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Some is_outside fixes (#20753)
Defines the is_outside variable of a few areas to make weather effects stop rendering indoors. This doesn't touch any maps directly, bringing lore planets into compatibility with this will be particularly time-consuming considering most of their ruins don't currently have areas.
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@@ -0,0 +1,58 @@
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################################
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author: hazelmouse
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changes:
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- bugfix: "Prevents weather, such as rain, from rendering inside several indoors areas."
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@@ -6,7 +6,7 @@
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base_turf = /turf/simulated/floor/exoplanet/dirt_konyang
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ambience = AMBIENCE_KONYANG_TRAFFIC
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sound_environment = SOUND_ENVIRONMENT_CITY
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is_outside = TRUE
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is_outside = OUTSIDE_YES
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var/lighting = FALSE //Is this area automatically lit?
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/area/point_verdant/Initialize()
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@@ -43,7 +43,7 @@
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name = "Point Verdant - Indoors"
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sound_environment = SOUND_AREA_LARGE_SOFTFLOOR
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ambience = AMBIENCE_KONYANG_RAIN_MUFFLED
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is_outside = FALSE
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is_outside = OUTSIDE_NO
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//Main city buildings
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/area/point_verdant/interior/laundromat
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@@ -32,4 +32,4 @@
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dynamic_lighting = TRUE
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no_light_control = FALSE
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area_flags = AREA_FLAG_RAD_SHIELDED
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is_outside = FALSE
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is_outside = OUTSIDE_NO
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@@ -27,7 +27,7 @@
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/area/adhomai_silo/cabin
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name = "Adhomian Missile Silo Cabin"
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icon_state = "security"
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is_outside = FALSE
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is_outside = OUTSIDE_NO
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//ghost roles
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@@ -20,6 +20,7 @@
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requires_power = TRUE
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dynamic_lighting = TRUE
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no_light_control = TRUE
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is_outside = OUTSIDE_NO
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/area/abandoned_prison/eva_prep
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name = "EVA Preparation Room"
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@@ -60,3 +61,4 @@
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/area/abandoned_prison/exterior
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name = "Exterior"
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icon_state = "space"
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is_outside = OUTSIDE_YES
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@@ -19,6 +19,7 @@
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requires_power = TRUE
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dynamic_lighting = TRUE
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no_light_control = TRUE
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is_outside = OUTSIDE_NO
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/area/coalition_base/eva_prep
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name = "EVA Preparation Room"
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@@ -21,6 +21,7 @@
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requires_power = TRUE
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dynamic_lighting = TRUE
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no_light_control = TRUE
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is_outside = OUTSIDE_NO
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/area/listening_post/entrance
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name = "Listening Post Installation - Entrance"
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@@ -1,27 +1,40 @@
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/area/ship/mystery_ship
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no_light_control = 1
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requires_power = TRUE
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is_outside = OUTSIDE_NO
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/area/ship/mystery_ship/cockpit
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name = "Cockpit"
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/area/ship/mystery_ship/crew_seating
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name = "Seating Area"
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/area/ship/mystery_ship/port_airlock
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name = "Port Airlock"
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/area/ship/mystery_ship/starboard_airlock
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name = "Starboard Airlock"
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/area/ship/mystery_ship/equipment
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name = "Equipment"
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/area/ship/mystery_ship/resting_area
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name = "Resting Area"
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/area/ship/mystery_ship/armoury
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name = "Ready Room"
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/area/ship/mystery_ship/atmospherics
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name = "Atmospherics"
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/area/ship/mystery_ship/power
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name = "Power"
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/area/ship/mystery_ship/medical
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name = "Medical"
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/area/ship/mystery_ship/auxillary_storage
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name = "Auxillary Storage"
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/area/ship/mystery_ship/research
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name = "Research"
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@@ -21,6 +21,7 @@
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no_light_control = FALSE
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base_turf = /turf/simulated/floor/exoplanet/barren
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area_flags = AREA_FLAG_RAD_SHIELDED
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is_outside = OUTSIDE_NO
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/area/burzsia_mining/mess_hall
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name = "Hephaestus Burzsia Mining Outpost Mess Hall"
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@@ -23,6 +23,7 @@
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/area/konyang_landing_zone/command_center
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name = "SCC Expedition Command Center"
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requires_power = TRUE
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is_outside = OUTSIDE_NO
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/area/konyang_landing_zone/command_center/reactor
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name = "SCC Expedition Command Center Reactor"
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@@ -38,6 +39,7 @@
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/area/konyang_landing_zone/command_center/landing_pads
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name = "SCC Expedition Command Center Landing Pads"
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is_outside = OUTSIDE_YES
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/obj/effect/shuttle_landmark/konyang_landing_zone_intrepid
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name = "SCC Expedition Command Center - Intrepid"
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