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https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-27 23:14:18 +01:00
Randoms Part 1 and also Corn - Random object sprites and corn tank changes. (#19975)
Added new sprites for random objects for everything in random/clothing, /food, /loot, /medical, and /misc. Also got distracted and changed how the corn oil/cooking oil tank looks and how much reagent it holds. Now looks like the rest of the reagent tanks and holds the same amount of liquid, 1000u.
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@@ -1,8 +1,7 @@
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/obj/random/loot
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name = "random maintenance loot"
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desc = "Stuff for the maint-dwellers."
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icon = 'icons/holidays/christmas/presents.dmi'
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icon_state = "gift1"
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icon_state = "gasmask"
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problist = list(
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/obj/item/bluespace_crystal/artificial = 0.1,
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/obj/item/bodybag = 0.7,
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@@ -169,8 +168,7 @@
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/obj/random/highvalue
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name = "random high value item"
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desc = "This is a random high value item."
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icon = 'icons/obj/coins.dmi'
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icon_state = "coin_diamond_heads"
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icon_state = "coin"
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problist = list(
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/obj/random/telecrystals = 0.1,
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/obj/item/gun/projectile/automatic/rifle/shotgun = 0.1,
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@@ -229,8 +227,7 @@
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/obj/random/highvalue/safe
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name = "random corporate safe high value item"
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desc = "This is a random corporate safe high value item."
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icon = 'icons/obj/coins.dmi'
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icon_state = "coin_diamond_heads"
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icon_state = "coin"
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problist = list(
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/obj/item/device/personal_shield = 0.4,
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/obj/random/safe_rig = 0.4,
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@@ -247,8 +244,7 @@
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/obj/random/custom_ka
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name = "random custom kinetic accelerator"
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desc = "Contains random assemblies. The parts may not always be compatible with eachother."
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icon = 'icons/obj/kinetic_accelerators.dmi'
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icon_state = "frame01"
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icon_state = "kinetic"
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spawnlist = list(
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/obj/item/toy/mech/honk
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)
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@@ -298,8 +294,7 @@
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/obj/random/prebuilt_ka
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name = "random prebuilt kinetic accelerator"
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desc = "Contains working kinetic accelerators that were prebuilt in code."
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icon = 'icons/obj/kinetic_accelerators.dmi'
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icon_state = "frameA"
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icon_state = "kinetic"
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spawnlist = list(
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/obj/item/gun/custom_ka/frame01/prebuilt = 2.5,
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/obj/item/gun/custom_ka/frame02/prebuilt = 5,
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@@ -317,8 +312,7 @@
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/obj/random/telecrystals
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name = "random telecrystals"
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desc = "Contains a random amount of telecrystals."
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icon = 'icons/obj/telescience.dmi'
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icon_state = "telecrystal"
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icon_state = "crystal"
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spawnlist = list(
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/obj/item/stack/telecrystal{amount = 10} = 0.5,
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/obj/item/stack/telecrystal{amount = 15} = 0.4,
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@@ -329,8 +323,7 @@
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/obj/random/contraband
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name = "random contraband"
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desc = "This is some random contraband."
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icon = 'icons/obj/cosmetics.dmi'
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icon_state = "purplecomb"
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icon_state = "knife"
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problist = list(
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/obj/item/storage/pill_bottle/mortaphenyl = 3,
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/obj/item/storage/pill_bottle/happy = 2,
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@@ -369,8 +362,7 @@
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/obj/random/coin
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name = "random coin"
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desc = "This is a random coin."
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icon = 'icons/obj/coins.dmi'
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icon_state = "coin__heads"
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icon_state = "coin"
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problist = list(
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/obj/item/coin/iron = 5,
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/obj/item/coin/silver = 3,
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@@ -384,8 +376,7 @@
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/obj/random/spacecash
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name = "random credit chips"
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desc = "This is a random credit chip."
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icon = 'icons/obj/cash.dmi'
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icon_state = "spacecash1"
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icon_state = "cash"
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problist = list(
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/obj/item/spacecash/c1 = 6,
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/obj/item/spacecash/c10 = 3,
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@@ -399,6 +390,7 @@
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/obj/random/finances
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name = "random valued item"
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desc = "Contains raw valued items like phoron, gold, and money."
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icon_state = "valuable"
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spawnlist = list(
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/obj/item/spacecash/bundle{worth = 5000} = 0.25,
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/obj/item/spacecash/bundle{worth = 10000} = 0.5,
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@@ -414,6 +406,7 @@
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/obj/random/barricade_materials
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name = "random barricade materials"
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icon_state = "barricade"
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spawnlist = list(
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/obj/item/stack/material/steel = 0.75,
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/obj/item/stack/material/plasteel = 0.25,
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@@ -428,6 +421,7 @@
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/obj/random/barbed_wire
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name = "barbed wire"
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icon_state = "barbed_wire"
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spawnlist = list(
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/obj/item/stack/barbed_wire = 1
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)
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@@ -440,6 +434,7 @@
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/obj/random/tool_konyang
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name = "tool"
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icon_state = "tool"
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spawnlist = list(
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/obj/item/screwdriver = 1,
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/obj/item/crowbar = 1,
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@@ -451,6 +446,7 @@
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/obj/random/survival_weapon
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name = "survival weapon"
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icon_state = "melee"
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problist = list(
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/obj/item/crowbar = 1,
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/obj/item/shovel = 1,
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@@ -472,6 +468,7 @@
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/obj/random/high_grade_weapon
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name = "high grade weapon"
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icon_state = "melee"
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problist = list(
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/obj/item/material/sword/axe = 0.5,
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/obj/item/material/sword/longsword = 0.25,
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@@ -484,6 +481,7 @@
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/obj/random/light
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name = "random light"
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icon_state = "flashlight"
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problist = list(
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/obj/item/device/flashlight = 1,
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/obj/item/device/flashlight/flare = 2,
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@@ -497,6 +495,7 @@
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/obj/random/med_stack
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name = "medical supplies"
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icon_state = "med"
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problist = list(
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/obj/item/stack/medical/bruise_pack = 2,
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/obj/item/stack/medical/ointment = 2,
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@@ -512,6 +511,7 @@
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/obj/random/splints
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name = "splints"
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icon_state = "med"
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problist = list(
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/obj/item/stack/medical/splint = 1
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)
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@@ -523,6 +523,7 @@
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M.update_icon()
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/obj/random/gun_with_ammo
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icon_state = "blast_carbine"
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has_postspawn = TRUE
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/obj/random/gun_with_ammo/post_spawn(obj/thing)
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@@ -575,6 +576,7 @@
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/obj/random/shotgun
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name = "shotgun"
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icon_state = "shotgun"
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problist = list(
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/obj/item/gun/projectile/shotgun/foldable = 1,
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/obj/item/gun/projectile/shotgun/doublebarrel = 1,
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@@ -596,6 +598,7 @@
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/obj/random/semiautos
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name = "semiautos"
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icon_state = "shotgun"
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problist = list(
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/obj/item/gun/projectile/shotgun/pump/rifle/scope = 0.05,
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/obj/item/gun/projectile/shotgun/pump/rifle/obrez = 1,
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@@ -612,6 +615,7 @@
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/obj/random/barricade_kit
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name = "barricade kits"
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icon_state = "barricade"
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problist = list(
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/obj/item/stack/barricade/random = 1,
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/obj/item/stack/barricade/wood/random = 0.5,
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