device/lightreplacer/LR = I
|
||||
if (LR.store_broken)
|
||||
return mybag.attackby(I, usr)
|
||||
|
||||
|
||||
/obj/structure/janitorialcart/attackby(obj/item/I, mob/user)
|
||||
if(istype(I, /obj/item/weapon/mop) || istype(I, /obj/item/weapon/reagent_containers/glass/rag) || istype(I, /obj/item/weapon/soap))
|
||||
if (mybucket)
|
||||
if(I.reagents.total_volume < I.reagents.maximum_volume)
|
||||
if(mybucket.reagents.total_volume < 1)
|
||||
user << "<span class='notice'>[mybucket] is empty!</span>"
|
||||
else
|
||||
mybucket.reagents.trans_to_obj(I, 5) //
|
||||
user << "<span class='notice'>You wet [I] in [mybucket].</span>"
|
||||
playsound(loc, 'sound/effects/slosh.ogg', 25, 1)
|
||||
else
|
||||
user << "<span class='notice'>[I] can't absorb anymore liquid!</span>"
|
||||
else
|
||||
user << "<span class='notice'>There is no bucket mounted here to dip [I] into!</span>"
|
||||
return 1
|
||||
|
||||
else if(istype(I, /obj/item/weapon/reagent_containers/spray) && !myspray)
|
||||
user.drop_item()
|
||||
myspray = I
|
||||
I.loc = src
|
||||
I.forceMove(src)
|
||||
update_icon()
|
||||
updateUsrDialog()
|
||||
user << "<span class='notice'>You put [I] into [src].</span>"
|
||||
return 1
|
||||
|
||||
else if(istype(I, /obj/item/device/lightreplacer) && !myreplacer)
|
||||
user.drop_item()
|
||||
myreplacer = I
|
||||
I.loc = src
|
||||
I.forceMove(src)
|
||||
update_icon()
|
||||
updateUsrDialog()
|
||||
user << "<span class='notice'>You put [I] into [src].</span>"
|
||||
return 1
|
||||
|
||||
else if(istype(I, /obj/item/weapon/storage/bag/trash) && !mybag)
|
||||
user.drop_item()
|
||||
mybag = I
|
||||
I.forceMove(src)
|
||||
update_icon()
|
||||
updateUsrDialog()
|
||||
user << "<span class='notice'>You put [I] into [src].</span>"
|
||||
return 1
|
||||
|
||||
else if(istype(I, /obj/item/weapon/caution))
|
||||
if(signs < 4)
|
||||
user.drop_item()
|
||||
I.loc = src
|
||||
I.forceMove(src)
|
||||
signs++
|
||||
update_icon()
|
||||
updateUsrDialog()
|
||||
user << "<span class='notice'>You put [I] into [src].</span>"
|
||||
else
|
||||
user << "<span class='notice'>[src] can't hold any more signs.</span>"
|
||||
return 1
|
||||
|
||||
else if(mybag)
|
||||
mybag.attackby(I, user)
|
||||
return mybag.attackby(I, user)
|
||||
//This return will prevent afterattack from executing if the object goes into the trashbag,
|
||||
//This prevents dumb stuff like splashing the cart with the contents of a container, after putting said container into trash
|
||||
|
||||
else if (!has_items && (istype(I, /obj/item/weapon/wrench) || istype(I, /obj/item/weapon/weldingtool) || istype(I, /obj/item/weapon/pickaxe/plasmacutter)))
|
||||
dismantle(user)
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/structure/janitorialcart/proc/dismantle(var/mob/user = null)
|
||||
if (!dismantled)
|
||||
if (has_items)
|
||||
spill()
|
||||
|
||||
if (user)
|
||||
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
|
||||
user.visible_message("[user] starts taking apart the [src]", "You start disasembling the [src]")
|
||||
if (!do_after(user, 30, needhand = 0))
|
||||
return
|
||||
|
||||
new /obj/item/stack/material/steel(src.loc, 15)
|
||||
dismantled = 1
|
||||
qdel(src)
|
||||
|
||||
/obj/structure/janitorialcart/ex_act(severity)
|
||||
spill(100 / severity)
|
||||
..()
|
||||
|
||||
//This is called if the cart is caught in an explosion, or destroyed by weapon fire
|
||||
/obj/structure/janitorialcart/proc/spill(var/chance = 100)
|
||||
var/turf/dropspot = get_turf(src)
|
||||
if (mymop && prob(chance))
|
||||
mymop.forceMove(dropspot)
|
||||
mymop.tumble(2)
|
||||
mymop = null
|
||||
|
||||
if (myspray && prob(chance))
|
||||
myspray.forceMove(dropspot)
|
||||
myspray.tumble(3)
|
||||
myspray = null
|
||||
|
||||
if (myreplacer && prob(chance))
|
||||
myreplacer.forceMove(dropspot)
|
||||
myreplacer.tumble(3)
|
||||
myreplacer = null
|
||||
|
||||
if (mybucket && prob(chance*0.5))//bucket is heavier, harder to knock off
|
||||
mybucket.forceMove(dropspot)
|
||||
mybucket.tumble(1)
|
||||
mybucket = null
|
||||
|
||||
if (signs)
|
||||
for (var/obj/item/weapon/caution/Sign in src)
|
||||
if (prob(min((chance*2),100)))
|
||||
signs--
|
||||
Sign.forceMove(dropspot)
|
||||
Sign.tumble(3)
|
||||
if (signs < 0)//safety for something that shouldn't happen
|
||||
signs = 0
|
||||
update_icon()
|
||||
return
|
||||
|
||||
if (mybag && prob(min((chance*2),100)))//Bag is flimsy
|
||||
mybag.forceMove(dropspot)
|
||||
mybag.tumble(1)
|
||||
mybag.spill()//trashbag spills its contents too
|
||||
mybag = null
|
||||
|
||||
update_icon()
|
||||
|
||||
|
||||
|
||||
/obj/structure/janitorialcart/attack_hand(mob/user)
|
||||
@@ -90,6 +201,7 @@
|
||||
var/data[0]
|
||||
data["name"] = capitalize(name)
|
||||
data["bag"] = mybag ? capitalize(mybag.name) : null
|
||||
data["bucket"] = mybucket ? capitalize(mybucket.name) : null
|
||||
data["mop"] = mymop ? capitalize(mymop.name) : null
|
||||
data["spray"] = myspray ? capitalize(myspray.name) : null
|
||||
data["replacer"] = myreplacer ? capitalize(myreplacer.name) : null
|
||||
@@ -140,6 +252,11 @@
|
||||
else
|
||||
warning("[src] signs ([signs]) didn't match contents")
|
||||
signs = 0
|
||||
if("bucket")
|
||||
if(mybucket)
|
||||
mybucket.forceMove(get_turf(user))
|
||||
user << "<span class='notice'>You unmount [mybucket] from [src].</span>"
|
||||
mybucket = null
|
||||
|
||||
update_icon()
|
||||
updateUsrDialog()
|
||||
@@ -147,16 +264,28 @@
|
||||
|
||||
/obj/structure/janitorialcart/update_icon()
|
||||
overlays = null
|
||||
has_items = 0
|
||||
if(mybucket)
|
||||
overlays += "cart_bucket"
|
||||
has_items = 1
|
||||
if(mybag)
|
||||
overlays += "cart_garbage"
|
||||
has_items = 1
|
||||
if(mymop)
|
||||
overlays += "cart_mop"
|
||||
has_items = 1
|
||||
if(myspray)
|
||||
overlays += "cart_spray"
|
||||
has_items = 1
|
||||
if(myreplacer)
|
||||
overlays += "cart_replacer"
|
||||
if (istype(myreplacer, /obj/item/device/lightreplacer/advanced))
|
||||
overlays += "cart_adv_lightreplacer"
|
||||
else
|
||||
overlays += "cart_replacer"
|
||||
has_items = 1
|
||||
if(signs)
|
||||
overlays += "cart_sign[signs]"
|
||||
has_items = 1
|
||||
|
||||
|
||||
//old style retardo-cart
|
||||
|
||||
@@ -0,0 +1,62 @@
|
||||
/obj/structure/tranqcabinet
|
||||
name = "tranquilizer rifle cabinet"
|
||||
desc = "A wall mounted cabinet designed to hold a tranquilizer rifle."
|
||||
icon = 'icons/obj/closet.dmi'
|
||||
icon_state = "tranq_closed"
|
||||
anchored = 1
|
||||
density = 0
|
||||
var/obj/item/weapon/gun/projectile/heavysniper/tranq/has_tranq
|
||||
var/opened = 0
|
||||
|
||||
/obj/structure/tranqcabinet/New()
|
||||
..()
|
||||
has_tranq = new/obj/item/weapon/gun/projectile/heavysniper/tranq(src)
|
||||
|
||||
/obj/structure/tranqcabinet/attackby(obj/item/O, mob/user)
|
||||
if(isrobot(user))
|
||||
return
|
||||
if(istype(O, /obj/item/weapon/gun/projectile/heavysniper/tranq))
|
||||
if(!has_tranq && opened)
|
||||
user.remove_from_mob(O)
|
||||
contents += O
|
||||
has_tranq = O
|
||||
user << "<span class='notice'>You place [O] in [src].</span>"
|
||||
else
|
||||
opened = !opened
|
||||
else
|
||||
opened = !opened
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/structure/tranqcabinet/attack_hand(mob/user)
|
||||
if(isrobot(user))
|
||||
return
|
||||
if (!user.can_use_hand())
|
||||
return
|
||||
if(has_tranq)
|
||||
user.put_in_hands(has_tranq)
|
||||
user << "<span class='notice'>You take [has_tranq] from [src].</span>"
|
||||
has_tranq = null
|
||||
opened = 1
|
||||
else
|
||||
opened = !opened
|
||||
update_icon()
|
||||
|
||||
/obj/structure/tranqcabinet/attack_tk(mob/user)
|
||||
if(has_tranq)
|
||||
has_tranq.forceMove(loc)
|
||||
user << "<span class='notice'>You telekinetically remove [has_tranq] from [src].</span>"
|
||||
has_tranq = null
|
||||
opened = 1
|
||||
else
|
||||
opened = !opened
|
||||
update_icon()
|
||||
|
||||
/obj/structure/tranqcabinet/update_icon()
|
||||
if(!opened)
|
||||
icon_state = "tranq_closed"
|
||||
return
|
||||
if(has_tranq)
|
||||
icon_state = "tranq_full"
|
||||
else
|
||||
icon_state = "tranq_empty"
|
||||
@@ -410,7 +410,7 @@
|
||||
usr << "<span class='warning'>\The [RG] is already empty.</span>"
|
||||
return
|
||||
|
||||
RG.reagents.remove_any(RG.amount_per_transfer_from_this)
|
||||
RG.reagents.clear_reagents()
|
||||
oviewers(3, usr) << "<span class='notice'>[usr] empties \the [RG] into \the [src].</span>"
|
||||
usr << "<span class='notice'>You empty \the [RG] into \the [src].</span>"
|
||||
return
|
||||
|
||||
@@ -122,6 +122,8 @@
|
||||
if(prob(50))
|
||||
shatter(0)
|
||||
return
|
||||
else
|
||||
take_damage(rand(10,30))
|
||||
|
||||
//TODO: Make full windows a separate type of window.
|
||||
//Once a full window, it will always be a full window, so there's no point
|
||||
|
||||
Reference in New Issue
Block a user