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Research and Lathes resprite emissives + tcomms emmisives (#20398)
Title. 'nuff seid. Also fixes the fucked up material insertion animations to use flick_overlay_view so it isn't laggy as fuck. And adds emissives to machines that have lights so they glow in the dark epically. <img width="138" alt="dreamseeker_N6egRW6Yz3" src="https://github.com/user-attachments/assets/a17f12ba-b768-4ad6-a35f-baf33aaae658" />
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@@ -1468,7 +1468,7 @@
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name = "Private AI Channel";
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pixel_y = 22
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},
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/obj/machinery/weapons_analyzer,
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/obj/machinery/r_n_d/weapons_analyzer,
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/turf/simulated/floor/tiled,
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/area/construction/storage)
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"eE" = (
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