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Fixes Exosuit passenger removal (#334)
* Fixes Exosuit passenger removal -Fixed exosuit do_after function, renamed it do_after_mecha -Fixed all calls to this function -Removing people from passenger compartments will now work * Added changelog
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@@ -0,0 +1,36 @@
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################################
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# Example Changelog File
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#
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# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
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#
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# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
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# When it is, any changes listed below will disappear.
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#
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# Valid Prefixes:
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# bugfix
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# wip (For works in progress)
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# tweak
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# soundadd
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# sounddel
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# rscadd (general adding of nice things)
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# rscdel (general deleting of nice things)
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# imageadd
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# imagedel
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# maptweak
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# spellcheck (typo fixes)
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# experiment
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#################################
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# Your name.
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author: Nanako
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# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
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delete-after: True
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# Any changes you've made. See valid prefix list above.
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# INDENT WITH TWO SPACES. NOT TABS. SPACES.
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# SCREW THIS UP AND IT WON'T WORK.
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# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
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# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
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changes:
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- bugfix: "Passengers can now be removed from exosuit passenger compartments via the maintenance panel"
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@@ -33,7 +33,7 @@
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if(M.stat>1)
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M.gib()
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melee_can_hit = 0
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if(do_after(melee_cooldown))
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if(do_after_mecha(melee_cooldown))
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melee_can_hit = 1
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return
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*/
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@@ -85,7 +85,7 @@
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src.visible_message("[src] pushes [target] out of the way.")
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melee_can_hit = 0
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if(do_after(melee_cooldown))
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if(do_after_mecha(melee_cooldown))
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melee_can_hit = 1
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return
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@@ -103,7 +103,7 @@
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src.visible_message("<b>[src.name] smashes through the wall</b>")
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playsound(src, 'sound/weapons/smash.ogg', 50, 1)
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melee_can_hit = 0
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if(do_after(melee_cooldown))
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if(do_after_mecha(melee_cooldown))
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melee_can_hit = 1
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break
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return
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@@ -197,7 +197,7 @@
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pr_give_air = new /datum/global_iterator/mecha_tank_give_air(list(src))
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pr_internal_damage = new /datum/global_iterator/mecha_internal_damage(list(src),0)
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/obj/mecha/proc/do_after(delay as num)
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/obj/mecha/proc/do_after_mecha(delay as num)
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sleep(delay)
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if(src)
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return 1
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@@ -391,7 +391,7 @@
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if(!src.check_for_support())
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src.pr_inertial_movement.start(list(src,direction))
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src.log_message("Movement control lost. Inertial movement started.")
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if(do_after(step_in))
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if(do_after_mecha(step_in))
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can_move = 1
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return 1
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return 0
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@@ -1552,12 +1552,10 @@
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var/mob/occupant = P.occupant
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user.visible_message("\red [user] begins opening the hatch on \the [P]...", "\red You begin opening the hatch on \the [P]...")
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if (!do_after(user, 40, needhand=0))
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return
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user.visible_message("\red [user] opens the hatch on \the [P] and removes [occupant]!", "\red You open the hatch on \the [P] and remove [occupant]!")
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P.go_out()
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P.log_message("[occupant] was removed.")
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if (do_after(user, 40, needhand=0))
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user.visible_message("\red [user] opens the hatch on \the [P] and removes [occupant]!", "\red You open the hatch on \the [P] and remove [occupant]!")
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P.go_out()
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P.log_message("[occupant] was removed.")
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return
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if(href_list["add_req_access"] && add_req_access && filter.getObj("id_card"))
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if(!in_range(src, usr)) return
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@@ -1592,7 +1590,7 @@
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src.occupant_message("Recalibrating coordination system.")
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src.log_message("Recalibration of coordination system started.")
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var/T = src.loc
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if(do_after(100))
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if(do_after_mecha(100))
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if(T == src.loc)
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src.clearInternalDamage(MECHA_INT_CONTROL_LOST)
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src.occupant_message("<font color='blue'>Recalibration successful.</font>")
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