Some is_outside fixes (#20753)

Defines the is_outside variable of a few areas to make weather effects
stop rendering indoors. This doesn't touch any maps directly, bringing
lore planets into compatibility with this will be particularly
time-consuming considering most of their ruins don't currently have
areas.
This commit is contained in:
hazelrat
2025-05-11 10:21:00 +00:00
committed by GitHub
parent 028ec32960
commit f80da134ba
10 changed files with 82 additions and 4 deletions
+58
View File
@@ -0,0 +1,58 @@
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changes:
- bugfix: "Prevents weather, such as rain, from rendering inside several indoors areas."
@@ -6,7 +6,7 @@
base_turf = /turf/simulated/floor/exoplanet/dirt_konyang
ambience = AMBIENCE_KONYANG_TRAFFIC
sound_environment = SOUND_ENVIRONMENT_CITY
is_outside = TRUE
is_outside = OUTSIDE_YES
var/lighting = FALSE //Is this area automatically lit?
/area/point_verdant/Initialize()
@@ -43,7 +43,7 @@
name = "Point Verdant - Indoors"
sound_environment = SOUND_AREA_LARGE_SOFTFLOOR
ambience = AMBIENCE_KONYANG_RAIN_MUFFLED
is_outside = FALSE
is_outside = OUTSIDE_NO
//Main city buildings
/area/point_verdant/interior/laundromat
@@ -32,4 +32,4 @@
dynamic_lighting = TRUE
no_light_control = FALSE
area_flags = AREA_FLAG_RAD_SHIELDED
is_outside = FALSE
is_outside = OUTSIDE_NO
@@ -27,7 +27,7 @@
/area/adhomai_silo/cabin
name = "Adhomian Missile Silo Cabin"
icon_state = "security"
is_outside = FALSE
is_outside = OUTSIDE_NO
//ghost roles
@@ -20,6 +20,7 @@
requires_power = TRUE
dynamic_lighting = TRUE
no_light_control = TRUE
is_outside = OUTSIDE_NO
/area/abandoned_prison/eva_prep
name = "EVA Preparation Room"
@@ -60,3 +61,4 @@
/area/abandoned_prison/exterior
name = "Exterior"
icon_state = "space"
is_outside = OUTSIDE_YES
@@ -19,6 +19,7 @@
requires_power = TRUE
dynamic_lighting = TRUE
no_light_control = TRUE
is_outside = OUTSIDE_NO
/area/coalition_base/eva_prep
name = "EVA Preparation Room"
@@ -21,6 +21,7 @@
requires_power = TRUE
dynamic_lighting = TRUE
no_light_control = TRUE
is_outside = OUTSIDE_NO
/area/listening_post/entrance
name = "Listening Post Installation - Entrance"
@@ -1,27 +1,40 @@
/area/ship/mystery_ship
no_light_control = 1
requires_power = TRUE
is_outside = OUTSIDE_NO
/area/ship/mystery_ship/cockpit
name = "Cockpit"
/area/ship/mystery_ship/crew_seating
name = "Seating Area"
/area/ship/mystery_ship/port_airlock
name = "Port Airlock"
/area/ship/mystery_ship/starboard_airlock
name = "Starboard Airlock"
/area/ship/mystery_ship/equipment
name = "Equipment"
/area/ship/mystery_ship/resting_area
name = "Resting Area"
/area/ship/mystery_ship/armoury
name = "Ready Room"
/area/ship/mystery_ship/atmospherics
name = "Atmospherics"
/area/ship/mystery_ship/power
name = "Power"
/area/ship/mystery_ship/medical
name = "Medical"
/area/ship/mystery_ship/auxillary_storage
name = "Auxillary Storage"
/area/ship/mystery_ship/research
name = "Research"
@@ -21,6 +21,7 @@
no_light_control = FALSE
base_turf = /turf/simulated/floor/exoplanet/barren
area_flags = AREA_FLAG_RAD_SHIELDED
is_outside = OUTSIDE_NO
/area/burzsia_mining/mess_hall
name = "Hephaestus Burzsia Mining Outpost Mess Hall"
@@ -23,6 +23,7 @@
/area/konyang_landing_zone/command_center
name = "SCC Expedition Command Center"
requires_power = TRUE
is_outside = OUTSIDE_NO
/area/konyang_landing_zone/command_center/reactor
name = "SCC Expedition Command Center Reactor"
@@ -38,6 +39,7 @@
/area/konyang_landing_zone/command_center/landing_pads
name = "SCC Expedition Command Center Landing Pads"
is_outside = OUTSIDE_YES
/obj/effect/shuttle_landmark/konyang_landing_zone_intrepid
name = "SCC Expedition Command Center - Intrepid"