mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-07-20 12:29:23 +01:00
@@ -343,28 +343,33 @@
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return 1
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/obj/structure/closet/proc/req_breakout()
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if(breakout)
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return 0 //Already breaking out.
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if(opened)
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return 0 //Door's open... wait, why are you in it's contents then?
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if(!welded)
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return 0 //closed but not welded...
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return 1
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if(welded)
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return 1 //closed but not welded...
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if(breakout)
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return -1 //Already breaking out.
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return 0
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/obj/structure/closet/proc/mob_breakout(var/mob/living/escapee)
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var/breakout_time = 2 //2 minutes by default
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if(!req_breakout())
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//Improved by nanako
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//Now it actually works, also locker breakout time stacks with locking and welding
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//This means secure lockers are more useful for imprisoning people
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var/breakout_time = 1.5 * req_breakout()//1.5 minutes if locked or welded, 3 minutes if both
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if(breakout_time <= 0)
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return
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//okay, so the closet is either welded or locked... resist!!!
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escapee.next_move = world.time + 100
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escapee.last_special = world.time + 100
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escapee << "<span class='warning'>You lean on the back of \the [src] and start pushing the door open. (this will take about [breakout_time] minutes)</span>"
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visible_message("<span class='danger'>The [src] begins to shake violently!</span>")
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breakout = 1 //can't think of a better way to do this right now.
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breakout = 1
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for(var/i in 1 to (6*breakout_time * 2)) //minutes * 6 * 5seconds * 2
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playsound(src.loc, 'sound/effects/grillehit.ogg', 100, 1)
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animate_shake()
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@@ -118,6 +118,8 @@
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if(ishuman(usr))
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src.add_fingerprint(usr)
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src.togglelock(usr)
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else if(istype(usr, /mob/living/silicon/robot) && Adjacent(usr))
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src.togglelock(usr)
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else
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usr << "<span class='warning'>This mob type can't use this verb.</span>"
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@@ -135,8 +137,13 @@
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/obj/structure/closet/secure_closet/req_breakout()
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if(!opened && locked) return 1
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return ..() //It's a secure closet, but isn't locked.
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if(!opened && locked)
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if (welded)
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return 2
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else
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return 1
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else
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return ..() //It's a secure closet, but isn't locked.
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/obj/structure/closet/secure_closet/break_open()
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desc += " It appears to be broken."
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@@ -147,6 +154,7 @@
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flick(icon_broken, src)
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sleep(10)
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broken = 1
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welded = 0
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locked = 0
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update_icon()
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//Do this to prevent contents from being opened into nullspace (read: bluespace)
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@@ -0,0 +1,37 @@
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################################
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# Example Changelog File
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#
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# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
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#
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# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
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# When it is, any changes listed below will disappear.
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#
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# Valid Prefixes:
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# bugfix
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# wip (For works in progress)
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# tweak
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# soundadd
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# sounddel
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# rscadd (general adding of nice things)
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# rscdel (general deleting of nice things)
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# imageadd
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# imagedel
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# maptweak
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# spellcheck (typo fixes)
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# experiment
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#################################
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# Your name.
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author: Nanako
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# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
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delete-after: True
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# Any changes you've made. See valid prefix list above.
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# INDENT WITH TWO SPACES. NOT TABS. SPACES.
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# SCREW THIS UP AND IT WON'T WORK.
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# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
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# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
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changes:
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- bugfix: "Resisting out of lockers now works properly"
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- tweak: "Breaking out of a locker which is welded AND locked takes longer than if it's only one of those two."
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