The Tau Ceti Foreign Legion (#5779)
This pr adds the Tau Ceti Foreign Legion, at the request of the lore team, to replace/be an alternative to the ert.
@@ -383,6 +383,7 @@
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#include "code\game\antagonist\outsider\commando.dm"
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#include "code\game\antagonist\outsider\deathsquad.dm"
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#include "code\game\antagonist\outsider\ert.dm"
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#include "code\game\antagonist\outsider\legion.dm"
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#include "code\game\antagonist\outsider\mercenary.dm"
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#include "code\game\antagonist\outsider\ninja.dm"
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#include "code\game\antagonist\outsider\raider.dm"
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@@ -2049,6 +2050,7 @@
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#include "code\modules\projectiles\guns\projectile.dm"
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#include "code\modules\projectiles\guns\bang\pistol.dm"
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#include "code\modules\projectiles\guns\bang\revolver.dm"
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#include "code\modules\projectiles\guns\energy\blaster.dm"
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#include "code\modules\projectiles\guns\energy\crank.dm"
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#include "code\modules\projectiles\guns\energy\laser.dm"
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#include "code\modules\projectiles\guns\energy\lawgiver.dm"
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@@ -55,6 +55,7 @@
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#define MODE_TRAITOR "traitor"
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#define MODE_VAMPIRE "vampire"
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#define MODE_THRALL "thrall"
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#define MODE_LEGION "tau ceti foreign legion"
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#define DEFAULT_TELECRYSTAL_AMOUNT 25
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@@ -38,6 +38,7 @@
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possible_trading_items = list(
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/obj/mecha/combat = TRADER_SUBTYPES_ONLY,
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/obj/mecha/combat/phazon = TRADER_BLACKLIST_ALL,
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/obj/mecha/combat/tank = TRADER_BLACKLIST_ALL,
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/obj/item/weapon/gun/projectile/automatic/rifle = TRADER_SUBTYPES_ONLY,
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/obj/item/weapon/gun/energy/pulse = TRADER_ALL,
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/obj/item/weapon/gun/energy/rifle/pulse = TRADER_THIS_TYPE
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@@ -0,0 +1,46 @@
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var/datum/antagonist/legion/legion
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/datum/antagonist/legion
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id = MODE_LEGION
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bantype = "Tau Ceti Foreign Legion"
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role_text = "Tau Ceti Foreign Legion Volunteer"
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role_text_plural = "Tau Ceti Foreign Legion Volunteers"
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welcome_text = "As member of the Tau Ceti Foreign Legion, you answer to your leader and NanoTrasen officials."
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leader_welcome_text = "As leader of the Tau Ceti Foreign Legion Team, you answer only to the Tau Ceti goverment and NanoTrasen officials. It is recommended that you attempt to cooperate with the captain and the crew when possible."
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landmark_id = "Tau Ceti Legion"
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id_type = /obj/item/weapon/card/id/legion
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flags = ANTAG_OVERRIDE_JOB | ANTAG_SET_APPEARANCE | ANTAG_HAS_LEADER | ANTAG_CHOOSE_NAME | ANTAG_RANDOM_EXCEPTED
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antaghud_indicator = "hudloyalist"
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hard_cap = 5
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hard_cap_round = 7
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initial_spawn_req = 5
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initial_spawn_target = 7
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/datum/antagonist/legion/create_default(var/mob/source)
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var/mob/living/carbon/human/M = ..()
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if(istype(M)) M.age = rand(25,45)
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/datum/antagonist/legion/New()
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..()
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legion = src
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/datum/antagonist/legion/greet(var/datum/mind/player)
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if(!..())
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return
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to_chat(player.current, "The Tau Ceti Foreign Legion works for the Republic of Biesel; your job is to protect [current_map.company_name]. There is a code red alert on [station_name()], you are tasked to go and fix the problem.")
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to_chat(player.current, "You should first gear up and discuss a plan with your team. More members may be joining, don't move out before you're ready.")
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/datum/antagonist/legion/equip(var/mob/living/carbon/human/player)
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player.equip_to_slot_or_del(new /obj/item/device/radio/headset/legion(src), slot_l_ear)
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player.equip_to_slot_or_del(new /obj/item/clothing/under/legion(src), slot_w_uniform)
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player.equip_to_slot_or_del(new /obj/item/clothing/shoes/swat(src), slot_shoes)
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player.equip_to_slot_or_del(new /obj/item/clothing/gloves/swat(src), slot_gloves)
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player.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses(src), slot_glasses)
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player.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/legion(src), slot_back)
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create_id(role_text, player)
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return 1
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@@ -476,6 +476,12 @@ var/const/access_journalist = 70//journalist's office access
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desc = "Merchant Access"
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access_type = ACCESS_TYPE_CENTCOM
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/var/const/access_legion = 111//tau ceti foreign legion access
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/datum/access/legion
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id = access_legion
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desc = "Tau Ceti Foreign Legion Access"
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access_type = ACCESS_TYPE_CENTCOM
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/***************
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* Antag access *
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***************/
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@@ -672,7 +672,7 @@
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desc = "Spare tool vending. What? Did you expect some witty description?"
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icon_state = "engivend"
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icon_deny = "engivend-deny"
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req_access = list(access_engine_equip)
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req_access = list(access_engine)
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vend_id = "tools"
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products = list(
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/obj/item/clothing/glasses/meson = 2,
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@@ -8,7 +8,7 @@
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/obj/mecha/combat/tank
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name = "light adhomian tank"
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desc = "The Ha'rron MK.IV light tank is an armored vehicle commonly used by tajaran military forces."
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icon = 'icons/mecha/mecha_large.dmi'
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icon = 'icons/mecha/mecha_64x64.dmi'
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icon_state = "tank"
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initial_icon = "tank"
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pixel_x = -16
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@@ -127,6 +127,35 @@
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playsound(src.loc, file, 100, 0, -6.6, environment=1)
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/obj/mecha/combat/tank/jotun
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name = "Jotun"
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desc = "A heavy armored vehicle. Commonly produced by the Sol Alliance and fielded by the forces of the Tau Ceti Foreign Legion."
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icon = 'icons/mecha/mecha_114x59.dmi'
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icon_state = "jotun"
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initial_icon = "jotun"
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pixel_x = -41
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health = 950
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w_class = 45
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/obj/mecha/combat/tank/jotun/Initialize()
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.= ..()
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var/obj/item/mecha_parts/mecha_equipment/ME
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if(equipment.len)//Now to remove it and equip anew.
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for(ME in equipment)
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ME.detach(src)
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qdel(ME)
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ME = new /obj/item/mecha_parts/mecha_equipment/weapon/energy/pulse
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ME.attach(src)
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ME = new /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/cannon
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ME.attach(src)
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ME = new /obj/item/mecha_parts/mecha_equipment/tool/passenger
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ME.attach(src)
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ME = new /obj/item/mecha_parts/mecha_equipment/armor_booster/antiproj_armor_booster
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ME.attach(src)
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return
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#undef NOMINAL
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#undef FIRSTRUN
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#undef POWER
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@@ -205,7 +205,7 @@
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/obj/effect/decal/mecha_wreckage/tank
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name = "adhomian light tank wreckage"
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desc = "Remains of some unfortunate armored vehicle. Completely unrepairable."
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icon = 'icons/mecha/mecha_large.dmi'
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icon = 'icons/mecha/mecha_64x64.dmi'
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icon_state = "tank-broken"
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anchored = TRUE
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pixel_x = -16
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@@ -71,3 +71,24 @@
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qdel (B)
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/obj/mecha/working/ripley/combat
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desc = "A large APLU unit fitted with specialized composite armor and fancy, though old targeting systems."
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name = "combat APLU \"Ripley\""
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icon_state = "combatripley"
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initial_icon = "combatripley"
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health = 300
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wreckage = /obj/effect/decal/mecha_wreckage/ripley
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deflect_chance = 10
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damage_absorption = list("brute"=0.75,"fire"=1,"bullet"=0.8,"laser"=0.7,"energy"=0.85,"bomb"=1)
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/obj/mecha/working/ripley/combat/Initialize()
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.= ..()
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var/obj/item/mecha_parts/mecha_equipment/ME = new /obj/item/mecha_parts/mecha_equipment/weapon/energy/riggedlaser
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ME.attach(src)
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ME = new /obj/item/mecha_parts/mecha_equipment/tool/drill
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ME.attach(src)
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ME = new /obj/item/mecha_parts/mecha_equipment/tool/passenger
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ME.attach(src)
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ME = new /obj/item/mecha_parts/mecha_equipment/tool/passenger
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ME.attach(src)
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return
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@@ -63,4 +63,11 @@
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/obj/effect/projectile/muzzle/tachyon
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icon_state = "muzzle_pulse"
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light_color = LIGHT_COLOR_CYAN
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light_color = LIGHT_COLOR_CYAN
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/obj/effect/projectile/muzzle/bolt
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icon_state = "muzzle_bolt"
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light_color = LIGHT_COLOR_FIRE
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/obj/effect/projectile/muzzle/gauss
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icon_state = "muzzle_gauss"
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@@ -136,6 +136,10 @@
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name = "\improper ERT radio encryption key"
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channels = list("Response Team" = 1, "Science" = 1, "Command" = 1, "Medical" = 1, "Engineering" = 1, "Security" = 1, "Supply" = 1, "Service" = 1)
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/obj/item/device/encryptionkey/onlyert
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name = "\improper ERT radio encryption key"
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channels = list("Response Team" = 1)
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/obj/item/device/encryptionkey/entertainment
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name = "entertainment radio key"
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channels = list("Entertainment" = 1)
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@@ -219,6 +219,13 @@
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item_state = "headset"
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ks2type = /obj/item/device/encryptionkey/ert
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/obj/item/device/radio/headset/legion
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name = "Tau Ceti Foreign Legion radio headset"
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desc = "The headset used by NanoTrasen sanctioned response forces."
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icon_state = "com_headset"
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item_state = "headset"
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ks2type = /obj/item/device/encryptionkey/onlyert
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/obj/item/device/radio/headset/ia
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name = "internal affairs headset"
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desc = "The headset of your worst enemy."
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@@ -363,6 +363,12 @@ obj/item/weapon/card/id/ert/New()
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access = get_all_station_access() + get_centcom_access("Emergency Response Team")
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..()
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/obj/item/weapon/card/id/legion
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name = "\improper Tau Ceti Foreign Legion ID"
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icon_state = "centcom"
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assignment = "Tau Ceti Foreign Legion Volunteer"
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access = list(access_legion, access_maint_tunnels, access_external_airlocks, access_security, access_engine, access_medical, access_research)
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/obj/item/weapon/card/id/all_access
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name = "\improper Administrator's spare ID"
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desc = "The spare ID of the Lord of Lords himself."
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@@ -370,6 +376,7 @@ obj/item/weapon/card/id/ert/New()
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item_state = "tdgreen"
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registered_name = "Administrator"
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assignment = "Administrator"
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/obj/item/weapon/card/id/all_access/New()
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access = get_access_ids()
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..()
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@@ -258,12 +258,28 @@
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name = "energy cutlass"
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desc = "Arrrr matey."
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icon_state = "cutlass0"
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base_reflectchance = 60
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base_block_chance = 60
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/obj/item/weapon/melee/energy/sword/pirate/activate(mob/living/user)
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..()
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icon_state = "cutlass1"
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/obj/item/weapon/melee/energy/sword/knife
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name = "energy utility knife"
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desc = "Some cheap energy blade, branded at the hilt with the logo of the Tau Ceti Foreign Legion."
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icon_state = "edagger0"
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base_reflectchance = 10
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base_block_chance = 10
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active_force = 20
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force = 10
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origin_tech = list(TECH_MAGNET = 3)
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/obj/item/weapon/melee/energy/sword/knife/activate(mob/living/user)
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..()
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||||
icon_state = "edagger1"
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/*
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*Power Sword
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*/
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@@ -227,6 +227,18 @@
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else
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set_light(0)
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/obj/item/weapon/shield/energy/legion
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name = "energy barrier"
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desc = "A large deployable energy shield meant to provide excellent protection against ranged attacks."
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icon_state = "ebarrier0"
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/obj/item/weapon/shield/energy/legion/update_icon()
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icon_state = "ebarrier[active]"
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if(active)
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set_light(1.5, 1.5, "#33FFFF")
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else
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set_light(0)
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|
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// tact
|
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/obj/item/weapon/shield/riot/tact
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||||
name = "tactical shield"
|
||||
|
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@@ -465,5 +465,10 @@
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/obj/item/weapon/storage/backpack/messenger/wizard
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name = "wizardly messenger bag"
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desc = "A wizardly backpack worn over one shoulder. This one is in blue and purple colors. "
|
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desc = "A wizardly backpack worn over one shoulder. This one is in blue and purple colors."
|
||||
icon_state = "courierbagwizard"
|
||||
|
||||
/obj/item/weapon/storage/backpack/legion
|
||||
name = "military rucksack"
|
||||
desc = "A sturdy backpack with the emblems and markings of the Tau Ceti Foreign Legion."
|
||||
icon_state = "legion_bag"
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@@ -5,6 +5,7 @@ var/global/send_emergency_team = 0 // Used for automagic response teams
|
||||
// 'admin_emergency_team' for admin-spawned response teams
|
||||
var/ert_base_chance = 10 // Default base chance. Will be incremented by increment ERT chance.
|
||||
var/can_call_ert
|
||||
var/ert_type = "NanoTrasen Response Team" //what ert type will be deployed
|
||||
|
||||
/client/proc/response_team()
|
||||
set name = "Dispatch Emergency Response Team"
|
||||
@@ -26,13 +27,19 @@ var/can_call_ert
|
||||
switch(alert("The station is not in red alert. Do you still want to dispatch a response team?",,"Yes","No"))
|
||||
if("No")
|
||||
return
|
||||
|
||||
var/choice = input("Select the response team type","Response team selection") as null|anything in list("NanoTrasen Response Team", "Tau Ceti Foreign Legion")
|
||||
|
||||
if(choice)
|
||||
ert_type = choice
|
||||
|
||||
if(send_emergency_team)
|
||||
usr << "<span class='danger'>Looks like somebody beat you to it!</span>"
|
||||
return
|
||||
|
||||
message_admins("[key_name_admin(usr)] is dispatching an Emergency Response Team.", 1)
|
||||
log_admin("[key_name(usr)] used Dispatch Response Team.",admin_key=key_name(usr))
|
||||
trigger_armed_response_team(1)
|
||||
trigger_armed_response_team(1, TRUE)
|
||||
|
||||
client/verb/JoinResponseTeam()
|
||||
|
||||
@@ -44,16 +51,30 @@ client/verb/JoinResponseTeam()
|
||||
return
|
||||
|
||||
if(istype(usr,/mob/abstract/observer) || istype(usr,/mob/abstract/new_player))
|
||||
|
||||
if(!send_emergency_team)
|
||||
usr << "No emergency response team is currently being sent."
|
||||
return
|
||||
|
||||
if(jobban_isbanned(usr, "Antagonist") || jobban_isbanned(usr, "Emergency Response Team") || jobban_isbanned(usr, "Security Officer"))
|
||||
usr << "<span class='danger'>You are jobbanned from the emergency reponse team!</span>"
|
||||
return
|
||||
if(ert.current_antagonists.len >= ert.hard_cap)
|
||||
usr << "The emergency response team is already full!"
|
||||
return
|
||||
ert.create_default(usr)
|
||||
|
||||
switch(ert_type)
|
||||
|
||||
if("Tau Ceti Foreign Legion")
|
||||
if(ert.current_antagonists.len >= ert.hard_cap)
|
||||
usr << "The emergency response team is already full!"
|
||||
return
|
||||
|
||||
legion.create_default(usr)
|
||||
|
||||
else
|
||||
if(ert.current_antagonists.len >= ert.hard_cap)
|
||||
usr << "The emergency response team is already full!"
|
||||
return
|
||||
|
||||
ert.create_default(usr)
|
||||
else
|
||||
usr << "You need to be an observer or new player to use this."
|
||||
|
||||
@@ -96,7 +117,7 @@ proc/increment_ert_chance()
|
||||
sleep(600 * 3) // Minute * Number of Minutes
|
||||
|
||||
|
||||
proc/trigger_armed_response_team(var/force = 0)
|
||||
proc/trigger_armed_response_team(var/force = 0, forced_choice = FALSE)
|
||||
if(!can_call_ert && !force)
|
||||
return
|
||||
if(send_emergency_team)
|
||||
@@ -117,8 +138,13 @@ proc/trigger_armed_response_team(var/force = 0)
|
||||
|
||||
command_announcement.Announce("It would appear that an emergency response team was requested for [station_name()]. We will prepare and send one as soon as possible.", "[current_map.boss_name]")
|
||||
|
||||
if(!forced_choice)
|
||||
var/random_team = pick("NanoTrasen Response Team", "Tau Ceti Foreign Legion")
|
||||
ert_type = random_team
|
||||
|
||||
can_call_ert = 0 // Only one call per round, gentleman.
|
||||
send_emergency_team = 1
|
||||
|
||||
sleep(600 * 5)
|
||||
send_emergency_team = 0 // Can no longer join the ERT.
|
||||
ert_type = "NanoTrasen Response Team"
|
||||
@@ -240,3 +240,11 @@
|
||||
name = "emergency response team medical helmet"
|
||||
desc = "A set of armor worn by medical members of the NanoTrasen Emergency Response Team. Has red and white highlights."
|
||||
icon_state = "erthelmet_med"
|
||||
|
||||
/obj/item/clothing/head/helmet/legion
|
||||
name = "foreign legion helmet"
|
||||
desc = "A large helmet meant to fit some pretty big heads. It has a ballistic faceplate on the front of it."
|
||||
icon_state = "legion_helmet"
|
||||
body_parts_covered = HEAD|FACE|EYES
|
||||
flags_inv = HIDEEARS|HIDEEYES|HIDEFACE
|
||||
armor = list(melee = 50, bullet = 30, laser = 30, energy = 15, bomb = 40, bio = 0, rad = 0)
|
||||
|
||||
@@ -15,8 +15,9 @@
|
||||
"Tajara" = 'icons/mob/species/tajaran/helmet.dmi',
|
||||
"Skrell" = 'icons/mob/species/skrell/helmet.dmi',
|
||||
"Unathi" = 'icons/mob/species/unathi/helmet.dmi',
|
||||
"Vaurca" = 'icons/mob/species/vaurca/helmet.dmi',
|
||||
"Machine" = 'icons/mob/species/machine/helmet.dmi'
|
||||
)
|
||||
)
|
||||
species_restricted = list("exclude","Diona","Xenomorph","Vaurca","Golem", "Vox")
|
||||
|
||||
/obj/item/clothing/gloves/rig
|
||||
@@ -54,6 +55,7 @@
|
||||
sprite_sheets = list(
|
||||
"Tajara" = 'icons/mob/species/tajaran/suit.dmi',
|
||||
"Unathi" = 'icons/mob/species/unathi/suit.dmi',
|
||||
"Vaurca" = 'icons/mob/species/vaurca/suit.dmi',
|
||||
"Machine" = 'icons/mob/species/machine/suit.dmi'
|
||||
)
|
||||
species_restricted = list("exclude","Diona","Xenomorph","Golem","Vaurca","Vox")
|
||||
|
||||
@@ -71,3 +71,43 @@
|
||||
/obj/item/rig_module/device/drill,
|
||||
/obj/item/rig_module/actuators/combat
|
||||
)
|
||||
|
||||
/obj/item/weapon/rig/retro
|
||||
name = "retrofitted military hardsuit control module"
|
||||
desc = "An old repurposed construction exoskeleton redesigned for combat. Its colors and insignias match those of the Tau Ceti Foreign Legion."
|
||||
icon_state = "legion_rig"
|
||||
suit_type = "retrofitted military hardsuit"
|
||||
armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 40, bio = 100, rad = 30)
|
||||
slowdown = 2
|
||||
offline_slowdown = 4
|
||||
offline_vision_restriction = TINT_HEAVY
|
||||
|
||||
allowed = list(
|
||||
/obj/item/device/flashlight,
|
||||
/obj/item/weapon/tank,
|
||||
/obj/item/device/suit_cooling_unit,
|
||||
/obj/item/weapon/gun,
|
||||
/obj/item/ammo_magazine,
|
||||
/obj/item/ammo_casing,
|
||||
/obj/item/weapon/melee/baton,
|
||||
/obj/item/weapon/melee/energy/sword,
|
||||
/obj/item/weapon/handcuffs
|
||||
)
|
||||
|
||||
chest_type = /obj/item/clothing/suit/space/rig/retro
|
||||
helm_type = /obj/item/clothing/head/helmet/space/rig/retro
|
||||
|
||||
/obj/item/weapon/rig/retro/equipped
|
||||
req_access = list(access_legion)
|
||||
initial_modules = list(
|
||||
/obj/item/rig_module/actuators,
|
||||
/obj/item/rig_module/device/drill,
|
||||
/obj/item/rig_module/cooling_unit,
|
||||
/obj/item/rig_module/fabricator/energy_net
|
||||
)
|
||||
|
||||
/obj/item/clothing/head/helmet/space/rig/retro
|
||||
species_restricted = list("exclude","Diona","Xenomorph", "Golem")
|
||||
|
||||
/obj/item/clothing/suit/space/rig/retro
|
||||
species_restricted = list("exclude","Diona","Xenomorph", "Golem")
|
||||
|
||||
@@ -123,23 +123,10 @@
|
||||
|
||||
/obj/item/clothing/suit/space/rig/light/ninja
|
||||
species_restricted = list("exclude","Diona","Xenomorph", "Golem")
|
||||
sprite_sheets = list(
|
||||
"Tajara" = 'icons/mob/species/tajaran/suit.dmi',
|
||||
"Unathi" = 'icons/mob/species/unathi/suit.dmi',
|
||||
"Vaurca" = "icons/mob/species/vaurca/suit.dmi",
|
||||
"Machine" = 'icons/mob/species/machine/suit.dmi'
|
||||
)
|
||||
breach_threshold = 38 //comparable to regular hardsuits
|
||||
|
||||
/obj/item/clothing/head/helmet/space/rig/light/ninja
|
||||
species_restricted = list("exclude","Diona","Xenomorph", "Golem")
|
||||
sprite_sheets = list(
|
||||
"Tajara" = 'icons/mob/species/tajaran/helmet.dmi',
|
||||
"Skrell" = 'icons/mob/species/skrell/helmet.dmi',
|
||||
"Unathi" = 'icons/mob/species/unathi/helmet.dmi',
|
||||
"Vaurca" = "icons/mob/species/vaurca/helmet.dmi",
|
||||
"Machine" = 'icons/mob/species/machine/helmet.dmi'
|
||||
)
|
||||
|
||||
/obj/item/weapon/rig/light/stealth
|
||||
name = "stealth suit control module"
|
||||
|
||||
@@ -502,6 +502,16 @@
|
||||
species_restricted = list("Unathi")
|
||||
armor = list(melee = 65, bullet = 30, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
|
||||
|
||||
//tau ceti foreign legion armor
|
||||
|
||||
/obj/item/clothing/suit/storage/vest/legion
|
||||
name = "foreign legion armored suit"
|
||||
desc = "A set of cheap composite armor with elbow guards, shoulder and knee pads."
|
||||
icon_state = "legion_armor"
|
||||
item_state = "legion_armor"
|
||||
body_parts_covered = UPPER_TORSO | LOWER_TORSO | LEGS | ARMS
|
||||
armor = list(melee = 50, bullet = 30, laser = 30, energy = 15, bomb = 40, bio = 0, rad = 0)
|
||||
|
||||
//All of the armor below is mostly unused
|
||||
|
||||
/obj/item/clothing/suit/armor/centcomm
|
||||
|
||||
@@ -500,4 +500,18 @@
|
||||
name = "dark blue cloak"
|
||||
desc = "A simple dark blue cloak awarded by NanoTrasen for failing the introductory literacy test."
|
||||
icon_state = "seccloak"
|
||||
item_state = "seccloak"
|
||||
item_state = "seccloak"
|
||||
|
||||
//tau ceti legion ribbons
|
||||
|
||||
/obj/item/clothing/accessory/legion
|
||||
name = "seniority ribbons"
|
||||
desc = "A ribbon meant to attach to the chest and sling around the shoulder accompanied by two medallions, marking seniority in a Tau Ceti Foreign Legion."
|
||||
icon_state = "senior_ribbon"
|
||||
item_state = "senior_ribbon"
|
||||
|
||||
/obj/item/clothing/accessory/legion/specialist
|
||||
name = "specialist medallion"
|
||||
desc = "Two small medallions, one worn on the shoulder and the other worn on the chest. Meant to display the rank of specialist troops in a Tau Ceti Foreign Legion."
|
||||
icon_state = "specialist_medallion"
|
||||
item_state = "specialist_medallion"
|
||||
@@ -696,4 +696,12 @@
|
||||
|
||||
/obj/item/clothing/under/medical_gown/white
|
||||
icon_state = "whitemedicalgown"
|
||||
worn_state = "whitemedicalgown"
|
||||
worn_state = "whitemedicalgown"
|
||||
|
||||
/obj/item/clothing/under/legion
|
||||
name = "Tau Ceti Foreign Legion uniform"
|
||||
desc = "A blue field uniform used by the force of the Tau Ceti Foreign Legion forces."
|
||||
icon_state = "taucetilegion"
|
||||
item_state = "bl_suit"
|
||||
worn_state = "taucetilegion"
|
||||
siemens_coefficient = 0.7
|
||||
@@ -402,6 +402,18 @@ datum/ghosttrap/pai/transfer_personality(var/mob/candidate, var/mob/living/silic
|
||||
/datum/ghosttrap/vampire/welcome_candidate(var/mob/target)
|
||||
return 0
|
||||
|
||||
/datum/ghosttrap/legion
|
||||
object = "Tau Ceti Foreign Legion"
|
||||
pref_check = MODE_LEGION
|
||||
ghost_trap_message = "They are occupying a Tau Ceti Foreign Legion volunteer."
|
||||
ghost_trap_role = "Tau Ceti Foreign Legion"
|
||||
ban_checks = list(MODE_LEGION)
|
||||
can_set_own_name = FALSE
|
||||
list_as_special_role = FALSE
|
||||
|
||||
/datum/ghosttrap/legion/welcome_candidate(var/mob/target)
|
||||
return 0
|
||||
|
||||
/datum/ghosttrap/special
|
||||
object = "Special"
|
||||
pref_check = null
|
||||
|
||||
@@ -420,4 +420,18 @@
|
||||
mag_type = MAGAZINE
|
||||
caliber = "a762"
|
||||
ammo_type = /obj/item/ammo_casing/a762
|
||||
max_ammo = 1000
|
||||
max_ammo = 1000
|
||||
|
||||
/obj/item/ammo_magazine/gauss
|
||||
name = "tungsten slug box"
|
||||
icon_state = "slugbox"
|
||||
mag_type = MAGAZINE
|
||||
caliber = "gauss"
|
||||
ammo_type = /obj/item/ammo_casing/gauss
|
||||
max_ammo = 7
|
||||
multiple_sprites = 1
|
||||
|
||||
/obj/item/ammo_magazine/gauss/emp
|
||||
name = "ion slug box"
|
||||
icon_state = "empslugbox"
|
||||
ammo_type = /obj/item/ammo_casing/gauss/emp
|
||||
@@ -260,4 +260,17 @@
|
||||
desc = "Some vintage shell casing. It looks old, and you can't understand the writing stamped on it."
|
||||
caliber = "vintage"
|
||||
icon_state = "lcasing"
|
||||
spent_icon = "lcasing-spent"
|
||||
spent_icon = "lcasing-spent"
|
||||
|
||||
/obj/item/ammo_casing/gauss
|
||||
name = "tungsten slug"
|
||||
desc = "A heavy tungsten gauss slug."
|
||||
caliber = "gaus"
|
||||
icon_state = "tungstenslug"
|
||||
projectile_type = /obj/item/projectile/bullet/gauss
|
||||
|
||||
/obj/item/ammo_casing/gauss/emp
|
||||
name = "ion slug"
|
||||
desc = "A heavy ion gauss slug."
|
||||
icon_state = "empslug"
|
||||
projectile_type = /obj/item/projectile/ion/gauss
|
||||
@@ -0,0 +1,77 @@
|
||||
/obj/item/weapon/gun/energy/blaster
|
||||
name = "blaster pistol"
|
||||
desc = "A tiny energy pistol converted to fire off energy bolts rather than lasers beams. It's covered in the colors of the Tau Ceti Foreign Legion."
|
||||
icon_state = "blaster_pistol"
|
||||
item_state = "blaster_pistol"
|
||||
fire_sound = 'sound/weapons/Laser.ogg'
|
||||
slot_flags = SLOT_BELT
|
||||
w_class = 3
|
||||
force = 5
|
||||
origin_tech = list(TECH_COMBAT = 2, TECH_MAGNET = 2)
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 2000)
|
||||
projectile_type = /obj/item/projectile/energy/blaster
|
||||
max_shots = 6
|
||||
|
||||
burst_delay = 2
|
||||
sel_mode = 1
|
||||
|
||||
firemodes = list(
|
||||
list(mode_name="semiauto", burst=1, fire_delay=0, move_delay=null, burst_accuracy=null, dispersion=null),
|
||||
list(mode_name="2-round bursts", burst=2, fire_delay=null, move_delay=2, burst_accuracy=list(1,0,0), dispersion=list(0, 10, 15))
|
||||
)
|
||||
|
||||
/obj/item/weapon/gun/energy/blaster/carbine
|
||||
name = "blaster carbine"
|
||||
desc = "A short-barreled blaster carbine meant for easy handling and comfort when in combat. It's covered in the colors of the Tau Ceti Foreign Legion."
|
||||
icon_state = "blaster_carbine"
|
||||
item_state = "blaster_carbine"
|
||||
max_shots = 12
|
||||
origin_tech = list(TECH_COMBAT = 3, TECH_MAGNET = 2)
|
||||
projectile_type = /obj/item/projectile/energy/blaster
|
||||
|
||||
/obj/item/weapon/gun/energy/blaster/rifle
|
||||
name = "bolt slinger"
|
||||
desc = "A blaster rifle which seems to work by accelerating particles and flinging them out in destructive bolts. It's covered in the colors of the Tau Ceti Foreign Legion."
|
||||
icon_state = "blaster_rifle"
|
||||
item_state = "blaster_rifle"
|
||||
max_shots = 20
|
||||
origin_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 3)
|
||||
projectile_type = /obj/item/projectile/energy/blaster/heavy
|
||||
|
||||
slot_flags = SLOT_BACK
|
||||
w_class = 4
|
||||
|
||||
fire_delay = 25
|
||||
w_class = 4
|
||||
accuracy = -3
|
||||
scoped_accuracy = 4
|
||||
|
||||
fire_delay_wielded = 10
|
||||
accuracy_wielded = 0
|
||||
|
||||
action_button_name = "Wield rifle"
|
||||
|
||||
/obj/item/weapon/gun/energy/blaster/rifle/update_icon()
|
||||
..()
|
||||
if(wielded)
|
||||
item_state = "blaster_rifle-wielded"
|
||||
else
|
||||
item_state = initial(item_state)
|
||||
update_held_icon()
|
||||
|
||||
/obj/item/weapon/gun/energy/blaster/rifle/can_wield()
|
||||
return 1
|
||||
|
||||
/obj/item/weapon/gun/energy/blaster/rifle/ui_action_click()
|
||||
if(src in usr)
|
||||
toggle_wield(usr)
|
||||
|
||||
/obj/item/weapon/gun/energy/blaster/rifle/verb/scope()
|
||||
set category = "Object"
|
||||
set name = "Use Scope"
|
||||
set popup_menu = 1
|
||||
|
||||
if(wielded)
|
||||
toggle_scope(2.0, usr)
|
||||
else
|
||||
usr << "<span class='warning'>You can't look through the scope without stabilizing the rifle!</span>"
|
||||
@@ -304,7 +304,7 @@
|
||||
w_class = 3
|
||||
accuracy = 1
|
||||
force = 10
|
||||
projectile_type = /obj/item/projectile/energy/blaster
|
||||
projectile_type = /obj/item/projectile/energy/blaster/incendiary
|
||||
max_shots = 6
|
||||
sel_mode = 1
|
||||
burst = 1
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
#define HOLD_CASINGS 0 //do not do anything after firing. Manual action, like pump shotguns, or guns that want to define custom behaviour
|
||||
#define EJECT_CASINGS 1 //drop spent casings on the ground after firing
|
||||
#define CYCLE_CASINGS 2 //experimental: cycle casings, like a revolver. Also works for multibarrelled guns
|
||||
#define DELETE_CASINGS 3 //deletes the casing, used in caseless ammunition guns or something
|
||||
|
||||
/obj/item/weapon/gun/projectile
|
||||
name = "gun"
|
||||
@@ -95,6 +96,8 @@
|
||||
G.gunshot_residue = chambered.caliber
|
||||
|
||||
switch(handle_casings)
|
||||
if(DELETE_CASINGS)
|
||||
qdel(chambered)
|
||||
if(EJECT_CASINGS) //eject casing onto ground.
|
||||
chambered.forceMove(get_turf(src))
|
||||
if(CYCLE_CASINGS) //cycle the casing back to the end.
|
||||
|
||||
@@ -207,3 +207,53 @@
|
||||
user << "<span class='warning'>The bolt is open on \the [src]!</span>"
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/item/weapon/gun/projectile/gauss
|
||||
name = "gauss thumper"
|
||||
desc = "An outdated gauss weapon which sees sparing use in modern times. It's covered in the colors of the Tau Ceti Foreign Legion."
|
||||
w_class = 3
|
||||
slot_flags = 0
|
||||
magazine_type = /obj/item/ammo_magazine/gauss
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/gauss)
|
||||
icon_state = "gauss_thumper"
|
||||
caliber = "gauss"
|
||||
accuracy = 1
|
||||
origin_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 2)
|
||||
fire_sound = 'sound/weapons/railgun.ogg'
|
||||
load_method = MAGAZINE
|
||||
handle_casings = DELETE_CASINGS
|
||||
|
||||
fire_delay = 25
|
||||
accuracy = -1
|
||||
|
||||
fire_delay_wielded = 10
|
||||
accuracy_wielded = 2
|
||||
|
||||
action_button_name = "Wield rifle"
|
||||
|
||||
/obj/item/weapon/gun/projectile/gauss/update_icon()
|
||||
..()
|
||||
icon_state = (ammo_magazine)? "gauss_thumper" : "gauss_thumper-e"
|
||||
|
||||
if(wielded)
|
||||
item_state = "gauss_thumper-wielded"
|
||||
else
|
||||
item_state = "gauss_thumper"
|
||||
|
||||
update_held_icon()
|
||||
return
|
||||
|
||||
/obj/item/weapon/gun/projectile/gauss/can_wield()
|
||||
return 1
|
||||
|
||||
/obj/item/weapon/gun/projectile/gauss/ui_action_click()
|
||||
if(src in usr)
|
||||
toggle_wield(usr)
|
||||
|
||||
/obj/item/weapon/gun/projectile/gauss/verb/wield_rifle()
|
||||
set name = "Wield rifle"
|
||||
set category = "Object"
|
||||
set src in usr
|
||||
|
||||
toggle_wield(usr)
|
||||
usr.update_icon()
|
||||
|
||||
@@ -395,7 +395,7 @@
|
||||
/obj/item/laser_components/modulator/blaster
|
||||
name = "blaster-bolt modulator"
|
||||
desc = "Modulates the beam into firing disparate energy bolts."
|
||||
projectile = /obj/item/projectile/energy/blaster
|
||||
projectile = /obj/item/projectile/energy/blaster/incendiary
|
||||
icon_state = "lensatic"
|
||||
|
||||
/obj/item/laser_components/modulator/bfg
|
||||
|
||||
@@ -316,4 +316,9 @@
|
||||
penetrating = 0
|
||||
damage = 10
|
||||
|
||||
|
||||
/obj/item/projectile/bullet/gauss
|
||||
name = "slug"
|
||||
icon_state = "heavygauss"
|
||||
damage = 30
|
||||
muzzle_type = /obj/effect/projectile/muzzle/gauss
|
||||
embed = 0
|
||||
@@ -210,23 +210,17 @@
|
||||
|
||||
/obj/item/projectile/energy/blaster
|
||||
name = "blaster bolt"
|
||||
icon_state = "laser"
|
||||
icon_state = "heavybolt"
|
||||
damage = 30
|
||||
check_armour = "laser"
|
||||
damage = 15
|
||||
damage_type = BURN
|
||||
pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
|
||||
embed = 0
|
||||
incinerate = 2
|
||||
muzzle_type = /obj/effect/projectile/muzzle/bolt
|
||||
|
||||
/*/obj/item/projectile/energy/flamer
|
||||
name = "promethium"
|
||||
icon_state = "fire"
|
||||
check_armour = "energy"
|
||||
kill_count = 25
|
||||
damage = 10
|
||||
damage_type = BURN
|
||||
pass_flags = PASSTABLE
|
||||
step_delay = 2
|
||||
kill_count = 75
|
||||
embed = 0
|
||||
incinerate = 10*/
|
||||
/obj/item/projectile/energy/blaster/heavy
|
||||
damage = 35
|
||||
|
||||
/obj/item/projectile/energy/blaster/incendiary
|
||||
icon_state = "laser"
|
||||
damage = 15
|
||||
incinerate = 2
|
||||
@@ -61,6 +61,10 @@
|
||||
name = "heavy ion pulse"
|
||||
pulse_range = 5
|
||||
|
||||
/obj/item/projectile/ion/gauss
|
||||
name = "ion slug"
|
||||
icon_state = "heavygauss"
|
||||
|
||||
/obj/item/projectile/bullet/gyro
|
||||
name ="explosive bolt"
|
||||
icon_state= "bolter"
|
||||
|
||||
@@ -47,7 +47,6 @@
|
||||
/obj/item/weapon/reagent_containers/chem_disp_cartridge/peridaxon,
|
||||
/obj/item/weapon/reagent_containers/chem_disp_cartridge/bicaridine,
|
||||
/obj/item/weapon/reagent_containers/chem_disp_cartridge/hyperzine,
|
||||
/obj/item/weapon/reagent_containers/chem_disp_cartridge/rezadone,
|
||||
/obj/item/weapon/reagent_containers/chem_disp_cartridge/spaceacillin,
|
||||
/obj/item/weapon/reagent_containers/chem_disp_cartridge/ethylredox,
|
||||
/obj/item/weapon/reagent_containers/chem_disp_cartridge/sleeptox,
|
||||
|
||||
@@ -88,7 +88,7 @@
|
||||
|
||||
/datum/shuttle/ferry/multidock/specops/move(var/area/origin,var/area/destination)
|
||||
..(origin, destination)
|
||||
|
||||
|
||||
spawn(20)
|
||||
if (!location) //just arrived home
|
||||
for(var/turf/T in get_area_turfs(destination))
|
||||
@@ -99,7 +99,7 @@
|
||||
for(var/turf/T in get_area_turfs(destination))
|
||||
var/mob/M = locate(/mob) in T
|
||||
M << "<span class='danger'>You have arrived at [current_map.station_name]. Commence operation!</span>"
|
||||
|
||||
|
||||
var/obj/machinery/light/small/readylight/light = locate() in T
|
||||
if(light) light.set_state(1)
|
||||
|
||||
@@ -240,3 +240,8 @@
|
||||
else
|
||||
brightness_color = initial(brightness_color)
|
||||
update()
|
||||
|
||||
/obj/machinery/computer/shuttle_control/legion
|
||||
name = "deployment shuttle control console"
|
||||
req_access = list(access_legion)
|
||||
shuttle_tag = "Tau Ceti Foreign Legion"
|
||||
@@ -150,3 +150,16 @@
|
||||
QDEL_NULL(ion)
|
||||
|
||||
return ..()
|
||||
|
||||
/obj/vehicle/bike/speeder
|
||||
name = "retrofitted speeder"
|
||||
desc = "A short bike that seems to consist mostly of an engine, a hover repulsor, vents and a steering shaft."
|
||||
icon_state = "speeder_on"
|
||||
|
||||
health = 150
|
||||
maxhealth = 150
|
||||
|
||||
fire_dam_coeff = 0.5
|
||||
brute_dam_coeff = 0.4
|
||||
|
||||
bike_icon = "speeder"
|
||||
|
||||
@@ -0,0 +1,7 @@
|
||||
author: Alberyk, Kyres1
|
||||
|
||||
|
||||
delete-after: True
|
||||
|
||||
changes:
|
||||
- rscadd: "Added the Tau Ceti Foreign Legion as an alternative to the Emergency Response team."
|
||||
|
Before Width: | Height: | Size: 25 KiB After Width: | Height: | Size: 30 KiB |
|
Before Width: | Height: | Size: 178 KiB After Width: | Height: | Size: 183 KiB |
|
After Width: | Height: | Size: 3.9 KiB |
|
Before Width: | Height: | Size: 66 KiB After Width: | Height: | Size: 66 KiB |
|
Before Width: | Height: | Size: 78 KiB After Width: | Height: | Size: 78 KiB |
|
Before Width: | Height: | Size: 37 KiB After Width: | Height: | Size: 38 KiB |
|
Before Width: | Height: | Size: 36 KiB After Width: | Height: | Size: 36 KiB |
|
Before Width: | Height: | Size: 28 KiB After Width: | Height: | Size: 28 KiB |
|
Before Width: | Height: | Size: 151 KiB After Width: | Height: | Size: 153 KiB |
|
Before Width: | Height: | Size: 136 KiB After Width: | Height: | Size: 144 KiB |
|
Before Width: | Height: | Size: 52 KiB After Width: | Height: | Size: 53 KiB |
|
Before Width: | Height: | Size: 134 KiB After Width: | Height: | Size: 144 KiB |
|
Before Width: | Height: | Size: 54 KiB After Width: | Height: | Size: 54 KiB |
|
Before Width: | Height: | Size: 10 KiB After Width: | Height: | Size: 10 KiB |
|
Before Width: | Height: | Size: 30 KiB After Width: | Height: | Size: 32 KiB |
|
Before Width: | Height: | Size: 46 KiB After Width: | Height: | Size: 50 KiB |
|
Before Width: | Height: | Size: 43 KiB After Width: | Height: | Size: 44 KiB |
|
Before Width: | Height: | Size: 36 KiB After Width: | Height: | Size: 37 KiB |
|
Before Width: | Height: | Size: 73 KiB After Width: | Height: | Size: 79 KiB |
|
Before Width: | Height: | Size: 37 KiB After Width: | Height: | Size: 38 KiB |
|
Before Width: | Height: | Size: 70 KiB After Width: | Height: | Size: 72 KiB |
|
Before Width: | Height: | Size: 6.6 KiB After Width: | Height: | Size: 7.7 KiB |
|
Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 23 KiB |
|
Before Width: | Height: | Size: 349 KiB After Width: | Height: | Size: 352 KiB |
|
Before Width: | Height: | Size: 46 KiB After Width: | Height: | Size: 47 KiB |
|
Before Width: | Height: | Size: 313 KiB After Width: | Height: | Size: 314 KiB |
|
Before Width: | Height: | Size: 21 KiB After Width: | Height: | Size: 23 KiB |
|
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 3.2 KiB |
|
Before Width: | Height: | Size: 33 KiB After Width: | Height: | Size: 34 KiB |
|
Before Width: | Height: | Size: 79 KiB After Width: | Height: | Size: 80 KiB |
|
Before Width: | Height: | Size: 23 KiB After Width: | Height: | Size: 24 KiB |
|
Before Width: | Height: | Size: 128 KiB After Width: | Height: | Size: 131 KiB |
|
Before Width: | Height: | Size: 37 KiB After Width: | Height: | Size: 38 KiB |
|
Before Width: | Height: | Size: 68 KiB After Width: | Height: | Size: 69 KiB |
|
Before Width: | Height: | Size: 71 KiB After Width: | Height: | Size: 74 KiB |
|
Before Width: | Height: | Size: 28 KiB After Width: | Height: | Size: 41 KiB |
|
Before Width: | Height: | Size: 27 KiB After Width: | Height: | Size: 28 KiB |
|
Before Width: | Height: | Size: 77 KiB After Width: | Height: | Size: 78 KiB |
|
Before Width: | Height: | Size: 36 KiB After Width: | Height: | Size: 38 KiB |
@@ -210,3 +210,16 @@
|
||||
/area/shuttle/research/outpost
|
||||
icon_state = "shuttle"
|
||||
station_area = 1
|
||||
|
||||
/area/shuttle/legion/centcom
|
||||
name = "\improper Foreign Legion Shuttle"
|
||||
flags = RAD_SHIELDED | SPAWN_ROOF
|
||||
base_turf = /turf/simulated/floor/tiled/dark
|
||||
icon_state = "shuttlegrn"
|
||||
centcomm_area = 1
|
||||
|
||||
/area/shuttle/legion/station
|
||||
name = "\improper Foreign Legion Landing"
|
||||
icon_state = "shuttlegrn2"
|
||||
base_turf = /turf/simulated/floor/asteroid/ash
|
||||
station_area = 1
|
||||
@@ -47,6 +47,9 @@
|
||||
/area/centcom/holding
|
||||
name = "\improper Holding Facility"
|
||||
|
||||
/area/centcom/legion
|
||||
name = "\improper Tau Ceti Foreign Legion Base"
|
||||
|
||||
//SYNDICATES
|
||||
|
||||
/area/syndicate_mothership
|
||||
|
||||
@@ -15533,7 +15533,7 @@
|
||||
/obj/effect/floor_decal/industrial/outline/yellow,
|
||||
/obj/item/modular_computer/console/preset/engineering,
|
||||
/turf/simulated/floor/plating,
|
||||
/area/space)
|
||||
/area/storage/shields)
|
||||
"CK" = (
|
||||
/obj/effect/floor_decal/industrial/outline/yellow,
|
||||
/obj/machinery/power/smes/buildable{
|
||||
@@ -18275,6 +18275,9 @@
|
||||
},
|
||||
/turf/simulated/floor/tiled,
|
||||
/area/quartermaster/loading)
|
||||
"IJ" = (
|
||||
/turf/simulated/floor/asteroid/ash,
|
||||
/area/shuttle/legion/station)
|
||||
"IU" = (
|
||||
/obj/effect/decal/warning_stripes,
|
||||
/obj/structure/ladder{
|
||||
@@ -59820,17 +59823,17 @@ aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
IJ
|
||||
IJ
|
||||
IJ
|
||||
IJ
|
||||
IJ
|
||||
IJ
|
||||
IJ
|
||||
IJ
|
||||
IJ
|
||||
IJ
|
||||
IJ
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
@@ -60077,17 +60080,17 @@ aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
IJ
|
||||
IJ
|
||||
IJ
|
||||
IJ
|
||||
IJ
|
||||
IJ
|
||||
IJ
|
||||
IJ
|
||||
IJ
|
||||
IJ
|
||||
IJ
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
@@ -60334,17 +60337,17 @@ aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
IJ
|
||||
IJ
|
||||
IJ
|
||||
IJ
|
||||
IJ
|
||||
IJ
|
||||
IJ
|
||||
IJ
|
||||
IJ
|
||||
IJ
|
||||
IJ
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
@@ -60591,17 +60594,17 @@ aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
IJ
|
||||
IJ
|
||||
IJ
|
||||
IJ
|
||||
IJ
|
||||
IJ
|
||||
IJ
|
||||
IJ
|
||||
IJ
|
||||
IJ
|
||||
IJ
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
@@ -60848,17 +60851,17 @@ aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
IJ
|
||||
IJ
|
||||
IJ
|
||||
IJ
|
||||
IJ
|
||||
IJ
|
||||
IJ
|
||||
IJ
|
||||
IJ
|
||||
IJ
|
||||
IJ
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
@@ -61105,17 +61108,17 @@ aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
IJ
|
||||
IJ
|
||||
IJ
|
||||
IJ
|
||||
IJ
|
||||
IJ
|
||||
IJ
|
||||
IJ
|
||||
IJ
|
||||
IJ
|
||||
IJ
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
@@ -61362,17 +61365,17 @@ aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
IJ
|
||||
IJ
|
||||
IJ
|
||||
IJ
|
||||
IJ
|
||||
IJ
|
||||
IJ
|
||||
IJ
|
||||
IJ
|
||||
IJ
|
||||
IJ
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
|
||||
@@ -146,3 +146,13 @@
|
||||
|
||||
MS.warmup_time = 0
|
||||
shuttles["Mercenary"] = MS
|
||||
|
||||
// Tau Ceti Foreign Legion
|
||||
|
||||
shuttle = new()
|
||||
shuttle.location = 1
|
||||
shuttle.warmup_time = 10
|
||||
shuttle.area_offsite = locate(/area/shuttle/legion/centcom)
|
||||
shuttle.area_station = locate(/area/shuttle/legion/station)
|
||||
shuttles["Tau Ceti Foreign Legion"] = shuttle
|
||||
START_PROCESSING(shuttle_controller, shuttle)
|
||||