Shrapnel removal now queues up all implants at once. (#17598)

Co-authored-by: Matt Atlas <liermattia@gmail.com>
This commit is contained in:
Matt Atlas
2023-10-17 14:51:46 +00:00
committed by GitHub
co-authored by Matt Atlas
parent e85c90f099
commit f58c6a9eb0
2 changed files with 69 additions and 36 deletions
+28 -36
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@@ -181,46 +181,38 @@
/singleton/surgery_step/cavity/implant_removal/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/chest/affected = target.get_organ(target_zone)
var/find_prob = 0
var/list/implants = list()
if(length(affected.implants))
var/list/implants = list()
var/shrapnel_present = FALSE
for(var/obj/item/I in affected.implants)
implants += I
if(!istype(I, /obj/item/implant))
shrapnel_present = TRUE
if(affected.implants.len)
implants = affected.implants
for(var/obj/item/I in implants)
/// Prioritize shrapnel instead of stuff like loyalty implants.
if(shrapnel_present && istype(I, /obj/item/implant))
continue
if(do_mob(user, target, 0.5 SECONDS))
user.visible_message("<b>[user]</b> takes [I] out of incision on [target]'s [affected.name] with \the [tool].", \
SPAN_NOTICE("You take [I] out of incision on [target]'s [affected.name]s with \the [tool].") )
target.remove_implant(I, TRUE, affected)
var/obj/item/obj = pick(implants)
BITSET(target.hud_updateflag, IMPLOYAL_HUD)
if(istype(obj,/obj/item/implant))
var/obj/item/implant/imp = obj
if(imp.isLegal())
find_prob += 60
else
find_prob += 40
else
find_prob += 75
//Handle possessive brain borers.
if(istype(I, /mob/living/simple_animal/borer))
var/mob/living/simple_animal/borer/worm = I
if(worm.controlling)
target.release_control()
worm.detach()
worm.leave_host()
if(prob(find_prob))
user.visible_message("<b>[user]</b> takes something out of incision on [target]'s [affected.name] with \the [tool].", \
SPAN_NOTICE("You take [obj] out of incision on [target]'s [affected.name]s with \the [tool].") )
target.remove_implant(obj, TRUE, affected)
BITSET(target.hud_updateflag, IMPLOYAL_HUD)
//Handle possessive brain borers.
if(istype(obj,/mob/living/simple_animal/borer))
var/mob/living/simple_animal/borer/worm = obj
if(worm.controlling)
target.release_control()
worm.detach()
worm.leave_host()
else if(istype(obj, /obj/item/device/gps))
var/obj/item/device/gps/gps = obj
moved_event.unregister(target, gps)
gps.implanted_into = null
playsound(target.loc, 'sound/effects/squelch1.ogg', 50, 1)
else
user.visible_message("<b>[user]</b> removes \the [tool] from [target]'s [affected.name].", \
SPAN_NOTICE("There's something inside [target]'s [affected.name], but you just missed it this time.") )
else if(istype(I, /obj/item/device/gps))
var/obj/item/device/gps/gps = I
moved_event.unregister(target, gps)
gps.implanted_into = null
playsound(target.loc, 'sound/effects/squelch1.ogg', 50, 1)
else
user.visible_message("<b>[user]</b> could not find anything inside [target]'s [affected.name], and pulls \the [tool] out.", \
SPAN_NOTICE("You could not find anything inside [target]'s [affected.name].") )
+41
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@@ -0,0 +1,41 @@
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changes:
- tweak: "Implant removal surgery now queues up all the implants for removal at once, with a delay of 0.5 seconds between each removal, meaning you only need to click once. It priorizes shrapnel over implants, so in case you need to remove everything, you'll need to do the surgery once for shrapnel, and a second time to remove implants."