Research and Lathes resprite emissives + tcomms emmisives (#20398)

Title. 'nuff seid.

Also fixes the fucked up material insertion animations to use
flick_overlay_view so it isn't laggy as fuck.

And adds emissives to machines that have lights so they glow in the dark
epically.

<img width="138" alt="dreamseeker_N6egRW6Yz3"
src="https://github.com/user-attachments/assets/a17f12ba-b768-4ad6-a35f-baf33aaae658"
/>
This commit is contained in:
Wowzewow (Wezzy)
2025-01-30 15:23:16 +00:00
committed by GitHub
parent c76a3de037
commit edba6021b9
22 changed files with 179 additions and 87 deletions
+1 -1
View File
@@ -1468,7 +1468,7 @@
name = "Private AI Channel";
pixel_y = 22
},
/obj/machinery/weapons_analyzer,
/obj/machinery/r_n_d/weapons_analyzer,
/turf/simulated/floor/tiled,
/area/construction/storage)
"eE" = (