mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-22 04:22:39 +01:00
Randoms Part 1 and also Corn - Random object sprites and corn tank changes. (#19975)
Added new sprites for random objects for everything in random/clothing, /food, /loot, /medical, and /misc. Also got distracted and changed how the corn oil/cooking oil tank looks and how much reagent it holds. Now looks like the rest of the reagent tanks and holds the same amount of liquid, 1000u.
This commit is contained in:
@@ -1,5 +1,6 @@
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/obj/random/belt
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name = "random belt"
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icon_state = "toolbelt"
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problist = list(
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/obj/item/storage/belt/utility = 1,
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/obj/item/storage/belt/medical = 0.4,
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@@ -14,6 +15,7 @@
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// Novelty and rare backpacks have lower weights.
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/obj/random/backpack
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name = "random backpack"
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icon_state = "backpack"
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problist = list(
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/obj/item/storage/backpack = 3,
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/obj/item/storage/backpack/cultpack = 2,
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@@ -63,8 +65,7 @@
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/obj/random/colored_jumpsuit
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name = "random colored jumpsuit"
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desc = "This is a random colored jumpsuit."
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icon = 'icons/obj/clothing/uniforms.dmi'
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icon_state = "black"
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icon_state = "uniform"
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spawnlist = list(
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/obj/item/clothing/under/color/black,
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/obj/item/clothing/under/color/blue,
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@@ -91,8 +92,7 @@
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/obj/random/suit
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name = "random suit"
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desc = "This is a random suit."
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icon = 'icons/obj/clothing/uniforms.dmi'
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icon_state = "checkered_suit"
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icon_state = "uniform"
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spawnlist = list(
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/obj/item/clothing/under/suit_jacket/charcoal,
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/obj/item/clothing/under/suit_jacket/navy,
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@@ -109,8 +109,7 @@
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/obj/random/chameleon
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name = "random possible chameleon item"
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desc = "A random possible chameleon item. What could possibly go wrong?"
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icon = 'icons/obj/clothing/gloves.dmi'
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icon_state = "yellow"
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icon_state = "uniform"
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problist = list(
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/obj/item/clothing/gloves/chameleon = 1,
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@@ -143,8 +142,7 @@
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/obj/random/gloves
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name = "random gloves"
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desc = "Random gloves, assorted usefulness."
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icon = 'icons/obj/clothing/gloves.dmi'
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icon_state = "yellow"
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icon_state = "gloves"
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problist = list(
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/obj/item/clothing/gloves/black = 1,
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/obj/item/clothing/gloves/black_leather = 0.5,
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@@ -162,7 +160,6 @@
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/obj/random/watches
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name = "random watches"
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desc = "Random watches, probably able to tell the time."
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icon = 'icons/obj/clothing/gloves.dmi'
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icon_state = "watch"
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problist = list(
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/obj/item/clothing/wrists/watch = 1,
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@@ -174,8 +171,7 @@
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/obj/random/hoodie
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name = "random winter coat"
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desc = "This is a random winter coat."
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icon = 'icons/obj/clothing/hoodies.dmi'
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icon_state = "coatwinter"
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icon_state = "wintercoat"
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problist = list(
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/obj/item/clothing/suit/storage/hooded/wintercoat = 5,
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/obj/item/clothing/suit/storage/hooded/wintercoat/engineering = 3,
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@@ -192,7 +188,6 @@
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/obj/random/bandana
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name = "random bandana"
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desc = "This is a random bandana."
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icon = 'icons/obj/clothing/hats/bandanas.dmi'
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icon_state = "bandana"
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problist = list(
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/obj/item/clothing/head/bandana/colorable/random = 5,
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@@ -210,7 +205,6 @@
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/obj/random/softcap
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name = "random softcap"
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desc = "This is a random softcap."
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icon = 'icons/obj/clothing/hats/soft_caps.dmi'
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icon_state = "softcap"
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problist = list(
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/obj/item/clothing/head/softcap/colorable/random = 5,
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@@ -228,7 +222,6 @@
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/obj/random/beret
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name = "random beret"
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desc = "This is a random beret."
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icon = 'icons/obj/clothing/hats/berets.dmi'
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icon_state = "beret"
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problist = list(
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/obj/item/clothing/head/beret/colorable/random = 5,
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@@ -247,8 +240,7 @@
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/obj/random/hardhat
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name = "random hardhat"
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desc = "This is a random hardhat."
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icon = 'icons/obj/clothing/hats/hardhats.dmi'
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icon_state = "hardhat_yellow"
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icon_state = "hardhat"
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problist = list(
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/obj/item/clothing/head/hardhat = 1,
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/obj/item/clothing/head/hardhat/orange = 1,
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@@ -264,8 +256,7 @@
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/obj/random/wizard_dressup
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name = "random wizard clothes"
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desc = "This is a random piece of fake wizard clothing."
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icon = 'icons/obj/wizard.dmi'
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icon_state = "staff"
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icon_state = "wizardstaff"
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has_postspawn = TRUE
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/obj/random/wizard_dressup/spawn_item()
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@@ -1,8 +1,7 @@
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/obj/random/mre
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name = "random MRE"
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desc = "This is a random single MRE."
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icon = 'icons/obj/storage/fancy/mre.dmi'
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icon_state = "mre"
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icon_state = "mre_bag"
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spawnlist = list(
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/obj/item/storage/box/fancy/mre,
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/obj/item/storage/box/fancy/mre/menu2,
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@@ -19,7 +18,7 @@
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/obj/random/mre/main
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name = "random MRE main course"
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desc = "This is a random main course for MREs."
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icon_state = "pouch_medium"
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icon_state = "mre_meal"
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spawnlist = list(
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/obj/item/storage/box/fancy/mrebag,
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/obj/item/storage/box/fancy/mrebag/menu2,
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@@ -34,7 +33,7 @@
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/obj/random/mre/dessert
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name = "random MRE dessert"
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desc = "This is a random dessert for MREs."
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icon_state = "pouch_medium"
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icon_state = "mre_desert"
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spawnlist = list(
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/obj/item/reagent_containers/food/snacks/candy,
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/obj/item/reagent_containers/food/snacks/cb01,
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@@ -93,7 +92,7 @@
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/obj/random/mre/spread
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name = "random MRE spread"
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desc = "This is a random spread packet for MREs."
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icon_state = "packet_small"
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icon_state = "packet_medium"
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spawnlist = list(
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/obj/item/reagent_containers/food/condiment/small/packet/jelly,
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/obj/item/reagent_containers/food/condiment/small/packet/honey
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@@ -107,7 +106,7 @@
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/obj/random/mre/sauce
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name = "random MRE sauce"
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desc = "This is a random sauce packet for MREs."
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icon_state = "packet_small"
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icon_state = "packet_medium"
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spawnlist = list(
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/obj/item/reagent_containers/food/condiment/small/packet/salt,
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/obj/item/reagent_containers/food/condiment/small/packet/pepper,
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@@ -152,7 +151,6 @@
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/obj/random/booze
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name = "random alcohol bottle"
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desc = "This is a random alcohol bottle."
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icon = 'icons/obj/drinks.dmi'
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icon_state = "broken_bottle"
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spawnlist = list(
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/obj/item/reagent_containers/food/drinks/bottle/gin,
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@@ -190,8 +188,7 @@
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/obj/random/keg
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name = "random alcohol keg"
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desc = "Contains a random alcohol keg."
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icon = 'icons/obj/reagent_dispensers.dmi'
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icon_state = "beertankTEMP"
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icon_state = "keg"
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spawnlist = list(
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/obj/structure/reagent_dispensers/keg/beerkeg = 2,
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/obj/structure/reagent_dispensers/keg/beerkeg/rice = 0.5,
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@@ -203,8 +200,7 @@
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/obj/random/pizzabox
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name = "random pizzabox"
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desc = "Contains a random pizzabox."
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icon = 'icons/obj/storage/fancy/pizzabox.dmi'
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icon_state = "pizzabox1"
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icon_state = "pizzabox"
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spawnlist = list(
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/obj/item/pizzabox/margherita,
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/obj/item/pizzabox/vegetable,
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@@ -1,8 +1,7 @@
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/obj/random/loot
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name = "random maintenance loot"
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desc = "Stuff for the maint-dwellers."
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icon = 'icons/holidays/christmas/presents.dmi'
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icon_state = "gift1"
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icon_state = "gasmask"
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problist = list(
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/obj/item/bluespace_crystal/artificial = 0.1,
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/obj/item/bodybag = 0.7,
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@@ -169,8 +168,7 @@
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/obj/random/highvalue
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name = "random high value item"
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desc = "This is a random high value item."
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icon = 'icons/obj/coins.dmi'
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icon_state = "coin_diamond_heads"
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icon_state = "coin"
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problist = list(
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/obj/random/telecrystals = 0.1,
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/obj/item/gun/projectile/automatic/rifle/shotgun = 0.1,
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@@ -229,8 +227,7 @@
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/obj/random/highvalue/safe
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name = "random corporate safe high value item"
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desc = "This is a random corporate safe high value item."
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icon = 'icons/obj/coins.dmi'
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icon_state = "coin_diamond_heads"
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icon_state = "coin"
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problist = list(
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/obj/item/device/personal_shield = 0.4,
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/obj/random/safe_rig = 0.4,
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@@ -247,8 +244,7 @@
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/obj/random/custom_ka
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name = "random custom kinetic accelerator"
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desc = "Contains random assemblies. The parts may not always be compatible with eachother."
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icon = 'icons/obj/kinetic_accelerators.dmi'
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icon_state = "frame01"
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icon_state = "kinetic"
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spawnlist = list(
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/obj/item/toy/mech/honk
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)
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@@ -298,8 +294,7 @@
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/obj/random/prebuilt_ka
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name = "random prebuilt kinetic accelerator"
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desc = "Contains working kinetic accelerators that were prebuilt in code."
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icon = 'icons/obj/kinetic_accelerators.dmi'
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icon_state = "frameA"
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icon_state = "kinetic"
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spawnlist = list(
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/obj/item/gun/custom_ka/frame01/prebuilt = 2.5,
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/obj/item/gun/custom_ka/frame02/prebuilt = 5,
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@@ -317,8 +312,7 @@
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/obj/random/telecrystals
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name = "random telecrystals"
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desc = "Contains a random amount of telecrystals."
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icon = 'icons/obj/telescience.dmi'
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icon_state = "telecrystal"
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icon_state = "crystal"
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spawnlist = list(
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/obj/item/stack/telecrystal{amount = 10} = 0.5,
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/obj/item/stack/telecrystal{amount = 15} = 0.4,
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@@ -329,8 +323,7 @@
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/obj/random/contraband
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name = "random contraband"
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desc = "This is some random contraband."
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icon = 'icons/obj/cosmetics.dmi'
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icon_state = "purplecomb"
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icon_state = "knife"
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problist = list(
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/obj/item/storage/pill_bottle/mortaphenyl = 3,
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/obj/item/storage/pill_bottle/happy = 2,
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@@ -369,8 +362,7 @@
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/obj/random/coin
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name = "random coin"
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desc = "This is a random coin."
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icon = 'icons/obj/coins.dmi'
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icon_state = "coin__heads"
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icon_state = "coin"
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problist = list(
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/obj/item/coin/iron = 5,
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/obj/item/coin/silver = 3,
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@@ -384,8 +376,7 @@
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/obj/random/spacecash
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name = "random credit chips"
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desc = "This is a random credit chip."
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icon = 'icons/obj/cash.dmi'
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icon_state = "spacecash1"
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icon_state = "cash"
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problist = list(
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/obj/item/spacecash/c1 = 6,
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/obj/item/spacecash/c10 = 3,
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@@ -399,6 +390,7 @@
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/obj/random/finances
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name = "random valued item"
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desc = "Contains raw valued items like phoron, gold, and money."
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icon_state = "valuable"
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spawnlist = list(
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/obj/item/spacecash/bundle{worth = 5000} = 0.25,
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/obj/item/spacecash/bundle{worth = 10000} = 0.5,
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@@ -414,6 +406,7 @@
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/obj/random/barricade_materials
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name = "random barricade materials"
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icon_state = "barricade"
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spawnlist = list(
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/obj/item/stack/material/steel = 0.75,
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/obj/item/stack/material/plasteel = 0.25,
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@@ -428,6 +421,7 @@
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/obj/random/barbed_wire
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name = "barbed wire"
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icon_state = "barbed_wire"
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spawnlist = list(
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/obj/item/stack/barbed_wire = 1
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)
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@@ -440,6 +434,7 @@
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/obj/random/tool_konyang
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name = "tool"
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icon_state = "tool"
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spawnlist = list(
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/obj/item/screwdriver = 1,
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/obj/item/crowbar = 1,
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@@ -451,6 +446,7 @@
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/obj/random/survival_weapon
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name = "survival weapon"
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icon_state = "melee"
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problist = list(
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/obj/item/crowbar = 1,
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/obj/item/shovel = 1,
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@@ -472,6 +468,7 @@
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/obj/random/high_grade_weapon
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name = "high grade weapon"
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icon_state = "melee"
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problist = list(
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/obj/item/material/sword/axe = 0.5,
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/obj/item/material/sword/longsword = 0.25,
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@@ -484,6 +481,7 @@
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/obj/random/light
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name = "random light"
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icon_state = "flashlight"
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problist = list(
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/obj/item/device/flashlight = 1,
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/obj/item/device/flashlight/flare = 2,
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@@ -497,6 +495,7 @@
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|
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/obj/random/med_stack
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name = "medical supplies"
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icon_state = "med"
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problist = list(
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/obj/item/stack/medical/bruise_pack = 2,
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/obj/item/stack/medical/ointment = 2,
|
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@@ -512,6 +511,7 @@
|
||||
|
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/obj/random/splints
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name = "splints"
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icon_state = "med"
|
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problist = list(
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/obj/item/stack/medical/splint = 1
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)
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@@ -523,6 +523,7 @@
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M.update_icon()
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/obj/random/gun_with_ammo
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icon_state = "blast_carbine"
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has_postspawn = TRUE
|
||||
|
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/obj/random/gun_with_ammo/post_spawn(obj/thing)
|
||||
@@ -575,6 +576,7 @@
|
||||
|
||||
/obj/random/shotgun
|
||||
name = "shotgun"
|
||||
icon_state = "shotgun"
|
||||
problist = list(
|
||||
/obj/item/gun/projectile/shotgun/foldable = 1,
|
||||
/obj/item/gun/projectile/shotgun/doublebarrel = 1,
|
||||
@@ -596,6 +598,7 @@
|
||||
|
||||
/obj/random/semiautos
|
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name = "semiautos"
|
||||
icon_state = "shotgun"
|
||||
problist = list(
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/obj/item/gun/projectile/shotgun/pump/rifle/scope = 0.05,
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||||
/obj/item/gun/projectile/shotgun/pump/rifle/obrez = 1,
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||||
@@ -612,6 +615,7 @@
|
||||
|
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/obj/random/barricade_kit
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name = "barricade kits"
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icon_state = "barricade"
|
||||
problist = list(
|
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/obj/item/stack/barricade/random = 1,
|
||||
/obj/item/stack/barricade/wood/random = 0.5,
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||||
|
||||
@@ -1,8 +1,7 @@
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/obj/random/medical
|
||||
name = "random medical item"
|
||||
desc = "This is a random medical item."
|
||||
icon = 'icons/obj/item/stacks/medical.dmi'
|
||||
icon_state = "brutepack"
|
||||
icon_state = "medpack"
|
||||
spawn_nothing_percentage = 25
|
||||
problist = list(
|
||||
/obj/item/stack/medical/bruise_pack = 4,
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@@ -36,7 +35,6 @@
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/obj/random/firstaid
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name = "random first aid kit"
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||||
desc = "This is a random first aid kit."
|
||||
icon = 'icons/obj/storage/firstaid.dmi'
|
||||
icon_state = "firstaid"
|
||||
problist = list(
|
||||
/obj/item/storage/firstaid/regular = 4,
|
||||
|
||||
@@ -1,8 +1,7 @@
|
||||
/obj/random/smokable
|
||||
name = "random smokable"
|
||||
desc = "This is a random smoking item."
|
||||
icon = 'icons/obj/cigs_lighters.dmi'
|
||||
icon_state = "cigpacket"
|
||||
icon_state = "cigarettes"
|
||||
problist = list(
|
||||
/obj/item/storage/box/fancy/cigarettes = 30,
|
||||
/obj/item/storage/box/fancy/cigarettes/blank = 5,
|
||||
@@ -21,8 +20,7 @@
|
||||
/obj/random/action_figure
|
||||
name = "random action figure"
|
||||
desc = "This is a random action figure."
|
||||
icon = 'icons/obj/toy.dmi'
|
||||
icon_state = "assistant"
|
||||
icon_state = "toy"
|
||||
spawnlist = list(
|
||||
/obj/item/toy/figure/cmo,
|
||||
/obj/item/toy/figure/assistant,
|
||||
@@ -67,8 +65,7 @@
|
||||
/obj/random/plushie
|
||||
name = "random plushie"
|
||||
desc = "This is a random plushie."
|
||||
icon = 'icons/obj/toy.dmi'
|
||||
icon_state = "nymphplushie"
|
||||
icon_state = "plushie"
|
||||
spawnlist = list(
|
||||
/obj/item/toy/plushie/ian,
|
||||
/obj/item/toy/plushie/drone,
|
||||
@@ -91,8 +88,7 @@
|
||||
/obj/random/balloon
|
||||
name = "random balloon"
|
||||
desc = "This is a random balloon."
|
||||
icon = 'icons/obj/toy.dmi'
|
||||
icon_state = "balloon"
|
||||
icon_state = "bloon"
|
||||
spawnlist = list(
|
||||
/obj/item/toy/balloon/color = 7,
|
||||
/obj/item/toy/balloon/latex = 1,
|
||||
@@ -112,8 +108,7 @@
|
||||
/obj/random/desktoy
|
||||
name = "random desk toy"
|
||||
desc = "This is a random desk toy."
|
||||
icon = 'icons/obj/toy.dmi'
|
||||
icon_state = "dippybird"
|
||||
icon_state = "desktoy"
|
||||
spawnlist = list(
|
||||
/obj/item/toy/desk/newtoncradle,
|
||||
/obj/item/toy/desk/fan,
|
||||
@@ -124,7 +119,6 @@
|
||||
/obj/random/lavalamp
|
||||
name = "random lava lamp"
|
||||
desc = "This is a random lava lamp."
|
||||
icon = 'icons/obj/lighting.dmi'
|
||||
icon_state = "lavalamp"
|
||||
spawnlist = list(
|
||||
/obj/item/device/flashlight/lamp/lava,
|
||||
@@ -141,7 +135,6 @@
|
||||
/obj/random/glowstick
|
||||
name = "random glowstick"
|
||||
desc = "This is a random glowstick."
|
||||
icon = 'icons/obj/lighting.dmi'
|
||||
icon_state = "glowstick"
|
||||
spawnlist = list(
|
||||
/obj/item/device/flashlight/flare/glowstick,
|
||||
@@ -154,8 +147,7 @@
|
||||
/obj/random/arcade
|
||||
name = "random arcade loot"
|
||||
desc = "Arcade loot!"
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "gift3"
|
||||
icon_state = "toy"
|
||||
spawnlist = list(
|
||||
/obj/item/storage/box/snappops = 11,
|
||||
/obj/item/clothing/under/syndicate/tacticool = 5,
|
||||
@@ -204,8 +196,7 @@
|
||||
/obj/random/arcade/orion
|
||||
name = "random arcade loot for orion trails"
|
||||
desc = "Arcade loot for orion trails aracde machine!"
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "gift3"
|
||||
icon_state = "toy"
|
||||
spawnlist = list(
|
||||
/obj/item/clothing/under/syndicate/tacticool = 7,
|
||||
/obj/item/toy/sword = 22,
|
||||
@@ -232,8 +223,7 @@
|
||||
/obj/random/animal_crate
|
||||
name = "random animal"
|
||||
desc = "Contains a random crate with an animal."
|
||||
icon = 'icons/obj/structures.dmi'
|
||||
icon_state = "densecrate"
|
||||
icon_state = "woodcrate"
|
||||
spawnlist = list(
|
||||
/obj/structure/largecrate/animal/corgi = 3,
|
||||
/obj/structure/largecrate/animal/cow = 4,
|
||||
@@ -254,8 +244,7 @@
|
||||
/obj/random/random_flag
|
||||
name = "random flag"
|
||||
desc = "Contains a random boxed flag or banner."
|
||||
icon = 'icons/obj/decals.dmi'
|
||||
icon_state = "flag_boxed"
|
||||
icon_state = "flagbox"
|
||||
spawnlist = list(
|
||||
/obj/item/flag/biesel,
|
||||
/obj/item/flag/biesel/l,
|
||||
@@ -292,8 +281,7 @@
|
||||
/obj/random/gift
|
||||
name = "random gift"
|
||||
desc = "Contains a randomly sized gift."
|
||||
icon = 'icons/holidays/christmas/presents.dmi'
|
||||
icon_state = "gift1"
|
||||
icon_state = "present"
|
||||
spawnlist = list(
|
||||
/obj/item/xmasgift = 0.5,
|
||||
/obj/item/xmasgift/medium = 0.3,
|
||||
@@ -303,7 +291,6 @@
|
||||
/obj/random/junk
|
||||
name = "random trash"
|
||||
desc = "This is toss."
|
||||
icon = 'icons/obj/random.dmi'
|
||||
icon_state = "junk"
|
||||
spawn_nothing_percentage = 5
|
||||
problist = list(
|
||||
@@ -375,6 +362,7 @@
|
||||
|
||||
/obj/random/vendor
|
||||
name = "random vendor"
|
||||
icon_state = "vendor"
|
||||
var/depleted = FALSE
|
||||
var/scan_id = TRUE // Should the spawned vendor check IDs
|
||||
problist = list(
|
||||
@@ -427,6 +415,7 @@
|
||||
|
||||
/obj/random/smalltank
|
||||
name = "random small tank"
|
||||
icon_state = "airtank"
|
||||
|
||||
/obj/random/smalltank/item_to_spawn()
|
||||
if (prob(40))
|
||||
@@ -439,8 +428,7 @@
|
||||
/obj/random/pottedplant
|
||||
name = "random potted plant, big"
|
||||
desc = "Spawns a random potted plant."
|
||||
icon = 'icons/obj/pottedplants_big.dmi'
|
||||
icon_state = "plant-26"
|
||||
icon_state = "potted_plant_big"
|
||||
spawn_nothing_percentage = 1
|
||||
|
||||
/obj/random/pottedplant/spawn_item()
|
||||
@@ -463,8 +451,7 @@
|
||||
/obj/random/pottedplant_small
|
||||
name = "random potted plant, small"
|
||||
desc = "Spawns a random potted plant."
|
||||
icon = 'icons/obj/pottedplants_small.dmi'
|
||||
icon_state = "plant-01"
|
||||
icon_state = "potted_plant_small"
|
||||
spawn_nothing_percentage = 1
|
||||
|
||||
/obj/random/pottedplant_small/spawn_item()
|
||||
@@ -485,6 +472,7 @@
|
||||
/obj/random/syrup
|
||||
name = "random syrup"
|
||||
desc = "Contains random bottles of flavored syrup."
|
||||
icon_state = "syrup"
|
||||
problist = list(
|
||||
/obj/item/reagent_containers/food/condiment/syrup_chocolate = 2,
|
||||
/obj/item/reagent_containers/food/condiment/syrup_strawberry = 1,
|
||||
@@ -502,6 +490,7 @@
|
||||
/obj/random/condiment
|
||||
name = "random condiments and sauces"
|
||||
desc = "Contains random condiments for use in the kitchen."
|
||||
icon_state = "condiment"
|
||||
spawn_nothing_percentage = 10
|
||||
problist = list(
|
||||
/obj/item/reagent_containers/food/condiment/ketchup = 2,
|
||||
@@ -521,6 +510,7 @@
|
||||
/obj/random/kitchen_staples
|
||||
name = "random kitchen staples"
|
||||
desc = "Contains random ingredients that are handy in the kitchen"
|
||||
icon_state = "ingredient_bag"
|
||||
spawn_nothing_percentage = 20
|
||||
problist = list(
|
||||
/obj/item/reagent_containers/food/condiment/gelatin = 1,
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
/obj/random
|
||||
name = "random object"
|
||||
desc = "This item type is used to spawn random objects at round-start"
|
||||
icon = 'icons/misc/mark.dmi'
|
||||
icon_state = "rup"
|
||||
icon = 'icons/obj/random.dmi'
|
||||
icon_state = "need-sprite"
|
||||
var/spawn_nothing_percentage = 0 // this variable determines the likelyhood that this random object will not spawn anything
|
||||
var/list/spawnlist
|
||||
var/list/problist
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
/obj/random/tool
|
||||
name = "random tool"
|
||||
desc = "This is a random tool"
|
||||
icon = 'icons/obj/random.dmi'
|
||||
icon_state = "tool"
|
||||
spawnlist = list(
|
||||
/obj/item/screwdriver,
|
||||
@@ -27,7 +26,6 @@
|
||||
/obj/random/powercell
|
||||
name = "random powercell"
|
||||
desc = "This is a random powercell."
|
||||
icon = 'icons/obj/random.dmi'
|
||||
icon_state = "cell"
|
||||
problist = list(
|
||||
/obj/item/cell = 40,
|
||||
@@ -55,7 +53,6 @@
|
||||
/obj/random/toolbox
|
||||
name = "random toolbox"
|
||||
desc = "This is a random toolbox."
|
||||
icon = 'icons/obj/random.dmi'
|
||||
icon_state = "toolbox"
|
||||
spawnlist = list(
|
||||
/obj/item/storage/toolbox/mechanical = 3,
|
||||
@@ -66,7 +63,6 @@
|
||||
/obj/random/tech_supply
|
||||
name = "random tech supply"
|
||||
desc = "This is a random piece of technology supplies."
|
||||
icon = 'icons/obj/random.dmi'
|
||||
icon_state = "tech_supply"
|
||||
problist = list(
|
||||
/obj/random/powercell = 3,
|
||||
|
||||
Reference in New Issue
Block a user