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https://github.com/Aurorastation/Aurora.3.git
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Tesla Movement Reworks (#5693)
The Tesla has not been nerfed or buffed, but more appropriately reworked. The tesla can move across z-levels when it is not contained, however it cannot phase through reinforced floors or walls. These new features mostly contain the tesla to the engineering sublevel for about 10 minutes, until RNG dictates that it reaches other departments on all levels, or if very lucky, escapes to the derelict and doesn't bother the station for another 30 minutes.
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@@ -19,6 +19,7 @@
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dissipate_strength = 1
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layer = LIGHTING_LAYER + 0.1
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blend_mode = BLEND_ADD
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var/failed_direction = 0
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var/list/orbiting_balls = list()
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var/produced_power
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var/energy_to_raise = 32
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@@ -42,7 +43,7 @@
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if(!orbiting)
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handle_energy()
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move_the_basket_ball(4 + orbiting_balls.len * 1.5)
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move_the_basket_ball(rand(1,4 + orbiting_balls.len * 1.5))
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playsound(src.loc, 'sound/magic/lightningbolt.ogg', 100, 1, extrarange = 30)
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@@ -64,23 +65,82 @@
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/obj/singularity/energy_ball/examine(mob/user)
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..()
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if(orbiting_balls.len)
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user << "The amount of orbiting mini-balls is [orbiting_balls.len]."
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user << "There are [orbiting_balls.len] energy balls orbiting \the [src]."
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/obj/singularity/energy_ball/proc/move_the_basket_ball(var/move_amount)
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//we face the last thing we zapped, so this lets us favor that direction a bit
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var/first_move = dir
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for(var/i in 0 to move_amount)
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var/move_dir = pick(alldirs + first_move) //give the first move direction a bit of favoring.
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if(target && prob(60))
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move_dir = get_dir(src,target)
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var/turf/T = get_step(src, move_dir)
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if(can_move(T))
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forceMove(T)
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dir = move_dir
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for(var/mob/living/carbon/C in loc)
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dust_mobs(C)
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var/list/valid_directions = alldirs.Copy()
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var/can_zmove = !(locate(/obj/machinery/containment_field) in view(12,src))
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if(can_zmove && prob(10))
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valid_directions.Add(UP)
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valid_directions.Add(DOWN)
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valid_directions.Remove(failed_direction)
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var/move_dir = 0
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if(target && prob(75))
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move_dir = get_dir(src,target)
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else
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valid_directions.Remove(dir)
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move_dir = (prob(50) && (dir != failed_direction)) ? dir : pick(valid_directions)
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if(move_dir & (UP | DOWN) )
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move_amount = 0
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for(var/i in 0 to move_amount)
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do_single_move(move_dir)
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/obj/singularity/energy_ball/proc/do_single_move(var/move_dir)
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var/z_move = 0
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var/turf/T
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switch(move_dir)
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if(UP)
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T = GetAbove(src)
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z_move = 1
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if(DOWN)
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T = GetBelow(src)
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z_move = -1
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else
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T = get_step(src, move_dir)
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if(can_move(T) && can_dunk(get_turf(src),T,move_dir))
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switch(z_move)
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if(1)
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visible_message(span("danger","\The [src] gravitates upwards!"))
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forceMove(T)
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visible_message(span("danger","\The [src] gravitates from below!"))
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if(0)
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forceMove(T)
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if(-1)
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visible_message(span("danger","\The [src] gravitates downwards!"))
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forceMove(T)
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visible_message(span("danger","\The [src] gravitates from above!"))
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if(dir in alldirs)
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dir = move_dir
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else
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dir = pick(alldirs)
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for(var/mob/living/carbon/C in loc)
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dust_mobs(C)
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failed_direction = 0
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else
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failed_direction = move_dir
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/obj/singularity/energy_ball/proc/can_dunk(var/turf/old_turf,var/turf/new_turf,var/move_direction)
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if(istype(new_turf,/turf/simulated/wall/r_wall))
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return FALSE
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if(istype(old_turf,/turf/simulated/floor/reinforced) && (move_direction & DOWN))
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return FALSE
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if(istype(new_turf,/turf/simulated/floor/reinforced) && (move_direction & UP))
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return FALSE
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return TRUE
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/obj/singularity/energy_ball/proc/handle_energy()
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if(energy >= energy_to_raise)
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@@ -0,0 +1,38 @@
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################################
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# Example Changelog File
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#
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# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
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#
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# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
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# When it is, any changes listed below will disappear.
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#
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# Valid Prefixes:
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# bugfix
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# wip (For works in progress)
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# tweak
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# soundadd
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# sounddel
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# rscadd (general adding of nice things)
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# rscdel (general deleting of nice things)
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# imageadd
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# imagedel
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# maptweak
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# spellcheck (typo fixes)
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# experiment
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# balance
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#################################
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# Your name.
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author: BurgerBB
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# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
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delete-after: True
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# Any changes you've made. See valid prefix list above.
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# INDENT WITH TWO SPACES. NOT TABS. SPACES.
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# SCREW THIS UP AND IT WON'T WORK.
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# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
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# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
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changes:
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- rscadd: "The Tesla can now go up and down z-levels if there isn't an containment in range."
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- rscadd: "The Tesla can not phase throw reinforced floors or reinforced walls."
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