Adds more decals. Moving turfs now includes under/overlays.

This commit is contained in:
PsiOmegaDelta
2015-08-19 10:12:30 +02:00
parent 0d9ef708d5
commit f46fcfaf52
3 changed files with 39 additions and 1 deletions
+8 -1
View File
@@ -774,11 +774,15 @@ proc/GaussRandRound(var/sigma,var/roundto)
var/old_dir1 = T.dir
var/old_icon_state1 = T.icon_state
var/old_icon1 = T.icon
var/old_overlays = T.overlays.Copy()
var/old_underlays = T.underlays.Copy()
var/turf/X = B.ChangeTurf(T.type)
X.set_dir(old_dir1)
X.icon_state = old_icon_state1
X.icon = old_icon1 //Shuttle floors are in shuttle.dmi while the defaults are floors.dmi
X.overlays = old_overlays
X.underlays = old_underlays
var/turf/simulated/ST = T
if(istype(ST) && ST.zone)
@@ -921,6 +925,8 @@ proc/DuplicateObject(obj/original, var/perfectcopy = 0 , var/sameloc = 0)
var/old_dir1 = T.dir
var/old_icon_state1 = T.icon_state
var/old_icon1 = T.icon
var/old_overlays = T.overlays.Copy()
var/old_underlays = T.underlays.Copy()
if(platingRequired)
if(istype(B, get_base_turf(B.z)))
@@ -931,7 +937,8 @@ proc/DuplicateObject(obj/original, var/perfectcopy = 0 , var/sameloc = 0)
X.set_dir(old_dir1)
X.icon_state = old_icon_state1
X.icon = old_icon1 //Shuttle floors are in shuttle.dmi while the defaults are floors.dmi
X.overlays = old_overlays
X.underlays = old_underlays
var/list/objs = new/list()
var/list/newobjs = new/list()
@@ -194,6 +194,27 @@ var/list/floor_decals = list()
/obj/effect/floor_decal/corner/grey/full
icon_state = "corner_white_full"
/obj/effect/floor_decal/spline/plain
name = "spline - plain"
icon_state = "spline_plain"
/obj/effect/floor_decal/spline/fancy
name = "spline - fancy"
icon_state = "spline_fancy"
/obj/effect/floor_decal/spline/fancy/wood
name = "spline - wood"
color = "#CB9E04"
/obj/effect/floor_decal/spline/fancy/wood/corner
icon_state = "spline_fancy_corner"
/obj/effect/floor_decal/spline/fancy/wood/cee
icon_state = "spline_fancy_cee"
/obj/effect/floor_decal/spline/fancy/wood/full
icon_state = "spline_fancy_full"
/obj/effect/floor_decal/industrial/warning
name = "hazard stripes"
icon_state = "warning"
@@ -246,6 +267,16 @@ var/list/floor_decals = list()
name = "plaque"
icon_state = "plaque"
/obj/effect/floor_decal/carpet
name = "carpet"
icon = 'icons/turf/flooring/carpet.dmi'
icon_state = "carpet_edges"
/obj/effect/floor_decal/carpet/corners
name = "carpet"
icon = 'icons/turf/flooring/carpet.dmi'
icon_state = "carpet_corners"
/obj/effect/floor_decal/asteroid
name = "random asteroid rubble"
icon_state = "asteroid0"
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