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Changelog Update
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<div class="commit sansserif">
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<h2 class="date">15 February 2016</h2>
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<h3 class="author">Lord Lag updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Synthetics should now be able to understand Rootspeak and Vaurcese.</li>
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<li class="bugfix">Core Vaurca mechanics are back</li>
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</ul>
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<h2 class="date">12 February 2016</h2>
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<h3 class="author">Ryan784 updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Fixed ChemMaster pill creation spam.</li>
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<li class="bugfix">Chaplains can no longer be Vampires.</li>
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<li class="bugfix">IPCs will no longer be considered for innapropriate antag positions (Vampire and Changeling).</li>
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<li class="bugfix">Changelings will now retain proper abilities using lesser form, and the ability to transform back.</li>
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<li class="bugfix">pAI suicide now works correctly.</li>
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</ul>
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<h2 class="date">01 February 2016</h2>
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<h3 class="author">Lady of Ravens updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Ported Aurora's stungloves and modified force gloves.</li>
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<li class="rscadd">Ported Aurora's mechanics of heavy machinery eating hair.</li>
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</ul>
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<h3 class="author">Lord Lag updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Ported the Vaurca.</li>
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</ul>
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<h3 class="author">Mahzel updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Ported Aurora's intern positions.</li>
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<li class="rscadd">Ported Aurora's magnetic door locks.</li>
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<li class="rscadd">Ported Aurora's prisoner suits.</li>
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</ul>
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<h3 class="author">Ryan784 updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Ported Aurora's null-rod conversion mechanics for cult.</li>
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<li class="rscadd">Ported Aurora's welderbomb delay and related admin/mod actions.</li>
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<li class="rscadd">Ported Aurora's horsemask removal spell.</li>
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<li class="rscadd">Ported Aurora's glove kits for aliens.</li>
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<li class="rscadd">Ported Aurora's gold slime mechanics.</li>
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<li class="rscadd">Ported Aurora's lawgiver.</li>
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<li class="rscadd">Ported the AI HUD, originally by Jack-Fractal.</li>
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<li class="rscadd">Ported Aurora's footstep sounds.</li>
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<li class="experiment">Ported the vampire code. Needs a lot of testing and may break.</li>
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</ul>
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<h3 class="author">Skull132 updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Ported Telescience from TGStation.</li>
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<li class="rscadd">Ported Aurora's old rifle code, with minor refractors.</li>
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<li class="rscadd">Ported Aurora's forensics code. Code refractored by Zuhayr.</li>
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<li class="rscadd">Ported SQL based whitelisting, playernotes, warnings. Refractored where necessary.</li>
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<li class="tweak">Adjusted the Bay12 paralyze player function to work as our wind function used to work. It also now gives warnings to people nearby if someone was winded.</li>
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<li class="tweak">Made tasers to actually fire projectiles again. And not lasers. Tasers are not lasers, sillys.</li>
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<li class="tweak">Handcuffing does not require you to have the person in level 2 grab, as it does in vanilla bay.</li>
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</ul>
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<h2 class="date">06 December 2015</h2>
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<h3 class="author">Hubblenaut updated:</h3>
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<ul class="changes bgimages16">
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+1179
-1441
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Load Diff
@@ -1,14 +0,0 @@
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author: Ryan784
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delete-after: True
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changes:
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- rscadd: "Ported Aurora's null-rod conversion mechanics for cult."
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- rscadd: "Ported Aurora's welderbomb delay and related admin/mod actions."
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- rscadd: "Ported Aurora's horsemask removal spell."
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- rscadd: "Ported Aurora's glove kits for aliens."
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- rscadd: "Ported Aurora's gold slime mechanics."
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- rscadd: "Ported Aurora's lawgiver."
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- rscadd: "Ported the AI HUD, originally by Jack-Fractal."
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- rscadd: "Ported Aurora's footstep sounds."
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- experiment: "Ported the vampire code. Needs a lot of testing and may break."
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@@ -1,12 +0,0 @@
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author: Skull132
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delete-after: True
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changes:
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- rscadd: "Ported Telescience from TGStation."
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- rscadd: "Ported Aurora's old rifle code, with minor refractors."
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- rscadd: "Ported Aurora's forensics code. Code refractored by Zuhayr."
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- rscadd: "Ported SQL based whitelisting, playernotes, warnings. Refractored where necessary."
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- tweak: "Adjusted the Bay12 paralyze player function to work as our wind function used to work. It also now gives warnings to people nearby if someone was winded."
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- tweak: "Made tasers to actually fire projectiles again. And not lasers. Tasers are not lasers, sillys."
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- tweak: "Handcuffing does not require you to have the person in level 2 grab, as it does in vanilla bay."
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@@ -1,6 +0,0 @@
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author: Lord Lag
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delete-after: True
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changes:
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- bugfix: "Synthetics should now be able to understand Rootspeak and Vaurcese."
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@@ -1,6 +0,0 @@
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author: Lord Lag
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delete-after: True
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changes:
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- bugfix: "Core Vaurca mechanics are back"
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@@ -1,7 +0,0 @@
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author: Lady of Ravens
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delete-after: True
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changes:
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- rscadd: "Ported Aurora's stungloves and modified force gloves."
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- rscadd: "Ported Aurora's mechanics of heavy machinery eating hair."
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@@ -1,6 +0,0 @@
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author: Lord Lag
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delete-after: True
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changes:
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- rscadd: "Ported the Vaurca."
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@@ -1,8 +0,0 @@
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author: Mahzel
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delete-after: True
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changes:
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- rscadd: "Ported Aurora's intern positions."
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- rscadd: "Ported Aurora's magnetic door locks."
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- rscadd: "Ported Aurora's prisoner suits."
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