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Tweaks the transformer (#2692)
Does some tweaking and fixing to the transformer. Fixes #2634 Fixes #2635
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@@ -13,7 +13,16 @@
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/obj/machinery/transformer/Initialize()
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// On us
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. = ..()
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new /obj/machinery/conveyor(loc, WEST, 1) // this doesnt need to check for a location because it is under the machine so its assumed there is one
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if(loc)
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MakeConveyor()
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else
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addtimer(CALLBACK(src, .proc/MakeConveyor), 5)
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/obj/machinery/transformer/proc/MakeConveyor()
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if (!loc)
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PROCLOG_WEIRD("Trying to spawn conveyor in null space.")
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return
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new /obj/machinery/conveyor(loc, WEST, 1)
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var/turf/T = get_turf(src)
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if(T)// Spawn Conveyour Belts
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//East
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@@ -25,7 +34,7 @@
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var/turf/west = get_step(src, WEST)
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if(istype(west, /turf/simulated/floor))
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new /obj/machinery/conveyor(west, WEST, 1)
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/obj/machinery/transformer/Bumped(var/atom/movable/AM)
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// HasEntered didn't like people lying down.
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if(ishuman(AM))
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@@ -47,13 +56,14 @@
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use_power(6000) // Use a lot of power.
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visible_message("<span class='danger'>The machine makes a series of loud sounds as it starts to replace [H]'s organs and limbs with robotic parts!</span>")
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H <<"<span class='danger'>You feel a horrible pain as the machine you entered starts to rip you apart and replace your limbs and organs!</span>"
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sleep(600) // takes some time so they aren't just instaconverted
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H <<"<span class='danger'> You lose consciousness for a brief moment before waking up with a whole new body...</span>"
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H.Robotize()
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playsound(src.loc, 'sound/machines/ping.ogg', 50, 0)
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canuse = 0
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sleep(120) // cooldown
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canuse = 1
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sleep(30)
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if(H.loc == src.loc)
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H <<"<span class='danger'> You lose consciousness for a brief moment before waking up with a whole new body...</span>"
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H.Robotize()
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playsound(src.loc, 'sound/machines/ping.ogg', 50, 0)
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canuse = 0
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sleep(120) // cooldown
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canuse = 1
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else
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playsound(src.loc, 'sound/machines/buzz-sigh.ogg', 50, 0)
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visible_message("<span class='notice'>The machine displays an error message reading it is still making the required parts.</span>")
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@@ -28,10 +28,9 @@ var/malftransformermade = 0
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playsound(src.loc, 'sound/machines/click.ogg', 10, 1)
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var/used_energy = 100
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var/obj/product = new /obj/machinery/transformer
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user << "Fabricating machine..."
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if(do_after(user, 30 SECONDS, act_target = src))
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var/obj/product = new /obj/machinery/transformer
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malftransformermade = 1
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product.loc = get_turf(A)
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