mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-07-21 12:56:10 +01:00
Randoms Part 1 and also Corn - Random object sprites and corn tank changes. (#19975)
Added new sprites for random objects for everything in random/clothing, /food, /loot, /medical, and /misc. Also got distracted and changed how the corn oil/cooking oil tank looks and how much reagent it holds. Now looks like the rest of the reagent tanks and holds the same amount of liquid, 1000u.
This commit is contained in:
@@ -1,5 +1,6 @@
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/obj/random/belt
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name = "random belt"
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icon_state = "toolbelt"
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problist = list(
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/obj/item/storage/belt/utility = 1,
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/obj/item/storage/belt/medical = 0.4,
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@@ -14,6 +15,7 @@
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// Novelty and rare backpacks have lower weights.
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/obj/random/backpack
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name = "random backpack"
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icon_state = "backpack"
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problist = list(
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/obj/item/storage/backpack = 3,
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/obj/item/storage/backpack/cultpack = 2,
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@@ -63,8 +65,7 @@
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/obj/random/colored_jumpsuit
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name = "random colored jumpsuit"
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desc = "This is a random colored jumpsuit."
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icon = 'icons/obj/clothing/uniforms.dmi'
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icon_state = "black"
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icon_state = "uniform"
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spawnlist = list(
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/obj/item/clothing/under/color/black,
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/obj/item/clothing/under/color/blue,
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@@ -91,8 +92,7 @@
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/obj/random/suit
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name = "random suit"
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desc = "This is a random suit."
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icon = 'icons/obj/clothing/uniforms.dmi'
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icon_state = "checkered_suit"
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icon_state = "uniform"
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spawnlist = list(
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/obj/item/clothing/under/suit_jacket/charcoal,
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/obj/item/clothing/under/suit_jacket/navy,
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@@ -109,8 +109,7 @@
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/obj/random/chameleon
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name = "random possible chameleon item"
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desc = "A random possible chameleon item. What could possibly go wrong?"
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icon = 'icons/obj/clothing/gloves.dmi'
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icon_state = "yellow"
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icon_state = "uniform"
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problist = list(
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/obj/item/clothing/gloves/chameleon = 1,
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@@ -143,8 +142,7 @@
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/obj/random/gloves
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name = "random gloves"
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desc = "Random gloves, assorted usefulness."
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icon = 'icons/obj/clothing/gloves.dmi'
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icon_state = "yellow"
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icon_state = "gloves"
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problist = list(
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/obj/item/clothing/gloves/black = 1,
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/obj/item/clothing/gloves/black_leather = 0.5,
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@@ -162,7 +160,6 @@
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/obj/random/watches
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name = "random watches"
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desc = "Random watches, probably able to tell the time."
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icon = 'icons/obj/clothing/gloves.dmi'
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icon_state = "watch"
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problist = list(
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/obj/item/clothing/wrists/watch = 1,
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@@ -174,8 +171,7 @@
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/obj/random/hoodie
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name = "random winter coat"
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desc = "This is a random winter coat."
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icon = 'icons/obj/clothing/hoodies.dmi'
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icon_state = "coatwinter"
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icon_state = "wintercoat"
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problist = list(
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/obj/item/clothing/suit/storage/hooded/wintercoat = 5,
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/obj/item/clothing/suit/storage/hooded/wintercoat/engineering = 3,
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@@ -192,7 +188,6 @@
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/obj/random/bandana
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name = "random bandana"
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desc = "This is a random bandana."
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icon = 'icons/obj/clothing/hats/bandanas.dmi'
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icon_state = "bandana"
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problist = list(
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/obj/item/clothing/head/bandana/colorable/random = 5,
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@@ -210,7 +205,6 @@
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/obj/random/softcap
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name = "random softcap"
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desc = "This is a random softcap."
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icon = 'icons/obj/clothing/hats/soft_caps.dmi'
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icon_state = "softcap"
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problist = list(
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/obj/item/clothing/head/softcap/colorable/random = 5,
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@@ -228,7 +222,6 @@
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/obj/random/beret
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name = "random beret"
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desc = "This is a random beret."
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icon = 'icons/obj/clothing/hats/berets.dmi'
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icon_state = "beret"
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problist = list(
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/obj/item/clothing/head/beret/colorable/random = 5,
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@@ -247,8 +240,7 @@
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/obj/random/hardhat
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name = "random hardhat"
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desc = "This is a random hardhat."
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icon = 'icons/obj/clothing/hats/hardhats.dmi'
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icon_state = "hardhat_yellow"
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icon_state = "hardhat"
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problist = list(
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/obj/item/clothing/head/hardhat = 1,
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/obj/item/clothing/head/hardhat/orange = 1,
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@@ -264,8 +256,7 @@
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/obj/random/wizard_dressup
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name = "random wizard clothes"
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desc = "This is a random piece of fake wizard clothing."
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icon = 'icons/obj/wizard.dmi'
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icon_state = "staff"
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icon_state = "wizardstaff"
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has_postspawn = TRUE
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/obj/random/wizard_dressup/spawn_item()
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@@ -1,8 +1,7 @@
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/obj/random/mre
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name = "random MRE"
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desc = "This is a random single MRE."
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icon = 'icons/obj/storage/fancy/mre.dmi'
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icon_state = "mre"
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icon_state = "mre_bag"
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spawnlist = list(
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/obj/item/storage/box/fancy/mre,
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/obj/item/storage/box/fancy/mre/menu2,
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@@ -19,7 +18,7 @@
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/obj/random/mre/main
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name = "random MRE main course"
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desc = "This is a random main course for MREs."
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icon_state = "pouch_medium"
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icon_state = "mre_meal"
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spawnlist = list(
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/obj/item/storage/box/fancy/mrebag,
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/obj/item/storage/box/fancy/mrebag/menu2,
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@@ -34,7 +33,7 @@
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/obj/random/mre/dessert
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name = "random MRE dessert"
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desc = "This is a random dessert for MREs."
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icon_state = "pouch_medium"
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icon_state = "mre_desert"
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spawnlist = list(
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/obj/item/reagent_containers/food/snacks/candy,
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/obj/item/reagent_containers/food/snacks/cb01,
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@@ -93,7 +92,7 @@
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/obj/random/mre/spread
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name = "random MRE spread"
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desc = "This is a random spread packet for MREs."
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icon_state = "packet_small"
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icon_state = "packet_medium"
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spawnlist = list(
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/obj/item/reagent_containers/food/condiment/small/packet/jelly,
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/obj/item/reagent_containers/food/condiment/small/packet/honey
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@@ -107,7 +106,7 @@
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/obj/random/mre/sauce
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name = "random MRE sauce"
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desc = "This is a random sauce packet for MREs."
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icon_state = "packet_small"
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icon_state = "packet_medium"
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spawnlist = list(
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/obj/item/reagent_containers/food/condiment/small/packet/salt,
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/obj/item/reagent_containers/food/condiment/small/packet/pepper,
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@@ -152,7 +151,6 @@
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/obj/random/booze
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name = "random alcohol bottle"
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desc = "This is a random alcohol bottle."
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icon = 'icons/obj/drinks.dmi'
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icon_state = "broken_bottle"
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spawnlist = list(
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/obj/item/reagent_containers/food/drinks/bottle/gin,
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@@ -190,8 +188,7 @@
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/obj/random/keg
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name = "random alcohol keg"
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desc = "Contains a random alcohol keg."
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icon = 'icons/obj/reagent_dispensers.dmi'
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icon_state = "beertankTEMP"
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icon_state = "keg"
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spawnlist = list(
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/obj/structure/reagent_dispensers/keg/beerkeg = 2,
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/obj/structure/reagent_dispensers/keg/beerkeg/rice = 0.5,
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@@ -203,8 +200,7 @@
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/obj/random/pizzabox
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name = "random pizzabox"
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desc = "Contains a random pizzabox."
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icon = 'icons/obj/storage/fancy/pizzabox.dmi'
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icon_state = "pizzabox1"
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icon_state = "pizzabox"
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spawnlist = list(
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/obj/item/pizzabox/margherita,
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/obj/item/pizzabox/vegetable,
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@@ -1,8 +1,7 @@
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/obj/random/loot
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name = "random maintenance loot"
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desc = "Stuff for the maint-dwellers."
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icon = 'icons/holidays/christmas/presents.dmi'
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icon_state = "gift1"
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icon_state = "gasmask"
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problist = list(
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/obj/item/bluespace_crystal/artificial = 0.1,
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/obj/item/bodybag = 0.7,
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@@ -169,8 +168,7 @@
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/obj/random/highvalue
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name = "random high value item"
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desc = "This is a random high value item."
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icon = 'icons/obj/coins.dmi'
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icon_state = "coin_diamond_heads"
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icon_state = "coin"
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problist = list(
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/obj/random/telecrystals = 0.1,
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/obj/item/gun/projectile/automatic/rifle/shotgun = 0.1,
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@@ -229,8 +227,7 @@
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/obj/random/highvalue/safe
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name = "random corporate safe high value item"
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desc = "This is a random corporate safe high value item."
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icon = 'icons/obj/coins.dmi'
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icon_state = "coin_diamond_heads"
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icon_state = "coin"
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problist = list(
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/obj/item/device/personal_shield = 0.4,
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/obj/random/safe_rig = 0.4,
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@@ -247,8 +244,7 @@
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/obj/random/custom_ka
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name = "random custom kinetic accelerator"
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desc = "Contains random assemblies. The parts may not always be compatible with eachother."
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icon = 'icons/obj/kinetic_accelerators.dmi'
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icon_state = "frame01"
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icon_state = "kinetic"
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spawnlist = list(
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/obj/item/toy/mech/honk
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)
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@@ -298,8 +294,7 @@
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/obj/random/prebuilt_ka
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name = "random prebuilt kinetic accelerator"
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desc = "Contains working kinetic accelerators that were prebuilt in code."
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icon = 'icons/obj/kinetic_accelerators.dmi'
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icon_state = "frameA"
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icon_state = "kinetic"
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spawnlist = list(
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/obj/item/gun/custom_ka/frame01/prebuilt = 2.5,
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/obj/item/gun/custom_ka/frame02/prebuilt = 5,
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@@ -317,8 +312,7 @@
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/obj/random/telecrystals
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name = "random telecrystals"
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desc = "Contains a random amount of telecrystals."
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icon = 'icons/obj/telescience.dmi'
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icon_state = "telecrystal"
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icon_state = "crystal"
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spawnlist = list(
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/obj/item/stack/telecrystal{amount = 10} = 0.5,
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/obj/item/stack/telecrystal{amount = 15} = 0.4,
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@@ -329,8 +323,7 @@
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/obj/random/contraband
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name = "random contraband"
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desc = "This is some random contraband."
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icon = 'icons/obj/cosmetics.dmi'
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icon_state = "purplecomb"
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icon_state = "knife"
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problist = list(
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/obj/item/storage/pill_bottle/mortaphenyl = 3,
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/obj/item/storage/pill_bottle/happy = 2,
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@@ -369,8 +362,7 @@
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/obj/random/coin
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name = "random coin"
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desc = "This is a random coin."
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icon = 'icons/obj/coins.dmi'
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icon_state = "coin__heads"
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icon_state = "coin"
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problist = list(
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/obj/item/coin/iron = 5,
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/obj/item/coin/silver = 3,
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@@ -384,8 +376,7 @@
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/obj/random/spacecash
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name = "random credit chips"
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desc = "This is a random credit chip."
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icon = 'icons/obj/cash.dmi'
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icon_state = "spacecash1"
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icon_state = "cash"
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problist = list(
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/obj/item/spacecash/c1 = 6,
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/obj/item/spacecash/c10 = 3,
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@@ -399,6 +390,7 @@
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/obj/random/finances
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name = "random valued item"
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desc = "Contains raw valued items like phoron, gold, and money."
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icon_state = "valuable"
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spawnlist = list(
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/obj/item/spacecash/bundle{worth = 5000} = 0.25,
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/obj/item/spacecash/bundle{worth = 10000} = 0.5,
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@@ -414,6 +406,7 @@
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/obj/random/barricade_materials
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name = "random barricade materials"
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icon_state = "barricade"
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spawnlist = list(
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/obj/item/stack/material/steel = 0.75,
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/obj/item/stack/material/plasteel = 0.25,
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@@ -428,6 +421,7 @@
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/obj/random/barbed_wire
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name = "barbed wire"
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icon_state = "barbed_wire"
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spawnlist = list(
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/obj/item/stack/barbed_wire = 1
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)
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@@ -440,6 +434,7 @@
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/obj/random/tool_konyang
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name = "tool"
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icon_state = "tool"
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spawnlist = list(
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/obj/item/screwdriver = 1,
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/obj/item/crowbar = 1,
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@@ -451,6 +446,7 @@
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/obj/random/survival_weapon
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name = "survival weapon"
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icon_state = "melee"
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problist = list(
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/obj/item/crowbar = 1,
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/obj/item/shovel = 1,
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@@ -472,6 +468,7 @@
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/obj/random/high_grade_weapon
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name = "high grade weapon"
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icon_state = "melee"
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problist = list(
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/obj/item/material/sword/axe = 0.5,
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/obj/item/material/sword/longsword = 0.25,
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@@ -484,6 +481,7 @@
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/obj/random/light
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name = "random light"
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icon_state = "flashlight"
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problist = list(
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/obj/item/device/flashlight = 1,
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/obj/item/device/flashlight/flare = 2,
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@@ -497,6 +495,7 @@
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|
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/obj/random/med_stack
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name = "medical supplies"
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icon_state = "med"
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problist = list(
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/obj/item/stack/medical/bruise_pack = 2,
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/obj/item/stack/medical/ointment = 2,
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@@ -512,6 +511,7 @@
|
||||
|
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/obj/random/splints
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name = "splints"
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icon_state = "med"
|
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problist = list(
|
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/obj/item/stack/medical/splint = 1
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)
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@@ -523,6 +523,7 @@
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M.update_icon()
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/obj/random/gun_with_ammo
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icon_state = "blast_carbine"
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has_postspawn = TRUE
|
||||
|
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/obj/random/gun_with_ammo/post_spawn(obj/thing)
|
||||
@@ -575,6 +576,7 @@
|
||||
|
||||
/obj/random/shotgun
|
||||
name = "shotgun"
|
||||
icon_state = "shotgun"
|
||||
problist = list(
|
||||
/obj/item/gun/projectile/shotgun/foldable = 1,
|
||||
/obj/item/gun/projectile/shotgun/doublebarrel = 1,
|
||||
@@ -596,6 +598,7 @@
|
||||
|
||||
/obj/random/semiautos
|
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name = "semiautos"
|
||||
icon_state = "shotgun"
|
||||
problist = list(
|
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/obj/item/gun/projectile/shotgun/pump/rifle/scope = 0.05,
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||||
/obj/item/gun/projectile/shotgun/pump/rifle/obrez = 1,
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@@ -612,6 +615,7 @@
|
||||
|
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/obj/random/barricade_kit
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name = "barricade kits"
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icon_state = "barricade"
|
||||
problist = list(
|
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/obj/item/stack/barricade/random = 1,
|
||||
/obj/item/stack/barricade/wood/random = 0.5,
|
||||
|
||||
@@ -1,8 +1,7 @@
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/obj/random/medical
|
||||
name = "random medical item"
|
||||
desc = "This is a random medical item."
|
||||
icon = 'icons/obj/item/stacks/medical.dmi'
|
||||
icon_state = "brutepack"
|
||||
icon_state = "medpack"
|
||||
spawn_nothing_percentage = 25
|
||||
problist = list(
|
||||
/obj/item/stack/medical/bruise_pack = 4,
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@@ -36,7 +35,6 @@
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/obj/random/firstaid
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name = "random first aid kit"
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||||
desc = "This is a random first aid kit."
|
||||
icon = 'icons/obj/storage/firstaid.dmi'
|
||||
icon_state = "firstaid"
|
||||
problist = list(
|
||||
/obj/item/storage/firstaid/regular = 4,
|
||||
|
||||
@@ -1,8 +1,7 @@
|
||||
/obj/random/smokable
|
||||
name = "random smokable"
|
||||
desc = "This is a random smoking item."
|
||||
icon = 'icons/obj/cigs_lighters.dmi'
|
||||
icon_state = "cigpacket"
|
||||
icon_state = "cigarettes"
|
||||
problist = list(
|
||||
/obj/item/storage/box/fancy/cigarettes = 30,
|
||||
/obj/item/storage/box/fancy/cigarettes/blank = 5,
|
||||
@@ -21,8 +20,7 @@
|
||||
/obj/random/action_figure
|
||||
name = "random action figure"
|
||||
desc = "This is a random action figure."
|
||||
icon = 'icons/obj/toy.dmi'
|
||||
icon_state = "assistant"
|
||||
icon_state = "toy"
|
||||
spawnlist = list(
|
||||
/obj/item/toy/figure/cmo,
|
||||
/obj/item/toy/figure/assistant,
|
||||
@@ -67,8 +65,7 @@
|
||||
/obj/random/plushie
|
||||
name = "random plushie"
|
||||
desc = "This is a random plushie."
|
||||
icon = 'icons/obj/toy.dmi'
|
||||
icon_state = "nymphplushie"
|
||||
icon_state = "plushie"
|
||||
spawnlist = list(
|
||||
/obj/item/toy/plushie/ian,
|
||||
/obj/item/toy/plushie/drone,
|
||||
@@ -91,8 +88,7 @@
|
||||
/obj/random/balloon
|
||||
name = "random balloon"
|
||||
desc = "This is a random balloon."
|
||||
icon = 'icons/obj/toy.dmi'
|
||||
icon_state = "balloon"
|
||||
icon_state = "bloon"
|
||||
spawnlist = list(
|
||||
/obj/item/toy/balloon/color = 7,
|
||||
/obj/item/toy/balloon/latex = 1,
|
||||
@@ -112,8 +108,7 @@
|
||||
/obj/random/desktoy
|
||||
name = "random desk toy"
|
||||
desc = "This is a random desk toy."
|
||||
icon = 'icons/obj/toy.dmi'
|
||||
icon_state = "dippybird"
|
||||
icon_state = "desktoy"
|
||||
spawnlist = list(
|
||||
/obj/item/toy/desk/newtoncradle,
|
||||
/obj/item/toy/desk/fan,
|
||||
@@ -124,7 +119,6 @@
|
||||
/obj/random/lavalamp
|
||||
name = "random lava lamp"
|
||||
desc = "This is a random lava lamp."
|
||||
icon = 'icons/obj/lighting.dmi'
|
||||
icon_state = "lavalamp"
|
||||
spawnlist = list(
|
||||
/obj/item/device/flashlight/lamp/lava,
|
||||
@@ -141,7 +135,6 @@
|
||||
/obj/random/glowstick
|
||||
name = "random glowstick"
|
||||
desc = "This is a random glowstick."
|
||||
icon = 'icons/obj/lighting.dmi'
|
||||
icon_state = "glowstick"
|
||||
spawnlist = list(
|
||||
/obj/item/device/flashlight/flare/glowstick,
|
||||
@@ -154,8 +147,7 @@
|
||||
/obj/random/arcade
|
||||
name = "random arcade loot"
|
||||
desc = "Arcade loot!"
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "gift3"
|
||||
icon_state = "toy"
|
||||
spawnlist = list(
|
||||
/obj/item/storage/box/snappops = 11,
|
||||
/obj/item/clothing/under/syndicate/tacticool = 5,
|
||||
@@ -204,8 +196,7 @@
|
||||
/obj/random/arcade/orion
|
||||
name = "random arcade loot for orion trails"
|
||||
desc = "Arcade loot for orion trails aracde machine!"
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "gift3"
|
||||
icon_state = "toy"
|
||||
spawnlist = list(
|
||||
/obj/item/clothing/under/syndicate/tacticool = 7,
|
||||
/obj/item/toy/sword = 22,
|
||||
@@ -232,8 +223,7 @@
|
||||
/obj/random/animal_crate
|
||||
name = "random animal"
|
||||
desc = "Contains a random crate with an animal."
|
||||
icon = 'icons/obj/structures.dmi'
|
||||
icon_state = "densecrate"
|
||||
icon_state = "woodcrate"
|
||||
spawnlist = list(
|
||||
/obj/structure/largecrate/animal/corgi = 3,
|
||||
/obj/structure/largecrate/animal/cow = 4,
|
||||
@@ -254,8 +244,7 @@
|
||||
/obj/random/random_flag
|
||||
name = "random flag"
|
||||
desc = "Contains a random boxed flag or banner."
|
||||
icon = 'icons/obj/decals.dmi'
|
||||
icon_state = "flag_boxed"
|
||||
icon_state = "flagbox"
|
||||
spawnlist = list(
|
||||
/obj/item/flag/biesel,
|
||||
/obj/item/flag/biesel/l,
|
||||
@@ -292,8 +281,7 @@
|
||||
/obj/random/gift
|
||||
name = "random gift"
|
||||
desc = "Contains a randomly sized gift."
|
||||
icon = 'icons/holidays/christmas/presents.dmi'
|
||||
icon_state = "gift1"
|
||||
icon_state = "present"
|
||||
spawnlist = list(
|
||||
/obj/item/xmasgift = 0.5,
|
||||
/obj/item/xmasgift/medium = 0.3,
|
||||
@@ -303,7 +291,6 @@
|
||||
/obj/random/junk
|
||||
name = "random trash"
|
||||
desc = "This is toss."
|
||||
icon = 'icons/obj/random.dmi'
|
||||
icon_state = "junk"
|
||||
spawn_nothing_percentage = 5
|
||||
problist = list(
|
||||
@@ -375,6 +362,7 @@
|
||||
|
||||
/obj/random/vendor
|
||||
name = "random vendor"
|
||||
icon_state = "vendor"
|
||||
var/depleted = FALSE
|
||||
var/scan_id = TRUE // Should the spawned vendor check IDs
|
||||
problist = list(
|
||||
@@ -427,6 +415,7 @@
|
||||
|
||||
/obj/random/smalltank
|
||||
name = "random small tank"
|
||||
icon_state = "airtank"
|
||||
|
||||
/obj/random/smalltank/item_to_spawn()
|
||||
if (prob(40))
|
||||
@@ -439,8 +428,7 @@
|
||||
/obj/random/pottedplant
|
||||
name = "random potted plant, big"
|
||||
desc = "Spawns a random potted plant."
|
||||
icon = 'icons/obj/pottedplants_big.dmi'
|
||||
icon_state = "plant-26"
|
||||
icon_state = "potted_plant_big"
|
||||
spawn_nothing_percentage = 1
|
||||
|
||||
/obj/random/pottedplant/spawn_item()
|
||||
@@ -463,8 +451,7 @@
|
||||
/obj/random/pottedplant_small
|
||||
name = "random potted plant, small"
|
||||
desc = "Spawns a random potted plant."
|
||||
icon = 'icons/obj/pottedplants_small.dmi'
|
||||
icon_state = "plant-01"
|
||||
icon_state = "potted_plant_small"
|
||||
spawn_nothing_percentage = 1
|
||||
|
||||
/obj/random/pottedplant_small/spawn_item()
|
||||
@@ -485,6 +472,7 @@
|
||||
/obj/random/syrup
|
||||
name = "random syrup"
|
||||
desc = "Contains random bottles of flavored syrup."
|
||||
icon_state = "syrup"
|
||||
problist = list(
|
||||
/obj/item/reagent_containers/food/condiment/syrup_chocolate = 2,
|
||||
/obj/item/reagent_containers/food/condiment/syrup_strawberry = 1,
|
||||
@@ -502,6 +490,7 @@
|
||||
/obj/random/condiment
|
||||
name = "random condiments and sauces"
|
||||
desc = "Contains random condiments for use in the kitchen."
|
||||
icon_state = "condiment"
|
||||
spawn_nothing_percentage = 10
|
||||
problist = list(
|
||||
/obj/item/reagent_containers/food/condiment/ketchup = 2,
|
||||
@@ -521,6 +510,7 @@
|
||||
/obj/random/kitchen_staples
|
||||
name = "random kitchen staples"
|
||||
desc = "Contains random ingredients that are handy in the kitchen"
|
||||
icon_state = "ingredient_bag"
|
||||
spawn_nothing_percentage = 20
|
||||
problist = list(
|
||||
/obj/item/reagent_containers/food/condiment/gelatin = 1,
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
/obj/random
|
||||
name = "random object"
|
||||
desc = "This item type is used to spawn random objects at round-start"
|
||||
icon = 'icons/misc/mark.dmi'
|
||||
icon_state = "rup"
|
||||
icon = 'icons/obj/random.dmi'
|
||||
icon_state = "need-sprite"
|
||||
var/spawn_nothing_percentage = 0 // this variable determines the likelyhood that this random object will not spawn anything
|
||||
var/list/spawnlist
|
||||
var/list/problist
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
/obj/random/tool
|
||||
name = "random tool"
|
||||
desc = "This is a random tool"
|
||||
icon = 'icons/obj/random.dmi'
|
||||
icon_state = "tool"
|
||||
spawnlist = list(
|
||||
/obj/item/screwdriver,
|
||||
@@ -27,7 +26,6 @@
|
||||
/obj/random/powercell
|
||||
name = "random powercell"
|
||||
desc = "This is a random powercell."
|
||||
icon = 'icons/obj/random.dmi'
|
||||
icon_state = "cell"
|
||||
problist = list(
|
||||
/obj/item/cell = 40,
|
||||
@@ -55,7 +53,6 @@
|
||||
/obj/random/toolbox
|
||||
name = "random toolbox"
|
||||
desc = "This is a random toolbox."
|
||||
icon = 'icons/obj/random.dmi'
|
||||
icon_state = "toolbox"
|
||||
spawnlist = list(
|
||||
/obj/item/storage/toolbox/mechanical = 3,
|
||||
@@ -66,7 +63,6 @@
|
||||
/obj/random/tech_supply
|
||||
name = "random tech supply"
|
||||
desc = "This is a random piece of technology supplies."
|
||||
icon = 'icons/obj/random.dmi'
|
||||
icon_state = "tech_supply"
|
||||
problist = list(
|
||||
/obj/random/powercell = 3,
|
||||
|
||||
@@ -394,11 +394,11 @@
|
||||
//Cooking oil tank
|
||||
/obj/structure/reagent_dispensers/cookingoil
|
||||
name = "cooking oil tank"
|
||||
desc = "A fifty-litre tank of commercial-grade corn oil, intended for use in large scale deep fryers. Store in a cool, dark place"
|
||||
desc = "A tank of commercial-grade corn oil, intended for use in large scale deep fryers. Store in a cool, dark place"
|
||||
icon_state = "oiltank"
|
||||
amount_per_transfer_from_this = 120
|
||||
capacity = 5000
|
||||
reagents_to_add = list(/singleton/reagent/nutriment/triglyceride/oil/corn = 5000)
|
||||
capacity = 1000
|
||||
reagents_to_add = list(/singleton/reagent/nutriment/triglyceride/oil/corn = 1000)
|
||||
|
||||
/obj/structure/reagent_dispensers/cookingoil/bullet_act(obj/projectile/hitting_projectile, def_zone, piercing_hit)
|
||||
. = ..()
|
||||
|
||||
@@ -0,0 +1,61 @@
|
||||
################################
|
||||
# Example Changelog File
|
||||
#
|
||||
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
|
||||
#
|
||||
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
|
||||
# When it is, any changes listed below will disappear.
|
||||
#
|
||||
# Valid Prefixes:
|
||||
# bugfix
|
||||
# - (fixes bugs)
|
||||
# wip
|
||||
# - (work in progress)
|
||||
# qol
|
||||
# - (quality of life)
|
||||
# soundadd
|
||||
# - (adds a sound)
|
||||
# sounddel
|
||||
# - (removes a sound)
|
||||
# rscadd
|
||||
# - (adds a feature)
|
||||
# rscdel
|
||||
# - (removes a feature)
|
||||
# imageadd
|
||||
# - (adds an image or sprite)
|
||||
# imagedel
|
||||
# - (removes an image or sprite)
|
||||
# spellcheck
|
||||
# - (fixes spelling or grammar)
|
||||
# experiment
|
||||
# - (experimental change)
|
||||
# balance
|
||||
# - (balance changes)
|
||||
# code_imp
|
||||
# - (misc internal code change)
|
||||
# refactor
|
||||
# - (refactors code)
|
||||
# config
|
||||
# - (makes a change to the config files)
|
||||
# admin
|
||||
# - (makes changes to administrator tools)
|
||||
# server
|
||||
# - (miscellaneous changes to server)
|
||||
#################################
|
||||
|
||||
# Your name.
|
||||
author: CourierBravo
|
||||
|
||||
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
|
||||
delete-after: True
|
||||
|
||||
# Any changes you've made. See valid prefix list above.
|
||||
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
|
||||
# SCREW THIS UP AND IT WON'T WORK.
|
||||
# Also, this gets changed to [] after reading. Just remove the brackets when you add new shit.
|
||||
# Please surround your changes in double quotes ("). It works without them, but if you use certain characters it screws up compiling. The quotes will not show up in the changelog.
|
||||
changes:
|
||||
- rscadd: "Redid random object sprites, assigning unique sprites to each random object. With the expectation that in the future, random objects have unique icons. You'll only ever see this when you do map making stuff."
|
||||
- rscadd: "Created a new sprite for the cooking oil tank, a modified reagent tank sprite."
|
||||
- imageadd: "Added rainbow sprites for random objects, and replaced the oil tank sprite."
|
||||
- balance: "Reduced the amount of cooking oil in oil tanks to be in line with other reagent tanks."
|
||||
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|
Before Width: | Height: | Size: 9.6 KiB After Width: | Height: | Size: 54 KiB |
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|
Before Width: | Height: | Size: 9.6 KiB After Width: | Height: | Size: 9.3 KiB |
Reference in New Issue
Block a user