icon_state QoL improvements (#19915)
A few items now show up with appropriate sprites in StrongDMM. Achieved by adding an icon_state if one was lacking, or by adding a generic icon variant in the case of the energy weapons for the icon_state to reference.  Added a crude sprite for the wasteland goggles whenever toggled off the eyes, so it doesn't disappear when a player does so.
@@ -369,8 +369,13 @@ BLIND // can't see anything
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name = "tactical goggles"
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desc = "A stylish pair of tactical goggles that protect the eyes from aerosolized chemicals, debris and bright flashes."
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var/brand_name
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icon = 'icons/clothing/eyes/goon_goggles.dmi'
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icon_state = "military_goggles"
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var/sprite_state = "military_goggles"
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// Implementing this temporarily to use the generic goggle inhands until unique sprites are made.
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item_state_slots = list(
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slot_l_hand_str = "plaingoggles",
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slot_r_hand_str = "plaingoggles"
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)
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flash_protection = FLASH_PROTECTION_MODERATE //This needs to be set even if the state changes later, otherwise it spawns with no flash protection while appearing to be down
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change_item_state_on_flip = TRUE
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@@ -386,6 +391,7 @@ BLIND // can't see anything
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flash_protection = up ? FLASH_PROTECTION_NONE : FLASH_PROTECTION_MODERATE
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/obj/item/clothing/glasses/safety/goggles/tactical/generic
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icon_state = "security_goggles"
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sprite_state = "security_goggles"
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//security hud
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@@ -393,8 +399,13 @@ BLIND // can't see anything
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name = "tactical goggles"
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desc = "A stylish pair of tactical goggles that protect the eyes from aerosolized chemicals, debris and bright flashes. Comes with a security HUD."
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var/brand_name
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icon = 'icons/clothing/eyes/goon_goggles.dmi'
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icon_state = "security_goggles"
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var/sprite_state = "security_goggles"
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// Implementing this temporarily to use the generic goggle inhands until unique sprites are made.
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item_state_slots = list(
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slot_l_hand_str = "plaingoggles",
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slot_r_hand_str = "plaingoggles"
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)
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flash_protection = FLASH_PROTECTION_MODERATE
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change_item_state_on_flip = TRUE
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@@ -418,14 +429,17 @@ BLIND // can't see anything
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/obj/item/clothing/glasses/safety/goggles/goon/pmc
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sprite_state = "pmc_goggles"
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icon_state = "pmc_goggles"
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brand_name = "PMCG"
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/obj/item/clothing/glasses/safety/goggles/goon/zavod
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sprite_state = "zavod_goggles"
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icon_state = "zavod_goggles"
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brand_name = "Zavodskoi"
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/obj/item/clothing/glasses/safety/goggles/goon/idris
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sprite_state = "idris_goggles"
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icon_state = "idris_goggles"
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brand_name = "Idris"
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//medical hud
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@@ -433,8 +447,13 @@ BLIND // can't see anything
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name = "medical goggles"
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desc = "A stylish pair of medical goggles that protect the eyes from aerosolized chemicals and debris. Comes with a medical HUD."
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var/brand_name
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icon = 'icons/clothing/eyes/goon_goggles.dmi'
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icon_state = "security_goggles"
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var/sprite_state = "security_goggles"
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// Implementing this temporarily to use the generic goggle inhands until unique sprites are made.
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item_state_slots = list(
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slot_l_hand_str = "plaingoggles",
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slot_r_hand_str = "plaingoggles"
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)
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change_item_state_on_flip = TRUE
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/obj/item/clothing/glasses/safety/goggles/medical/Initialize(mapload, material_key)
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@@ -457,10 +476,12 @@ BLIND // can't see anything
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/obj/item/clothing/glasses/safety/goggles/medical/pmc
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sprite_state = "pmc_goggles"
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icon_state = "pmc_goggles"
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brand_name = "PMCG"
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/obj/item/clothing/glasses/safety/goggles/medical/zeng
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sprite_state = "zeng_goggles"
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icon_state = "zeng_goggles"
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brand_name = "Zeng-Hu"
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/obj/item/clothing/glasses/eyepatch
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@@ -0,0 +1,60 @@
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################################
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# Example Changelog File
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#
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# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
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||||
#
|
||||
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
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# When it is, any changes listed below will disappear.
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#
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# Valid Prefixes:
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||||
# bugfix
|
||||
# - (fixes bugs)
|
||||
# wip
|
||||
# - (work in progress)
|
||||
# qol
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||||
# - (quality of life)
|
||||
# soundadd
|
||||
# - (adds a sound)
|
||||
# sounddel
|
||||
# - (removes a sound)
|
||||
# rscadd
|
||||
# - (adds a feature)
|
||||
# rscdel
|
||||
# - (removes a feature)
|
||||
# imageadd
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# - (adds an image or sprite)
|
||||
# imagedel
|
||||
# - (removes an image or sprite)
|
||||
# spellcheck
|
||||
# - (fixes spelling or grammar)
|
||||
# experiment
|
||||
# - (experimental change)
|
||||
# balance
|
||||
# - (balance changes)
|
||||
# code_imp
|
||||
# - (misc internal code change)
|
||||
# refactor
|
||||
# - (refactors code)
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||||
# config
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||||
# - (makes a change to the config files)
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||||
# admin
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||||
# - (makes changes to administrator tools)
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||||
# server
|
||||
# - (miscellaneous changes to server)
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||||
#################################
|
||||
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||||
# Your name.
|
||||
author: hazelmouse
|
||||
|
||||
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
|
||||
delete-after: True
|
||||
|
||||
# Any changes you've made. See valid prefix list above.
|
||||
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
|
||||
# SCREW THIS UP AND IT WON'T WORK.
|
||||
# Also, this gets changed to [] after reading. Just remove the brackets when you add new shit.
|
||||
# Please surround your changes in double quotes ("). It works without them, but if you use certain characters it screws up compiling. The quotes will not show up in the changelog.
|
||||
changes:
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- rscadd: "Tactical goggles now have generic inhand sprites."
|
||||
- qol: "Several weapons and goggle variants now appear with proper icons in map editing software."
|
||||
- bugfix: "The sprite for the wasteland goggles no longer disappears when toggled off your eyes."
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