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https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-22 20:43:10 +01:00
Randoms Part 1 and also Corn - Random object sprites and corn tank changes. (#19975)
Added new sprites for random objects for everything in random/clothing, /food, /loot, /medical, and /misc. Also got distracted and changed how the corn oil/cooking oil tank looks and how much reagent it holds. Now looks like the rest of the reagent tanks and holds the same amount of liquid, 1000u.
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@@ -1,8 +1,7 @@
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/obj/random/smokable
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name = "random smokable"
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desc = "This is a random smoking item."
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icon = 'icons/obj/cigs_lighters.dmi'
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icon_state = "cigpacket"
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icon_state = "cigarettes"
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problist = list(
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/obj/item/storage/box/fancy/cigarettes = 30,
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/obj/item/storage/box/fancy/cigarettes/blank = 5,
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@@ -21,8 +20,7 @@
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/obj/random/action_figure
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name = "random action figure"
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desc = "This is a random action figure."
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icon = 'icons/obj/toy.dmi'
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icon_state = "assistant"
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icon_state = "toy"
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spawnlist = list(
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/obj/item/toy/figure/cmo,
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/obj/item/toy/figure/assistant,
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@@ -67,8 +65,7 @@
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/obj/random/plushie
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name = "random plushie"
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desc = "This is a random plushie."
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icon = 'icons/obj/toy.dmi'
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icon_state = "nymphplushie"
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icon_state = "plushie"
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spawnlist = list(
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/obj/item/toy/plushie/ian,
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/obj/item/toy/plushie/drone,
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@@ -91,8 +88,7 @@
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/obj/random/balloon
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name = "random balloon"
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desc = "This is a random balloon."
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icon = 'icons/obj/toy.dmi'
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icon_state = "balloon"
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icon_state = "bloon"
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spawnlist = list(
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/obj/item/toy/balloon/color = 7,
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/obj/item/toy/balloon/latex = 1,
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@@ -112,8 +108,7 @@
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/obj/random/desktoy
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name = "random desk toy"
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desc = "This is a random desk toy."
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icon = 'icons/obj/toy.dmi'
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icon_state = "dippybird"
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icon_state = "desktoy"
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spawnlist = list(
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/obj/item/toy/desk/newtoncradle,
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/obj/item/toy/desk/fan,
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@@ -124,7 +119,6 @@
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/obj/random/lavalamp
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name = "random lava lamp"
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desc = "This is a random lava lamp."
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icon = 'icons/obj/lighting.dmi'
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icon_state = "lavalamp"
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spawnlist = list(
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/obj/item/device/flashlight/lamp/lava,
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@@ -141,7 +135,6 @@
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/obj/random/glowstick
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name = "random glowstick"
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desc = "This is a random glowstick."
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icon = 'icons/obj/lighting.dmi'
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icon_state = "glowstick"
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spawnlist = list(
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/obj/item/device/flashlight/flare/glowstick,
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@@ -154,8 +147,7 @@
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/obj/random/arcade
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name = "random arcade loot"
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desc = "Arcade loot!"
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icon = 'icons/obj/items.dmi'
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icon_state = "gift3"
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icon_state = "toy"
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spawnlist = list(
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/obj/item/storage/box/snappops = 11,
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/obj/item/clothing/under/syndicate/tacticool = 5,
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@@ -204,8 +196,7 @@
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/obj/random/arcade/orion
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name = "random arcade loot for orion trails"
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desc = "Arcade loot for orion trails aracde machine!"
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icon = 'icons/obj/items.dmi'
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icon_state = "gift3"
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icon_state = "toy"
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spawnlist = list(
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/obj/item/clothing/under/syndicate/tacticool = 7,
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/obj/item/toy/sword = 22,
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@@ -232,8 +223,7 @@
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/obj/random/animal_crate
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name = "random animal"
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desc = "Contains a random crate with an animal."
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icon = 'icons/obj/structures.dmi'
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icon_state = "densecrate"
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icon_state = "woodcrate"
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spawnlist = list(
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/obj/structure/largecrate/animal/corgi = 3,
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/obj/structure/largecrate/animal/cow = 4,
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@@ -254,8 +244,7 @@
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/obj/random/random_flag
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name = "random flag"
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desc = "Contains a random boxed flag or banner."
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icon = 'icons/obj/decals.dmi'
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icon_state = "flag_boxed"
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icon_state = "flagbox"
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spawnlist = list(
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/obj/item/flag/biesel,
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/obj/item/flag/biesel/l,
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@@ -292,8 +281,7 @@
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/obj/random/gift
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name = "random gift"
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desc = "Contains a randomly sized gift."
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icon = 'icons/holidays/christmas/presents.dmi'
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icon_state = "gift1"
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icon_state = "present"
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spawnlist = list(
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/obj/item/xmasgift = 0.5,
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/obj/item/xmasgift/medium = 0.3,
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@@ -303,7 +291,6 @@
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/obj/random/junk
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name = "random trash"
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desc = "This is toss."
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icon = 'icons/obj/random.dmi'
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icon_state = "junk"
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spawn_nothing_percentage = 5
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problist = list(
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@@ -375,6 +362,7 @@
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/obj/random/vendor
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name = "random vendor"
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icon_state = "vendor"
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var/depleted = FALSE
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var/scan_id = TRUE // Should the spawned vendor check IDs
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problist = list(
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@@ -427,6 +415,7 @@
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/obj/random/smalltank
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name = "random small tank"
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icon_state = "airtank"
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/obj/random/smalltank/item_to_spawn()
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if (prob(40))
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@@ -439,8 +428,7 @@
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/obj/random/pottedplant
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name = "random potted plant, big"
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desc = "Spawns a random potted plant."
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icon = 'icons/obj/pottedplants_big.dmi'
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icon_state = "plant-26"
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icon_state = "potted_plant_big"
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spawn_nothing_percentage = 1
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/obj/random/pottedplant/spawn_item()
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@@ -463,8 +451,7 @@
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/obj/random/pottedplant_small
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name = "random potted plant, small"
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desc = "Spawns a random potted plant."
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icon = 'icons/obj/pottedplants_small.dmi'
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icon_state = "plant-01"
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icon_state = "potted_plant_small"
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spawn_nothing_percentage = 1
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/obj/random/pottedplant_small/spawn_item()
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@@ -485,6 +472,7 @@
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/obj/random/syrup
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name = "random syrup"
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desc = "Contains random bottles of flavored syrup."
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icon_state = "syrup"
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problist = list(
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/obj/item/reagent_containers/food/condiment/syrup_chocolate = 2,
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/obj/item/reagent_containers/food/condiment/syrup_strawberry = 1,
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@@ -502,6 +490,7 @@
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/obj/random/condiment
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name = "random condiments and sauces"
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desc = "Contains random condiments for use in the kitchen."
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icon_state = "condiment"
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spawn_nothing_percentage = 10
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problist = list(
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/obj/item/reagent_containers/food/condiment/ketchup = 2,
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@@ -521,6 +510,7 @@
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/obj/random/kitchen_staples
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name = "random kitchen staples"
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desc = "Contains random ingredients that are handy in the kitchen"
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icon_state = "ingredient_bag"
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spawn_nothing_percentage = 20
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problist = list(
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/obj/item/reagent_containers/food/condiment/gelatin = 1,
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