Many Bug Fixes (#18938)

Fixeeeeees...

* Fixes #17501
* Fixes #15349
* Fixes #18772
* Fixes #15125
* Various incorrect usages of the demonym of Medina (they've been
changed to "Madani")
* Half-fixes #18878. The flak/plates/helmet are all added to the crates,
but I couldn't fix the non-existent wear sprites.
This commit is contained in:
lavillastrangiato
2024-04-16 06:43:48 +00:00
committed by GitHub
parent 25d836c4a4
commit ea83d359e4
9 changed files with 103 additions and 13 deletions
+1 -1
View File
@@ -367,7 +367,7 @@
/datum/accent/medina
name = ACCENT_MEDINA
description = "Medinan Elyran is characterised by its breathy and almost stutter-step characteristics, both of which are thought to result from the elevated altitudes citizens experience living day-to-day in their \
description = "Madani Elyran is characterised by its breathy and almost stutter-step characteristics, both of which are thought to result from the elevated altitudes citizens experience living day-to-day in their \
sand-skimming cities. The variation has seen little spread outside Medina itself, owing to the planet's relatively minimal footprint on Elyran cinema and television."
tag_icon = "medina"
text_tag = "MED"
+4 -4
View File
@@ -1,6 +1,6 @@
/obj/item/clothing/under/elyra_holo
name = "elyran holographic suit"
desc = "A marvel of Elyran technology, uses hardlight fabric and masks to transform a skin-tight, cozy suit into cultural apparel of your choosing. Has a dial for Midenean, Aemaqii and Persepolisean clothes respectively."
desc = "A marvel of Elyran technology, uses hardlight fabric and masks to transform a skin-tight, cozy suit into cultural apparel of your choosing. Has a dial for Madani, Aemaqii and Persepolisean clothes respectively."
icon = 'icons/clothing/under/uniforms/elyra_holoclothes.dmi'
icon_state = "holosuit_fem"
item_state = "holosuit_fem"
@@ -10,13 +10,13 @@
var/clothing_mode = 0
var/list/names = list(
"base holographic suit",
"medinean artisans holo-dress",
"madani artisans holo-dress",
"aemaqii ocean holo-dress",
"persepolisean desert holo-dress"
)
var/list/descriptions = list(
"A form-fitting holographic dress with striking purple and white coloration. It possesses high-fidelity, artistic representation of Elyran Medinean culture markers coating its tightly-woven hardlight fabric.",
"A form-fitting holographic dress with striking purple and white coloration. It possesses high-fidelity, artistic representation of Elyran Madani culture markers coating its tightly-woven hardlight fabric.",
"A fine holo-dress which owes its overall design to the chemical seas of Aemaqq, with itself flowing gently in waves. It looks particularly cozy, and protective against a cold ocean breeze.",
"A loose, airy holo-dress with clashing earthen and bright colors. The design is iconic among the Elyran Persepolisean native populations due to its expressive contrast and the hot climate."
)
@@ -26,7 +26,7 @@
item_state = "holosuit_masc"
names = list(
"base holographic suit",
"medinean artisans holo-suit",
"madani artisans holo-suit",
"aemaqii fur outfit",
"persepolisean nomads outfit"
)
@@ -56,7 +56,7 @@
breath_eff_mul = 6 // 1/6 * breath_eff_mul = fraction of gas consumed
poison_type = GAS_NITROGEN //a species that breathes plasma shouldn't be poisoned by it.
breathing_sound = null //They don't work that way I guess? I'm a coder not a purple man.
mob_size = 13 //their half an inch thick exoskeleton and impressive height, plus all of their mechanical organs.
mob_size = 10 //their half an inch thick exoskeleton and impressive height, plus all of their mechanical organs.
natural_climbing = TRUE
climb_coeff = 0.75
@@ -119,7 +119,7 @@
/obj/item/gun/projectile/automatic/wt550
name = "machine pistol"
desc = "The NI 550 Saber is a cheap self-defense weapon, mass-produced by Zavodskoi Interstellar for paramilitary and private use."
desc = "The ZI 550 Saber is a cheap self-defense weapon, mass-produced by Zavodskoi Interstellar for paramilitary and private use."
icon = 'icons/obj/guns/wt550.dmi'
icon_state = "wt550"
item_state = "wt550"