Moderate shoes update (#6381)

This commit is contained in:
Kaedwuff
2019-05-19 16:14:45 +02:00
committed by Werner
parent 4014355de8
commit f652293fa2
13 changed files with 322 additions and 252 deletions
+3 -3
View File
@@ -70,7 +70,7 @@
uniform = /obj/item/clothing/under/rank/medical
suit = /obj/item/clothing/suit/storage/toggle/labcoat
shoes = /obj/item/clothing/shoes/white
shoes = /obj/item/clothing/shoes/medical
l_ear = /obj/item/device/radio/headset/headset_med
pda = /obj/item/device/pda/medical
suit_store = /obj/item/device/flashlight/pen
@@ -130,7 +130,7 @@
uniform = /obj/item/clothing/under/rank/pharmacist
suit = /obj/item/clothing/suit/storage/toggle/labcoat/pharmacist
shoes = /obj/item/clothing/shoes/white
shoes = /obj/item/clothing/shoes/chemist
l_ear = /obj/item/device/radio/headset/headset_med
pda = /obj/item/device/pda/chemist
@@ -246,7 +246,7 @@
jobtype = /datum/job/intern_med
uniform = /obj/item/clothing/under/rank/medical
shoes = /obj/item/clothing/shoes/white
shoes = /obj/item/clothing/shoes/medical
l_ear = /obj/item/device/radio/headset/headset_med
backpack = /obj/item/weapon/storage/backpack/medic
+2 -2
View File
@@ -65,7 +65,7 @@
uniform = /obj/item/clothing/under/rank/scientist
suit = /obj/item/clothing/suit/storage/toggle/labcoat/science
shoes = /obj/item/clothing/shoes/white
shoes = /obj/item/clothing/shoes/science
l_ear = /obj/item/device/radio/headset/headset_sci
pda = /obj/item/device/pda/science
@@ -150,7 +150,7 @@
jobtype = /datum/job/intern_sci
uniform = /obj/item/clothing/under/rank/scientist
shoes = /obj/item/clothing/shoes/white
shoes = /obj/item/clothing/shoes/science
l_ear = /obj/item/device/radio/headset/headset_sci
backpack = /obj/item/weapon/storage/backpack/toxins
@@ -81,7 +81,7 @@
new /obj/item/clothing/under/rank/orderly(src)
new /obj/item/clothing/suit/storage/toggle/labcoat(src)
new /obj/item/clothing/suit/storage/toggle/fr_jacket(src)
new /obj/item/clothing/shoes/white(src)
new /obj/item/clothing/shoes/medical(src)
new /obj/item/device/radio/headset/headset_med(src)
new /obj/item/clothing/glasses/hud/health/aviator(src)
@@ -103,7 +103,7 @@
new /obj/item/weapon/storage/backpack/satchel_med(src)
new /obj/item/clothing/suit/bio_suit/cmo(src)
new /obj/item/clothing/head/bio_hood/cmo(src)
new /obj/item/clothing/shoes/white(src)
new /obj/item/clothing/shoes/medical(src)
new /obj/item/clothing/under/rank/chief_medical_officer(src)
new /obj/item/weapon/cartridge/cmo(src)
new /obj/item/clothing/gloves/latex(src)
@@ -12,7 +12,7 @@
new /obj/item/clothing/under/rank/scientist(src)
//new /obj/item/clothing/suit/labcoat/science(src)
new /obj/item/clothing/suit/storage/toggle/labcoat(src)
new /obj/item/clothing/shoes/white(src)
new /obj/item/clothing/shoes/science(src)
// new /obj/item/weapon/cartridge/signal/science(src)
new /obj/item/device/radio/headset/headset_sci(src)
new /obj/item/weapon/tank/air(src)
@@ -37,7 +37,7 @@
new /obj/item/clothing/under/rank/research_director/dress_rd(src)
new /obj/item/clothing/suit/storage/toggle/labcoat(src)
new /obj/item/weapon/cartridge/rd(src)
new /obj/item/clothing/shoes/white(src)
new /obj/item/clothing/shoes/science(src)
new /obj/item/clothing/shoes/leather(src)
new /obj/item/clothing/gloves/latex(src)
new /obj/item/device/radio/headset/heads/rd(src)
@@ -62,7 +62,7 @@
new /obj/item/clothing/under/rank/research_director/rdalt(src)
new /obj/item/clothing/under/rank/research_director/dress_rd(src)
new /obj/item/clothing/suit/storage/toggle/labcoat(src)
new /obj/item/clothing/shoes/white(src)
new /obj/item/clothing/shoes/science(src)
new /obj/item/clothing/shoes/leather(src)
new /obj/item/clothing/gloves/latex(src)
new /obj/item/device/radio/headset/heads/rd(src)
@@ -250,9 +250,9 @@
new /obj/item/clothing/suit/storage/toggle/labcoat(src)
new /obj/item/clothing/suit/storage/toggle/labcoat(src)
new /obj/item/clothing/suit/storage/toggle/labcoat(src)
new /obj/item/clothing/shoes/white(src)
new /obj/item/clothing/shoes/white(src)
new /obj/item/clothing/shoes/white(src)
new /obj/item/clothing/shoes/science(src)
new /obj/item/clothing/shoes/science(src)
new /obj/item/clothing/shoes/science(src)
new /obj/item/clothing/shoes/slippers(src)
new /obj/item/clothing/shoes/slippers(src)
new /obj/item/clothing/shoes/slippers(src)
@@ -286,8 +286,8 @@
..()
new /obj/item/clothing/under/rank/pharmacist(src)
new /obj/item/clothing/under/rank/pharmacist(src)
new /obj/item/clothing/shoes/white(src)
new /obj/item/clothing/shoes/white(src)
new /obj/item/clothing/shoes/chemist(src)
new /obj/item/clothing/shoes/chemist(src)
new /obj/item/clothing/suit/storage/toggle/labcoat/pharmacist(src)
new /obj/item/clothing/suit/storage/toggle/labcoat/pharmacist(src)
return
@@ -318,8 +318,8 @@
..()
new /obj/item/clothing/under/rank/virologist(src)
new /obj/item/clothing/under/rank/virologist(src)
new /obj/item/clothing/shoes/white(src)
new /obj/item/clothing/shoes/white(src)
new /obj/item/clothing/shoes/chemist(src)
new /obj/item/clothing/shoes/chemist(src)
new /obj/item/clothing/suit/storage/toggle/labcoat/biochemist(src)
new /obj/item/clothing/suit/storage/toggle/labcoat/biochemist(src)
new /obj/item/clothing/mask/surgical(src)
@@ -339,8 +339,8 @@
new /obj/item/clothing/under/rank/medical/blue(src)
new /obj/item/clothing/under/rank/medical/green(src)
new /obj/item/clothing/under/rank/medical/purple(src)
new /obj/item/clothing/shoes/white(src)
new /obj/item/clothing/shoes/white(src)
new /obj/item/clothing/shoes/medical(src)
new /obj/item/clothing/shoes/medical(src)
new /obj/item/clothing/suit/storage/toggle/labcoat(src)
new /obj/item/clothing/suit/storage/toggle/labcoat(src)
new /obj/item/clothing/mask/surgical(src)
+1 -1
View File
@@ -190,7 +190,7 @@
corpseuniform = /obj/item/clothing/under/rank/scientist
corpsesuit = /obj/item/clothing/suit/storage/toggle/labcoat/science
corpseback = /obj/item/weapon/storage/backpack
corpseshoes = /obj/item/clothing/shoes/white
corpseshoes = /obj/item/clothing/shoes/science
corpseid = 1
corpseidjob = "Scientist"
corpseidaccess = "Scientist"
+1
View File
@@ -160,6 +160,7 @@
icon_state = "black"
item_state = "black"
desc = "They're comfy black shoes, with clever cloaking technology built in. It seems to have a small dial on the back of each shoe."
silent = 1
origin_tech = list(TECH_ILLEGAL = 3)
var/global/list/clothing_choices
+27 -6
View File
@@ -18,34 +18,54 @@
/obj/item/clothing/shoes/blue
name = "blue shoes"
desc = "A pair of light blue shoes."
icon_state = "blue"
/obj/item/clothing/shoes/green
name = "green shoes"
desc = "A pair of gaudy green shoes."
icon_state = "green"
/obj/item/clothing/shoes/yellow
name = "yellow shoes"
desc = "A pair of garish yellow shoes."
icon_state = "yellow"
/obj/item/clothing/shoes/purple
name = "purple shoes"
desc = "A pair of vibrant purple shoes."
icon_state = "purple"
/obj/item/clothing/shoes/brown
name = "brown shoes"
icon_state = "brown"
/obj/item/clothing/shoes/red
name = "red shoes"
desc = "Stylish red shoes."
desc = "A pair of stylish red shoes."
icon_state = "red"
/obj/item/clothing/shoes/white
name = "white shoes"
desc = "A pair of classy white shoes."
icon_state = "mime"
/obj/item/clothing/shoes/medical
name = "doctor shoes"
desc = "A pair of blue and white shoes intended for safety around patients."
icon_state = "doctor"
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 80, rad = 0)
/obj/item/clothing/shoes/science
name = "scientist shoes"
desc = "A pair of treated purple and white shoes resistant to chemical and gas spills."
icon_state = "scientist"
gas_transfer_coefficient = 0.01
permeability_coefficient = 0.01
/obj/item/clothing/shoes/chemist
name = "biochemist shoes"
desc = "A pair of green and white shoes resistant to biological and chemical hazards."
icon_state = "chemist"
permeability_coefficient = 0.01
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 90, rad = 0)
/obj/item/clothing/shoes/leather
name = "leather shoes"
desc = "A sturdy pair of leather shoes."
@@ -54,11 +74,12 @@
/obj/item/clothing/shoes/rainbow
name = "rainbow shoes"
desc = "Very gay shoes."
desc = "A pair of overly colorful shoes."
icon_state = "rain_bow"
/obj/item/clothing/shoes/orange
name = "orange shoes"
desc = "A pair of easily noticed, reflective orange shoes."
icon_state = "orange"
var/obj/item/weapon/handcuffs/chained = null
+229 -225
View File
@@ -1,225 +1,229 @@
/obj/item/clothing/shoes/syndigaloshes
desc = "A pair of brown shoes. They seem to have extra grip."
name = "brown shoes"
icon_state = "brown"
item_state = "brown"
permeability_coefficient = 0.05
item_flags = NOSLIP
origin_tech = list(TECH_ILLEGAL = 3)
var/list/clothing_choices = list()
siemens_coefficient = 0.8
species_restricted = null
drop_sound = 'sound/items/drop/rubber.ogg'
/obj/item/clothing/shoes/mime
name = "mime shoes"
icon_state = "mime"
/obj/item/clothing/shoes/swat
name = "\improper SWAT shoes"
desc = "When you want to turn up the heat."
icon_state = "swat"
force = 5
armor = list(melee = 80, bullet = 60, laser = 50,energy = 25, bomb = 50, bio = 10, rad = 0)
item_flags = NOSLIP
siemens_coefficient = 0.5
can_hold_knife = 1
/obj/item/clothing/shoes/swat/ert
species_restricted = null
/obj/item/clothing/shoes/combat //Basically SWAT shoes combined with galoshes.
name = "combat boots"
desc = "When you REALLY want to turn up the heat."
icon_state = "jungle"
force = 5
armor = list(melee = 80, bullet = 60, laser = 50,energy = 25, bomb = 50, bio = 10, rad = 0)
item_flags = NOSLIP
siemens_coefficient = 0.5
can_hold_knife = 1
cold_protection = FEET
min_cold_protection_temperature = SHOE_MIN_COLD_PROTECTION_TEMPERATURE
heat_protection = FEET
max_heat_protection_temperature = SHOE_MAX_HEAT_PROTECTION_TEMPERATURE
/obj/item/clothing/shoes/sandal
desc = "A pair of rather plain, wooden sandals."
name = "sandals"
icon_state = "wizard"
species_restricted = null
body_parts_covered = 0
/obj/item/clothing/shoes/sandal/marisa
desc = "A pair of magic, black shoes."
name = "magic shoes"
icon_state = "black"
body_parts_covered = FEET
/obj/item/clothing/shoes/sandal/flipflop
name = "flip flops"
desc = "A pair of foam flip flops. For those not afraid to show a little ankle."
icon_state = "thongsandal"
/obj/item/clothing/shoes/clown_shoes
desc = "The prankster's standard-issue clowning shoes. Damn they're huge!"
name = "clown shoes"
icon_state = "clown"
item_state = "clown_shoes"
slowdown = SHOES_SLOWDOWN+1
var/footstep = 1 //used for squeeks whilst walking
species_restricted = null
/obj/item/clothing/shoes/clown_shoes/handle_movement(var/turf/walking, var/running)
if(running)
if(footstep >= 2)
footstep = 0
playsound(src, "clownstep", 50, 1) // this will get annoying very fast.
else
footstep++
else
playsound(src, "clownstep", 20, 1)
/obj/item/clothing/shoes/cult
name = "ragged boots"
desc = "A ragged, dusty pair of boots."
icon_state = "cult"
item_state = "cult"
force = 5
siemens_coefficient = 0
armor = list(melee = 50, bullet = 30, laser = 50,energy = 20, bomb = 25, bio = 10, rad = 0)
cold_protection = FEET
min_cold_protection_temperature = SHOE_MIN_COLD_PROTECTION_TEMPERATURE
heat_protection = FEET
max_heat_protection_temperature = SHOE_MAX_HEAT_PROTECTION_TEMPERATURE
species_restricted = null
/obj/item/clothing/shoes/cult/cultify()
return
/obj/item/clothing/shoes/cyborg
name = "cyborg boots"
desc = "Shoes for a cyborg costume"
icon_state = "boots"
/obj/item/clothing/shoes/slippers
name = "bunny slippers"
desc = "Fluffy!"
icon_state = "slippers"
item_state = "slippers"
force = 0
species_restricted = null
w_class = 2
drop_sound = 'sound/items/drop/clothing.ogg'
/obj/item/clothing/shoes/slippers_worn
name = "worn bunny slippers"
desc = "Fluffy..."
icon_state = "slippers_worn"
item_state = "slippers_worn"
force = 0
w_class = 2
/obj/item/clothing/shoes/laceup
name = "laceup shoes"
desc = "The height of fashion, and they're pre-polished!"
icon_state = "laceups"
/obj/item/clothing/shoes/swimmingfins
desc = "Help you swim good."
name = "swimming fins"
icon_state = "flippers"
item_flags = NOSLIP
slowdown = SHOES_SLOWDOWN+1
/obj/item/clothing/shoes/footwraps
name = "cloth footwraps"
desc = "A roll of treated canvas used for wrapping clawed feet."
icon_state = "clothwrap"
item_state = "clothwrap"
w_class = 2
species_restricted = null
drop_sound = 'sound/items/drop/clothing.ogg'
/obj/item/clothing/shoes/winter_old
name = "winter boots"
desc = "Boots lined with 'synthetic' animal fur."
icon_state = "winterboots_old"
cold_protection = FEET|LEGS
min_cold_protection_temperature = SHOE_MIN_COLD_PROTECTION_TEMPERATURE
heat_protection = FEET|LEGS
max_heat_protection_temperature = SHOE_MAX_HEAT_PROTECTION_TEMPERATURE
/obj/item/clothing/shoes/cowboy
name = "cowboy boots"
desc = "Lacking a durasteel horse to ride."
icon_state = "cowboy"
drop_sound = 'sound/items/drop/leather.ogg'
/obj/item/clothing/shoes/cowboy/classic
name = "classic cowboy boots"
desc = "A classic looking pair of durable cowboy boots."
icon_state = "cowboy_classic"
/obj/item/clothing/shoes/cowboy/snakeskin
name = "snakeskin cowboy boots"
desc = "A pair of cowboy boots made from python skin."
icon_state = "cowboy_snakeskin"
/obj/item/clothing/shoes/heels
name = "high heels"
desc = "A pair of high-heeled shoes. Fancy!"
icon_state = "heels"
/obj/item/clothing/shoes/winter
name = "winter boots"
desc = "A pair of heavy winter boots made out of animal furs, reaching up to the knee."
icon_state = "winterboots"
item_state = "winterboots"
cold_protection = FEET|LEGS
min_cold_protection_temperature = SHOE_MIN_COLD_PROTECTION_TEMPERATURE
heat_protection = FEET|LEGS
max_heat_protection_temperature = SHOE_MAX_HEAT_PROTECTION_TEMPERATURE
armor = list(melee = 10, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 10, rad = 0)
siemens_coefficient = 0.9
can_hold_knife = 1
/obj/item/clothing/shoes/caligae
name = "caligae"
desc = "The standard Unathi marching footwear. Made of leather and rubber, with heavy hob-nailed soles, their unique design allows for improved traction and protection, leading to them catching on with other species."
description_fluff = "These traditional Unathi footwear have remained relatively unchanged in principle, with improved materials and construction being the only notable change. Originally used for warriors, they became widespread for their comfort and durability. Some are worn with socks, for warmth. Although made for the Unathi anatomy, they have picked up popularity among other species."
icon_state = "caligae"
item_state = "caligae"
force = 5
armor = list(melee = 10, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
body_parts_covered = FEET|LEGS
species_restricted = null
sprite_sheets = list(
"Tajara" = 'icons/mob/species/tajaran/shoes.dmi',
"Unathi" = 'icons/mob/species/unathi/shoes.dmi')
/obj/item/clothing/shoes/caligae/white
name = "white caligae"
desc = "The standard Unathi marching footwear. Made of leather and rubber, with heavy hob-nailed soles, their unique design allows for improved traction and protection. This one has white socks."
icon_state = "whitecaligae"
item_state = "whitecaligae"
/obj/item/clothing/shoes/caligae/grey
name = "grey caligae"
desc = "The standard Unathi marching footwear. Made of leather and rubber, with heavy hob-nailed soles, their unique design allows for improved traction and protection. This one has grey socks."
icon_state = "greycaligae"
item_state = "greycaligae"
/obj/item/clothing/shoes/caligae/black
name = "black caligae"
desc = "The standard Unathi marching footwear. Made of leather and rubber, with heavy hob-nailed soles, their unique design allows for improved traction and protection. This one has black socks."
icon_state = "blackcaligae"
item_state = "blackcaligae"
/obj/item/clothing/shoes/caligae/armor
name = "leather caligae"
desc = "The standard Unathi marching footwear. These are made for heavier conditions, featuring tough and waterproof eel-leather covering, offering far greater protection."
description_fluff = "These traditional Unathi footwear have remained relatively unchanged in principle, with improved materials and construction being the only notable change. This pair is reinforced with leather of the Zazehal, a Moghesian species of eel that can grow up to twenty five feet long. Typically, Zazehal Festivals are thrown every month of the warm season in which Unathi strew freshly killed birds across the shoreline and collect these creatures with baskets. The fungi that grow on their skin is harvested and used as an exotic seasoning, and their skin is used for its' incredibly durable, shark-like leather."
icon_state = "eelcaligae"
armor = list(melee = 40, bullet = 0, laser = 0, energy = 15, bomb = 20, bio = 0, rad = 20)
/obj/item/clothing/shoes/syndigaloshes
desc = "A pair of brown shoes. They seem to have extra grip."
name = "brown shoes"
icon_state = "brown"
item_state = "brown"
permeability_coefficient = 0.05
item_flags = NOSLIP
origin_tech = list(TECH_ILLEGAL = 3)
var/list/clothing_choices = list()
siemens_coefficient = 0.8
species_restricted = null
drop_sound = 'sound/items/drop/rubber.ogg'
/obj/item/clothing/shoes/mime
name = "mime shoes"
icon_state = "mime"
/obj/item/clothing/shoes/swat
name = "\improper SWAT shoes"
desc = "When you want to turn up the heat."
icon_state = "swat"
force = 5
armor = list(melee = 80, bullet = 60, laser = 50,energy = 25, bomb = 50, bio = 10, rad = 0)
item_flags = NOSLIP
siemens_coefficient = 0.5
can_hold_knife = 1
/obj/item/clothing/shoes/swat/ert
species_restricted = null
/obj/item/clothing/shoes/combat //Basically SWAT shoes combined with galoshes.
name = "combat boots"
desc = "When you REALLY want to turn up the heat."
icon_state = "jungle"
force = 5
armor = list(melee = 80, bullet = 60, laser = 50,energy = 25, bomb = 50, bio = 10, rad = 0)
item_flags = NOSLIP
siemens_coefficient = 0.5
can_hold_knife = 1
cold_protection = FEET
min_cold_protection_temperature = SHOE_MIN_COLD_PROTECTION_TEMPERATURE
heat_protection = FEET
max_heat_protection_temperature = SHOE_MAX_HEAT_PROTECTION_TEMPERATURE
/obj/item/clothing/shoes/sandal
desc = "A pair of rather plain, wooden sandals."
name = "sandals"
icon_state = "wizard"
species_restricted = null
body_parts_covered = 0
/obj/item/clothing/shoes/sandal/marisa
desc = "A pair of magic, black shoes."
name = "magic shoes"
icon_state = "black"
body_parts_covered = FEET
/obj/item/clothing/shoes/sandal/flipflop
name = "flip flops"
desc = "A pair of foam flip flops. For those not afraid to show a little ankle."
icon_state = "thongsandal"
/obj/item/clothing/shoes/clown_shoes
desc = "The prankster's standard-issue clowning shoes. Damn they're huge!"
name = "clown shoes"
icon_state = "clown"
item_state = "clown_shoes"
slowdown = SHOES_SLOWDOWN+1
var/footstep = 1 //used for squeeks whilst walking
species_restricted = null
/obj/item/clothing/shoes/clown_shoes/handle_movement(var/turf/walking, var/running)
if(running)
if(footstep >= 2)
footstep = 0
playsound(src, "clownstep", 50, 1) // this will get annoying very fast.
else
footstep++
else
playsound(src, "clownstep", 20, 1)
/obj/item/clothing/shoes/cult
name = "ragged boots"
desc = "A ragged, dusty pair of boots."
icon_state = "cult"
item_state = "cult"
force = 5
silent = 1
siemens_coefficient = 0
armor = list(melee = 50, bullet = 30, laser = 50,energy = 20, bomb = 25, bio = 10, rad = 0)
cold_protection = FEET
min_cold_protection_temperature = SHOE_MIN_COLD_PROTECTION_TEMPERATURE
heat_protection = FEET
max_heat_protection_temperature = SHOE_MAX_HEAT_PROTECTION_TEMPERATURE
species_restricted = null
/obj/item/clothing/shoes/cult/cultify()
return
/obj/item/clothing/shoes/cyborg
name = "cyborg boots"
desc = "Shoes for a cyborg costume"
icon_state = "boots"
/obj/item/clothing/shoes/slippers
name = "bunny slippers"
desc = "Fluffy!"
icon_state = "slippers"
item_state = "slippers"
force = 0
species_restricted = null
w_class = 2
silent = 1
drop_sound = 'sound/items/drop/clothing.ogg'
/obj/item/clothing/shoes/slippers_worn
name = "worn bunny slippers"
desc = "Fluffy..."
icon_state = "slippers_worn"
item_state = "slippers_worn"
force = 0
w_class = 2
silent = 1
/obj/item/clothing/shoes/laceup
name = "laceup shoes"
desc = "The height of fashion, and they're pre-polished!"
icon_state = "laceups"
/obj/item/clothing/shoes/swimmingfins
desc = "Help you swim good."
name = "swimming fins"
icon_state = "flippers"
item_flags = NOSLIP
slowdown = SHOES_SLOWDOWN+1
/obj/item/clothing/shoes/footwraps
name = "cloth footwraps"
desc = "A roll of treated canvas used for wrapping clawed feet."
icon_state = "clothwrap"
item_state = "clothwrap"
w_class = 2
species_restricted = null
silent = 1
drop_sound = 'sound/items/drop/clothing.ogg'
/obj/item/clothing/shoes/winter_old
name = "winter boots"
desc = "Boots lined with 'synthetic' animal fur."
icon_state = "winterboots_old"
cold_protection = FEET|LEGS
min_cold_protection_temperature = SHOE_MIN_COLD_PROTECTION_TEMPERATURE
heat_protection = FEET|LEGS
max_heat_protection_temperature = SHOE_MAX_HEAT_PROTECTION_TEMPERATURE
/obj/item/clothing/shoes/cowboy
name = "cowboy boots"
desc = "Lacking a durasteel horse to ride."
icon_state = "cowboy"
drop_sound = 'sound/items/drop/leather.ogg'
/obj/item/clothing/shoes/cowboy/classic
name = "classic cowboy boots"
desc = "A classic looking pair of durable cowboy boots."
icon_state = "cowboy_classic"
/obj/item/clothing/shoes/cowboy/snakeskin
name = "snakeskin cowboy boots"
desc = "A pair of cowboy boots made from python skin."
icon_state = "cowboy_snakeskin"
/obj/item/clothing/shoes/heels
name = "high heels"
desc = "A pair of high-heeled shoes. Fancy!"
icon_state = "heels"
/obj/item/clothing/shoes/winter
name = "winter boots"
desc = "A pair of heavy winter boots made out of animal furs, reaching up to the knee."
icon_state = "winterboots"
item_state = "winterboots"
cold_protection = FEET|LEGS
min_cold_protection_temperature = SHOE_MIN_COLD_PROTECTION_TEMPERATURE
heat_protection = FEET|LEGS
max_heat_protection_temperature = SHOE_MAX_HEAT_PROTECTION_TEMPERATURE
armor = list(melee = 10, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 10, rad = 0)
siemens_coefficient = 0.9
can_hold_knife = 1
/obj/item/clothing/shoes/caligae
name = "caligae"
desc = "The standard Unathi marching footwear. Made of leather and rubber, with heavy hob-nailed soles, their unique design allows for improved traction and protection, leading to them catching on with other species."
description_fluff = "These traditional Unathi footwear have remained relatively unchanged in principle, with improved materials and construction being the only notable change. Originally used for warriors, they became widespread for their comfort and durability. Some are worn with socks, for warmth. Although made for the Unathi anatomy, they have picked up popularity among other species."
icon_state = "caligae"
item_state = "caligae"
force = 5
armor = list(melee = 10, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
body_parts_covered = FEET|LEGS
species_restricted = null
sprite_sheets = list(
"Tajara" = 'icons/mob/species/tajaran/shoes.dmi',
"Unathi" = 'icons/mob/species/unathi/shoes.dmi')
/obj/item/clothing/shoes/caligae/white
name = "white caligae"
desc = "The standard Unathi marching footwear. Made of leather and rubber, with heavy hob-nailed soles, their unique design allows for improved traction and protection. This one has white socks."
icon_state = "whitecaligae"
item_state = "whitecaligae"
/obj/item/clothing/shoes/caligae/grey
name = "grey caligae"
desc = "The standard Unathi marching footwear. Made of leather and rubber, with heavy hob-nailed soles, their unique design allows for improved traction and protection. This one has grey socks."
icon_state = "greycaligae"
item_state = "greycaligae"
/obj/item/clothing/shoes/caligae/black
name = "black caligae"
desc = "The standard Unathi marching footwear. Made of leather and rubber, with heavy hob-nailed soles, their unique design allows for improved traction and protection. This one has black socks."
icon_state = "blackcaligae"
item_state = "blackcaligae"
/obj/item/clothing/shoes/caligae/armor
name = "leather caligae"
desc = "The standard Unathi marching footwear. These are made for heavier conditions, featuring tough and waterproof eel-leather covering, offering far greater protection."
description_fluff = "These traditional Unathi footwear have remained relatively unchanged in principle, with improved materials and construction being the only notable change. This pair is reinforced with leather of the Zazehal, a Moghesian species of eel that can grow up to twenty five feet long. Typically, Zazehal Festivals are thrown every month of the warm season in which Unathi strew freshly killed birds across the shoreline and collect these creatures with baskets. The fungi that grow on their skin is harvested and used as an exotic seasoning, and their skin is used for its' incredibly durable, shark-like leather."
icon_state = "eelcaligae"
armor = list(melee = 40, bullet = 0, laser = 0, energy = 15, bomb = 20, bio = 0, rad = 20)
@@ -74,7 +74,7 @@
sleep(2)
new /obj/item/clothing/under/rank/scientist(src)
new /obj/item/clothing/suit/storage/toggle/labcoat(src)
new /obj/item/clothing/shoes/white(src)
new /obj/item/clothing/shoes/science(src)
new /obj/item/clothing/glasses/science(src)
new /obj/item/device/radio/headset/headset_sci(src)
new /obj/item/weapon/storage/belt/archaeology(src)
+44
View File
@@ -0,0 +1,44 @@
################################
# Example Changelog File
#
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
#
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
# When it is, any changes listed below will disappear.
#
# Valid Prefixes:
# bugfix
# wip (For works in progress)
# tweak
# soundadd
# sounddel
# rscadd (general adding of nice things)
# rscdel (general deleting of nice things)
# imageadd
# imagedel
# maptweak
# spellcheck (typo fixes)
# experiment
# balance
# admin
# backend
# security
# refactor
#################################
# Your name.
author: Kaedwuff
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
delete-after: True
# Any changes you've made. See valid prefix list above.
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
# SCREW THIS UP AND IT WON'T WORK.
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
changes:
- tweak: "All soft and cloth footwear no longer clicks on the floor as you move. Certainy spooky or traitorous footwear is also affected by this. You may now stalk people in bunny slippers."
- tweak: "White shoes are no longer chemical resistant. Doctors, scientists, and biochemists/pharmacists are now equipped with special protective shoes that have their own sprites, and resistances appropriate to their department."
- tweak: "All closets of clothing and corpses that belong to doctors and scientists now contain appropriate shoes. Except genetics, because it doesn't exist."
- tweak: "Shoes now use more descriptive examine text unstead of a generic catch-all."
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