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Randoms Part 1 and also Corn - Random object sprites and corn tank changes. (#19975)
Added new sprites for random objects for everything in random/clothing, /food, /loot, /medical, and /misc. Also got distracted and changed how the corn oil/cooking oil tank looks and how much reagent it holds. Now looks like the rest of the reagent tanks and holds the same amount of liquid, 1000u.
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@@ -1,7 +1,6 @@
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/obj/random/tool
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name = "random tool"
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desc = "This is a random tool"
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icon = 'icons/obj/random.dmi'
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icon_state = "tool"
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spawnlist = list(
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/obj/item/screwdriver,
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@@ -27,7 +26,6 @@
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/obj/random/powercell
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name = "random powercell"
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desc = "This is a random powercell."
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icon = 'icons/obj/random.dmi'
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icon_state = "cell"
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problist = list(
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/obj/item/cell = 40,
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@@ -55,7 +53,6 @@
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/obj/random/toolbox
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name = "random toolbox"
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desc = "This is a random toolbox."
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icon = 'icons/obj/random.dmi'
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icon_state = "toolbox"
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spawnlist = list(
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/obj/item/storage/toolbox/mechanical = 3,
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@@ -66,7 +63,6 @@
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/obj/random/tech_supply
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name = "random tech supply"
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desc = "This is a random piece of technology supplies."
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icon = 'icons/obj/random.dmi'
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icon_state = "tech_supply"
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problist = list(
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/obj/random/powercell = 3,
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