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Antag spawner now uses the starting location list...
..instead of the mob. Someone (might just maybe potentially be me, who knows) cleaned up the code a bit too quickly. Fixes #11284.
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@@ -23,5 +23,5 @@
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/datum/antagonist/proc/place_mob(var/mob/living/mob)
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if(!starting_locations || !starting_locations.len)
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return
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var/turf/T = pick_mobless_turf_if_exists(mob)
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var/turf/T = pick_mobless_turf_if_exists(starting_locations)
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mob.forceMove(T)
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