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bash that door (#7362)
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@@ -1089,11 +1089,12 @@ About the new airlock wires panel:
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else
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close(1)
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else if(istype(C, /obj/item/weapon/material/twohanded/fireaxe) && !arePowerSystemsOn())
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if(locked)
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if(locked && user.a_intent != I_HURT)
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to_chat(user, "<span class='notice'>The airlock's bolts prevent it from being forced.</span>")
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else if( !welded && !operating )
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else if(locked && user.a_intent == I_HURT)
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..()
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else if(!welded && !operating)
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if(density)
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var/obj/item/weapon/material/twohanded/fireaxe/F = C
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if(F.wielded)
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open(1)
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@@ -1105,12 +1106,12 @@ About the new airlock wires panel:
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close(1)
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else
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to_chat(user, "<span class='warning'>You need to be wielding \the [C] to do that.</span>")
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else if(istype(C, /obj/item/weapon/melee/hammer) && !arePowerSystemsOn())
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if(locked)
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if(locked && user.a_intent != I_HURT)
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to_chat(user, "<span class='notice'>The airlock's bolts prevent it from being forced.</span>")
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else if( !welded && !operating )
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else if(locked && user.a_intent == I_HURT)
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..()
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else if(!welded && !operating)
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if(density)
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open(1)
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else
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@@ -0,0 +1,6 @@
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author: Geeves
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delete-after: True
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changes:
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- tweak: "Harm intent clicking on a powered down and bolted airlock with a hammer or fireaxe will now attack it instead of giving the bolt message."
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