Randoms Part 1 and also Corn - Random object sprites and corn tank changes. (#19975)

Added new sprites for random objects for everything in random/clothing,
/food, /loot, /medical, and /misc.
Also got distracted and changed how the corn oil/cooking oil tank looks
and how much reagent it holds. Now looks like the rest of the reagent
tanks and holds the same amount of liquid, 1000u.
This commit is contained in:
courierbravo
2024-10-04 20:02:16 -05:00
committed by GitHub
parent a4b0d019bd
commit ea56fbffc3
11 changed files with 122 additions and 86 deletions
+9 -18
View File
@@ -1,5 +1,6 @@
/obj/random/belt
name = "random belt"
icon_state = "toolbelt"
problist = list(
/obj/item/storage/belt/utility = 1,
/obj/item/storage/belt/medical = 0.4,
@@ -14,6 +15,7 @@
// Novelty and rare backpacks have lower weights.
/obj/random/backpack
name = "random backpack"
icon_state = "backpack"
problist = list(
/obj/item/storage/backpack = 3,
/obj/item/storage/backpack/cultpack = 2,
@@ -63,8 +65,7 @@
/obj/random/colored_jumpsuit
name = "random colored jumpsuit"
desc = "This is a random colored jumpsuit."
icon = 'icons/obj/clothing/uniforms.dmi'
icon_state = "black"
icon_state = "uniform"
spawnlist = list(
/obj/item/clothing/under/color/black,
/obj/item/clothing/under/color/blue,
@@ -91,8 +92,7 @@
/obj/random/suit
name = "random suit"
desc = "This is a random suit."
icon = 'icons/obj/clothing/uniforms.dmi'
icon_state = "checkered_suit"
icon_state = "uniform"
spawnlist = list(
/obj/item/clothing/under/suit_jacket/charcoal,
/obj/item/clothing/under/suit_jacket/navy,
@@ -109,8 +109,7 @@
/obj/random/chameleon
name = "random possible chameleon item"
desc = "A random possible chameleon item. What could possibly go wrong?"
icon = 'icons/obj/clothing/gloves.dmi'
icon_state = "yellow"
icon_state = "uniform"
problist = list(
/obj/item/clothing/gloves/chameleon = 1,
@@ -143,8 +142,7 @@
/obj/random/gloves
name = "random gloves"
desc = "Random gloves, assorted usefulness."
icon = 'icons/obj/clothing/gloves.dmi'
icon_state = "yellow"
icon_state = "gloves"
problist = list(
/obj/item/clothing/gloves/black = 1,
/obj/item/clothing/gloves/black_leather = 0.5,
@@ -162,7 +160,6 @@
/obj/random/watches
name = "random watches"
desc = "Random watches, probably able to tell the time."
icon = 'icons/obj/clothing/gloves.dmi'
icon_state = "watch"
problist = list(
/obj/item/clothing/wrists/watch = 1,
@@ -174,8 +171,7 @@
/obj/random/hoodie
name = "random winter coat"
desc = "This is a random winter coat."
icon = 'icons/obj/clothing/hoodies.dmi'
icon_state = "coatwinter"
icon_state = "wintercoat"
problist = list(
/obj/item/clothing/suit/storage/hooded/wintercoat = 5,
/obj/item/clothing/suit/storage/hooded/wintercoat/engineering = 3,
@@ -192,7 +188,6 @@
/obj/random/bandana
name = "random bandana"
desc = "This is a random bandana."
icon = 'icons/obj/clothing/hats/bandanas.dmi'
icon_state = "bandana"
problist = list(
/obj/item/clothing/head/bandana/colorable/random = 5,
@@ -210,7 +205,6 @@
/obj/random/softcap
name = "random softcap"
desc = "This is a random softcap."
icon = 'icons/obj/clothing/hats/soft_caps.dmi'
icon_state = "softcap"
problist = list(
/obj/item/clothing/head/softcap/colorable/random = 5,
@@ -228,7 +222,6 @@
/obj/random/beret
name = "random beret"
desc = "This is a random beret."
icon = 'icons/obj/clothing/hats/berets.dmi'
icon_state = "beret"
problist = list(
/obj/item/clothing/head/beret/colorable/random = 5,
@@ -247,8 +240,7 @@
/obj/random/hardhat
name = "random hardhat"
desc = "This is a random hardhat."
icon = 'icons/obj/clothing/hats/hardhats.dmi'
icon_state = "hardhat_yellow"
icon_state = "hardhat"
problist = list(
/obj/item/clothing/head/hardhat = 1,
/obj/item/clothing/head/hardhat/orange = 1,
@@ -264,8 +256,7 @@
/obj/random/wizard_dressup
name = "random wizard clothes"
desc = "This is a random piece of fake wizard clothing."
icon = 'icons/obj/wizard.dmi'
icon_state = "staff"
icon_state = "wizardstaff"
has_postspawn = TRUE
/obj/random/wizard_dressup/spawn_item()
+7 -11
View File
@@ -1,8 +1,7 @@
/obj/random/mre
name = "random MRE"
desc = "This is a random single MRE."
icon = 'icons/obj/storage/fancy/mre.dmi'
icon_state = "mre"
icon_state = "mre_bag"
spawnlist = list(
/obj/item/storage/box/fancy/mre,
/obj/item/storage/box/fancy/mre/menu2,
@@ -19,7 +18,7 @@
/obj/random/mre/main
name = "random MRE main course"
desc = "This is a random main course for MREs."
icon_state = "pouch_medium"
icon_state = "mre_meal"
spawnlist = list(
/obj/item/storage/box/fancy/mrebag,
/obj/item/storage/box/fancy/mrebag/menu2,
@@ -34,7 +33,7 @@
/obj/random/mre/dessert
name = "random MRE dessert"
desc = "This is a random dessert for MREs."
icon_state = "pouch_medium"
icon_state = "mre_desert"
spawnlist = list(
/obj/item/reagent_containers/food/snacks/candy,
/obj/item/reagent_containers/food/snacks/cb01,
@@ -93,7 +92,7 @@
/obj/random/mre/spread
name = "random MRE spread"
desc = "This is a random spread packet for MREs."
icon_state = "packet_small"
icon_state = "packet_medium"
spawnlist = list(
/obj/item/reagent_containers/food/condiment/small/packet/jelly,
/obj/item/reagent_containers/food/condiment/small/packet/honey
@@ -107,7 +106,7 @@
/obj/random/mre/sauce
name = "random MRE sauce"
desc = "This is a random sauce packet for MREs."
icon_state = "packet_small"
icon_state = "packet_medium"
spawnlist = list(
/obj/item/reagent_containers/food/condiment/small/packet/salt,
/obj/item/reagent_containers/food/condiment/small/packet/pepper,
@@ -152,7 +151,6 @@
/obj/random/booze
name = "random alcohol bottle"
desc = "This is a random alcohol bottle."
icon = 'icons/obj/drinks.dmi'
icon_state = "broken_bottle"
spawnlist = list(
/obj/item/reagent_containers/food/drinks/bottle/gin,
@@ -190,8 +188,7 @@
/obj/random/keg
name = "random alcohol keg"
desc = "Contains a random alcohol keg."
icon = 'icons/obj/reagent_dispensers.dmi'
icon_state = "beertankTEMP"
icon_state = "keg"
spawnlist = list(
/obj/structure/reagent_dispensers/keg/beerkeg = 2,
/obj/structure/reagent_dispensers/keg/beerkeg/rice = 0.5,
@@ -203,8 +200,7 @@
/obj/random/pizzabox
name = "random pizzabox"
desc = "Contains a random pizzabox."
icon = 'icons/obj/storage/fancy/pizzabox.dmi'
icon_state = "pizzabox1"
icon_state = "pizzabox"
spawnlist = list(
/obj/item/pizzabox/margherita,
/obj/item/pizzabox/vegetable,
+22 -18
View File
@@ -1,8 +1,7 @@
/obj/random/loot
name = "random maintenance loot"
desc = "Stuff for the maint-dwellers."
icon = 'icons/holidays/christmas/presents.dmi'
icon_state = "gift1"
icon_state = "gasmask"
problist = list(
/obj/item/bluespace_crystal/artificial = 0.1,
/obj/item/bodybag = 0.7,
@@ -169,8 +168,7 @@
/obj/random/highvalue
name = "random high value item"
desc = "This is a random high value item."
icon = 'icons/obj/coins.dmi'
icon_state = "coin_diamond_heads"
icon_state = "coin"
problist = list(
/obj/random/telecrystals = 0.1,
/obj/item/gun/projectile/automatic/rifle/shotgun = 0.1,
@@ -229,8 +227,7 @@
/obj/random/highvalue/safe
name = "random corporate safe high value item"
desc = "This is a random corporate safe high value item."
icon = 'icons/obj/coins.dmi'
icon_state = "coin_diamond_heads"
icon_state = "coin"
problist = list(
/obj/item/device/personal_shield = 0.4,
/obj/random/safe_rig = 0.4,
@@ -247,8 +244,7 @@
/obj/random/custom_ka
name = "random custom kinetic accelerator"
desc = "Contains random assemblies. The parts may not always be compatible with eachother."
icon = 'icons/obj/kinetic_accelerators.dmi'
icon_state = "frame01"
icon_state = "kinetic"
spawnlist = list(
/obj/item/toy/mech/honk
)
@@ -298,8 +294,7 @@
/obj/random/prebuilt_ka
name = "random prebuilt kinetic accelerator"
desc = "Contains working kinetic accelerators that were prebuilt in code."
icon = 'icons/obj/kinetic_accelerators.dmi'
icon_state = "frameA"
icon_state = "kinetic"
spawnlist = list(
/obj/item/gun/custom_ka/frame01/prebuilt = 2.5,
/obj/item/gun/custom_ka/frame02/prebuilt = 5,
@@ -317,8 +312,7 @@
/obj/random/telecrystals
name = "random telecrystals"
desc = "Contains a random amount of telecrystals."
icon = 'icons/obj/telescience.dmi'
icon_state = "telecrystal"
icon_state = "crystal"
spawnlist = list(
/obj/item/stack/telecrystal{amount = 10} = 0.5,
/obj/item/stack/telecrystal{amount = 15} = 0.4,
@@ -329,8 +323,7 @@
/obj/random/contraband
name = "random contraband"
desc = "This is some random contraband."
icon = 'icons/obj/cosmetics.dmi'
icon_state = "purplecomb"
icon_state = "knife"
problist = list(
/obj/item/storage/pill_bottle/mortaphenyl = 3,
/obj/item/storage/pill_bottle/happy = 2,
@@ -369,8 +362,7 @@
/obj/random/coin
name = "random coin"
desc = "This is a random coin."
icon = 'icons/obj/coins.dmi'
icon_state = "coin__heads"
icon_state = "coin"
problist = list(
/obj/item/coin/iron = 5,
/obj/item/coin/silver = 3,
@@ -384,8 +376,7 @@
/obj/random/spacecash
name = "random credit chips"
desc = "This is a random credit chip."
icon = 'icons/obj/cash.dmi'
icon_state = "spacecash1"
icon_state = "cash"
problist = list(
/obj/item/spacecash/c1 = 6,
/obj/item/spacecash/c10 = 3,
@@ -399,6 +390,7 @@
/obj/random/finances
name = "random valued item"
desc = "Contains raw valued items like phoron, gold, and money."
icon_state = "valuable"
spawnlist = list(
/obj/item/spacecash/bundle{worth = 5000} = 0.25,
/obj/item/spacecash/bundle{worth = 10000} = 0.5,
@@ -414,6 +406,7 @@
/obj/random/barricade_materials
name = "random barricade materials"
icon_state = "barricade"
spawnlist = list(
/obj/item/stack/material/steel = 0.75,
/obj/item/stack/material/plasteel = 0.25,
@@ -428,6 +421,7 @@
/obj/random/barbed_wire
name = "barbed wire"
icon_state = "barbed_wire"
spawnlist = list(
/obj/item/stack/barbed_wire = 1
)
@@ -440,6 +434,7 @@
/obj/random/tool_konyang
name = "tool"
icon_state = "tool"
spawnlist = list(
/obj/item/screwdriver = 1,
/obj/item/crowbar = 1,
@@ -451,6 +446,7 @@
/obj/random/survival_weapon
name = "survival weapon"
icon_state = "melee"
problist = list(
/obj/item/crowbar = 1,
/obj/item/shovel = 1,
@@ -472,6 +468,7 @@
/obj/random/high_grade_weapon
name = "high grade weapon"
icon_state = "melee"
problist = list(
/obj/item/material/sword/axe = 0.5,
/obj/item/material/sword/longsword = 0.25,
@@ -484,6 +481,7 @@
/obj/random/light
name = "random light"
icon_state = "flashlight"
problist = list(
/obj/item/device/flashlight = 1,
/obj/item/device/flashlight/flare = 2,
@@ -497,6 +495,7 @@
/obj/random/med_stack
name = "medical supplies"
icon_state = "med"
problist = list(
/obj/item/stack/medical/bruise_pack = 2,
/obj/item/stack/medical/ointment = 2,
@@ -512,6 +511,7 @@
/obj/random/splints
name = "splints"
icon_state = "med"
problist = list(
/obj/item/stack/medical/splint = 1
)
@@ -523,6 +523,7 @@
M.update_icon()
/obj/random/gun_with_ammo
icon_state = "blast_carbine"
has_postspawn = TRUE
/obj/random/gun_with_ammo/post_spawn(obj/thing)
@@ -575,6 +576,7 @@
/obj/random/shotgun
name = "shotgun"
icon_state = "shotgun"
problist = list(
/obj/item/gun/projectile/shotgun/foldable = 1,
/obj/item/gun/projectile/shotgun/doublebarrel = 1,
@@ -596,6 +598,7 @@
/obj/random/semiautos
name = "semiautos"
icon_state = "shotgun"
problist = list(
/obj/item/gun/projectile/shotgun/pump/rifle/scope = 0.05,
/obj/item/gun/projectile/shotgun/pump/rifle/obrez = 1,
@@ -612,6 +615,7 @@
/obj/random/barricade_kit
name = "barricade kits"
icon_state = "barricade"
problist = list(
/obj/item/stack/barricade/random = 1,
/obj/item/stack/barricade/wood/random = 0.5,
+1 -3
View File
@@ -1,8 +1,7 @@
/obj/random/medical
name = "random medical item"
desc = "This is a random medical item."
icon = 'icons/obj/item/stacks/medical.dmi'
icon_state = "brutepack"
icon_state = "medpack"
spawn_nothing_percentage = 25
problist = list(
/obj/item/stack/medical/bruise_pack = 4,
@@ -36,7 +35,6 @@
/obj/random/firstaid
name = "random first aid kit"
desc = "This is a random first aid kit."
icon = 'icons/obj/storage/firstaid.dmi'
icon_state = "firstaid"
problist = list(
/obj/item/storage/firstaid/regular = 4,
+17 -27
View File
@@ -1,8 +1,7 @@
/obj/random/smokable
name = "random smokable"
desc = "This is a random smoking item."
icon = 'icons/obj/cigs_lighters.dmi'
icon_state = "cigpacket"
icon_state = "cigarettes"
problist = list(
/obj/item/storage/box/fancy/cigarettes = 30,
/obj/item/storage/box/fancy/cigarettes/blank = 5,
@@ -21,8 +20,7 @@
/obj/random/action_figure
name = "random action figure"
desc = "This is a random action figure."
icon = 'icons/obj/toy.dmi'
icon_state = "assistant"
icon_state = "toy"
spawnlist = list(
/obj/item/toy/figure/cmo,
/obj/item/toy/figure/assistant,
@@ -67,8 +65,7 @@
/obj/random/plushie
name = "random plushie"
desc = "This is a random plushie."
icon = 'icons/obj/toy.dmi'
icon_state = "nymphplushie"
icon_state = "plushie"
spawnlist = list(
/obj/item/toy/plushie/ian,
/obj/item/toy/plushie/drone,
@@ -91,8 +88,7 @@
/obj/random/balloon
name = "random balloon"
desc = "This is a random balloon."
icon = 'icons/obj/toy.dmi'
icon_state = "balloon"
icon_state = "bloon"
spawnlist = list(
/obj/item/toy/balloon/color = 7,
/obj/item/toy/balloon/latex = 1,
@@ -112,8 +108,7 @@
/obj/random/desktoy
name = "random desk toy"
desc = "This is a random desk toy."
icon = 'icons/obj/toy.dmi'
icon_state = "dippybird"
icon_state = "desktoy"
spawnlist = list(
/obj/item/toy/desk/newtoncradle,
/obj/item/toy/desk/fan,
@@ -124,7 +119,6 @@
/obj/random/lavalamp
name = "random lava lamp"
desc = "This is a random lava lamp."
icon = 'icons/obj/lighting.dmi'
icon_state = "lavalamp"
spawnlist = list(
/obj/item/device/flashlight/lamp/lava,
@@ -141,7 +135,6 @@
/obj/random/glowstick
name = "random glowstick"
desc = "This is a random glowstick."
icon = 'icons/obj/lighting.dmi'
icon_state = "glowstick"
spawnlist = list(
/obj/item/device/flashlight/flare/glowstick,
@@ -154,8 +147,7 @@
/obj/random/arcade
name = "random arcade loot"
desc = "Arcade loot!"
icon = 'icons/obj/items.dmi'
icon_state = "gift3"
icon_state = "toy"
spawnlist = list(
/obj/item/storage/box/snappops = 11,
/obj/item/clothing/under/syndicate/tacticool = 5,
@@ -204,8 +196,7 @@
/obj/random/arcade/orion
name = "random arcade loot for orion trails"
desc = "Arcade loot for orion trails aracde machine!"
icon = 'icons/obj/items.dmi'
icon_state = "gift3"
icon_state = "toy"
spawnlist = list(
/obj/item/clothing/under/syndicate/tacticool = 7,
/obj/item/toy/sword = 22,
@@ -232,8 +223,7 @@
/obj/random/animal_crate
name = "random animal"
desc = "Contains a random crate with an animal."
icon = 'icons/obj/structures.dmi'
icon_state = "densecrate"
icon_state = "woodcrate"
spawnlist = list(
/obj/structure/largecrate/animal/corgi = 3,
/obj/structure/largecrate/animal/cow = 4,
@@ -254,8 +244,7 @@
/obj/random/random_flag
name = "random flag"
desc = "Contains a random boxed flag or banner."
icon = 'icons/obj/decals.dmi'
icon_state = "flag_boxed"
icon_state = "flagbox"
spawnlist = list(
/obj/item/flag/biesel,
/obj/item/flag/biesel/l,
@@ -292,8 +281,7 @@
/obj/random/gift
name = "random gift"
desc = "Contains a randomly sized gift."
icon = 'icons/holidays/christmas/presents.dmi'
icon_state = "gift1"
icon_state = "present"
spawnlist = list(
/obj/item/xmasgift = 0.5,
/obj/item/xmasgift/medium = 0.3,
@@ -303,7 +291,6 @@
/obj/random/junk
name = "random trash"
desc = "This is toss."
icon = 'icons/obj/random.dmi'
icon_state = "junk"
spawn_nothing_percentage = 5
problist = list(
@@ -375,6 +362,7 @@
/obj/random/vendor
name = "random vendor"
icon_state = "vendor"
var/depleted = FALSE
var/scan_id = TRUE // Should the spawned vendor check IDs
problist = list(
@@ -427,6 +415,7 @@
/obj/random/smalltank
name = "random small tank"
icon_state = "airtank"
/obj/random/smalltank/item_to_spawn()
if (prob(40))
@@ -439,8 +428,7 @@
/obj/random/pottedplant
name = "random potted plant, big"
desc = "Spawns a random potted plant."
icon = 'icons/obj/pottedplants_big.dmi'
icon_state = "plant-26"
icon_state = "potted_plant_big"
spawn_nothing_percentage = 1
/obj/random/pottedplant/spawn_item()
@@ -463,8 +451,7 @@
/obj/random/pottedplant_small
name = "random potted plant, small"
desc = "Spawns a random potted plant."
icon = 'icons/obj/pottedplants_small.dmi'
icon_state = "plant-01"
icon_state = "potted_plant_small"
spawn_nothing_percentage = 1
/obj/random/pottedplant_small/spawn_item()
@@ -485,6 +472,7 @@
/obj/random/syrup
name = "random syrup"
desc = "Contains random bottles of flavored syrup."
icon_state = "syrup"
problist = list(
/obj/item/reagent_containers/food/condiment/syrup_chocolate = 2,
/obj/item/reagent_containers/food/condiment/syrup_strawberry = 1,
@@ -502,6 +490,7 @@
/obj/random/condiment
name = "random condiments and sauces"
desc = "Contains random condiments for use in the kitchen."
icon_state = "condiment"
spawn_nothing_percentage = 10
problist = list(
/obj/item/reagent_containers/food/condiment/ketchup = 2,
@@ -521,6 +510,7 @@
/obj/random/kitchen_staples
name = "random kitchen staples"
desc = "Contains random ingredients that are handy in the kitchen"
icon_state = "ingredient_bag"
spawn_nothing_percentage = 20
problist = list(
/obj/item/reagent_containers/food/condiment/gelatin = 1,
+2 -2
View File
@@ -1,8 +1,8 @@
/obj/random
name = "random object"
desc = "This item type is used to spawn random objects at round-start"
icon = 'icons/misc/mark.dmi'
icon_state = "rup"
icon = 'icons/obj/random.dmi'
icon_state = "need-sprite"
var/spawn_nothing_percentage = 0 // this variable determines the likelyhood that this random object will not spawn anything
var/list/spawnlist
var/list/problist
-4
View File
@@ -1,7 +1,6 @@
/obj/random/tool
name = "random tool"
desc = "This is a random tool"
icon = 'icons/obj/random.dmi'
icon_state = "tool"
spawnlist = list(
/obj/item/screwdriver,
@@ -27,7 +26,6 @@
/obj/random/powercell
name = "random powercell"
desc = "This is a random powercell."
icon = 'icons/obj/random.dmi'
icon_state = "cell"
problist = list(
/obj/item/cell = 40,
@@ -55,7 +53,6 @@
/obj/random/toolbox
name = "random toolbox"
desc = "This is a random toolbox."
icon = 'icons/obj/random.dmi'
icon_state = "toolbox"
spawnlist = list(
/obj/item/storage/toolbox/mechanical = 3,
@@ -66,7 +63,6 @@
/obj/random/tech_supply
name = "random tech supply"
desc = "This is a random piece of technology supplies."
icon = 'icons/obj/random.dmi'
icon_state = "tech_supply"
problist = list(
/obj/random/powercell = 3,
+3 -3
View File
@@ -394,11 +394,11 @@
//Cooking oil tank
/obj/structure/reagent_dispensers/cookingoil
name = "cooking oil tank"
desc = "A fifty-litre tank of commercial-grade corn oil, intended for use in large scale deep fryers. Store in a cool, dark place"
desc = "A tank of commercial-grade corn oil, intended for use in large scale deep fryers. Store in a cool, dark place"
icon_state = "oiltank"
amount_per_transfer_from_this = 120
capacity = 5000
reagents_to_add = list(/singleton/reagent/nutriment/triglyceride/oil/corn = 5000)
capacity = 1000
reagents_to_add = list(/singleton/reagent/nutriment/triglyceride/oil/corn = 1000)
/obj/structure/reagent_dispensers/cookingoil/bullet_act(obj/projectile/hitting_projectile, def_zone, piercing_hit)
. = ..()
@@ -0,0 +1,61 @@
################################
# Example Changelog File
#
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
#
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
# When it is, any changes listed below will disappear.
#
# Valid Prefixes:
# bugfix
# - (fixes bugs)
# wip
# - (work in progress)
# qol
# - (quality of life)
# soundadd
# - (adds a sound)
# sounddel
# - (removes a sound)
# rscadd
# - (adds a feature)
# rscdel
# - (removes a feature)
# imageadd
# - (adds an image or sprite)
# imagedel
# - (removes an image or sprite)
# spellcheck
# - (fixes spelling or grammar)
# experiment
# - (experimental change)
# balance
# - (balance changes)
# code_imp
# - (misc internal code change)
# refactor
# - (refactors code)
# config
# - (makes a change to the config files)
# admin
# - (makes changes to administrator tools)
# server
# - (miscellaneous changes to server)
#################################
# Your name.
author: CourierBravo
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
delete-after: True
# Any changes you've made. See valid prefix list above.
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
# SCREW THIS UP AND IT WON'T WORK.
# Also, this gets changed to [] after reading. Just remove the brackets when you add new shit.
# Please surround your changes in double quotes ("). It works without them, but if you use certain characters it screws up compiling. The quotes will not show up in the changelog.
changes:
- rscadd: "Redid random object sprites, assigning unique sprites to each random object. With the expectation that in the future, random objects have unique icons. You'll only ever see this when you do map making stuff."
- rscadd: "Created a new sprite for the cooking oil tank, a modified reagent tank sprite."
- imageadd: "Added rainbow sprites for random objects, and replaced the oil tank sprite."
- balance: "Reduced the amount of cooking oil in oil tanks to be in line with other reagent tanks."
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